From 99954c14980817adae427ab8ac4cdf07cbad0d7d Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 26 Jun 2012 22:53:08 +0100 Subject: refactor: Remove unnecessary AttachmentModuleTests.m_userId in favour of local variables --- .../Attachments/Tests/AttachmentsModuleTests.cs | 66 +++++++++------------- 1 file changed, 26 insertions(+), 40 deletions(-) (limited to 'OpenSim/Region/CoreModules/Avatar') diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index d233faf..ddfc6cb 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs @@ -45,6 +45,7 @@ using OpenSim.Region.CoreModules.World.Serialiser; using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Interfaces; +using OpenSim.Services.Interfaces; using OpenSim.Tests.Common; using OpenSim.Tests.Common.Mock; @@ -56,21 +57,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests [TestFixture] public class AttachmentsModuleTests { - /// - /// Standard user ID - /// - private UUID m_userId = TestHelpers.ParseTail(0x1); - -// /// -// /// Standard attachment item ID -// /// -// private UUID m_attItemId = TestHelpers.ParseTail(0x10); -// -// /// -// /// Standard attachment asset ID -// /// -// private UUID m_attAssetId = TestHelpers.ParseTail(0x11); - [TestFixtureSetUp] public void FixtureInit() { @@ -131,8 +117,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests // TestHelpers.EnableLogging(); Scene scene = CreateDefaultTestScene(); - UserAccountHelpers.CreateUserWithInventory(scene, m_userId); - ScenePresence sp = SceneHelpers.AddScenePresence(scene, m_userId); + UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); + ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID); string attName = "att"; @@ -173,10 +159,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests // log4net.Config.XmlConfigurator.Configure(); Scene scene = CreateDefaultTestScene(); - UserAccountHelpers.CreateUserWithInventory(scene, m_userId); - ScenePresence sp = SceneHelpers.AddScenePresence(scene, m_userId); + UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); + ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID); - InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20); + InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); scene.AttachmentsModule.RezSingleAttachmentFromInventory( sp, attItem.ID, (uint)AttachmentPoint.Chest); @@ -204,10 +190,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests // log4net.Config.XmlConfigurator.Configure(); Scene scene = CreateDefaultTestScene(); - UserAccountHelpers.CreateUserWithInventory(scene, m_userId); - ScenePresence sp = SceneHelpers.AddScenePresence(scene, m_userId); + UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); + ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID); - InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20); + InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); ISceneEntity so = scene.AttachmentsModule.RezSingleAttachmentFromInventory( @@ -236,10 +222,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests // log4net.Config.XmlConfigurator.Configure(); Scene scene = CreateDefaultTestScene(); - UserAccountHelpers.CreateUserWithInventory(scene, m_userId); - ScenePresence sp = SceneHelpers.AddScenePresence(scene, m_userId); + UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); + ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID); - InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20); + InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); scene.AttachmentsModule.RezSingleAttachmentFromInventory( sp, attItem.ID, (uint)AttachmentPoint.Chest); @@ -264,10 +250,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests // log4net.Config.XmlConfigurator.Configure(); Scene scene = CreateDefaultTestScene(); - UserAccountHelpers.CreateUserWithInventory(scene, m_userId); - InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20); + UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); + InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); - AgentCircuitData acd = SceneHelpers.GenerateAgentData(m_userId); + AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID); acd.Appearance = new AvatarAppearance(); acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID); ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd); @@ -287,10 +273,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests // log4net.Config.XmlConfigurator.Configure(); Scene scene = CreateDefaultTestScene(); - UserAccountHelpers.CreateUserWithInventory(scene, m_userId); - InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20); + UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); + InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); - AgentCircuitData acd = SceneHelpers.GenerateAgentData(m_userId); + AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID); acd.Appearance = new AvatarAppearance(); acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID); ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd); @@ -321,10 +307,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests TestHelpers.InMethod(); Scene scene = CreateDefaultTestScene(); - UserAccountHelpers.CreateUserWithInventory(scene, m_userId); - InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20); + UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); + InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); - AgentCircuitData acd = SceneHelpers.GenerateAgentData(m_userId); + AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID); acd.Appearance = new AvatarAppearance(); acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID); ScenePresence sp = SceneHelpers.AddScenePresence(scene, acd); @@ -373,11 +359,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests SceneHelpers.SetupSceneModules( sceneB, config, new CapabilitiesModule(), etmB, attModB, new BasicInventoryAccessModule()); - UserAccountHelpers.CreateUserWithInventory(sceneA, m_userId); - ScenePresence beforeTeleportSp = SceneHelpers.AddScenePresence(sceneA, m_userId, sh.SceneManager); + UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(sceneA, 0x1); + ScenePresence beforeTeleportSp = SceneHelpers.AddScenePresence(sceneA, ua1.PrincipalID, sh.SceneManager); beforeTeleportSp.AbsolutePosition = new Vector3(30, 31, 32); - InventoryItemBase attItem = CreateAttachmentItem(sceneA, m_userId, "att", 0x10, 0x20); + InventoryItemBase attItem = CreateAttachmentItem(sceneA, ua1.PrincipalID, "att", 0x10, 0x20); sceneA.AttachmentsModule.RezSingleAttachmentFromInventory( beforeTeleportSp, attItem.ID, (uint)AttachmentPoint.Chest); @@ -395,7 +381,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests ((TestClient)beforeTeleportSp.ControllingClient).CompleteTeleportClientSide(); // Check attachments have made it into sceneB - ScenePresence afterTeleportSceneBSp = sceneB.GetScenePresence(m_userId); + ScenePresence afterTeleportSceneBSp = sceneB.GetScenePresence(ua1.PrincipalID); // This is appearance data, as opposed to actually rezzed attachments List sceneBAttachments = afterTeleportSceneBSp.Appearance.GetAttachments(); @@ -413,7 +399,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests Assert.That(actualSceneBAtt.AttachmentPoint, Is.EqualTo((uint)AttachmentPoint.Chest)); // Check attachments have been removed from sceneA - ScenePresence afterTeleportSceneASp = sceneA.GetScenePresence(m_userId); + ScenePresence afterTeleportSceneASp = sceneA.GetScenePresence(ua1.PrincipalID); // Since this is appearance data, it is still present on the child avatar! List sceneAAttachments = afterTeleportSceneASp.Appearance.GetAttachments(); -- cgit v1.1