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author | Melanie Thielker | 2016-12-29 12:34:09 +0000 |
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committer | Melanie Thielker | 2016-12-29 12:34:09 +0000 |
commit | f021c64eb060046bff6e91384e1bbca0384b7d61 (patch) | |
tree | 1ccd718bd77b9c502e9310873eab35e035a379b0 /OpenSim/Region/CoreModules/Avatar/AvatarFactory | |
parent | Add an option to update the file access time even when an asset is found in c... (diff) | |
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Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is long gone.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/AvatarFactory')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 41a3f52..67256ee 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -288,7 +288,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
288 | if (bakedTextures.Count == 0) | 288 | if (bakedTextures.Count == 0) |
289 | return false; | 289 | return false; |
290 | 290 | ||
291 | IImprovedAssetCache cache = sp.Scene.RequestModuleInterface<IImprovedAssetCache>(); | 291 | IAssetCache cache = sp.Scene.RequestModuleInterface<IAssetCache>(); |
292 | if(cache == null) | 292 | if(cache == null) |
293 | return true; // no baked local caching so nothing to do | 293 | return true; // no baked local caching so nothing to do |
294 | 294 | ||
@@ -705,7 +705,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
705 | return 0; | 705 | return 0; |
706 | 706 | ||
707 | int texturesRebaked = 0; | 707 | int texturesRebaked = 0; |
708 | // IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>(); | 708 | // IAssetCache cache = m_scene.RequestModuleInterface<IAssetCache>(); |
709 | 709 | ||
710 | for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) | 710 | for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) |
711 | { | 711 | { |