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author | Justin Clark-Casey (justincc) | 2012-10-26 01:15:16 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-10-26 01:15:16 +0100 |
commit | 2fb89b5aac0369e126234a8189d676d904d0ae33 (patch) | |
tree | cc8a3d6a196aed0160a0f1984219c05b9cac7877 /OpenSim/Region/CoreModules/Framework/EntityTransfer | |
parent | Fixed saving non-square multi-region OARs (diff) | |
download | opensim-SC-2fb89b5aac0369e126234a8189d676d904d0ae33.zip opensim-SC-2fb89b5aac0369e126234a8189d676d904d0ae33.tar.gz opensim-SC-2fb89b5aac0369e126234a8189d676d904d0ae33.tar.bz2 opensim-SC-2fb89b5aac0369e126234a8189d676d904d0ae33.tar.xz |
Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations since the call itself does nothing and the return value is ignored by all callers.
This is a very old method (+4 years) so is probably confusing code cruft.
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/EntityTransfer')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 31 |
1 files changed, 16 insertions, 15 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 90fe430..7498cfe 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -672,13 +672,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
672 | sp.Reset(); | 672 | sp.Reset(); |
673 | } | 673 | } |
674 | 674 | ||
675 | // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! | 675 | // Commented pending deletion since this method no longer appears to do anything at all |
676 | if (sp.Scene.NeedSceneCacheClear(sp.UUID)) | 676 | // // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! |
677 | { | 677 | // if (sp.Scene.NeedSceneCacheClear(sp.UUID)) |
678 | m_log.DebugFormat( | 678 | // { |
679 | "[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed", | 679 | // m_log.DebugFormat( |
680 | sp.UUID); | 680 | // "[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed", |
681 | } | 681 | // sp.UUID); |
682 | // } | ||
682 | 683 | ||
683 | m_entityTransferStateMachine.ResetFromTransit(sp.UUID); | 684 | m_entityTransferStateMachine.ResetFromTransit(sp.UUID); |
684 | } | 685 | } |
@@ -1237,14 +1238,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1237 | 1238 | ||
1238 | AgentHasMovedAway(agent, false); | 1239 | AgentHasMovedAway(agent, false); |
1239 | 1240 | ||
1240 | // the user may change their profile information in other region, | 1241 | // // the user may change their profile information in other region, |
1241 | // so the userinfo in UserProfileCache is not reliable any more, delete it | 1242 | // // so the userinfo in UserProfileCache is not reliable any more, delete it |
1242 | // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! | 1243 | // // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! |
1243 | if (agent.Scene.NeedSceneCacheClear(agent.UUID)) | 1244 | // if (agent.Scene.NeedSceneCacheClear(agent.UUID)) |
1244 | { | 1245 | // { |
1245 | m_log.DebugFormat( | 1246 | // m_log.DebugFormat( |
1246 | "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID); | 1247 | // "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID); |
1247 | } | 1248 | // } |
1248 | 1249 | ||
1249 | //m_log.Debug("AFTER CROSS"); | 1250 | //m_log.Debug("AFTER CROSS"); |
1250 | //Scene.DumpChildrenSeeds(UUID); | 1251 | //Scene.DumpChildrenSeeds(UUID); |