From d6c9705a3b9d4c9bbe0e23f6d8d3793c07bf53ea Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 5 Nov 2014 19:02:26 +0000 Subject: Add incoming packet async handling engine to queue some inbound udp async requests. This is to reduce the potential for overload of the threadpool if there are many simultaneous requets in high concurrency situations. Currently only applied to AvatarProperties and GenericMessage requests. --- .../CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/Framework/EntityTransfer') diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs index 5cf2e1f..718db31 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs @@ -133,7 +133,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer Watchdog.StartThread( ProcessRequests, - "HG Incoming Scene Object Engine Thread", + string.Format("HG Incoming Scene Object Engine Thread ({0})", Name), ThreadPriority.Normal, false, true, -- cgit v1.1