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author | Melanie | 2011-11-02 23:42:37 +0100 |
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committer | Melanie | 2011-11-02 23:42:37 +0100 |
commit | 26a4f320135d79da16094f3b218f607c3fd628c6 (patch) | |
tree | 9da53bad404a7d9a0de5065bc7cf6719566a0f17 /OpenSim/Region/CoreModules/Avatar | |
parent | Fix link order when linking sets to sets (diff) | |
parent | Merge branch 'master' into bigmerge (diff) | |
download | opensim-SC-26a4f320135d79da16094f3b218f607c3fd628c6.zip opensim-SC-26a4f320135d79da16094f3b218f607c3fd628c6.tar.gz opensim-SC-26a4f320135d79da16094f3b218f607c3fd628c6.tar.bz2 opensim-SC-26a4f320135d79da16094f3b218f607c3fd628c6.tar.xz |
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 28 |
1 files changed, 21 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index eff6911..d866636 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -169,6 +169,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
169 | 169 | ||
170 | public bool SendAppearance(UUID agentId) | 170 | public bool SendAppearance(UUID agentId) |
171 | { | 171 | { |
172 | // m_log.DebugFormat("[AVFACTORY]: Sending appearance for {0}", agentId); | ||
173 | |||
172 | ScenePresence sp = m_scene.GetScenePresence(agentId); | 174 | ScenePresence sp = m_scene.GetScenePresence(agentId); |
173 | if (sp == null) | 175 | if (sp == null) |
174 | { | 176 | { |
@@ -257,7 +259,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
257 | /// </summary> | 259 | /// </summary> |
258 | public void QueueAppearanceSend(UUID agentid) | 260 | public void QueueAppearanceSend(UUID agentid) |
259 | { | 261 | { |
260 | // m_log.WarnFormat("[AVFACTORY]: Queue appearance send for {0}", agentid); | 262 | // m_log.DebugFormat("[AVFACTORY]: Queue appearance send for {0}", agentid); |
261 | 263 | ||
262 | // 10000 ticks per millisecond, 1000 milliseconds per second | 264 | // 10000 ticks per millisecond, 1000 milliseconds per second |
263 | long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 1000 * 10000); | 265 | long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 1000 * 10000); |
@@ -391,10 +393,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
391 | Dictionary<UUID, long> sends = new Dictionary<UUID, long>(m_sendqueue); | 393 | Dictionary<UUID, long> sends = new Dictionary<UUID, long>(m_sendqueue); |
392 | foreach (KeyValuePair<UUID, long> kvp in sends) | 394 | foreach (KeyValuePair<UUID, long> kvp in sends) |
393 | { | 395 | { |
394 | if (kvp.Value < now) | 396 | // We have to load the key and value into local parameters to avoid a race condition if we loop |
397 | // around and load kvp with a different value before FireAndForget has launched its thread. | ||
398 | UUID avatarID = kvp.Key; | ||
399 | long sendTime = kvp.Value; | ||
400 | |||
401 | // m_log.DebugFormat("[AVFACTORY]: Handling queued appearance updates for {0}, update delta to now is {1}", avatarID, sendTime - now); | ||
402 | |||
403 | if (sendTime < now) | ||
395 | { | 404 | { |
396 | Util.FireAndForget(delegate(object o) { SendAppearance(kvp.Key); }); | 405 | Util.FireAndForget(o => SendAppearance(avatarID)); |
397 | m_sendqueue.Remove(kvp.Key); | 406 | m_sendqueue.Remove(avatarID); |
398 | } | 407 | } |
399 | } | 408 | } |
400 | } | 409 | } |
@@ -404,10 +413,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
404 | Dictionary<UUID, long> saves = new Dictionary<UUID, long>(m_savequeue); | 413 | Dictionary<UUID, long> saves = new Dictionary<UUID, long>(m_savequeue); |
405 | foreach (KeyValuePair<UUID, long> kvp in saves) | 414 | foreach (KeyValuePair<UUID, long> kvp in saves) |
406 | { | 415 | { |
407 | if (kvp.Value < now) | 416 | // We have to load the key and value into local parameters to avoid a race condition if we loop |
417 | // around and load kvp with a different value before FireAndForget has launched its thread. | ||
418 | UUID avatarID = kvp.Key; | ||
419 | long sendTime = kvp.Value; | ||
420 | |||
421 | if (sendTime < now) | ||
408 | { | 422 | { |
409 | Util.FireAndForget(delegate(object o) { SaveAppearance(kvp.Key); }); | 423 | Util.FireAndForget(o => SaveAppearance(avatarID)); |
410 | m_savequeue.Remove(kvp.Key); | 424 | m_savequeue.Remove(avatarID); |
411 | } | 425 | } |
412 | } | 426 | } |
413 | } | 427 | } |