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author | Justin Clark-Casey (justincc) | 2013-04-16 21:58:24 +0100 |
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committer | Justin Clark-Casey (justincc) | 2013-04-16 21:58:24 +0100 |
commit | c5de9840b05514eb659696239593e51e636398b8 (patch) | |
tree | b0f785416fb46b0a7f83cbb4c8ee9cea549102a1 /OpenSim/Region/ClientStack/Linden | |
parent | BulletSim: fixing problems with llMoveToTarget. Not all fixed yet. (diff) | |
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refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Stop().
This was an undocumented interface which I think was for long defunct region load balancing experiments.
Also adds method doc for some IClientNetworkServer methods.
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 72516cd..985aa4d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -62,11 +62,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
62 | m_udpServer = new LLUDPServer(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager); | 62 | m_udpServer = new LLUDPServer(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager); |
63 | } | 63 | } |
64 | 64 | ||
65 | public void NetworkStop() | ||
66 | { | ||
67 | m_udpServer.Stop(); | ||
68 | } | ||
69 | |||
70 | public void AddScene(IScene scene) | 65 | public void AddScene(IScene scene) |
71 | { | 66 | { |
72 | m_udpServer.AddScene(scene); | 67 | m_udpServer.AddScene(scene); |