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authorTeravus Ovares2008-09-26 17:25:22 +0000
committerTeravus Ovares2008-09-26 17:25:22 +0000
commit16b6738cdadc70966a93b6d025ae469738955dcb (patch)
tree7a3c0075e9ee5fd04d972bc52be38aec4d51f648 /OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
parentDNE code cleanups (diff)
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* Patch from JHurliman
* Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
index 32b4bc1..81c789a 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
@@ -36,6 +36,7 @@ using OpenSim.Framework.Statistics;
36using OpenSim.Framework.Statistics.Interfaces; 36using OpenSim.Framework.Statistics.Interfaces;
37using Timer=System.Timers.Timer; 37using Timer=System.Timers.Timer;
38 38
39
39namespace OpenSim.Region.ClientStack.LindenUDP 40namespace OpenSim.Region.ClientStack.LindenUDP
40{ 41{
41 public class LLPacketQueue : IPullStatsProvider 42 public class LLPacketQueue : IPullStatsProvider
@@ -45,7 +46,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
45 46
46 private bool m_enabled = true; 47 private bool m_enabled = true;
47 48
48 private BlockingQueue<LLQueItem> SendQueue; 49 private OpenSim.Framework.BlockingQueue<LLQueItem> SendQueue;
49 50
50 private Queue<LLQueItem> IncomingPacketQueue; 51 private Queue<LLQueItem> IncomingPacketQueue;
51 private Queue<LLQueItem> OutgoingPacketQueue; 52 private Queue<LLQueItem> OutgoingPacketQueue;
@@ -91,7 +92,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
91 // in it to process. it's an on-purpose threadlock though because 92 // in it to process. it's an on-purpose threadlock though because
92 // without it, the clientloop will suck up all sim resources. 93 // without it, the clientloop will suck up all sim resources.
93 94
94 SendQueue = new BlockingQueue<LLQueItem>(); 95 SendQueue = new OpenSim.Framework.BlockingQueue<LLQueItem>();
95 96
96 IncomingPacketQueue = new Queue<LLQueItem>(); 97 IncomingPacketQueue = new Queue<LLQueItem>();
97 OutgoingPacketQueue = new Queue<LLQueItem>(); 98 OutgoingPacketQueue = new Queue<LLQueItem>();