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authorMelanie2011-11-02 23:42:37 +0100
committerMelanie2011-11-02 23:42:37 +0100
commit26a4f320135d79da16094f3b218f607c3fd628c6 (patch)
tree9da53bad404a7d9a0de5065bc7cf6719566a0f17 /OpenSim/Region/CoreModules
parentFix link order when linking sets to sets (diff)
parentMerge branch 'master' into bigmerge (diff)
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Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs28
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs7
4 files changed, 30 insertions, 13 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index eff6911..d866636 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -169,6 +169,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
169 169
170 public bool SendAppearance(UUID agentId) 170 public bool SendAppearance(UUID agentId)
171 { 171 {
172// m_log.DebugFormat("[AVFACTORY]: Sending appearance for {0}", agentId);
173
172 ScenePresence sp = m_scene.GetScenePresence(agentId); 174 ScenePresence sp = m_scene.GetScenePresence(agentId);
173 if (sp == null) 175 if (sp == null)
174 { 176 {
@@ -257,7 +259,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
257 /// </summary> 259 /// </summary>
258 public void QueueAppearanceSend(UUID agentid) 260 public void QueueAppearanceSend(UUID agentid)
259 { 261 {
260 // m_log.WarnFormat("[AVFACTORY]: Queue appearance send for {0}", agentid); 262// m_log.DebugFormat("[AVFACTORY]: Queue appearance send for {0}", agentid);
261 263
262 // 10000 ticks per millisecond, 1000 milliseconds per second 264 // 10000 ticks per millisecond, 1000 milliseconds per second
263 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 1000 * 10000); 265 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 1000 * 10000);
@@ -391,10 +393,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
391 Dictionary<UUID, long> sends = new Dictionary<UUID, long>(m_sendqueue); 393 Dictionary<UUID, long> sends = new Dictionary<UUID, long>(m_sendqueue);
392 foreach (KeyValuePair<UUID, long> kvp in sends) 394 foreach (KeyValuePair<UUID, long> kvp in sends)
393 { 395 {
394 if (kvp.Value < now) 396 // We have to load the key and value into local parameters to avoid a race condition if we loop
397 // around and load kvp with a different value before FireAndForget has launched its thread.
398 UUID avatarID = kvp.Key;
399 long sendTime = kvp.Value;
400
401// m_log.DebugFormat("[AVFACTORY]: Handling queued appearance updates for {0}, update delta to now is {1}", avatarID, sendTime - now);
402
403 if (sendTime < now)
395 { 404 {
396 Util.FireAndForget(delegate(object o) { SendAppearance(kvp.Key); }); 405 Util.FireAndForget(o => SendAppearance(avatarID));
397 m_sendqueue.Remove(kvp.Key); 406 m_sendqueue.Remove(avatarID);
398 } 407 }
399 } 408 }
400 } 409 }
@@ -404,10 +413,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
404 Dictionary<UUID, long> saves = new Dictionary<UUID, long>(m_savequeue); 413 Dictionary<UUID, long> saves = new Dictionary<UUID, long>(m_savequeue);
405 foreach (KeyValuePair<UUID, long> kvp in saves) 414 foreach (KeyValuePair<UUID, long> kvp in saves)
406 { 415 {
407 if (kvp.Value < now) 416 // We have to load the key and value into local parameters to avoid a race condition if we loop
417 // around and load kvp with a different value before FireAndForget has launched its thread.
418 UUID avatarID = kvp.Key;
419 long sendTime = kvp.Value;
420
421 if (sendTime < now)
408 { 422 {
409 Util.FireAndForget(delegate(object o) { SaveAppearance(kvp.Key); }); 423 Util.FireAndForget(o => SaveAppearance(avatarID));
410 m_savequeue.Remove(kvp.Key); 424 m_savequeue.Remove(avatarID);
411 } 425 }
412 } 426 }
413 } 427 }
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 26151bf..e47d2a7 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1740,7 +1740,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1740 //m_log.Debug(" >>> CrossPrimGroupIntoNewRegion <<<"); 1740 //m_log.Debug(" >>> CrossPrimGroupIntoNewRegion <<<");
1741 1741
1742 bool successYN = false; 1742 bool successYN = false;
1743 grp.RootPart.UpdateFlag = 0; 1743 grp.RootPart.ClearUpdateSchedule();
1744 //int primcrossingXMLmethod = 0; 1744 //int primcrossingXMLmethod = 0;
1745 1745
1746 if (destination != null) 1746 if (destination != null)
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
index 6075e19..f2c8b3d 100644
--- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -395,9 +395,11 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
395 { 395 {
396 result = OpenJPEG.EncodeFromImage(joint, true); 396 result = OpenJPEG.EncodeFromImage(joint, true);
397 } 397 }
398 catch (Exception) 398 catch (Exception e)
399 { 399 {
400 m_log.Error("[DYNAMICTEXTUREMODULE]: OpenJpeg Encode Failed. Empty byte data returned!"); 400 m_log.ErrorFormat(
401 "[DYNAMICTEXTUREMODULE]: OpenJpeg Encode Failed. Exception {0}{1}",
402 e.Message, e.StackTrace);
401 } 403 }
402 404
403 return result; 405 return result;
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
index 7316e5b..c061868 100644
--- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
@@ -338,10 +338,11 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
338 { 338 {
339 imageJ2000 = OpenJPEG.EncodeFromImage(bitmap, true); 339 imageJ2000 = OpenJPEG.EncodeFromImage(bitmap, true);
340 } 340 }
341 catch (Exception) 341 catch (Exception e)
342 { 342 {
343 m_log.Error( 343 m_log.ErrorFormat(
344 "[VECTORRENDERMODULE]: OpenJpeg Encode Failed. Empty byte data returned!"); 344 "[VECTORRENDERMODULE]: OpenJpeg Encode Failed. Exception {0}{1}",
345 e.Message, e.StackTrace);
345 } 346 }
346 347
347 m_textureManager.ReturnData(id, imageJ2000); 348 m_textureManager.ReturnData(id, imageJ2000);