From 16b6738cdadc70966a93b6d025ae469738955dcb Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Fri, 26 Sep 2008 17:25:22 +0000 Subject: * Patch from JHurliman * Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes.. --- OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs index 32b4bc1..81c789a 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs @@ -36,6 +36,7 @@ using OpenSim.Framework.Statistics; using OpenSim.Framework.Statistics.Interfaces; using Timer=System.Timers.Timer; + namespace OpenSim.Region.ClientStack.LindenUDP { public class LLPacketQueue : IPullStatsProvider @@ -45,7 +46,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP private bool m_enabled = true; - private BlockingQueue SendQueue; + private OpenSim.Framework.BlockingQueue SendQueue; private Queue IncomingPacketQueue; private Queue OutgoingPacketQueue; @@ -91,7 +92,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP // in it to process. it's an on-purpose threadlock though because // without it, the clientloop will suck up all sim resources. - SendQueue = new BlockingQueue(); + SendQueue = new OpenSim.Framework.BlockingQueue(); IncomingPacketQueue = new Queue(); OutgoingPacketQueue = new Queue(); -- cgit v1.1