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author | Justin Clark-Casey (justincc) | 2012-10-26 01:15:16 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-10-26 01:15:16 +0100 |
commit | 2fb89b5aac0369e126234a8189d676d904d0ae33 (patch) | |
tree | cc8a3d6a196aed0160a0f1984219c05b9cac7877 | |
parent | Fixed saving non-square multi-region OARs (diff) | |
download | opensim-SC-2fb89b5aac0369e126234a8189d676d904d0ae33.zip opensim-SC-2fb89b5aac0369e126234a8189d676d904d0ae33.tar.gz opensim-SC-2fb89b5aac0369e126234a8189d676d904d0ae33.tar.bz2 opensim-SC-2fb89b5aac0369e126234a8189d676d904d0ae33.tar.xz |
Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations since the call itself does nothing and the return value is ignored by all callers.
This is a very old method (+4 years) so is probably confusing code cruft.
3 files changed, 106 insertions, 103 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index 33b4839..8ff20dd 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -38,15 +38,15 @@ using OpenSim.Services.Interfaces; | |||
38 | 38 | ||
39 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | 39 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer |
40 | { | 40 | { |
41 | public class InventoryTransferModule : IInventoryTransferModule, ISharedRegionModule | 41 | public class InventoryTransferModule : ISharedRegionModule |
42 | { | 42 | { |
43 | private static readonly ILog m_log | 43 | private static readonly ILog m_log |
44 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | 45 | ||
46 | /// <summary> | 46 | /// <summary> |
47 | private List<Scene> m_Scenelist = new List<Scene>(); | 47 | private List<Scene> m_Scenelist = new List<Scene>(); |
48 | private Dictionary<UUID, Scene> m_AgentRegions = | 48 | // private Dictionary<UUID, Scene> m_AgentRegions = |
49 | new Dictionary<UUID, Scene>(); | 49 | // new Dictionary<UUID, Scene>(); |
50 | 50 | ||
51 | private IMessageTransferModule m_TransferModule = null; | 51 | private IMessageTransferModule m_TransferModule = null; |
52 | private bool m_Enabled = true; | 52 | private bool m_Enabled = true; |
@@ -76,12 +76,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
76 | 76 | ||
77 | m_Scenelist.Add(scene); | 77 | m_Scenelist.Add(scene); |
78 | 78 | ||
79 | scene.RegisterModuleInterface<IInventoryTransferModule>(this); | 79 | // scene.RegisterModuleInterface<IInventoryTransferModule>(this); |
80 | 80 | ||
81 | scene.EventManager.OnNewClient += OnNewClient; | 81 | scene.EventManager.OnNewClient += OnNewClient; |
82 | scene.EventManager.OnClientClosed += ClientLoggedOut; | 82 | // scene.EventManager.OnClientClosed += ClientLoggedOut; |
83 | scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; | 83 | scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; |
84 | scene.EventManager.OnSetRootAgentScene += OnSetRootAgentScene; | 84 | // scene.EventManager.OnSetRootAgentScene += OnSetRootAgentScene; |
85 | } | 85 | } |
86 | 86 | ||
87 | public void RegionLoaded(Scene scene) | 87 | public void RegionLoaded(Scene scene) |
@@ -96,9 +96,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
96 | 96 | ||
97 | m_Scenelist.Clear(); | 97 | m_Scenelist.Clear(); |
98 | scene.EventManager.OnNewClient -= OnNewClient; | 98 | scene.EventManager.OnNewClient -= OnNewClient; |
99 | scene.EventManager.OnClientClosed -= ClientLoggedOut; | 99 | // scene.EventManager.OnClientClosed -= ClientLoggedOut; |
100 | scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage; | 100 | scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage; |
101 | scene.EventManager.OnSetRootAgentScene -= OnSetRootAgentScene; | 101 | // scene.EventManager.OnSetRootAgentScene -= OnSetRootAgentScene; |
102 | } | 102 | } |
103 | } | 103 | } |
104 | } | 104 | } |
@@ -106,9 +106,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
106 | public void RemoveRegion(Scene scene) | 106 | public void RemoveRegion(Scene scene) |
107 | { | 107 | { |
108 | scene.EventManager.OnNewClient -= OnNewClient; | 108 | scene.EventManager.OnNewClient -= OnNewClient; |
109 | scene.EventManager.OnClientClosed -= ClientLoggedOut; | 109 | // scene.EventManager.OnClientClosed -= ClientLoggedOut; |
110 | scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage; | 110 | scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage; |
111 | scene.EventManager.OnSetRootAgentScene -= OnSetRootAgentScene; | 111 | // scene.EventManager.OnSetRootAgentScene -= OnSetRootAgentScene; |
112 | m_Scenelist.Remove(scene); | 112 | m_Scenelist.Remove(scene); |
113 | } | 113 | } |
114 | 114 | ||
@@ -138,10 +138,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
138 | client.OnInstantMessage += OnInstantMessage; | 138 | client.OnInstantMessage += OnInstantMessage; |
139 | } | 139 | } |
140 | 140 | ||
141 | protected void OnSetRootAgentScene(UUID id, Scene scene) | 141 | // protected void OnSetRootAgentScene(UUID id, Scene scene) |
142 | { | 142 | // { |
143 | m_AgentRegions[id] = scene; | 143 | // m_AgentRegions[id] = scene; |
144 | } | 144 | // } |
145 | 145 | ||
146 | private Scene FindClientScene(UUID agentId) | 146 | private Scene FindClientScene(UUID agentId) |
147 | { | 147 | { |
@@ -448,69 +448,69 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
448 | } | 448 | } |
449 | } | 449 | } |
450 | 450 | ||
451 | public bool NeedSceneCacheClear(UUID agentID, Scene scene) | 451 | // public bool NeedSceneCacheClear(UUID agentID, Scene scene) |
452 | { | 452 | // { |
453 | if (!m_AgentRegions.ContainsKey(agentID)) | 453 | // if (!m_AgentRegions.ContainsKey(agentID)) |
454 | { | 454 | // { |
455 | // Since we can get here two ways, we need to scan | 455 | // // Since we can get here two ways, we need to scan |
456 | // the scenes here. This is somewhat more expensive | 456 | // // the scenes here. This is somewhat more expensive |
457 | // but helps avoid a nasty bug | 457 | // // but helps avoid a nasty bug |
458 | // | 458 | // // |
459 | 459 | // | |
460 | foreach (Scene s in m_Scenelist) | 460 | // foreach (Scene s in m_Scenelist) |
461 | { | 461 | // { |
462 | ScenePresence presence; | 462 | // ScenePresence presence; |
463 | 463 | // | |
464 | if (s.TryGetScenePresence(agentID, out presence)) | 464 | // if (s.TryGetScenePresence(agentID, out presence)) |
465 | { | 465 | // { |
466 | // If the agent is in this scene, then we | 466 | // // If the agent is in this scene, then we |
467 | // are being called twice in a single | 467 | // // are being called twice in a single |
468 | // teleport. This is wasteful of cycles | 468 | // // teleport. This is wasteful of cycles |
469 | // but harmless due to this 2nd level check | 469 | // // but harmless due to this 2nd level check |
470 | // | 470 | // // |
471 | // If the agent is found in another scene | 471 | // // If the agent is found in another scene |
472 | // then the list wasn't current | 472 | // // then the list wasn't current |
473 | // | 473 | // // |
474 | // If the agent is totally unknown, then what | 474 | // // If the agent is totally unknown, then what |
475 | // are we even doing here?? | 475 | // // are we even doing here?? |
476 | // | 476 | // // |
477 | if (s == scene) | 477 | // if (s == scene) |
478 | { | 478 | // { |
479 | //m_log.Debug("[INVTRANSFERMOD]: s == scene. Returning true in " + scene.RegionInfo.RegionName); | 479 | // //m_log.Debug("[INVTRANSFERMOD]: s == scene. Returning true in " + scene.RegionInfo.RegionName); |
480 | return true; | 480 | // return true; |
481 | } | 481 | // } |
482 | else | 482 | // else |
483 | { | 483 | // { |
484 | //m_log.Debug("[INVTRANSFERMOD]: s != scene. Returning false in " + scene.RegionInfo.RegionName); | 484 | // //m_log.Debug("[INVTRANSFERMOD]: s != scene. Returning false in " + scene.RegionInfo.RegionName); |
485 | return false; | 485 | // return false; |
486 | } | 486 | // } |
487 | } | 487 | // } |
488 | } | 488 | // } |
489 | //m_log.Debug("[INVTRANSFERMOD]: agent not in scene. Returning true in " + scene.RegionInfo.RegionName); | 489 | // //m_log.Debug("[INVTRANSFERMOD]: agent not in scene. Returning true in " + scene.RegionInfo.RegionName); |
490 | return true; | 490 | // return true; |
491 | } | 491 | // } |
492 | 492 | // | |
493 | // The agent is left in current Scene, so we must be | 493 | // // The agent is left in current Scene, so we must be |
494 | // going to another instance | 494 | // // going to another instance |
495 | // | 495 | // // |
496 | if (m_AgentRegions[agentID] == scene) | 496 | // if (m_AgentRegions[agentID] == scene) |
497 | { | 497 | // { |
498 | //m_log.Debug("[INVTRANSFERMOD]: m_AgentRegions[agentID] == scene. Returning true in " + scene.RegionInfo.RegionName); | 498 | // //m_log.Debug("[INVTRANSFERMOD]: m_AgentRegions[agentID] == scene. Returning true in " + scene.RegionInfo.RegionName); |
499 | m_AgentRegions.Remove(agentID); | 499 | // m_AgentRegions.Remove(agentID); |
500 | return true; | 500 | // return true; |
501 | } | 501 | // } |
502 | 502 | // | |
503 | // Another region has claimed the agent | 503 | // // Another region has claimed the agent |
504 | // | 504 | // // |
505 | //m_log.Debug("[INVTRANSFERMOD]: last resort. Returning false in " + scene.RegionInfo.RegionName); | 505 | // //m_log.Debug("[INVTRANSFERMOD]: last resort. Returning false in " + scene.RegionInfo.RegionName); |
506 | return false; | 506 | // return false; |
507 | } | 507 | // } |
508 | 508 | // | |
509 | public void ClientLoggedOut(UUID agentID, Scene scene) | 509 | // public void ClientLoggedOut(UUID agentID, Scene scene) |
510 | { | 510 | // { |
511 | if (m_AgentRegions.ContainsKey(agentID)) | 511 | // if (m_AgentRegions.ContainsKey(agentID)) |
512 | m_AgentRegions.Remove(agentID); | 512 | // m_AgentRegions.Remove(agentID); |
513 | } | 513 | // } |
514 | 514 | ||
515 | /// <summary> | 515 | /// <summary> |
516 | /// | 516 | /// |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 90fe430..7498cfe 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -672,13 +672,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
672 | sp.Reset(); | 672 | sp.Reset(); |
673 | } | 673 | } |
674 | 674 | ||
675 | // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! | 675 | // Commented pending deletion since this method no longer appears to do anything at all |
676 | if (sp.Scene.NeedSceneCacheClear(sp.UUID)) | 676 | // // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! |
677 | { | 677 | // if (sp.Scene.NeedSceneCacheClear(sp.UUID)) |
678 | m_log.DebugFormat( | 678 | // { |
679 | "[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed", | 679 | // m_log.DebugFormat( |
680 | sp.UUID); | 680 | // "[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed", |
681 | } | 681 | // sp.UUID); |
682 | // } | ||
682 | 683 | ||
683 | m_entityTransferStateMachine.ResetFromTransit(sp.UUID); | 684 | m_entityTransferStateMachine.ResetFromTransit(sp.UUID); |
684 | } | 685 | } |
@@ -1237,14 +1238,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1237 | 1238 | ||
1238 | AgentHasMovedAway(agent, false); | 1239 | AgentHasMovedAway(agent, false); |
1239 | 1240 | ||
1240 | // the user may change their profile information in other region, | 1241 | // // the user may change their profile information in other region, |
1241 | // so the userinfo in UserProfileCache is not reliable any more, delete it | 1242 | // // so the userinfo in UserProfileCache is not reliable any more, delete it |
1242 | // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! | 1243 | // // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! |
1243 | if (agent.Scene.NeedSceneCacheClear(agent.UUID)) | 1244 | // if (agent.Scene.NeedSceneCacheClear(agent.UUID)) |
1244 | { | 1245 | // { |
1245 | m_log.DebugFormat( | 1246 | // m_log.DebugFormat( |
1246 | "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID); | 1247 | // "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID); |
1247 | } | 1248 | // } |
1248 | 1249 | ||
1249 | //m_log.Debug("AFTER CROSS"); | 1250 | //m_log.Debug("AFTER CROSS"); |
1250 | //Scene.DumpChildrenSeeds(UUID); | 1251 | //Scene.DumpChildrenSeeds(UUID); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 0f39671..9c61fe7 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3435,9 +3435,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3435 | if (closeChildAgents && CapsModule != null) | 3435 | if (closeChildAgents && CapsModule != null) |
3436 | CapsModule.RemoveCaps(agentID); | 3436 | CapsModule.RemoveCaps(agentID); |
3437 | 3437 | ||
3438 | // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever | 3438 | // // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever |
3439 | // this method is doing is HORRIBLE!!! | 3439 | // // this method is doing is HORRIBLE!!! |
3440 | avatar.Scene.NeedSceneCacheClear(avatar.UUID); | 3440 | // Commented pending deletion since this method no longer appears to do anything at all |
3441 | // avatar.Scene.NeedSceneCacheClear(avatar.UUID); | ||
3441 | 3442 | ||
3442 | if (closeChildAgents && !isChildAgent) | 3443 | if (closeChildAgents && !isChildAgent) |
3443 | { | 3444 | { |
@@ -4873,14 +4874,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
4873 | client.SendRegionHandle(regionID, handle); | 4874 | client.SendRegionHandle(regionID, handle); |
4874 | } | 4875 | } |
4875 | 4876 | ||
4876 | public bool NeedSceneCacheClear(UUID agentID) | 4877 | // Commented pending deletion since this method no longer appears to do anything at all |
4877 | { | 4878 | // public bool NeedSceneCacheClear(UUID agentID) |
4878 | IInventoryTransferModule inv = RequestModuleInterface<IInventoryTransferModule>(); | 4879 | // { |
4879 | if (inv == null) | 4880 | // IInventoryTransferModule inv = RequestModuleInterface<IInventoryTransferModule>(); |
4880 | return true; | 4881 | // if (inv == null) |
4881 | 4882 | // return true; | |
4882 | return inv.NeedSceneCacheClear(agentID, this); | 4883 | // |
4883 | } | 4884 | // return inv.NeedSceneCacheClear(agentID, this); |
4885 | // } | ||
4884 | 4886 | ||
4885 | public void CleanTempObjects() | 4887 | public void CleanTempObjects() |
4886 | { | 4888 | { |