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author | UbitUmarov | 2015-09-01 14:54:35 +0100 |
---|---|---|
committer | UbitUmarov | 2015-09-01 14:54:35 +0100 |
commit | 371c9dd2af01a2e7422ec901ee1f80757284a78c (patch) | |
tree | 058d2a513cacb12efcce0c0df0ae14ad135dbfe2 /OpenSim/Region/ClientStack/Linden | |
parent | remove lixo (diff) | |
parent | dont change camera on crossings (diff) | |
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bad merge?
Diffstat (limited to '')
19 files changed, 4629 insertions, 1605 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 774202e..4e6d196 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Timers; | ||
29 | using System.Collections; | 30 | using System.Collections; |
30 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
31 | using System.IO; | 32 | using System.IO; |
@@ -55,14 +56,16 @@ using PermissionMask = OpenSim.Framework.PermissionMask; | |||
55 | namespace OpenSim.Region.ClientStack.Linden | 56 | namespace OpenSim.Region.ClientStack.Linden |
56 | { | 57 | { |
57 | public delegate void UpLoadedAsset( | 58 | public delegate void UpLoadedAsset( |
58 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, | 59 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, |
59 | byte[] data, string inventoryType, string assetType); | 60 | byte[] data, string inventoryType, string assetType, |
61 | int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
62 | bool IsAtestUpload, ref string error); | ||
60 | 63 | ||
61 | public delegate UUID UpdateItem(UUID itemID, byte[] data); | 64 | public delegate UUID UpdateItem(UUID itemID, byte[] data); |
62 | 65 | ||
63 | public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); | 66 | public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); |
64 | 67 | ||
65 | public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); | 68 | public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost); |
66 | 69 | ||
67 | public delegate void NewAsset(AssetBase asset); | 70 | public delegate void NewAsset(AssetBase asset); |
68 | 71 | ||
@@ -88,6 +91,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
88 | 91 | ||
89 | private Scene m_Scene; | 92 | private Scene m_Scene; |
90 | private Caps m_HostCapsObj; | 93 | private Caps m_HostCapsObj; |
94 | private ModelCost m_ModelCost; | ||
91 | 95 | ||
92 | private static readonly string m_requestPath = "0000/"; | 96 | private static readonly string m_requestPath = "0000/"; |
93 | // private static readonly string m_mapLayerPath = "0001/"; | 97 | // private static readonly string m_mapLayerPath = "0001/"; |
@@ -99,8 +103,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
99 | private static readonly string m_copyFromNotecardPath = "0007/"; | 103 | private static readonly string m_copyFromNotecardPath = "0007/"; |
100 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. | 104 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. |
101 | private static readonly string m_getObjectPhysicsDataPath = "0101/"; | 105 | private static readonly string m_getObjectPhysicsDataPath = "0101/"; |
102 | /* 0102 - 0103 RESERVED */ | 106 | private static readonly string m_getObjectCostPath = "0102/"; |
107 | private static readonly string m_ResourceCostSelectedPath = "0103/"; | ||
103 | private static readonly string m_UpdateAgentInformationPath = "0500/"; | 108 | private static readonly string m_UpdateAgentInformationPath = "0500/"; |
109 | private static readonly string m_animSetTaskUpdatePath = "0260/"; | ||
104 | 110 | ||
105 | // These are callbacks which will be setup by the scene so that we can update scene data when we | 111 | // These are callbacks which will be setup by the scene so that we can update scene data when we |
106 | // receive capability calls | 112 | // receive capability calls |
@@ -115,12 +121,50 @@ namespace OpenSim.Region.ClientStack.Linden | |||
115 | private IAssetService m_assetService; | 121 | private IAssetService m_assetService; |
116 | private bool m_dumpAssetsToFile = false; | 122 | private bool m_dumpAssetsToFile = false; |
117 | private string m_regionName; | 123 | private string m_regionName; |
124 | |||
118 | private int m_levelUpload = 0; | 125 | private int m_levelUpload = 0; |
119 | 126 | ||
127 | private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack | ||
128 | private bool m_ForceFreeTestUpload = false; // forces all uploads to be test | ||
129 | |||
130 | private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory | ||
131 | // may not be visible till relog | ||
132 | |||
133 | private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!! | ||
134 | private UUID m_testAssetsCreatorID = UUID.Zero; | ||
135 | |||
136 | private float m_PrimScaleMin = 0.001f; | ||
137 | |||
138 | private enum FileAgentInventoryState : int | ||
139 | { | ||
140 | idle = 0, | ||
141 | processRequest = 1, | ||
142 | waitUpload = 2, | ||
143 | processUpload = 3 | ||
144 | } | ||
145 | private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
146 | |||
120 | public BunchOfCaps(Scene scene, Caps caps) | 147 | public BunchOfCaps(Scene scene, Caps caps) |
121 | { | 148 | { |
122 | m_Scene = scene; | 149 | m_Scene = scene; |
123 | m_HostCapsObj = caps; | 150 | m_HostCapsObj = caps; |
151 | |||
152 | // create a model upload cost provider | ||
153 | m_ModelCost = new ModelCost(); | ||
154 | // tell it about scene object limits | ||
155 | m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys; | ||
156 | m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys; | ||
157 | |||
158 | // m_ModelCost.ObjectLinkedPartsMax = ?? | ||
159 | // m_ModelCost.PrimScaleMin = ?? | ||
160 | |||
161 | m_PrimScaleMin = m_ModelCost.PrimScaleMin; | ||
162 | float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor; | ||
163 | float modelUploadFactor = m_ModelCost.ModelMeshCostFactor; | ||
164 | float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor; | ||
165 | float modelPrimCreationCost = m_ModelCost.primCreationCost; | ||
166 | float modelMeshByteCost = m_ModelCost.bytecost; | ||
167 | |||
124 | IConfigSource config = m_Scene.Config; | 168 | IConfigSource config = m_Scene.Config; |
125 | if (config != null) | 169 | if (config != null) |
126 | { | 170 | { |
@@ -135,6 +179,37 @@ namespace OpenSim.Region.ClientStack.Linden | |||
135 | { | 179 | { |
136 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); | 180 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); |
137 | } | 181 | } |
182 | // economy for model upload | ||
183 | IConfig EconomyConfig = config.Configs["Economy"]; | ||
184 | if (EconomyConfig != null) | ||
185 | { | ||
186 | modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor); | ||
187 | modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor); | ||
188 | modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor); | ||
189 | // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost | ||
190 | modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost); | ||
191 | modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost); | ||
192 | |||
193 | m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory); | ||
194 | |||
195 | m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms); | ||
196 | m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload); | ||
197 | m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload); | ||
198 | string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", ""); | ||
199 | if (testcreator != "") | ||
200 | { | ||
201 | UUID id; | ||
202 | UUID.TryParse(testcreator, out id); | ||
203 | if (id != null) | ||
204 | m_testAssetsCreatorID = id; | ||
205 | } | ||
206 | |||
207 | m_ModelCost.ModelMeshCostFactor = modelUploadFactor; | ||
208 | m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor; | ||
209 | m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor; | ||
210 | m_ModelCost.primCreationCost = modelPrimCreationCost; | ||
211 | m_ModelCost.bytecost = modelMeshByteCost; | ||
212 | } | ||
138 | } | 213 | } |
139 | 214 | ||
140 | m_assetService = m_Scene.AssetService; | 215 | m_assetService = m_Scene.AssetService; |
@@ -146,6 +221,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
146 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; | 221 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; |
147 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; | 222 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; |
148 | GetClient = m_Scene.SceneGraph.GetControllingClient; | 223 | GetClient = m_Scene.SceneGraph.GetControllingClient; |
224 | |||
225 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
149 | } | 226 | } |
150 | 227 | ||
151 | /// <summary> | 228 | /// <summary> |
@@ -173,13 +250,31 @@ namespace OpenSim.Region.ClientStack.Linden | |||
173 | //m_capsHandlers["MapLayer"] = | 250 | //m_capsHandlers["MapLayer"] = |
174 | // new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST", | 251 | // new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST", |
175 | // capsBase + m_mapLayerPath, | 252 | // capsBase + m_mapLayerPath, |
176 | // GetMapLayer); | 253 | // GetMapLayer); |
254 | |||
255 | IRequestHandler getObjectPhysicsDataHandler | ||
256 | = new RestStreamHandler( | ||
257 | "POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData, "GetObjectPhysicsData", null); | ||
258 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); | ||
259 | |||
260 | IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost); | ||
261 | m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler); | ||
262 | IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected); | ||
263 | m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); | ||
264 | |||
265 | |||
177 | IRequestHandler req | 266 | IRequestHandler req |
178 | = new RestStreamHandler( | 267 | = new RestStreamHandler( |
179 | "POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory, "UpdateScript", null); | 268 | "POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory, "UpdateScript", null); |
180 | 269 | ||
181 | m_HostCapsObj.RegisterHandler("UpdateScriptTaskInventory", req); | 270 | m_HostCapsObj.RegisterHandler("UpdateScriptTaskInventory", req); |
182 | m_HostCapsObj.RegisterHandler("UpdateScriptTask", req); | 271 | m_HostCapsObj.RegisterHandler("UpdateScriptTask", req); |
272 | |||
273 | // IRequestHandler animSetRequestHandler | ||
274 | // = new RestStreamHandler( | ||
275 | // "POST", capsBase + m_animSetTaskUpdatePath, AnimSetTaskInventory, "UpdateScript", null); | ||
276 | |||
277 | // m_HostCapsObj.RegisterHandler("UpdateAnimSetTaskInventory", animSetRequestHandler); | ||
183 | } | 278 | } |
184 | catch (Exception e) | 279 | catch (Exception e) |
185 | { | 280 | { |
@@ -191,7 +286,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
191 | { | 286 | { |
192 | try | 287 | try |
193 | { | 288 | { |
194 | // I don't think this one works... | ||
195 | m_HostCapsObj.RegisterHandler( | 289 | m_HostCapsObj.RegisterHandler( |
196 | "NewFileAgentInventory", | 290 | "NewFileAgentInventory", |
197 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( | 291 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( |
@@ -206,13 +300,11 @@ namespace OpenSim.Region.ClientStack.Linden | |||
206 | "POST", capsBase + m_notecardUpdatePath, NoteCardAgentInventory, "Update*", null); | 300 | "POST", capsBase + m_notecardUpdatePath, NoteCardAgentInventory, "Update*", null); |
207 | 301 | ||
208 | m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); | 302 | m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); |
303 | m_HostCapsObj.RegisterHandler("UpdateAnimSetAgentInventory", req); | ||
209 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); | 304 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); |
210 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); | 305 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); |
211 | 306 | ||
212 | IRequestHandler getObjectPhysicsDataHandler | 307 | |
213 | = new RestStreamHandler( | ||
214 | "POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData, "GetObjectPhysicsData", null); | ||
215 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); | ||
216 | 308 | ||
217 | IRequestHandler UpdateAgentInformationHandler | 309 | IRequestHandler UpdateAgentInformationHandler |
218 | = new RestStreamHandler( | 310 | = new RestStreamHandler( |
@@ -271,6 +363,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
271 | // m_log.DebugFormat( | 363 | // m_log.DebugFormat( |
272 | // "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID); | 364 | // "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID); |
273 | 365 | ||
366 | if (!m_HostCapsObj.WaitForActivation()) | ||
367 | return string.Empty; | ||
368 | |||
274 | if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) | 369 | if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) |
275 | { | 370 | { |
276 | m_log.WarnFormat( | 371 | m_log.WarnFormat( |
@@ -400,62 +495,178 @@ namespace OpenSim.Region.ClientStack.Linden | |||
400 | //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); | 495 | //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); |
401 | //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); | 496 | //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); |
402 | 497 | ||
498 | // start by getting the client | ||
499 | IClientAPI client = null; | ||
500 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | ||
501 | |||
502 | // check current state so we only have one service at a time | ||
503 | lock (m_ModelCost) | ||
504 | { | ||
505 | switch (m_FileAgentInventoryState) | ||
506 | { | ||
507 | case FileAgentInventoryState.processRequest: | ||
508 | case FileAgentInventoryState.processUpload: | ||
509 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
510 | resperror.message = "Uploader busy processing previus request"; | ||
511 | resperror.identifier = UUID.Zero; | ||
512 | |||
513 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | ||
514 | errorResponse.uploader = ""; | ||
515 | errorResponse.state = "error"; | ||
516 | errorResponse.error = resperror; | ||
517 | return errorResponse; | ||
518 | break; | ||
519 | case FileAgentInventoryState.waitUpload: | ||
520 | // todo stop current uploader server | ||
521 | break; | ||
522 | case FileAgentInventoryState.idle: | ||
523 | default: | ||
524 | break; | ||
525 | } | ||
526 | |||
527 | m_FileAgentInventoryState = FileAgentInventoryState.processRequest; | ||
528 | } | ||
529 | |||
530 | int cost = 0; | ||
531 | int nreqtextures = 0; | ||
532 | int nreqmeshs= 0; | ||
533 | int nreqinstances = 0; | ||
534 | bool IsAtestUpload = false; | ||
535 | |||
536 | string assetName = llsdRequest.name; | ||
537 | |||
538 | LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData(); | ||
539 | |||
403 | if (llsdRequest.asset_type == "texture" || | 540 | if (llsdRequest.asset_type == "texture" || |
404 | llsdRequest.asset_type == "animation" || | 541 | llsdRequest.asset_type == "animation" || |
542 | llsdRequest.asset_type == "animatn" || // this is the asset name actually used by viewers | ||
543 | llsdRequest.asset_type == "mesh" || | ||
405 | llsdRequest.asset_type == "sound") | 544 | llsdRequest.asset_type == "sound") |
406 | { | 545 | { |
407 | ScenePresence avatar = null; | 546 | ScenePresence avatar = null; |
408 | IClientAPI client = null; | ||
409 | m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); | 547 | m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); |
410 | 548 | ||
411 | // check user level | 549 | // check user level |
412 | if (avatar != null) | 550 | if (avatar != null) |
413 | { | 551 | { |
414 | client = avatar.ControllingClient; | ||
415 | |||
416 | if (avatar.UserLevel < m_levelUpload) | 552 | if (avatar.UserLevel < m_levelUpload) |
417 | { | 553 | { |
418 | if (client != null) | 554 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); |
419 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); | 555 | resperror.message = "Insufficient permissions to upload"; |
556 | resperror.identifier = UUID.Zero; | ||
420 | 557 | ||
421 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | 558 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
422 | errorResponse.uploader = ""; | 559 | errorResponse.uploader = ""; |
423 | errorResponse.state = "error"; | 560 | errorResponse.state = "error"; |
561 | errorResponse.error = resperror; | ||
562 | lock (m_ModelCost) | ||
563 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
424 | return errorResponse; | 564 | return errorResponse; |
425 | } | 565 | } |
426 | } | 566 | } |
427 | 567 | ||
428 | // check funds | 568 | // check test upload and funds |
429 | if (client != null) | 569 | if (client != null) |
430 | { | 570 | { |
431 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); | 571 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); |
432 | 572 | ||
573 | int baseCost = 0; | ||
433 | if (mm != null) | 574 | if (mm != null) |
575 | baseCost = mm.UploadCharge; | ||
576 | |||
577 | string warning = String.Empty; | ||
578 | |||
579 | if (llsdRequest.asset_type == "mesh") | ||
434 | { | 580 | { |
435 | if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) | 581 | string error; |
582 | int modelcost; | ||
583 | |||
584 | |||
585 | if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost, | ||
586 | meshcostdata, out error, ref warning)) | ||
436 | { | 587 | { |
437 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | 588 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); |
589 | resperror.message = error; | ||
590 | resperror.identifier = UUID.Zero; | ||
438 | 591 | ||
439 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | 592 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
440 | errorResponse.uploader = ""; | 593 | errorResponse.uploader = ""; |
441 | errorResponse.state = "error"; | 594 | errorResponse.state = "error"; |
595 | errorResponse.error = resperror; | ||
596 | |||
597 | lock (m_ModelCost) | ||
598 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
442 | return errorResponse; | 599 | return errorResponse; |
443 | } | 600 | } |
601 | cost = modelcost; | ||
444 | } | 602 | } |
603 | else | ||
604 | { | ||
605 | cost = baseCost; | ||
606 | } | ||
607 | |||
608 | if (cost > 0 && mm != null) | ||
609 | { | ||
610 | // check for test upload | ||
611 | |||
612 | if (m_ForceFreeTestUpload) // all are test | ||
613 | { | ||
614 | if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it | ||
615 | assetName = "TEST-" + assetName; | ||
616 | |||
617 | IsAtestUpload = true; | ||
618 | } | ||
619 | |||
620 | else if (m_enableFreeTestUpload) // only if prefixed with "TEST-" | ||
621 | { | ||
622 | |||
623 | IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-")); | ||
624 | } | ||
625 | |||
626 | |||
627 | if(IsAtestUpload) // let user know, still showing cost estimation | ||
628 | warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions"; | ||
629 | |||
630 | // check funds | ||
631 | else | ||
632 | { | ||
633 | if (!mm.UploadCovered(client.AgentId, (int)cost)) | ||
634 | { | ||
635 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
636 | resperror.message = "Insuficient funds"; | ||
637 | resperror.identifier = UUID.Zero; | ||
638 | |||
639 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | ||
640 | errorResponse.uploader = ""; | ||
641 | errorResponse.state = "error"; | ||
642 | errorResponse.error = resperror; | ||
643 | lock (m_ModelCost) | ||
644 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
645 | return errorResponse; | ||
646 | } | ||
647 | } | ||
648 | } | ||
649 | |||
650 | if (client != null && warning != String.Empty) | ||
651 | client.SendAgentAlertMessage(warning, true); | ||
445 | } | 652 | } |
446 | } | 653 | } |
447 | 654 | ||
448 | string assetName = llsdRequest.name; | ||
449 | string assetDes = llsdRequest.description; | 655 | string assetDes = llsdRequest.description; |
450 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; | 656 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; |
451 | UUID newAsset = UUID.Random(); | 657 | UUID newAsset = UUID.Random(); |
452 | UUID newInvItem = UUID.Random(); | 658 | UUID newInvItem = UUID.Random(); |
453 | UUID parentFolder = llsdRequest.folder_id; | 659 | UUID parentFolder = llsdRequest.folder_id; |
454 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); | 660 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); |
661 | UUID texturesFolder = UUID.Zero; | ||
662 | |||
663 | if(!IsAtestUpload && m_enableModelUploadTextureToInventory) | ||
664 | texturesFolder = llsdRequest.texture_folder_id; | ||
455 | 665 | ||
456 | AssetUploader uploader = | 666 | AssetUploader uploader = |
457 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | 667 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, |
458 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); | 668 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost, |
669 | texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload); | ||
459 | 670 | ||
460 | m_HostCapsObj.HttpListener.AddStreamHandler( | 671 | m_HostCapsObj.HttpListener.AddStreamHandler( |
461 | new BinaryStreamHandler( | 672 | new BinaryStreamHandler( |
@@ -473,10 +684,22 @@ namespace OpenSim.Region.ClientStack.Linden | |||
473 | string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + | 684 | string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + |
474 | uploaderPath; | 685 | uploaderPath; |
475 | 686 | ||
687 | |||
476 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); | 688 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); |
477 | uploadResponse.uploader = uploaderURL; | 689 | uploadResponse.uploader = uploaderURL; |
478 | uploadResponse.state = "upload"; | 690 | uploadResponse.state = "upload"; |
691 | uploadResponse.upload_price = (int)cost; | ||
692 | |||
693 | if (llsdRequest.asset_type == "mesh") | ||
694 | { | ||
695 | uploadResponse.data = meshcostdata; | ||
696 | } | ||
697 | |||
479 | uploader.OnUpLoad += UploadCompleteHandler; | 698 | uploader.OnUpLoad += UploadCompleteHandler; |
699 | |||
700 | lock (m_ModelCost) | ||
701 | m_FileAgentInventoryState = FileAgentInventoryState.waitUpload; | ||
702 | |||
480 | return uploadResponse; | 703 | return uploadResponse; |
481 | } | 704 | } |
482 | 705 | ||
@@ -488,8 +711,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
488 | /// <param name="data"></param> | 711 | /// <param name="data"></param> |
489 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, | 712 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, |
490 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | 713 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, |
491 | string assetType) | 714 | string assetType, int cost, |
715 | UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
716 | bool IsAtestUpload, ref string error) | ||
492 | { | 717 | { |
718 | |||
719 | lock (m_ModelCost) | ||
720 | m_FileAgentInventoryState = FileAgentInventoryState.processUpload; | ||
721 | |||
493 | m_log.DebugFormat( | 722 | m_log.DebugFormat( |
494 | "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", | 723 | "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", |
495 | assetID, inventoryItem, inventoryType, assetType); | 724 | assetID, inventoryItem, inventoryType, assetType); |
@@ -497,6 +726,34 @@ namespace OpenSim.Region.ClientStack.Linden | |||
497 | sbyte assType = 0; | 726 | sbyte assType = 0; |
498 | sbyte inType = 0; | 727 | sbyte inType = 0; |
499 | 728 | ||
729 | IClientAPI client = null; | ||
730 | |||
731 | UUID owner_id = m_HostCapsObj.AgentID; | ||
732 | UUID creatorID; | ||
733 | |||
734 | bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0); | ||
735 | |||
736 | bool restrictPerms = m_RestrictFreeTestUploadPerms && istest; | ||
737 | |||
738 | if (istest && m_testAssetsCreatorID != UUID.Zero) | ||
739 | creatorID = m_testAssetsCreatorID; | ||
740 | else | ||
741 | creatorID = owner_id; | ||
742 | |||
743 | string creatorIDstr = creatorID.ToString(); | ||
744 | |||
745 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); | ||
746 | if (mm != null) | ||
747 | { | ||
748 | // make sure client still has enougth credit | ||
749 | if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost)) | ||
750 | { | ||
751 | error = "Insufficient funds."; | ||
752 | return; | ||
753 | } | ||
754 | } | ||
755 | |||
756 | // strings to types | ||
500 | if (inventoryType == "sound") | 757 | if (inventoryType == "sound") |
501 | { | 758 | { |
502 | inType = (sbyte)InventoryType.Sound; | 759 | inType = (sbyte)InventoryType.Sound; |
@@ -511,6 +768,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
511 | inType = (sbyte)InventoryType.Animation; | 768 | inType = (sbyte)InventoryType.Animation; |
512 | assType = (sbyte)AssetType.Animation; | 769 | assType = (sbyte)AssetType.Animation; |
513 | } | 770 | } |
771 | else if (inventoryType == "animset") | ||
772 | { | ||
773 | inType = (sbyte)CustomInventoryType.AnimationSet; | ||
774 | assType = (sbyte)CustomAssetType.AnimationSet; | ||
775 | m_log.Debug("got animset upload request"); | ||
776 | } | ||
514 | else if (inventoryType == "wearable") | 777 | else if (inventoryType == "wearable") |
515 | { | 778 | { |
516 | inType = (sbyte)InventoryType.Wearable; | 779 | inType = (sbyte)InventoryType.Wearable; |
@@ -526,6 +789,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
526 | } | 789 | } |
527 | else if (inventoryType == "object") | 790 | else if (inventoryType == "object") |
528 | { | 791 | { |
792 | <<<<<<< HEAD | ||
529 | inType = (sbyte)InventoryType.Object; | 793 | inType = (sbyte)InventoryType.Object; |
530 | assType = (sbyte)AssetType.Object; | 794 | assType = (sbyte)AssetType.Object; |
531 | 795 | ||
@@ -612,73 +876,255 @@ namespace OpenSim.Region.ClientStack.Linden | |||
612 | { | 876 | { |
613 | clientInv.SendBulkUpdateInventory(foldersToUpdate.ToArray(), itemsToUpdate.ToArray()); | 877 | clientInv.SendBulkUpdateInventory(foldersToUpdate.ToArray(), itemsToUpdate.ToArray()); |
614 | } | 878 | } |
615 | 879 | ======= | |
616 | for (int i = 0; i < mesh_list.Count; i++) | 880 | if (assetType == "mesh") // this code for now is for mesh models uploads only |
617 | { | 881 | { |
618 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | 882 | inType = (sbyte)InventoryType.Object; |
883 | assType = (sbyte)AssetType.Object; | ||
884 | >>>>>>> avn/ubitvar | ||
619 | 885 | ||
620 | Primitive.TextureEntry textureEntry | 886 | List<Vector3> positions = new List<Vector3>(); |
621 | = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE); | 887 | List<Quaternion> rotations = new List<Quaternion>(); |
622 | OSDMap inner_instance_list = (OSDMap)instance_list[i]; | 888 | OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); |
889 | |||
890 | // compare and get updated information | ||
891 | /* does nothing still we do need something to avoid special viewer to upload something diferent from the cost estimation | ||
892 | bool mismatchError = true; | ||
893 | |||
894 | while (mismatchError) | ||
895 | { | ||
896 | mismatchError = false; | ||
897 | } | ||
623 | 898 | ||
624 | OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; | 899 | if (mismatchError) |
625 | for (uint face = 0; face < face_list.Count; face++) | ||
626 | { | 900 | { |
627 | OSDMap faceMap = (OSDMap)face_list[(int)face]; | 901 | error = "Upload and fee estimation information don't match"; |
628 | Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); | 902 | lock (m_ModelCost) |
629 | if(faceMap.ContainsKey("fullbright")) | 903 | m_FileAgentInventoryState = FileAgentInventoryState.idle; |
630 | f.Fullbright = faceMap["fullbright"].AsBoolean(); | ||
631 | if (faceMap.ContainsKey ("diffuse_color")) | ||
632 | f.RGBA = faceMap["diffuse_color"].AsColor4(); | ||
633 | 904 | ||
634 | int textureNum = faceMap["image"].AsInteger(); | 905 | return; |
635 | float imagerot = faceMap["imagerot"].AsInteger(); | 906 | } |
636 | float offsets = (float)faceMap["offsets"].AsReal(); | 907 | */ |
637 | float offsett = (float)faceMap["offsett"].AsReal(); | 908 | OSDArray instance_list = (OSDArray)request["instance_list"]; |
638 | float scales = (float)faceMap["scales"].AsReal(); | 909 | OSDArray mesh_list = (OSDArray)request["mesh_list"]; |
639 | float scalet = (float)faceMap["scalet"].AsReal(); | 910 | OSDArray texture_list = (OSDArray)request["texture_list"]; |
911 | SceneObjectGroup grp = null; | ||
640 | 912 | ||
641 | if(imagerot != 0) | 913 | // create and store texture assets |
642 | f.Rotation = imagerot; | 914 | bool doTextInv = (!istest && m_enableModelUploadTextureToInventory && |
915 | texturesFolder != UUID.Zero); | ||
643 | 916 | ||
644 | if(offsets != 0) | ||
645 | f.OffsetU = offsets; | ||
646 | 917 | ||
647 | if (offsett != 0) | 918 | List<UUID> textures = new List<UUID>(); |
648 | f.OffsetV = offsett; | ||
649 | 919 | ||
650 | if (scales != 0) | 920 | |
651 | f.RepeatU = scales; | 921 | // if (doTextInv) |
922 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | ||
652 | 923 | ||
653 | if (scalet != 0) | 924 | if(client == null) // don't put textures in inventory if there is no client |
654 | f.RepeatV = scalet; | 925 | doTextInv = false; |
655 | 926 | ||
656 | if (textures.Count > textureNum) | 927 | for (int i = 0; i < texture_list.Count; i++) |
657 | f.TextureID = textures[textureNum]; | 928 | { |
658 | else | 929 | AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr); |
659 | f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; | 930 | textureAsset.Data = texture_list[i].AsBinary(); |
931 | if (istest) | ||
932 | textureAsset.Local = true; | ||
933 | m_assetService.Store(textureAsset); | ||
934 | textures.Add(textureAsset.FullID); | ||
935 | |||
936 | if (doTextInv) | ||
937 | { | ||
938 | string name = assetName; | ||
939 | if (name.Length > 25) | ||
940 | name = name.Substring(0, 24); | ||
941 | name += "_Texture#" + i.ToString(); | ||
942 | InventoryItemBase texitem = new InventoryItemBase(); | ||
943 | texitem.Owner = m_HostCapsObj.AgentID; | ||
944 | texitem.CreatorId = creatorIDstr; | ||
945 | texitem.CreatorData = String.Empty; | ||
946 | texitem.ID = UUID.Random(); | ||
947 | texitem.AssetID = textureAsset.FullID; | ||
948 | texitem.Description = "mesh model texture"; | ||
949 | texitem.Name = name; | ||
950 | texitem.AssetType = (int)AssetType.Texture; | ||
951 | texitem.InvType = (int)InventoryType.Texture; | ||
952 | texitem.Folder = texturesFolder; | ||
953 | |||
954 | texitem.CurrentPermissions | ||
955 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export); | ||
956 | |||
957 | texitem.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
958 | texitem.EveryOnePermissions = 0; | ||
959 | texitem.NextPermissions = (uint)PermissionMask.All; | ||
960 | texitem.CreationDate = Util.UnixTimeSinceEpoch(); | ||
961 | |||
962 | m_Scene.AddInventoryItem(client, texitem); | ||
963 | texitem = null; | ||
964 | } | ||
965 | } | ||
966 | |||
967 | // create and store meshs assets | ||
968 | List<UUID> meshAssets = new List<UUID>(); | ||
969 | List<bool> meshAvatarSkeletons = new List<bool>(); | ||
970 | List<bool> meshAvatarColliders = new List<bool>(); | ||
971 | |||
972 | bool curAvSkeleton; | ||
973 | bool curAvCollider; | ||
974 | for (int i = 0; i < mesh_list.Count; i++) | ||
975 | { | ||
976 | curAvSkeleton = false; | ||
977 | curAvCollider = false; | ||
660 | 978 | ||
661 | textureEntry.FaceTextures[face] = f; | 979 | // we do need to parse the mesh now |
980 | OSD osd = OSDParser.DeserializeLLSDBinary(mesh_list[i]); | ||
981 | if (osd is OSDMap) | ||
982 | { | ||
983 | OSDMap mosd = (OSDMap)osd; | ||
984 | if (mosd.ContainsKey("skeleton")) | ||
985 | { | ||
986 | OSDMap skeleton = (OSDMap)mosd["skeleton"]; | ||
987 | int sksize = skeleton["size"].AsInteger(); | ||
988 | if (sksize > 0) | ||
989 | curAvSkeleton = true; | ||
990 | } | ||
991 | } | ||
992 | |||
993 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr); | ||
994 | meshAsset.Data = mesh_list[i].AsBinary(); | ||
995 | if (istest) | ||
996 | meshAsset.Local = true; | ||
997 | m_assetService.Store(meshAsset); | ||
998 | meshAssets.Add(meshAsset.FullID); | ||
999 | meshAvatarSkeletons.Add(curAvSkeleton); | ||
1000 | meshAvatarColliders.Add(curAvCollider); | ||
1001 | |||
1002 | // test code | ||
1003 | if (curAvSkeleton && client != null) | ||
1004 | { | ||
1005 | string name = assetName; | ||
1006 | if (name.Length > 25) | ||
1007 | name = name.Substring(0, 24); | ||
1008 | name += "_Mesh#" + i.ToString(); | ||
1009 | InventoryItemBase meshitem = new InventoryItemBase(); | ||
1010 | meshitem.Owner = m_HostCapsObj.AgentID; | ||
1011 | meshitem.CreatorId = creatorIDstr; | ||
1012 | meshitem.CreatorData = String.Empty; | ||
1013 | meshitem.ID = UUID.Random(); | ||
1014 | meshitem.AssetID = meshAsset.FullID; | ||
1015 | meshitem.Description = "mesh "; | ||
1016 | meshitem.Name = name; | ||
1017 | meshitem.AssetType = (int)AssetType.Mesh; | ||
1018 | meshitem.InvType = (int)InventoryType.Mesh; | ||
1019 | // meshitem.Folder = UUID.Zero; // send to default | ||
1020 | |||
1021 | meshitem.Folder = parentFolder; // dont let it go to folder Meshes that viewers dont show | ||
1022 | |||
1023 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current | ||
1024 | // (owner) permissions. This becomes a problem if next permissions are changed. | ||
1025 | meshitem.CurrentPermissions | ||
1026 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
1027 | |||
1028 | meshitem.BasePermissions = (uint)PermissionMask.All; | ||
1029 | meshitem.EveryOnePermissions = 0; | ||
1030 | meshitem.NextPermissions = (uint)PermissionMask.All; | ||
1031 | meshitem.CreationDate = Util.UnixTimeSinceEpoch(); | ||
1032 | |||
1033 | m_Scene.AddInventoryItem(client, meshitem); | ||
1034 | meshitem = null; | ||
1035 | } | ||
662 | } | 1036 | } |
663 | 1037 | ||
664 | pbs.TextureEntry = textureEntry.GetBytes(); | 1038 | int skipedMeshs = 0; |
1039 | // build prims from instances | ||
1040 | for (int i = 0; i < instance_list.Count; i++) | ||
1041 | { | ||
1042 | OSDMap inner_instance_list = (OSDMap)instance_list[i]; | ||
665 | 1043 | ||
666 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, ""); | 1044 | // skip prims that are 2 small |
667 | meshAsset.Data = mesh_list[i].AsBinary(); | 1045 | Vector3 scale = inner_instance_list["scale"].AsVector3(); |
668 | m_assetService.Store(meshAsset); | ||
669 | 1046 | ||
670 | pbs.SculptEntry = true; | 1047 | if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin) |
671 | pbs.SculptTexture = meshAsset.FullID; | 1048 | { |
672 | pbs.SculptType = (byte)SculptType.Mesh; | 1049 | skipedMeshs++; |
673 | pbs.SculptData = meshAsset.Data; | 1050 | continue; |
1051 | } | ||
1052 | |||
1053 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | ||
1054 | |||
1055 | Primitive.TextureEntry textureEntry | ||
1056 | = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE); | ||
1057 | |||
1058 | |||
1059 | OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; | ||
1060 | for (uint face = 0; face < face_list.Count; face++) | ||
1061 | { | ||
1062 | OSDMap faceMap = (OSDMap)face_list[(int)face]; | ||
1063 | Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); | ||
1064 | if (faceMap.ContainsKey("fullbright")) | ||
1065 | f.Fullbright = faceMap["fullbright"].AsBoolean(); | ||
1066 | if (faceMap.ContainsKey("diffuse_color")) | ||
1067 | f.RGBA = faceMap["diffuse_color"].AsColor4(); | ||
1068 | |||
1069 | int textureNum = faceMap["image"].AsInteger(); | ||
1070 | float imagerot = faceMap["imagerot"].AsInteger(); | ||
1071 | float offsets = (float)faceMap["offsets"].AsReal(); | ||
1072 | float offsett = (float)faceMap["offsett"].AsReal(); | ||
1073 | float scales = (float)faceMap["scales"].AsReal(); | ||
1074 | float scalet = (float)faceMap["scalet"].AsReal(); | ||
1075 | |||
1076 | if (imagerot != 0) | ||
1077 | f.Rotation = imagerot; | ||
1078 | |||
1079 | if (offsets != 0) | ||
1080 | f.OffsetU = offsets; | ||
674 | 1081 | ||
675 | Vector3 position = inner_instance_list["position"].AsVector3(); | 1082 | if (offsett != 0) |
676 | Vector3 scale = inner_instance_list["scale"].AsVector3(); | 1083 | f.OffsetV = offsett; |
677 | Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); | 1084 | |
1085 | if (scales != 0) | ||
1086 | f.RepeatU = scales; | ||
1087 | |||
1088 | if (scalet != 0) | ||
1089 | f.RepeatV = scalet; | ||
1090 | |||
1091 | if (textures.Count > textureNum) | ||
1092 | f.TextureID = textures[textureNum]; | ||
1093 | else | ||
1094 | f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; | ||
1095 | |||
1096 | textureEntry.FaceTextures[face] = f; | ||
1097 | } | ||
1098 | |||
1099 | pbs.TextureEntry = textureEntry.GetBytes(); | ||
1100 | |||
1101 | bool hasmesh = false; | ||
1102 | if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ... | ||
1103 | { | ||
1104 | int meshindx = inner_instance_list["mesh"].AsInteger(); | ||
1105 | if (meshAssets.Count > meshindx) | ||
1106 | { | ||
1107 | pbs.SculptEntry = true; | ||
1108 | pbs.SculptType = (byte)SculptType.Mesh; | ||
1109 | pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction | ||
1110 | // data will be requested from asset on rez (i hope) | ||
1111 | hasmesh = true; | ||
1112 | } | ||
1113 | } | ||
1114 | |||
1115 | Vector3 position = inner_instance_list["position"].AsVector3(); | ||
1116 | Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); | ||
1117 | |||
1118 | // for now viwers do send fixed defaults | ||
1119 | // but this may change | ||
1120 | // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); | ||
1121 | byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex | ||
1122 | if(hasmesh) | ||
1123 | physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex | ||
1124 | // int material = inner_instance_list["material"].AsInteger(); | ||
1125 | byte material = (byte)Material.Wood; | ||
678 | 1126 | ||
679 | // no longer used - begin ------------------------ | 1127 | // no longer used - begin ------------------------ |
680 | // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); | ||
681 | // int material = inner_instance_list["material"].AsInteger(); | ||
682 | // int mesh = inner_instance_list["mesh"].AsInteger(); | 1128 | // int mesh = inner_instance_list["mesh"].AsInteger(); |
683 | 1129 | ||
684 | // OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; | 1130 | // OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; |
@@ -693,24 +1139,49 @@ namespace OpenSim.Region.ClientStack.Linden | |||
693 | // UUID owner_id = permissions["owner_id"].AsUUID(); | 1139 | // UUID owner_id = permissions["owner_id"].AsUUID(); |
694 | // int owner_mask = permissions["owner_mask"].AsInteger(); | 1140 | // int owner_mask = permissions["owner_mask"].AsInteger(); |
695 | // no longer used - end ------------------------ | 1141 | // no longer used - end ------------------------ |
1142 | |||
1143 | |||
1144 | SceneObjectPart prim | ||
1145 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | ||
1146 | |||
1147 | prim.Scale = scale; | ||
1148 | rotations.Add(rotation); | ||
1149 | positions.Add(position); | ||
1150 | prim.UUID = UUID.Random(); | ||
1151 | prim.CreatorID = creatorID; | ||
1152 | prim.OwnerID = owner_id; | ||
1153 | prim.GroupID = UUID.Zero; | ||
1154 | prim.LastOwnerID = creatorID; | ||
1155 | prim.CreationDate = Util.UnixTimeSinceEpoch(); | ||
1156 | |||
1157 | if (grp == null) | ||
1158 | prim.Name = assetName; | ||
1159 | else | ||
1160 | prim.Name = assetName + "#" + i.ToString(); | ||
696 | 1161 | ||
697 | UUID owner_id = m_HostCapsObj.AgentID; | 1162 | prim.EveryoneMask = 0; |
1163 | prim.GroupMask = 0; | ||
1164 | |||
1165 | if (restrictPerms) | ||
1166 | { | ||
1167 | prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1168 | prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1169 | prim.NextOwnerMask = 0; | ||
1170 | } | ||
1171 | else | ||
1172 | { | ||
1173 | prim.BaseMask = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
1174 | prim.OwnerMask = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
1175 | prim.NextOwnerMask = (uint)PermissionMask.Transfer; | ||
1176 | } | ||
698 | 1177 | ||
699 | SceneObjectPart prim | 1178 | if(istest) |
700 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | 1179 | prim.Description = "For testing only. Other uses are prohibited"; |
1180 | else | ||
1181 | prim.Description = ""; | ||
701 | 1182 | ||
702 | prim.Scale = scale; | 1183 | prim.Material = material; |
703 | //prim.OffsetPosition = position; | 1184 | prim.PhysicsShapeType = physicsShapeType; |
704 | rotations.Add(rotation); | ||
705 | positions.Add(position); | ||
706 | prim.UUID = UUID.Random(); | ||
707 | prim.CreatorID = owner_id; | ||
708 | prim.OwnerID = owner_id; | ||
709 | prim.GroupID = UUID.Zero; | ||
710 | prim.LastOwnerID = prim.OwnerID; | ||
711 | prim.CreationDate = Util.UnixTimeSinceEpoch(); | ||
712 | prim.Name = assetName; | ||
713 | prim.Description = ""; | ||
714 | 1185 | ||
715 | // prim.BaseMask = (uint)base_mask; | 1186 | // prim.BaseMask = (uint)base_mask; |
716 | // prim.EveryoneMask = (uint)everyone_mask; | 1187 | // prim.EveryoneMask = (uint)everyone_mask; |
@@ -718,52 +1189,64 @@ namespace OpenSim.Region.ClientStack.Linden | |||
718 | // prim.NextOwnerMask = (uint)next_owner_mask; | 1189 | // prim.NextOwnerMask = (uint)next_owner_mask; |
719 | // prim.OwnerMask = (uint)owner_mask; | 1190 | // prim.OwnerMask = (uint)owner_mask; |
720 | 1191 | ||
721 | if (grp == null) | 1192 | if (grp == null) |
722 | grp = new SceneObjectGroup(prim); | 1193 | { |
723 | else | 1194 | grp = new SceneObjectGroup(prim); |
724 | grp.AddPart(prim); | 1195 | grp.LastOwnerID = creatorID; |
725 | } | 1196 | } |
1197 | else | ||
1198 | grp.AddPart(prim); | ||
1199 | } | ||
726 | 1200 | ||
727 | Vector3 rootPos = positions[0]; | 1201 | Vector3 rootPos = positions[0]; |
728 | 1202 | ||
729 | if (grp.Parts.Length > 1) | 1203 | if (grp.Parts.Length > 1) |
730 | { | 1204 | { |
731 | // Fix first link number | 1205 | // Fix first link number |
732 | grp.RootPart.LinkNum++; | 1206 | grp.RootPart.LinkNum++; |
733 | 1207 | ||
734 | Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); | 1208 | Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); |
735 | Quaternion tmprot; | 1209 | Quaternion tmprot; |
736 | Vector3 offset; | 1210 | Vector3 offset; |
737 | 1211 | ||
738 | // fix children rotations and positions | 1212 | // fix children rotations and positions |
739 | for (int i = 1; i < rotations.Count; i++) | 1213 | for (int i = 1; i < rotations.Count; i++) |
740 | { | 1214 | { |
741 | tmprot = rotations[i]; | 1215 | tmprot = rotations[i]; |
742 | tmprot = rootRotConj * tmprot; | 1216 | tmprot = rootRotConj * tmprot; |
1217 | |||
1218 | grp.Parts[i].RotationOffset = tmprot; | ||
743 | 1219 | ||
744 | grp.Parts[i].RotationOffset = tmprot; | 1220 | offset = positions[i] - rootPos; |
745 | 1221 | ||
746 | offset = positions[i] - rootPos; | 1222 | offset *= rootRotConj; |
1223 | grp.Parts[i].OffsetPosition = offset; | ||
1224 | } | ||
747 | 1225 | ||
748 | offset *= rootRotConj; | 1226 | grp.AbsolutePosition = rootPos; |
749 | grp.Parts[i].OffsetPosition = offset; | 1227 | grp.UpdateGroupRotationR(rotations[0]); |
1228 | } | ||
1229 | else | ||
1230 | { | ||
1231 | grp.AbsolutePosition = rootPos; | ||
1232 | grp.UpdateGroupRotationR(rotations[0]); | ||
750 | } | 1233 | } |
751 | 1234 | ||
752 | grp.AbsolutePosition = rootPos; | 1235 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); |
753 | grp.UpdateGroupRotationR(rotations[0]); | ||
754 | } | 1236 | } |
755 | else | 1237 | |
1238 | else // not a mesh model | ||
756 | { | 1239 | { |
757 | grp.AbsolutePosition = rootPos; | 1240 | m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload"); |
758 | grp.UpdateGroupRotationR(rotations[0]); | 1241 | return; |
759 | } | 1242 | } |
760 | |||
761 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); | ||
762 | } | 1243 | } |
763 | 1244 | ||
764 | AssetBase asset; | 1245 | AssetBase asset; |
765 | asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); | 1246 | asset = new AssetBase(assetID, assetName, assType, creatorIDstr); |
766 | asset.Data = data; | 1247 | asset.Data = data; |
1248 | if (istest) | ||
1249 | asset.Local = true; | ||
767 | if (AddNewAsset != null) | 1250 | if (AddNewAsset != null) |
768 | AddNewAsset(asset); | 1251 | AddNewAsset(asset); |
769 | else if (m_assetService != null) | 1252 | else if (m_assetService != null) |
@@ -771,11 +1254,17 @@ namespace OpenSim.Region.ClientStack.Linden | |||
771 | 1254 | ||
772 | InventoryItemBase item = new InventoryItemBase(); | 1255 | InventoryItemBase item = new InventoryItemBase(); |
773 | item.Owner = m_HostCapsObj.AgentID; | 1256 | item.Owner = m_HostCapsObj.AgentID; |
774 | item.CreatorId = m_HostCapsObj.AgentID.ToString(); | 1257 | item.CreatorId = creatorIDstr; |
775 | item.CreatorData = String.Empty; | 1258 | item.CreatorData = String.Empty; |
776 | item.ID = inventoryItem; | 1259 | item.ID = inventoryItem; |
777 | item.AssetID = asset.FullID; | 1260 | item.AssetID = asset.FullID; |
778 | item.Description = assetDescription; | 1261 | if (istest) |
1262 | { | ||
1263 | item.Description = "For testing only. Other uses are prohibited"; | ||
1264 | item.Flags = (uint) (InventoryItemFlags.SharedSingleReference); | ||
1265 | } | ||
1266 | else | ||
1267 | item.Description = assetDescription; | ||
779 | item.Name = assetName; | 1268 | item.Name = assetName; |
780 | item.AssetType = assType; | 1269 | item.AssetType = assType; |
781 | item.InvType = inType; | 1270 | item.InvType = inType; |
@@ -783,18 +1272,61 @@ namespace OpenSim.Region.ClientStack.Linden | |||
783 | 1272 | ||
784 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current | 1273 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current |
785 | // (owner) permissions. This becomes a problem if next permissions are changed. | 1274 | // (owner) permissions. This becomes a problem if next permissions are changed. |
786 | item.CurrentPermissions | ||
787 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export); | ||
788 | 1275 | ||
789 | item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; | 1276 | if (inType == (sbyte)CustomInventoryType.AnimationSet) |
790 | item.EveryOnePermissions = 0; | 1277 | { |
791 | item.NextPermissions = (uint)PermissionMask.All; | 1278 | AnimationSet.setCreateItemPermitions(item); |
1279 | } | ||
1280 | |||
1281 | else if (restrictPerms) | ||
1282 | { | ||
1283 | item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1284 | item.CurrentPermissions = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1285 | item.EveryOnePermissions = 0; | ||
1286 | item.NextPermissions = 0; | ||
1287 | } | ||
1288 | else | ||
1289 | { | ||
1290 | item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
1291 | item.CurrentPermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
1292 | item.EveryOnePermissions = 0; | ||
1293 | item.NextPermissions = (uint)PermissionMask.Transfer; | ||
1294 | } | ||
1295 | |||
792 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 1296 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
793 | 1297 | ||
1298 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | ||
1299 | |||
794 | if (AddNewInventoryItem != null) | 1300 | if (AddNewInventoryItem != null) |
795 | { | 1301 | { |
796 | AddNewInventoryItem(m_HostCapsObj.AgentID, item); | 1302 | if (istest) |
1303 | { | ||
1304 | m_Scene.AddInventoryItem(client, item); | ||
1305 | /* | ||
1306 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0); | ||
1307 | if (client != null) | ||
1308 | client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true); | ||
1309 | */ | ||
1310 | } | ||
1311 | else | ||
1312 | { | ||
1313 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost); | ||
1314 | // if (client != null) | ||
1315 | // { | ||
1316 | // // let users see anything.. i don't so far | ||
1317 | // string str; | ||
1318 | // if (cost > 0) | ||
1319 | // // dont remember where is money unit name to put here | ||
1320 | // str = "Upload complete. charged " + cost.ToString() + "$"; | ||
1321 | // else | ||
1322 | // str = "Upload complete"; | ||
1323 | // client.SendAgentAlertMessage(str, true); | ||
1324 | // } | ||
1325 | } | ||
797 | } | 1326 | } |
1327 | |||
1328 | lock (m_ModelCost) | ||
1329 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
798 | } | 1330 | } |
799 | 1331 | ||
800 | /// <summary> | 1332 | /// <summary> |
@@ -995,6 +1527,131 @@ namespace OpenSim.Region.ClientStack.Linden | |||
995 | return response; | 1527 | return response; |
996 | } | 1528 | } |
997 | 1529 | ||
1530 | public string GetObjectCost(string request, string path, | ||
1531 | string param, IOSHttpRequest httpRequest, | ||
1532 | IOSHttpResponse httpResponse) | ||
1533 | { | ||
1534 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
1535 | OSDMap resp = new OSDMap(); | ||
1536 | |||
1537 | OSDArray object_ids = (OSDArray)req["object_ids"]; | ||
1538 | |||
1539 | for (int i = 0; i < object_ids.Count; i++) | ||
1540 | { | ||
1541 | UUID uuid = object_ids[i].AsUUID(); | ||
1542 | |||
1543 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
1544 | |||
1545 | if (part != null) | ||
1546 | { | ||
1547 | SceneObjectGroup grp = part.ParentGroup; | ||
1548 | if (grp != null) | ||
1549 | { | ||
1550 | float linksetCost; | ||
1551 | float linksetPhysCost; | ||
1552 | float partCost; | ||
1553 | float partPhysCost; | ||
1554 | |||
1555 | grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost); | ||
1556 | |||
1557 | OSDMap object_data = new OSDMap(); | ||
1558 | object_data["linked_set_resource_cost"] = linksetCost; | ||
1559 | object_data["resource_cost"] = partCost; | ||
1560 | object_data["physics_cost"] = partPhysCost; | ||
1561 | object_data["linked_set_physics_cost"] = linksetPhysCost; | ||
1562 | |||
1563 | resp[uuid.ToString()] = object_data; | ||
1564 | } | ||
1565 | else | ||
1566 | { | ||
1567 | OSDMap object_data = new OSDMap(); | ||
1568 | object_data["linked_set_resource_cost"] = 0; | ||
1569 | object_data["resource_cost"] = 0; | ||
1570 | object_data["physics_cost"] = 0; | ||
1571 | object_data["linked_set_physics_cost"] = 0; | ||
1572 | |||
1573 | resp[uuid.ToString()] = object_data; | ||
1574 | } | ||
1575 | |||
1576 | } | ||
1577 | } | ||
1578 | |||
1579 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1580 | return response; | ||
1581 | } | ||
1582 | |||
1583 | public string ResourceCostSelected(string request, string path, | ||
1584 | string param, IOSHttpRequest httpRequest, | ||
1585 | IOSHttpResponse httpResponse) | ||
1586 | { | ||
1587 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
1588 | OSDMap resp = new OSDMap(); | ||
1589 | |||
1590 | |||
1591 | float phys=0; | ||
1592 | float stream=0; | ||
1593 | float simul=0; | ||
1594 | |||
1595 | if (req.ContainsKey("selected_roots")) | ||
1596 | { | ||
1597 | OSDArray object_ids = (OSDArray)req["selected_roots"]; | ||
1598 | |||
1599 | // should go by SOG suming costs for all parts | ||
1600 | // ll v3 works ok with several objects select we get the list and adds ok | ||
1601 | // FS calls per object so results are wrong guess fs bug | ||
1602 | for (int i = 0; i < object_ids.Count; i++) | ||
1603 | { | ||
1604 | UUID uuid = object_ids[i].AsUUID(); | ||
1605 | float Physc; | ||
1606 | float simulc; | ||
1607 | float streamc; | ||
1608 | |||
1609 | SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid); | ||
1610 | if (grp != null) | ||
1611 | { | ||
1612 | grp.GetSelectedCosts(out Physc, out streamc, out simulc); | ||
1613 | phys += Physc; | ||
1614 | stream += streamc; | ||
1615 | simul += simulc; | ||
1616 | } | ||
1617 | } | ||
1618 | } | ||
1619 | else if (req.ContainsKey("selected_prims")) | ||
1620 | { | ||
1621 | OSDArray object_ids = (OSDArray)req["selected_prims"]; | ||
1622 | |||
1623 | // don't see in use in any of the 2 viewers | ||
1624 | // guess it should be for edit linked but... nothing | ||
1625 | // should go to SOP per part | ||
1626 | for (int i = 0; i < object_ids.Count; i++) | ||
1627 | { | ||
1628 | UUID uuid = object_ids[i].AsUUID(); | ||
1629 | |||
1630 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
1631 | if (part != null) | ||
1632 | { | ||
1633 | phys += part.PhysicsCost; | ||
1634 | stream += part.StreamingCost; | ||
1635 | simul += part.SimulationCost; | ||
1636 | } | ||
1637 | } | ||
1638 | } | ||
1639 | |||
1640 | // if (simul != 0) | ||
1641 | { | ||
1642 | OSDMap object_data = new OSDMap(); | ||
1643 | |||
1644 | object_data["physics"] = phys; | ||
1645 | object_data["streaming"] = stream; | ||
1646 | object_data["simulation"] = simul; | ||
1647 | |||
1648 | resp["selected"] = object_data; | ||
1649 | } | ||
1650 | |||
1651 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1652 | return response; | ||
1653 | } | ||
1654 | |||
998 | public string UpdateAgentInformation(string request, string path, | 1655 | public string UpdateAgentInformation(string request, string path, |
999 | string param, IOSHttpRequest httpRequest, | 1656 | string param, IOSHttpRequest httpRequest, |
1000 | IOSHttpResponse httpResponse) | 1657 | IOSHttpResponse httpResponse) |
@@ -1015,6 +1672,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1015 | 1672 | ||
1016 | public class AssetUploader | 1673 | public class AssetUploader |
1017 | { | 1674 | { |
1675 | private static readonly ILog m_log = | ||
1676 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
1677 | |||
1678 | |||
1018 | public event UpLoadedAsset OnUpLoad; | 1679 | public event UpLoadedAsset OnUpLoad; |
1019 | private UpLoadedAsset handlerUpLoad = null; | 1680 | private UpLoadedAsset handlerUpLoad = null; |
1020 | 1681 | ||
@@ -1029,10 +1690,21 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1029 | 1690 | ||
1030 | private string m_invType = String.Empty; | 1691 | private string m_invType = String.Empty; |
1031 | private string m_assetType = String.Empty; | 1692 | private string m_assetType = String.Empty; |
1032 | 1693 | private int m_cost; | |
1694 | private string m_error = String.Empty; | ||
1695 | |||
1696 | private Timer m_timeoutTimer = new Timer(); | ||
1697 | private UUID m_texturesFolder; | ||
1698 | private int m_nreqtextures; | ||
1699 | private int m_nreqmeshs; | ||
1700 | private int m_nreqinstances; | ||
1701 | private bool m_IsAtestUpload; | ||
1702 | |||
1033 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, | 1703 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, |
1034 | UUID parentFolderID, string invType, string assetType, string path, | 1704 | UUID parentFolderID, string invType, string assetType, string path, |
1035 | IHttpServer httpServer, bool dumpAssetsToFile) | 1705 | IHttpServer httpServer, bool dumpAssetsToFile, |
1706 | int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
1707 | bool IsAtestUpload) | ||
1036 | { | 1708 | { |
1037 | m_assetName = assetName; | 1709 | m_assetName = assetName; |
1038 | m_assetDes = description; | 1710 | m_assetDes = description; |
@@ -1044,6 +1716,18 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1044 | m_assetType = assetType; | 1716 | m_assetType = assetType; |
1045 | m_invType = invType; | 1717 | m_invType = invType; |
1046 | m_dumpAssetsToFile = dumpAssetsToFile; | 1718 | m_dumpAssetsToFile = dumpAssetsToFile; |
1719 | m_cost = totalCost; | ||
1720 | |||
1721 | m_texturesFolder = texturesFolder; | ||
1722 | m_nreqtextures = nreqtextures; | ||
1723 | m_nreqmeshs = nreqmeshs; | ||
1724 | m_nreqinstances = nreqinstances; | ||
1725 | m_IsAtestUpload = IsAtestUpload; | ||
1726 | |||
1727 | m_timeoutTimer.Elapsed += TimedOut; | ||
1728 | m_timeoutTimer.Interval = 120000; | ||
1729 | m_timeoutTimer.AutoReset = false; | ||
1730 | m_timeoutTimer.Start(); | ||
1047 | } | 1731 | } |
1048 | 1732 | ||
1049 | /// <summary> | 1733 | /// <summary> |
@@ -1058,12 +1742,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1058 | UUID inv = inventoryItemID; | 1742 | UUID inv = inventoryItemID; |
1059 | string res = String.Empty; | 1743 | string res = String.Empty; |
1060 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); | 1744 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); |
1745 | /* | ||
1061 | uploadComplete.new_asset = newAssetID.ToString(); | 1746 | uploadComplete.new_asset = newAssetID.ToString(); |
1062 | uploadComplete.new_inventory_item = inv; | 1747 | uploadComplete.new_inventory_item = inv; |
1063 | uploadComplete.state = "complete"; | 1748 | uploadComplete.state = "complete"; |
1064 | 1749 | ||
1065 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | 1750 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); |
1066 | 1751 | */ | |
1752 | m_timeoutTimer.Stop(); | ||
1067 | httpListener.RemoveStreamHandler("POST", uploaderPath); | 1753 | httpListener.RemoveStreamHandler("POST", uploaderPath); |
1068 | 1754 | ||
1069 | // TODO: probably make this a better set of extensions here | 1755 | // TODO: probably make this a better set of extensions here |
@@ -1080,12 +1766,50 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1080 | handlerUpLoad = OnUpLoad; | 1766 | handlerUpLoad = OnUpLoad; |
1081 | if (handlerUpLoad != null) | 1767 | if (handlerUpLoad != null) |
1082 | { | 1768 | { |
1083 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); | 1769 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType, |
1770 | m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, | ||
1771 | ref m_error); | ||
1084 | } | 1772 | } |
1773 | if (m_IsAtestUpload) | ||
1774 | { | ||
1775 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
1776 | resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions"; | ||
1777 | resperror.identifier = inv; | ||
1778 | |||
1779 | uploadComplete.error = resperror; | ||
1780 | uploadComplete.state = "Upload4Testing"; | ||
1781 | } | ||
1782 | else | ||
1783 | { | ||
1784 | if (m_error == String.Empty) | ||
1785 | { | ||
1786 | uploadComplete.new_asset = newAssetID.ToString(); | ||
1787 | uploadComplete.new_inventory_item = inv; | ||
1788 | // if (m_texturesFolder != UUID.Zero) | ||
1789 | // uploadComplete.new_texture_folder_id = m_texturesFolder; | ||
1790 | uploadComplete.state = "complete"; | ||
1791 | } | ||
1792 | else | ||
1793 | { | ||
1794 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
1795 | resperror.message = m_error; | ||
1796 | resperror.identifier = inv; | ||
1085 | 1797 | ||
1798 | uploadComplete.error = resperror; | ||
1799 | uploadComplete.state = "failed"; | ||
1800 | } | ||
1801 | } | ||
1802 | |||
1803 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | ||
1086 | return res; | 1804 | return res; |
1087 | } | 1805 | } |
1088 | 1806 | ||
1807 | private void TimedOut(object sender, ElapsedEventArgs args) | ||
1808 | { | ||
1809 | m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload"); | ||
1810 | httpListener.RemoveStreamHandler("POST", uploaderPath); | ||
1811 | } | ||
1812 | |||
1089 | ///Left this in and commented in case there are unforseen issues | 1813 | ///Left this in and commented in case there are unforseen issues |
1090 | //private void SaveAssetToFile(string filename, byte[] data) | 1814 | //private void SaveAssetToFile(string filename, byte[] data) |
1091 | //{ | 1815 | //{ |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs new file mode 100644 index 0000000..546bcd9 --- /dev/null +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs | |||
@@ -0,0 +1,703 @@ | |||
1 | // Proprietary code of Avination Virtual Limited | ||
2 | // (c) 2012 Melanie Thielker, Leal Duarte | ||
3 | // | ||
4 | |||
5 | using System; | ||
6 | using System.IO; | ||
7 | using System.Collections; | ||
8 | using System.Collections.Generic; | ||
9 | using System.Text; | ||
10 | |||
11 | using OpenMetaverse; | ||
12 | using OpenMetaverse.StructuredData; | ||
13 | |||
14 | using OpenSim.Framework; | ||
15 | using OpenSim.Region.Framework; | ||
16 | using OpenSim.Region.Framework.Scenes; | ||
17 | using OpenSim.Framework.Capabilities; | ||
18 | |||
19 | using ComponentAce.Compression.Libs.zlib; | ||
20 | |||
21 | using OSDArray = OpenMetaverse.StructuredData.OSDArray; | ||
22 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; | ||
23 | |||
24 | namespace OpenSim.Region.ClientStack.Linden | ||
25 | { | ||
26 | public struct ModelPrimLimits | ||
27 | { | ||
28 | |||
29 | } | ||
30 | |||
31 | public class ModelCost | ||
32 | { | ||
33 | |||
34 | // upload fee defaults | ||
35 | // fees are normalized to 1.0 | ||
36 | // this parameters scale them to basic cost ( so 1.0 translates to 10 ) | ||
37 | |||
38 | public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures) | ||
39 | public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic. | ||
40 | public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures | ||
41 | |||
42 | // itens costs in normalized values | ||
43 | // ie will be multiplied by basicCost and factors above | ||
44 | public float primCreationCost = 0.002f; // extra cost for each prim creation overhead | ||
45 | // weigthed size to normalized cost | ||
46 | public float bytecost = 1e-5f; | ||
47 | |||
48 | // mesh upload fees based on compressed data sizes | ||
49 | // several data sections are counted more that once | ||
50 | // to promote user optimization | ||
51 | // following parameters control how many extra times they are added | ||
52 | // to global size. | ||
53 | // LOD meshs | ||
54 | const float medSizeWth = 1f; // 2x | ||
55 | const float lowSizeWth = 1.5f; // 2.5x | ||
56 | const float lowestSizeWth = 2f; // 3x | ||
57 | // favor potencially physical optimized meshs versus automatic decomposition | ||
58 | const float physMeshSizeWth = 6f; // counts 7x | ||
59 | const float physHullSizeWth = 8f; // counts 9x | ||
60 | |||
61 | // stream cost area factors | ||
62 | // more or less like SL | ||
63 | const float highLodFactor = 17.36f; | ||
64 | const float midLodFactor = 277.78f; | ||
65 | const float lowLodFactor = 1111.11f; | ||
66 | |||
67 | // physics cost is below, identical to SL, assuming shape type convex | ||
68 | // server cost is below identical to SL assuming non scripted non physical object | ||
69 | |||
70 | // internal | ||
71 | const int bytesPerCoord = 6; // 3 coords, 2 bytes per each | ||
72 | |||
73 | // control prims dimensions | ||
74 | public float PrimScaleMin = 0.001f; | ||
75 | public float NonPhysicalPrimScaleMax = 256f; | ||
76 | public float PhysicalPrimScaleMax = 10f; | ||
77 | public int ObjectLinkedPartsMax = 512; | ||
78 | |||
79 | // storage for a single mesh asset cost parameters | ||
80 | private class ameshCostParam | ||
81 | { | ||
82 | // LOD sizes for size dependent streaming cost | ||
83 | public int highLODSize; | ||
84 | public int medLODSize; | ||
85 | public int lowLODSize; | ||
86 | public int lowestLODSize; | ||
87 | // normalized fee based on compressed data sizes | ||
88 | public float costFee; | ||
89 | // physics cost | ||
90 | public float physicsCost; | ||
91 | } | ||
92 | |||
93 | // calculates a mesh model costs | ||
94 | // returns false on error, with a reason on parameter error | ||
95 | // resources input LLSD request | ||
96 | // basicCost input region assets upload cost | ||
97 | // totalcost returns model total upload fee | ||
98 | // meshcostdata returns detailed costs for viewer | ||
99 | // avatarSkeleton if mesh includes a avatar skeleton | ||
100 | // useAvatarCollider if we should use physics mesh for avatar | ||
101 | public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost, | ||
102 | LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning) | ||
103 | { | ||
104 | totalcost = 0; | ||
105 | error = string.Empty; | ||
106 | |||
107 | bool avatarSkeleton = false; | ||
108 | |||
109 | if (resources == null || | ||
110 | resources.instance_list == null || | ||
111 | resources.instance_list.Array.Count == 0) | ||
112 | { | ||
113 | error = "missing model information."; | ||
114 | return false; | ||
115 | } | ||
116 | |||
117 | int numberInstances = resources.instance_list.Array.Count; | ||
118 | |||
119 | if( numberInstances > ObjectLinkedPartsMax ) | ||
120 | { | ||
121 | error = "Model whould have more than " + ObjectLinkedPartsMax.ToString() + " linked prims"; | ||
122 | return false; | ||
123 | } | ||
124 | |||
125 | meshcostdata.model_streaming_cost = 0.0; | ||
126 | meshcostdata.simulation_cost = 0.0; | ||
127 | meshcostdata.physics_cost = 0.0; | ||
128 | meshcostdata.resource_cost = 0.0; | ||
129 | |||
130 | meshcostdata.upload_price_breakdown.mesh_instance = 0; | ||
131 | meshcostdata.upload_price_breakdown.mesh_physics = 0; | ||
132 | meshcostdata.upload_price_breakdown.mesh_streaming = 0; | ||
133 | meshcostdata.upload_price_breakdown.model = 0; | ||
134 | |||
135 | int itmp; | ||
136 | |||
137 | // textures cost | ||
138 | if (resources.texture_list != null && resources.texture_list.Array.Count > 0) | ||
139 | { | ||
140 | float textures_cost = (float)(resources.texture_list.Array.Count * basicCost); | ||
141 | textures_cost *= ModelTextureCostFactor; | ||
142 | |||
143 | itmp = (int)(textures_cost + 0.5f); // round | ||
144 | meshcostdata.upload_price_breakdown.texture = itmp; | ||
145 | totalcost += itmp; | ||
146 | } | ||
147 | |||
148 | // meshs assets cost | ||
149 | float meshsfee = 0; | ||
150 | int numberMeshs = 0; | ||
151 | bool haveMeshs = false; | ||
152 | |||
153 | bool curskeleton; | ||
154 | bool curAvatarPhys; | ||
155 | |||
156 | List<ameshCostParam> meshsCosts = new List<ameshCostParam>(); | ||
157 | |||
158 | if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0) | ||
159 | { | ||
160 | numberMeshs = resources.mesh_list.Array.Count; | ||
161 | |||
162 | for (int i = 0; i < numberMeshs; i++) | ||
163 | { | ||
164 | ameshCostParam curCost = new ameshCostParam(); | ||
165 | byte[] data = (byte[])resources.mesh_list.Array[i]; | ||
166 | |||
167 | if (!MeshCost(data, curCost,out curskeleton, out curAvatarPhys, out error)) | ||
168 | { | ||
169 | return false; | ||
170 | } | ||
171 | |||
172 | if (curskeleton) | ||
173 | { | ||
174 | if (avatarSkeleton) | ||
175 | { | ||
176 | error = "model can only contain a avatar skeleton"; | ||
177 | return false; | ||
178 | } | ||
179 | avatarSkeleton = true; | ||
180 | } | ||
181 | meshsCosts.Add(curCost); | ||
182 | meshsfee += curCost.costFee; | ||
183 | } | ||
184 | haveMeshs = true; | ||
185 | } | ||
186 | |||
187 | // instances (prims) cost | ||
188 | |||
189 | |||
190 | int mesh; | ||
191 | int skipedSmall = 0; | ||
192 | for (int i = 0; i < numberInstances; i++) | ||
193 | { | ||
194 | Hashtable inst = (Hashtable)resources.instance_list.Array[i]; | ||
195 | |||
196 | ArrayList ascale = (ArrayList)inst["scale"]; | ||
197 | Vector3 scale; | ||
198 | double tmp; | ||
199 | tmp = (double)ascale[0]; | ||
200 | scale.X = (float)tmp; | ||
201 | tmp = (double)ascale[1]; | ||
202 | scale.Y = (float)tmp; | ||
203 | tmp = (double)ascale[2]; | ||
204 | scale.Z = (float)tmp; | ||
205 | |||
206 | if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin) | ||
207 | { | ||
208 | skipedSmall++; | ||
209 | continue; | ||
210 | } | ||
211 | |||
212 | if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax) | ||
213 | { | ||
214 | error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale"; | ||
215 | return false; | ||
216 | } | ||
217 | |||
218 | if (haveMeshs && inst.ContainsKey("mesh")) | ||
219 | { | ||
220 | mesh = (int)inst["mesh"]; | ||
221 | |||
222 | if (mesh >= numberMeshs) | ||
223 | { | ||
224 | error = "Incoerent model information."; | ||
225 | return false; | ||
226 | } | ||
227 | |||
228 | // streamming cost | ||
229 | |||
230 | float sqdiam = scale.LengthSquared(); | ||
231 | |||
232 | ameshCostParam curCost = meshsCosts[mesh]; | ||
233 | float mesh_streaming = streamingCost(curCost, sqdiam); | ||
234 | |||
235 | meshcostdata.model_streaming_cost += mesh_streaming; | ||
236 | meshcostdata.physics_cost += curCost.physicsCost; | ||
237 | } | ||
238 | else // instance as no mesh ?? | ||
239 | { | ||
240 | // to do later if needed | ||
241 | meshcostdata.model_streaming_cost += 0.5f; | ||
242 | meshcostdata.physics_cost += 1.0f; | ||
243 | } | ||
244 | |||
245 | // assume unscripted and static prim server cost | ||
246 | meshcostdata.simulation_cost += 0.5f; | ||
247 | // charge for prims creation | ||
248 | meshsfee += primCreationCost; | ||
249 | } | ||
250 | |||
251 | if (skipedSmall > 0) | ||
252 | { | ||
253 | if (skipedSmall > numberInstances / 2) | ||
254 | { | ||
255 | error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() + | ||
256 | "m minimum allowed size. Please check scalling"; | ||
257 | return false; | ||
258 | } | ||
259 | else | ||
260 | warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() + | ||
261 | " model prims will not upload because they are smaller than " + PrimScaleMin.ToString() + | ||
262 | "m minimum allowed size. Please check scalling "; | ||
263 | } | ||
264 | |||
265 | if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost) | ||
266 | meshcostdata.resource_cost = meshcostdata.model_streaming_cost; | ||
267 | else | ||
268 | meshcostdata.resource_cost = meshcostdata.physics_cost; | ||
269 | |||
270 | if (meshcostdata.resource_cost < meshcostdata.simulation_cost) | ||
271 | meshcostdata.resource_cost = meshcostdata.simulation_cost; | ||
272 | |||
273 | // scale cost | ||
274 | // at this point a cost of 1.0 whould mean basic cost | ||
275 | meshsfee *= ModelMeshCostFactor; | ||
276 | |||
277 | if (meshsfee < ModelMinCostFactor) | ||
278 | meshsfee = ModelMinCostFactor; | ||
279 | |||
280 | // actually scale it to basic cost | ||
281 | meshsfee *= (float)basicCost; | ||
282 | |||
283 | meshsfee += 0.5f; // rounding | ||
284 | |||
285 | totalcost += (int)meshsfee; | ||
286 | |||
287 | // breakdown prices | ||
288 | // don't seem to be in use so removed code for now | ||
289 | |||
290 | return true; | ||
291 | } | ||
292 | |||
293 | // single mesh asset cost | ||
294 | private bool MeshCost(byte[] data, ameshCostParam cost,out bool skeleton, out bool avatarPhys, out string error) | ||
295 | { | ||
296 | cost.highLODSize = 0; | ||
297 | cost.medLODSize = 0; | ||
298 | cost.lowLODSize = 0; | ||
299 | cost.lowestLODSize = 0; | ||
300 | cost.physicsCost = 0.0f; | ||
301 | cost.costFee = 0.0f; | ||
302 | |||
303 | error = string.Empty; | ||
304 | |||
305 | skeleton = false; | ||
306 | avatarPhys = false; | ||
307 | |||
308 | if (data == null || data.Length == 0) | ||
309 | { | ||
310 | error = "Missing model information."; | ||
311 | return false; | ||
312 | } | ||
313 | |||
314 | OSD meshOsd = null; | ||
315 | int start = 0; | ||
316 | |||
317 | error = "Invalid model data"; | ||
318 | |||
319 | using (MemoryStream ms = new MemoryStream(data)) | ||
320 | { | ||
321 | try | ||
322 | { | ||
323 | OSD osd = OSDParser.DeserializeLLSDBinary(ms); | ||
324 | if (osd is OSDMap) | ||
325 | meshOsd = (OSDMap)osd; | ||
326 | else | ||
327 | return false; | ||
328 | } | ||
329 | catch (Exception e) | ||
330 | { | ||
331 | return false; | ||
332 | } | ||
333 | start = (int)ms.Position; | ||
334 | } | ||
335 | |||
336 | OSDMap map = (OSDMap)meshOsd; | ||
337 | OSDMap tmpmap; | ||
338 | |||
339 | int highlod_size = 0; | ||
340 | int medlod_size = 0; | ||
341 | int lowlod_size = 0; | ||
342 | int lowestlod_size = 0; | ||
343 | int skin_size = 0; | ||
344 | |||
345 | int hulls_size = 0; | ||
346 | int phys_nhulls; | ||
347 | int phys_hullsvertices = 0; | ||
348 | |||
349 | int physmesh_size = 0; | ||
350 | int phys_ntriangles = 0; | ||
351 | |||
352 | int submesh_offset = -1; | ||
353 | |||
354 | if (map.ContainsKey("skeleton")) | ||
355 | { | ||
356 | tmpmap = (OSDMap)map["skeleton"]; | ||
357 | if (tmpmap.ContainsKey("offset") && tmpmap.ContainsKey("size")) | ||
358 | { | ||
359 | int sksize = tmpmap["size"].AsInteger(); | ||
360 | if(sksize > 0) | ||
361 | skeleton = true; | ||
362 | } | ||
363 | } | ||
364 | |||
365 | if (map.ContainsKey("physics_convex")) | ||
366 | { | ||
367 | tmpmap = (OSDMap)map["physics_convex"]; | ||
368 | if (tmpmap.ContainsKey("offset")) | ||
369 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
370 | if (tmpmap.ContainsKey("size")) | ||
371 | hulls_size = tmpmap["size"].AsInteger(); | ||
372 | } | ||
373 | |||
374 | if (submesh_offset < 0 || hulls_size == 0) | ||
375 | { | ||
376 | error = "Missing physics_convex block"; | ||
377 | return false; | ||
378 | } | ||
379 | |||
380 | if (!hulls(data, submesh_offset, hulls_size, out phys_hullsvertices, out phys_nhulls)) | ||
381 | { | ||
382 | error = "Bad physics_convex block"; | ||
383 | return false; | ||
384 | } | ||
385 | |||
386 | submesh_offset = -1; | ||
387 | |||
388 | // only look for LOD meshs sizes | ||
389 | |||
390 | if (map.ContainsKey("high_lod")) | ||
391 | { | ||
392 | tmpmap = (OSDMap)map["high_lod"]; | ||
393 | // see at least if there is a offset for this one | ||
394 | if (tmpmap.ContainsKey("offset")) | ||
395 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
396 | if (tmpmap.ContainsKey("size")) | ||
397 | highlod_size = tmpmap["size"].AsInteger(); | ||
398 | } | ||
399 | |||
400 | if (submesh_offset < 0 || highlod_size <= 0) | ||
401 | { | ||
402 | error = "Missing high_lod block"; | ||
403 | return false; | ||
404 | } | ||
405 | |||
406 | bool haveprev = true; | ||
407 | |||
408 | if (map.ContainsKey("medium_lod")) | ||
409 | { | ||
410 | tmpmap = (OSDMap)map["medium_lod"]; | ||
411 | if (tmpmap.ContainsKey("size")) | ||
412 | medlod_size = tmpmap["size"].AsInteger(); | ||
413 | else | ||
414 | haveprev = false; | ||
415 | } | ||
416 | |||
417 | if (haveprev && map.ContainsKey("low_lod")) | ||
418 | { | ||
419 | tmpmap = (OSDMap)map["low_lod"]; | ||
420 | if (tmpmap.ContainsKey("size")) | ||
421 | lowlod_size = tmpmap["size"].AsInteger(); | ||
422 | else | ||
423 | haveprev = false; | ||
424 | } | ||
425 | |||
426 | if (haveprev && map.ContainsKey("lowest_lod")) | ||
427 | { | ||
428 | tmpmap = (OSDMap)map["lowest_lod"]; | ||
429 | if (tmpmap.ContainsKey("size")) | ||
430 | lowestlod_size = tmpmap["size"].AsInteger(); | ||
431 | } | ||
432 | |||
433 | if (map.ContainsKey("skin")) | ||
434 | { | ||
435 | tmpmap = (OSDMap)map["skin"]; | ||
436 | if (tmpmap.ContainsKey("size")) | ||
437 | skin_size = tmpmap["size"].AsInteger(); | ||
438 | } | ||
439 | |||
440 | cost.highLODSize = highlod_size; | ||
441 | cost.medLODSize = medlod_size; | ||
442 | cost.lowLODSize = lowlod_size; | ||
443 | cost.lowestLODSize = lowestlod_size; | ||
444 | |||
445 | submesh_offset = -1; | ||
446 | |||
447 | tmpmap = null; | ||
448 | if(map.ContainsKey("physics_mesh")) | ||
449 | tmpmap = (OSDMap)map["physics_mesh"]; | ||
450 | else if (map.ContainsKey("physics_shape")) // old naming | ||
451 | tmpmap = (OSDMap)map["physics_shape"]; | ||
452 | |||
453 | if(tmpmap != null) | ||
454 | { | ||
455 | if (tmpmap.ContainsKey("offset")) | ||
456 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
457 | if (tmpmap.ContainsKey("size")) | ||
458 | physmesh_size = tmpmap["size"].AsInteger(); | ||
459 | |||
460 | if (submesh_offset >= 0 || physmesh_size > 0) | ||
461 | { | ||
462 | |||
463 | if (!submesh(data, submesh_offset, physmesh_size, out phys_ntriangles)) | ||
464 | { | ||
465 | error = "Model data parsing error"; | ||
466 | return false; | ||
467 | } | ||
468 | } | ||
469 | } | ||
470 | |||
471 | // upload is done in convex shape type so only one hull | ||
472 | phys_hullsvertices++; | ||
473 | cost.physicsCost = 0.04f * phys_hullsvertices; | ||
474 | |||
475 | float sfee; | ||
476 | |||
477 | sfee = data.Length; // start with total compressed data size | ||
478 | |||
479 | // penalize lod meshs that should be more builder optimized | ||
480 | sfee += medSizeWth * medlod_size; | ||
481 | sfee += lowSizeWth * lowlod_size; | ||
482 | sfee += lowestSizeWth * lowlod_size; | ||
483 | |||
484 | // physics | ||
485 | // favor potencial optimized meshs versus automatic decomposition | ||
486 | if (physmesh_size != 0) | ||
487 | sfee += physMeshSizeWth * (physmesh_size + hulls_size / 4); // reduce cost of mandatory convex hull | ||
488 | else | ||
489 | sfee += physHullSizeWth * hulls_size; | ||
490 | |||
491 | // bytes to money | ||
492 | sfee *= bytecost; | ||
493 | |||
494 | cost.costFee = sfee; | ||
495 | return true; | ||
496 | } | ||
497 | |||
498 | // parses a LOD or physics mesh component | ||
499 | private bool submesh(byte[] data, int offset, int size, out int ntriangles) | ||
500 | { | ||
501 | ntriangles = 0; | ||
502 | |||
503 | OSD decodedMeshOsd = new OSD(); | ||
504 | byte[] meshBytes = new byte[size]; | ||
505 | System.Buffer.BlockCopy(data, offset, meshBytes, 0, size); | ||
506 | try | ||
507 | { | ||
508 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | ||
509 | { | ||
510 | using (MemoryStream outMs = new MemoryStream()) | ||
511 | { | ||
512 | using (ZOutputStream zOut = new ZOutputStream(outMs)) | ||
513 | { | ||
514 | byte[] readBuffer = new byte[4096]; | ||
515 | int readLen = 0; | ||
516 | while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
517 | { | ||
518 | zOut.Write(readBuffer, 0, readLen); | ||
519 | } | ||
520 | zOut.Flush(); | ||
521 | outMs.Seek(0, SeekOrigin.Begin); | ||
522 | |||
523 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
524 | decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
525 | } | ||
526 | } | ||
527 | } | ||
528 | } | ||
529 | catch (Exception e) | ||
530 | { | ||
531 | return false; | ||
532 | } | ||
533 | |||
534 | OSDArray decodedMeshOsdArray = null; | ||
535 | if ((!decodedMeshOsd is OSDArray)) | ||
536 | return false; | ||
537 | |||
538 | byte[] dummy; | ||
539 | |||
540 | decodedMeshOsdArray = (OSDArray)decodedMeshOsd; | ||
541 | foreach (OSD subMeshOsd in decodedMeshOsdArray) | ||
542 | { | ||
543 | if (subMeshOsd is OSDMap) | ||
544 | { | ||
545 | OSDMap subtmpmap = (OSDMap)subMeshOsd; | ||
546 | if (subtmpmap.ContainsKey("NoGeometry") && ((OSDBoolean)subtmpmap["NoGeometry"])) | ||
547 | continue; | ||
548 | |||
549 | if (!subtmpmap.ContainsKey("Position")) | ||
550 | return false; | ||
551 | |||
552 | if (subtmpmap.ContainsKey("TriangleList")) | ||
553 | { | ||
554 | dummy = subtmpmap["TriangleList"].AsBinary(); | ||
555 | ntriangles += dummy.Length / bytesPerCoord; | ||
556 | } | ||
557 | else | ||
558 | return false; | ||
559 | } | ||
560 | } | ||
561 | |||
562 | return true; | ||
563 | } | ||
564 | |||
565 | // parses convex hulls component | ||
566 | private bool hulls(byte[] data, int offset, int size, out int nvertices, out int nhulls) | ||
567 | { | ||
568 | nvertices = 0; | ||
569 | nhulls = 1; | ||
570 | |||
571 | OSD decodedMeshOsd = new OSD(); | ||
572 | byte[] meshBytes = new byte[size]; | ||
573 | System.Buffer.BlockCopy(data, offset, meshBytes, 0, size); | ||
574 | try | ||
575 | { | ||
576 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | ||
577 | { | ||
578 | using (MemoryStream outMs = new MemoryStream()) | ||
579 | { | ||
580 | using (ZOutputStream zOut = new ZOutputStream(outMs)) | ||
581 | { | ||
582 | byte[] readBuffer = new byte[4096]; | ||
583 | int readLen = 0; | ||
584 | while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
585 | { | ||
586 | zOut.Write(readBuffer, 0, readLen); | ||
587 | } | ||
588 | zOut.Flush(); | ||
589 | outMs.Seek(0, SeekOrigin.Begin); | ||
590 | |||
591 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
592 | decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
593 | } | ||
594 | } | ||
595 | } | ||
596 | } | ||
597 | catch (Exception e) | ||
598 | { | ||
599 | return false; | ||
600 | } | ||
601 | |||
602 | OSDMap cmap = (OSDMap)decodedMeshOsd; | ||
603 | if (cmap == null) | ||
604 | return false; | ||
605 | |||
606 | byte[] dummy; | ||
607 | |||
608 | // must have one of this | ||
609 | if (cmap.ContainsKey("BoundingVerts")) | ||
610 | { | ||
611 | dummy = cmap["BoundingVerts"].AsBinary(); | ||
612 | nvertices = dummy.Length / bytesPerCoord; | ||
613 | } | ||
614 | else | ||
615 | return false; | ||
616 | |||
617 | /* upload is done with convex shape type | ||
618 | if (cmap.ContainsKey("HullList")) | ||
619 | { | ||
620 | dummy = cmap["HullList"].AsBinary(); | ||
621 | nhulls += dummy.Length; | ||
622 | } | ||
623 | |||
624 | |||
625 | if (cmap.ContainsKey("Positions")) | ||
626 | { | ||
627 | dummy = cmap["Positions"].AsBinary(); | ||
628 | nvertices = dummy.Length / bytesPerCoord; | ||
629 | } | ||
630 | */ | ||
631 | |||
632 | return true; | ||
633 | } | ||
634 | |||
635 | // returns streaming cost from on mesh LODs sizes in curCost and square of prim size length | ||
636 | private float streamingCost(ameshCostParam curCost, float sqdiam) | ||
637 | { | ||
638 | // compute efective areas | ||
639 | float ma = 262144f; | ||
640 | |||
641 | float mh = sqdiam * highLodFactor; | ||
642 | if (mh > ma) | ||
643 | mh = ma; | ||
644 | float mm = sqdiam * midLodFactor; | ||
645 | if (mm > ma) | ||
646 | mm = ma; | ||
647 | |||
648 | float ml = sqdiam * lowLodFactor; | ||
649 | if (ml > ma) | ||
650 | ml = ma; | ||
651 | |||
652 | float mlst = ma; | ||
653 | |||
654 | mlst -= ml; | ||
655 | ml -= mm; | ||
656 | mm -= mh; | ||
657 | |||
658 | if (mlst < 1.0f) | ||
659 | mlst = 1.0f; | ||
660 | if (ml < 1.0f) | ||
661 | ml = 1.0f; | ||
662 | if (mm < 1.0f) | ||
663 | mm = 1.0f; | ||
664 | if (mh < 1.0f) | ||
665 | mh = 1.0f; | ||
666 | |||
667 | ma = mlst + ml + mm + mh; | ||
668 | |||
669 | // get LODs compressed sizes | ||
670 | // giving 384 bytes bonus | ||
671 | int lst = curCost.lowestLODSize - 384; | ||
672 | int l = curCost.lowLODSize - 384; | ||
673 | int m = curCost.medLODSize - 384; | ||
674 | int h = curCost.highLODSize - 384; | ||
675 | |||
676 | // use previus higher LOD size on missing ones | ||
677 | if (m <= 0) | ||
678 | m = h; | ||
679 | if (l <= 0) | ||
680 | l = m; | ||
681 | if (lst <= 0) | ||
682 | lst = l; | ||
683 | |||
684 | // force minumum sizes | ||
685 | if (lst < 16) | ||
686 | lst = 16; | ||
687 | if (l < 16) | ||
688 | l = 16; | ||
689 | if (m < 16) | ||
690 | m = 16; | ||
691 | if (h < 16) | ||
692 | h = 16; | ||
693 | |||
694 | // compute cost weighted by relative effective areas | ||
695 | float cost = (float)lst * mlst + (float)l * ml + (float)m * mm + (float)h * mh; | ||
696 | cost /= ma; | ||
697 | |||
698 | cost *= 0.004f; // overall tunning parameter | ||
699 | |||
700 | return cost; | ||
701 | } | ||
702 | } | ||
703 | } | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs index 9b9f6a7..5fb028c 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs | |||
@@ -78,7 +78,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
78 | private Dictionary<UUID, int> m_ids = new Dictionary<UUID, int>(); | 78 | private Dictionary<UUID, int> m_ids = new Dictionary<UUID, int>(); |
79 | 79 | ||
80 | private Dictionary<UUID, Queue<OSD>> queues = new Dictionary<UUID, Queue<OSD>>(); | 80 | private Dictionary<UUID, Queue<OSD>> queues = new Dictionary<UUID, Queue<OSD>>(); |
81 | private Dictionary<UUID, UUID> m_QueueUUIDAvatarMapping = new Dictionary<UUID, UUID>(); | ||
82 | private Dictionary<UUID, UUID> m_AvatarQueueUUIDMapping = new Dictionary<UUID, UUID>(); | 81 | private Dictionary<UUID, UUID> m_AvatarQueueUUIDMapping = new Dictionary<UUID, UUID>(); |
83 | 82 | ||
84 | #region INonSharedRegionModule methods | 83 | #region INonSharedRegionModule methods |
@@ -178,6 +177,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
178 | } | 177 | } |
179 | 178 | ||
180 | /// <summary> | 179 | /// <summary> |
180 | <<<<<<< HEAD | ||
181 | /// Always returns a valid queue | 181 | /// Always returns a valid queue |
182 | /// </summary> | 182 | /// </summary> |
183 | /// <param name="agentId"></param> | 183 | /// <param name="agentId"></param> |
@@ -201,6 +201,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
201 | } | 201 | } |
202 | 202 | ||
203 | /// <summary> | 203 | /// <summary> |
204 | ======= | ||
205 | >>>>>>> avn/ubitvar | ||
204 | /// May return a null queue | 206 | /// May return a null queue |
205 | /// </summary> | 207 | /// </summary> |
206 | /// <param name="agentId"></param> | 208 | /// <param name="agentId"></param> |
@@ -263,28 +265,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
263 | lock (queues) | 265 | lock (queues) |
264 | queues.Remove(agentID); | 266 | queues.Remove(agentID); |
265 | 267 | ||
266 | List<UUID> removeitems = new List<UUID>(); | ||
267 | lock (m_AvatarQueueUUIDMapping) | 268 | lock (m_AvatarQueueUUIDMapping) |
268 | m_AvatarQueueUUIDMapping.Remove(agentID); | 269 | m_AvatarQueueUUIDMapping.Remove(agentID); |
269 | 270 | ||
270 | UUID searchval = UUID.Zero; | 271 | lock (m_ids) |
271 | |||
272 | removeitems.Clear(); | ||
273 | |||
274 | lock (m_QueueUUIDAvatarMapping) | ||
275 | { | 272 | { |
276 | foreach (UUID ky in m_QueueUUIDAvatarMapping.Keys) | 273 | if (!m_ids.ContainsKey(agentID)) |
277 | { | 274 | m_ids.Remove(agentID); |
278 | searchval = m_QueueUUIDAvatarMapping[ky]; | ||
279 | |||
280 | if (searchval == agentID) | ||
281 | { | ||
282 | removeitems.Add(ky); | ||
283 | } | ||
284 | } | ||
285 | |||
286 | foreach (UUID ky in removeitems) | ||
287 | m_QueueUUIDAvatarMapping.Remove(ky); | ||
288 | } | 275 | } |
289 | 276 | ||
290 | // m_log.DebugFormat("[EVENTQUEUE]: Deleted queues for {0} in region {1}", agentID, m_scene.RegionInfo.RegionName); | 277 | // m_log.DebugFormat("[EVENTQUEUE]: Deleted queues for {0} in region {1}", agentID, m_scene.RegionInfo.RegionName); |
@@ -303,61 +290,107 @@ namespace OpenSim.Region.ClientStack.Linden | |||
303 | public void OnRegisterCaps(UUID agentID, Caps caps) | 290 | public void OnRegisterCaps(UUID agentID, Caps caps) |
304 | { | 291 | { |
305 | // Register an event queue for the client | 292 | // Register an event queue for the client |
293 | <<<<<<< HEAD | ||
306 | 294 | ||
307 | if (DebugLevel > 0) | 295 | if (DebugLevel > 0) |
308 | m_log.DebugFormat( | 296 | m_log.DebugFormat( |
309 | "[EVENTQUEUE]: OnRegisterCaps: agentID {0} caps {1} region {2}", | 297 | "[EVENTQUEUE]: OnRegisterCaps: agentID {0} caps {1} region {2}", |
310 | agentID, caps, m_scene.RegionInfo.RegionName); | 298 | agentID, caps, m_scene.RegionInfo.RegionName); |
311 | 299 | ======= | |
312 | // Let's instantiate a Queue for this agent right now | 300 | m_log.DebugFormat( |
313 | TryGetQueue(agentID); | 301 | "[EVENTQUEUE]: OnRegisterCaps: agentID {0} caps {1} region {2}", |
302 | agentID, caps, m_scene.RegionInfo.RegionName); | ||
303 | >>>>>>> avn/ubitvar | ||
314 | 304 | ||
315 | UUID eventQueueGetUUID; | 305 | UUID eventQueueGetUUID; |
306 | Queue<OSD> queue; | ||
307 | Random rnd = new Random(Environment.TickCount); | ||
308 | int nrnd = rnd.Next(30000000); | ||
309 | if (nrnd < 0) | ||
310 | nrnd = -nrnd; | ||
316 | 311 | ||
317 | lock (m_AvatarQueueUUIDMapping) | 312 | lock (queues) |
318 | { | 313 | { |
319 | // Reuse open queues. The client does! | 314 | if (queues.ContainsKey(agentID)) |
320 | if (m_AvatarQueueUUIDMapping.ContainsKey(agentID)) | 315 | queue = queues[agentID]; |
316 | else | ||
317 | queue = null; | ||
318 | |||
319 | if (queue == null) | ||
321 | { | 320 | { |
322 | //m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!"); | 321 | queue = new Queue<OSD>(); |
323 | eventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID]; | 322 | queues[agentID] = queue; |
323 | |||
324 | // push markers to handle old responses still waiting | ||
325 | // this will cost at most viewer getting two forced noevents | ||
326 | // even being a new queue better be safe | ||
327 | queue.Enqueue(null); | ||
328 | queue.Enqueue(null); // one should be enough | ||
329 | |||
330 | lock (m_AvatarQueueUUIDMapping) | ||
331 | { | ||
332 | eventQueueGetUUID = UUID.Random(); | ||
333 | if (m_AvatarQueueUUIDMapping.ContainsKey(agentID)) | ||
334 | { | ||
335 | // oops this should not happen ? | ||
336 | m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID without a queue"); | ||
337 | eventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID]; | ||
338 | } | ||
339 | m_AvatarQueueUUIDMapping.Add(agentID, eventQueueGetUUID); | ||
340 | } | ||
341 | lock (m_ids) | ||
342 | { | ||
343 | if (!m_ids.ContainsKey(agentID)) | ||
344 | m_ids.Add(agentID, nrnd); | ||
345 | else | ||
346 | m_ids[agentID] = nrnd; | ||
347 | } | ||
324 | } | 348 | } |
325 | else | 349 | else |
326 | { | 350 | { |
327 | eventQueueGetUUID = UUID.Random(); | 351 | // push markers to handle old responses still waiting |
328 | //m_log.DebugFormat("[EVENTQUEUE]: Using random UUID!"); | 352 | // this will cost at most viewer getting two forced noevents |
353 | // even being a new queue better be safe | ||
354 | queue.Enqueue(null); | ||
355 | queue.Enqueue(null); // one should be enough | ||
356 | |||
357 | // reuse or not to reuse TODO FIX | ||
358 | lock (m_AvatarQueueUUIDMapping) | ||
359 | { | ||
360 | // Reuse open queues. The client does! | ||
361 | // Its reuse caps path not queues those are been reused already | ||
362 | if (m_AvatarQueueUUIDMapping.ContainsKey(agentID)) | ||
363 | { | ||
364 | m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!"); | ||
365 | eventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID]; | ||
366 | } | ||
367 | else | ||
368 | { | ||
369 | eventQueueGetUUID = UUID.Random(); | ||
370 | m_AvatarQueueUUIDMapping.Add(agentID, eventQueueGetUUID); | ||
371 | m_log.DebugFormat("[EVENTQUEUE]: Using random UUID!"); | ||
372 | } | ||
373 | } | ||
374 | lock (m_ids) | ||
375 | { | ||
376 | // change to negative numbers so they are changed at end of sending first marker | ||
377 | // old data on a queue may be sent on a response for a new caps | ||
378 | // but at least will be sent with coerent IDs | ||
379 | if (!m_ids.ContainsKey(agentID)) | ||
380 | m_ids.Add(agentID, -nrnd); // should not happen | ||
381 | else | ||
382 | m_ids[agentID] = -m_ids[agentID]; | ||
383 | } | ||
329 | } | 384 | } |
330 | } | 385 | } |
331 | 386 | ||
332 | lock (m_QueueUUIDAvatarMapping) | ||
333 | { | ||
334 | if (!m_QueueUUIDAvatarMapping.ContainsKey(eventQueueGetUUID)) | ||
335 | m_QueueUUIDAvatarMapping.Add(eventQueueGetUUID, agentID); | ||
336 | } | ||
337 | |||
338 | lock (m_AvatarQueueUUIDMapping) | ||
339 | { | ||
340 | if (!m_AvatarQueueUUIDMapping.ContainsKey(agentID)) | ||
341 | m_AvatarQueueUUIDMapping.Add(agentID, eventQueueGetUUID); | ||
342 | } | ||
343 | |||
344 | caps.RegisterPollHandler( | 387 | caps.RegisterPollHandler( |
345 | "EventQueueGet", | 388 | "EventQueueGet", |
346 | new PollServiceEventArgs(null, GenerateEqgCapPath(eventQueueGetUUID), HasEvents, GetEvents, NoEvents, agentID, SERVER_EQ_TIME_NO_EVENTS)); | 389 | new PollServiceEventArgs(null, GenerateEqgCapPath(eventQueueGetUUID), HasEvents, GetEvents, NoEvents, agentID, SERVER_EQ_TIME_NO_EVENTS)); |
347 | |||
348 | Random rnd = new Random(Environment.TickCount); | ||
349 | lock (m_ids) | ||
350 | { | ||
351 | if (!m_ids.ContainsKey(agentID)) | ||
352 | m_ids.Add(agentID, rnd.Next(30000000)); | ||
353 | } | ||
354 | } | 390 | } |
355 | 391 | ||
356 | public bool HasEvents(UUID requestID, UUID agentID) | 392 | public bool HasEvents(UUID requestID, UUID agentID) |
357 | { | 393 | { |
358 | // Don't use this, because of race conditions at agent closing time | ||
359 | //Queue<OSD> queue = TryGetQueue(agentID); | ||
360 | |||
361 | Queue<OSD> queue = GetQueue(agentID); | 394 | Queue<OSD> queue = GetQueue(agentID); |
362 | if (queue != null) | 395 | if (queue != null) |
363 | lock (queue) | 396 | lock (queue) |
@@ -366,7 +399,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
366 | return queue.Count > 0; | 399 | return queue.Count > 0; |
367 | } | 400 | } |
368 | 401 | ||
369 | return false; | 402 | //m_log.WarnFormat("POLLED FOR EVENTS BY {0} unknown agent", agentID); |
403 | return true; | ||
370 | } | 404 | } |
371 | 405 | ||
372 | /// <summary> | 406 | /// <summary> |
@@ -395,55 +429,65 @@ namespace OpenSim.Region.ClientStack.Linden | |||
395 | return NoEvents(requestID, pAgentId); | 429 | return NoEvents(requestID, pAgentId); |
396 | } | 430 | } |
397 | 431 | ||
398 | OSD element; | 432 | OSD element = null;; |
433 | OSDArray array = new OSDArray(); | ||
434 | int thisID = 0; | ||
435 | bool negativeID = false; | ||
436 | |||
399 | lock (queue) | 437 | lock (queue) |
400 | { | 438 | { |
401 | if (queue.Count == 0) | 439 | if (queue.Count == 0) |
402 | return NoEvents(requestID, pAgentId); | 440 | return NoEvents(requestID, pAgentId); |
403 | element = queue.Dequeue(); // 15s timeout | ||
404 | } | ||
405 | |||
406 | int thisID = 0; | ||
407 | lock (m_ids) | ||
408 | thisID = m_ids[pAgentId]; | ||
409 | |||
410 | OSDArray array = new OSDArray(); | ||
411 | if (element == null) // didn't have an event in 15s | ||
412 | { | ||
413 | // Send it a fake event to keep the client polling! It doesn't like 502s like the proxys say! | ||
414 | array.Add(EventQueueHelper.KeepAliveEvent()); | ||
415 | //m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", pAgentId, m_scene.RegionInfo.RegionName); | ||
416 | } | ||
417 | else | ||
418 | { | ||
419 | if (DebugLevel > 0) | ||
420 | LogOutboundDebugMessage(element, pAgentId); | ||
421 | 441 | ||
422 | array.Add(element); | 442 | lock (m_ids) |
443 | thisID = m_ids[pAgentId]; | ||
423 | 444 | ||
424 | lock (queue) | 445 | if (thisID < 0) |
425 | { | 446 | { |
426 | while (queue.Count > 0) | 447 | negativeID = true; |
427 | { | 448 | thisID = -thisID; |
428 | element = queue.Dequeue(); | 449 | } |
450 | |||
451 | while (queue.Count > 0) | ||
452 | { | ||
453 | element = queue.Dequeue(); | ||
454 | // add elements until a marker is found | ||
455 | // so they get into a response | ||
456 | if (element == null) | ||
457 | break; | ||
458 | if (DebugLevel > 0) | ||
459 | LogOutboundDebugMessage(element, pAgentId); | ||
460 | array.Add(element); | ||
461 | thisID++; | ||
462 | } | ||
463 | } | ||
429 | 464 | ||
430 | if (DebugLevel > 0) | 465 | OSDMap events = null; |
431 | LogOutboundDebugMessage(element, pAgentId); | ||
432 | 466 | ||
433 | array.Add(element); | 467 | if (array.Count > 0) |
434 | thisID++; | 468 | { |
435 | } | 469 | events = new OSDMap(); |
436 | } | 470 | events.Add("events", array); |
471 | events.Add("id", new OSDInteger(thisID)); | ||
437 | } | 472 | } |
438 | 473 | ||
439 | OSDMap events = new OSDMap(); | 474 | if (negativeID && element == null) |
440 | events.Add("events", array); | 475 | { |
476 | Random rnd = new Random(Environment.TickCount); | ||
477 | thisID = rnd.Next(30000000); | ||
478 | if (thisID < 0) | ||
479 | thisID = -thisID; | ||
480 | } | ||
441 | 481 | ||
442 | events.Add("id", new OSDInteger(thisID)); | ||
443 | lock (m_ids) | 482 | lock (m_ids) |
444 | { | 483 | { |
445 | m_ids[pAgentId] = thisID + 1; | 484 | m_ids[pAgentId] = thisID + 1; |
446 | } | 485 | } |
486 | |||
487 | // if there where no elements before a marker send a NoEvents | ||
488 | if (array.Count == 0) | ||
489 | return NoEvents(requestID, pAgentId); | ||
490 | |||
447 | Hashtable responsedata = new Hashtable(); | 491 | Hashtable responsedata = new Hashtable(); |
448 | responsedata["int_response_code"] = 200; | 492 | responsedata["int_response_code"] = 200; |
449 | responsedata["content_type"] = "application/xml"; | 493 | responsedata["content_type"] = "application/xml"; |
@@ -461,260 +505,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
461 | responsedata["content_type"] = "text/plain"; | 505 | responsedata["content_type"] = "text/plain"; |
462 | responsedata["keepalive"] = false; | 506 | responsedata["keepalive"] = false; |
463 | responsedata["reusecontext"] = false; | 507 | responsedata["reusecontext"] = false; |
464 | responsedata["str_response_string"] = "Upstream error: "; | 508 | responsedata["str_response_string"] = "<llsd></llsd>"; |
465 | responsedata["error_status_text"] = "Upstream error:"; | 509 | responsedata["error_status_text"] = "<llsd></llsd>"; |
466 | responsedata["http_protocol_version"] = "HTTP/1.0"; | 510 | responsedata["http_protocol_version"] = "HTTP/1.0"; |
467 | return responsedata; | 511 | return responsedata; |
468 | } | 512 | } |
469 | 513 | ||
470 | // public Hashtable ProcessQueue(Hashtable request, UUID agentID, Caps caps) | ||
471 | // { | ||
472 | // // TODO: this has to be redone to not busy-wait (and block the thread), | ||
473 | // // TODO: as soon as we have a non-blocking way to handle HTTP-requests. | ||
474 | // | ||
475 | //// if (m_log.IsDebugEnabled) | ||
476 | //// { | ||
477 | //// String debug = "[EVENTQUEUE]: Got request for agent {0} in region {1} from thread {2}: [ "; | ||
478 | //// foreach (object key in request.Keys) | ||
479 | //// { | ||
480 | //// debug += key.ToString() + "=" + request[key].ToString() + " "; | ||
481 | //// } | ||
482 | //// m_log.DebugFormat(debug + " ]", agentID, m_scene.RegionInfo.RegionName, System.Threading.Thread.CurrentThread.Name); | ||
483 | //// } | ||
484 | // | ||
485 | // Queue<OSD> queue = TryGetQueue(agentID); | ||
486 | // OSD element; | ||
487 | // | ||
488 | // lock (queue) | ||
489 | // element = queue.Dequeue(); // 15s timeout | ||
490 | // | ||
491 | // Hashtable responsedata = new Hashtable(); | ||
492 | // | ||
493 | // int thisID = 0; | ||
494 | // lock (m_ids) | ||
495 | // thisID = m_ids[agentID]; | ||
496 | // | ||
497 | // if (element == null) | ||
498 | // { | ||
499 | // //m_log.ErrorFormat("[EVENTQUEUE]: Nothing to process in " + m_scene.RegionInfo.RegionName); | ||
500 | // if (thisID == -1) // close-request | ||
501 | // { | ||
502 | // m_log.ErrorFormat("[EVENTQUEUE]: 404 in " + m_scene.RegionInfo.RegionName); | ||
503 | // responsedata["int_response_code"] = 404; //501; //410; //404; | ||
504 | // responsedata["content_type"] = "text/plain"; | ||
505 | // responsedata["keepalive"] = false; | ||
506 | // responsedata["str_response_string"] = "Closed EQG"; | ||
507 | // return responsedata; | ||
508 | // } | ||
509 | // responsedata["int_response_code"] = 502; | ||
510 | // responsedata["content_type"] = "text/plain"; | ||
511 | // responsedata["keepalive"] = false; | ||
512 | // responsedata["str_response_string"] = "Upstream error: "; | ||
513 | // responsedata["error_status_text"] = "Upstream error:"; | ||
514 | // responsedata["http_protocol_version"] = "HTTP/1.0"; | ||
515 | // return responsedata; | ||
516 | // } | ||
517 | // | ||
518 | // OSDArray array = new OSDArray(); | ||
519 | // if (element == null) // didn't have an event in 15s | ||
520 | // { | ||
521 | // // Send it a fake event to keep the client polling! It doesn't like 502s like the proxys say! | ||
522 | // array.Add(EventQueueHelper.KeepAliveEvent()); | ||
523 | // //m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", agentID, m_scene.RegionInfo.RegionName); | ||
524 | // } | ||
525 | // else | ||
526 | // { | ||
527 | // array.Add(element); | ||
528 | // | ||
529 | // if (element is OSDMap) | ||
530 | // { | ||
531 | // OSDMap ev = (OSDMap)element; | ||
532 | // m_log.DebugFormat( | ||
533 | // "[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}", | ||
534 | // ev["message"], m_scene.GetScenePresence(agentID).Name); | ||
535 | // } | ||
536 | // | ||
537 | // lock (queue) | ||
538 | // { | ||
539 | // while (queue.Count > 0) | ||
540 | // { | ||
541 | // element = queue.Dequeue(); | ||
542 | // | ||
543 | // if (element is OSDMap) | ||
544 | // { | ||
545 | // OSDMap ev = (OSDMap)element; | ||
546 | // m_log.DebugFormat( | ||
547 | // "[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}", | ||
548 | // ev["message"], m_scene.GetScenePresence(agentID).Name); | ||
549 | // } | ||
550 | // | ||
551 | // array.Add(element); | ||
552 | // thisID++; | ||
553 | // } | ||
554 | // } | ||
555 | // } | ||
556 | // | ||
557 | // OSDMap events = new OSDMap(); | ||
558 | // events.Add("events", array); | ||
559 | // | ||
560 | // events.Add("id", new OSDInteger(thisID)); | ||
561 | // lock (m_ids) | ||
562 | // { | ||
563 | // m_ids[agentID] = thisID + 1; | ||
564 | // } | ||
565 | // | ||
566 | // responsedata["int_response_code"] = 200; | ||
567 | // responsedata["content_type"] = "application/xml"; | ||
568 | // responsedata["keepalive"] = false; | ||
569 | // responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(events); | ||
570 | // | ||
571 | // m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", agentID, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]); | ||
572 | // | ||
573 | // return responsedata; | ||
574 | // } | ||
575 | |||
576 | // public Hashtable EventQueuePath2(Hashtable request) | ||
577 | // { | ||
578 | // string capuuid = (string)request["uri"]; //path.Replace("/CAPS/EQG/",""); | ||
579 | // // pull off the last "/" in the path. | ||
580 | // Hashtable responsedata = new Hashtable(); | ||
581 | // capuuid = capuuid.Substring(0, capuuid.Length - 1); | ||
582 | // capuuid = capuuid.Replace("/CAPS/EQG/", ""); | ||
583 | // UUID AvatarID = UUID.Zero; | ||
584 | // UUID capUUID = UUID.Zero; | ||
585 | // | ||
586 | // // parse the path and search for the avatar with it registered | ||
587 | // if (UUID.TryParse(capuuid, out capUUID)) | ||
588 | // { | ||
589 | // lock (m_QueueUUIDAvatarMapping) | ||
590 | // { | ||
591 | // if (m_QueueUUIDAvatarMapping.ContainsKey(capUUID)) | ||
592 | // { | ||
593 | // AvatarID = m_QueueUUIDAvatarMapping[capUUID]; | ||
594 | // } | ||
595 | // } | ||
596 | // | ||
597 | // if (AvatarID != UUID.Zero) | ||
598 | // { | ||
599 | // return ProcessQueue(request, AvatarID, m_scene.CapsModule.GetCapsForUser(AvatarID)); | ||
600 | // } | ||
601 | // else | ||
602 | // { | ||
603 | // responsedata["int_response_code"] = 404; | ||
604 | // responsedata["content_type"] = "text/plain"; | ||
605 | // responsedata["keepalive"] = false; | ||
606 | // responsedata["str_response_string"] = "Not Found"; | ||
607 | // responsedata["error_status_text"] = "Not Found"; | ||
608 | // responsedata["http_protocol_version"] = "HTTP/1.0"; | ||
609 | // return responsedata; | ||
610 | // // return 404 | ||
611 | // } | ||
612 | // } | ||
613 | // else | ||
614 | // { | ||
615 | // responsedata["int_response_code"] = 404; | ||
616 | // responsedata["content_type"] = "text/plain"; | ||
617 | // responsedata["keepalive"] = false; | ||
618 | // responsedata["str_response_string"] = "Not Found"; | ||
619 | // responsedata["error_status_text"] = "Not Found"; | ||
620 | // responsedata["http_protocol_version"] = "HTTP/1.0"; | ||
621 | // return responsedata; | ||
622 | // // return 404 | ||
623 | // } | ||
624 | // } | ||
625 | |||
626 | public OSD EventQueueFallBack(string path, OSD request, string endpoint) | ||
627 | { | ||
628 | // This is a fallback element to keep the client from loosing EventQueueGet | ||
629 | // Why does CAPS fail sometimes!? | ||
630 | m_log.Warn("[EVENTQUEUE]: In the Fallback handler! We lost the Queue in the rest handler!"); | ||
631 | string capuuid = path.Replace("/CAPS/EQG/",""); | ||
632 | capuuid = capuuid.Substring(0, capuuid.Length - 1); | ||
633 | |||
634 | // UUID AvatarID = UUID.Zero; | ||
635 | UUID capUUID = UUID.Zero; | ||
636 | if (UUID.TryParse(capuuid, out capUUID)) | ||
637 | { | ||
638 | /* Don't remove this yet code cleaners! | ||
639 | * Still testing this! | ||
640 | * | ||
641 | lock (m_QueueUUIDAvatarMapping) | ||
642 | { | ||
643 | if (m_QueueUUIDAvatarMapping.ContainsKey(capUUID)) | ||
644 | { | ||
645 | AvatarID = m_QueueUUIDAvatarMapping[capUUID]; | ||
646 | } | ||
647 | } | ||
648 | |||
649 | |||
650 | if (AvatarID != UUID.Zero) | ||
651 | { | ||
652 | // Repair the CAP! | ||
653 | //OpenSim.Framework.Capabilities.Caps caps = m_scene.GetCapsHandlerForUser(AvatarID); | ||
654 | //string capsBase = "/CAPS/EQG/"; | ||
655 | //caps.RegisterHandler("EventQueueGet", | ||
656 | //new RestHTTPHandler("POST", capsBase + capUUID.ToString() + "/", | ||
657 | //delegate(Hashtable m_dhttpMethod) | ||
658 | //{ | ||
659 | // return ProcessQueue(m_dhttpMethod, AvatarID, caps); | ||
660 | //})); | ||
661 | // start new ID sequence. | ||
662 | Random rnd = new Random(System.Environment.TickCount); | ||
663 | lock (m_ids) | ||
664 | { | ||
665 | if (!m_ids.ContainsKey(AvatarID)) | ||
666 | m_ids.Add(AvatarID, rnd.Next(30000000)); | ||
667 | } | ||
668 | |||
669 | |||
670 | int thisID = 0; | ||
671 | lock (m_ids) | ||
672 | thisID = m_ids[AvatarID]; | ||
673 | |||
674 | BlockingLLSDQueue queue = GetQueue(AvatarID); | ||
675 | OSDArray array = new OSDArray(); | ||
676 | LLSD element = queue.Dequeue(15000); // 15s timeout | ||
677 | if (element == null) | ||
678 | { | ||
679 | |||
680 | array.Add(EventQueueHelper.KeepAliveEvent()); | ||
681 | } | ||
682 | else | ||
683 | { | ||
684 | array.Add(element); | ||
685 | while (queue.Count() > 0) | ||
686 | { | ||
687 | array.Add(queue.Dequeue(1)); | ||
688 | thisID++; | ||
689 | } | ||
690 | } | ||
691 | OSDMap events = new OSDMap(); | ||
692 | events.Add("events", array); | ||
693 | |||
694 | events.Add("id", new LLSDInteger(thisID)); | ||
695 | |||
696 | lock (m_ids) | ||
697 | { | ||
698 | m_ids[AvatarID] = thisID + 1; | ||
699 | } | ||
700 | |||
701 | return events; | ||
702 | } | ||
703 | else | ||
704 | { | ||
705 | return new LLSD(); | ||
706 | } | ||
707 | * | ||
708 | */ | ||
709 | } | ||
710 | else | ||
711 | { | ||
712 | //return new LLSD(); | ||
713 | } | ||
714 | |||
715 | return new OSDString("shutdown404!"); | ||
716 | } | ||
717 | |||
718 | public void DisableSimulator(ulong handle, UUID avatarID) | 514 | public void DisableSimulator(ulong handle, UUID avatarID) |
719 | { | 515 | { |
720 | OSD item = EventQueueHelper.DisableSimulator(handle); | 516 | OSD item = EventQueueHelper.DisableSimulator(handle); |
@@ -723,9 +519,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
723 | 519 | ||
724 | public virtual void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY) | 520 | public virtual void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY) |
725 | { | 521 | { |
522 | <<<<<<< HEAD | ||
726 | if (DebugLevel > 0) | 523 | if (DebugLevel > 0) |
727 | m_log.DebugFormat("{0} EnableSimulator. handle={1}, endPoint={2}, avatarID={3}", | 524 | m_log.DebugFormat("{0} EnableSimulator. handle={1}, endPoint={2}, avatarID={3}", |
728 | LogHeader, handle, endPoint, avatarID, regionSizeX, regionSizeY); | 525 | LogHeader, handle, endPoint, avatarID, regionSizeX, regionSizeY); |
526 | ======= | ||
527 | m_log.DebugFormat("{0} EnableSimulator. handle={1}, avatarID={2}, regionSize={3},{4}>", | ||
528 | LogHeader, handle, avatarID, regionSizeX, regionSizeY); | ||
529 | >>>>>>> avn/ubitvar | ||
729 | 530 | ||
730 | OSD item = EventQueueHelper.EnableSimulator(handle, endPoint, regionSizeX, regionSizeY); | 531 | OSD item = EventQueueHelper.EnableSimulator(handle, endPoint, regionSizeX, regionSizeY); |
731 | Enqueue(item, avatarID); | 532 | Enqueue(item, avatarID); |
@@ -734,10 +535,15 @@ namespace OpenSim.Region.ClientStack.Linden | |||
734 | public virtual void EstablishAgentCommunication(UUID avatarID, IPEndPoint endPoint, string capsPath, | 535 | public virtual void EstablishAgentCommunication(UUID avatarID, IPEndPoint endPoint, string capsPath, |
735 | ulong regionHandle, int regionSizeX, int regionSizeY) | 536 | ulong regionHandle, int regionSizeX, int regionSizeY) |
736 | { | 537 | { |
538 | <<<<<<< HEAD | ||
737 | if (DebugLevel > 0) | 539 | if (DebugLevel > 0) |
738 | m_log.DebugFormat("{0} EstablishAgentCommunication. handle={1}, endPoint={2}, avatarID={3}", | 540 | m_log.DebugFormat("{0} EstablishAgentCommunication. handle={1}, endPoint={2}, avatarID={3}", |
739 | LogHeader, regionHandle, endPoint, avatarID, regionSizeX, regionSizeY); | 541 | LogHeader, regionHandle, endPoint, avatarID, regionSizeX, regionSizeY); |
740 | 542 | ||
543 | ======= | ||
544 | m_log.DebugFormat("{0} EstablishAgentCommunication. handle={1}, avatarID={2}, regionSize={3},{4}>", | ||
545 | LogHeader, regionHandle, avatarID, regionSizeX, regionSizeY); | ||
546 | >>>>>>> avn/ubitvar | ||
741 | OSD item = EventQueueHelper.EstablishAgentCommunication(avatarID, endPoint.ToString(), capsPath, regionHandle, regionSizeX, regionSizeY); | 547 | OSD item = EventQueueHelper.EstablishAgentCommunication(avatarID, endPoint.ToString(), capsPath, regionHandle, regionSizeX, regionSizeY); |
742 | Enqueue(item, avatarID); | 548 | Enqueue(item, avatarID); |
743 | } | 549 | } |
@@ -747,9 +553,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
747 | uint locationID, uint flags, string capsURL, | 553 | uint locationID, uint flags, string capsURL, |
748 | UUID avatarID, int regionSizeX, int regionSizeY) | 554 | UUID avatarID, int regionSizeX, int regionSizeY) |
749 | { | 555 | { |
556 | <<<<<<< HEAD | ||
750 | if (DebugLevel > 0) | 557 | if (DebugLevel > 0) |
751 | m_log.DebugFormat("{0} TeleportFinishEvent. handle={1}, endPoint={2}, avatarID={3}", | 558 | m_log.DebugFormat("{0} TeleportFinishEvent. handle={1}, endPoint={2}, avatarID={3}", |
752 | LogHeader, regionHandle, regionExternalEndPoint, avatarID, regionSizeX, regionSizeY); | 559 | LogHeader, regionHandle, regionExternalEndPoint, avatarID, regionSizeX, regionSizeY); |
560 | ======= | ||
561 | m_log.DebugFormat("{0} TeleportFinishEvent. handle={1}, avatarID={2}, regionSize={3},{4}>", | ||
562 | LogHeader, regionHandle, avatarID, regionSizeX, regionSizeY); | ||
563 | >>>>>>> avn/ubitvar | ||
753 | 564 | ||
754 | OSD item = EventQueueHelper.TeleportFinishEvent(regionHandle, simAccess, regionExternalEndPoint, | 565 | OSD item = EventQueueHelper.TeleportFinishEvent(regionHandle, simAccess, regionExternalEndPoint, |
755 | locationID, flags, capsURL, avatarID, regionSizeX, regionSizeY); | 566 | locationID, flags, capsURL, avatarID, regionSizeX, regionSizeY); |
@@ -760,9 +571,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
760 | IPEndPoint newRegionExternalEndPoint, | 571 | IPEndPoint newRegionExternalEndPoint, |
761 | string capsURL, UUID avatarID, UUID sessionID, int regionSizeX, int regionSizeY) | 572 | string capsURL, UUID avatarID, UUID sessionID, int regionSizeX, int regionSizeY) |
762 | { | 573 | { |
574 | <<<<<<< HEAD | ||
763 | if (DebugLevel > 0) | 575 | if (DebugLevel > 0) |
764 | m_log.DebugFormat("{0} CrossRegion. handle={1}, avatarID={2}, regionSize={3},{4}>", | 576 | m_log.DebugFormat("{0} CrossRegion. handle={1}, avatarID={2}, regionSize={3},{4}>", |
765 | LogHeader, handle, avatarID, regionSizeX, regionSizeY); | 577 | LogHeader, handle, avatarID, regionSizeX, regionSizeY); |
578 | ======= | ||
579 | m_log.DebugFormat("{0} CrossRegion. handle={1}, avatarID={2}, regionSize={3},{4}>", | ||
580 | LogHeader, handle, avatarID, regionSizeX, regionSizeY); | ||
581 | >>>>>>> avn/ubitvar | ||
766 | 582 | ||
767 | OSD item = EventQueueHelper.CrossRegion(handle, pos, lookAt, newRegionExternalEndPoint, | 583 | OSD item = EventQueueHelper.CrossRegion(handle, pos, lookAt, newRegionExternalEndPoint, |
768 | capsURL, avatarID, sessionID, regionSizeX, regionSizeY); | 584 | capsURL, avatarID, sessionID, regionSizeX, regionSizeY); |
@@ -827,4 +643,4 @@ namespace OpenSim.Region.ClientStack.Linden | |||
827 | Enqueue(item, avatarID); | 643 | Enqueue(item, avatarID); |
828 | } | 644 | } |
829 | } | 645 | } |
830 | } \ No newline at end of file | 646 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs index 384af74..8b7e4c1 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs | |||
@@ -77,8 +77,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
77 | llsdSimInfo.Add("Handle", new OSDBinary(ulongToByteArray(handle))); | 77 | llsdSimInfo.Add("Handle", new OSDBinary(ulongToByteArray(handle))); |
78 | llsdSimInfo.Add("IP", new OSDBinary(endPoint.Address.GetAddressBytes())); | 78 | llsdSimInfo.Add("IP", new OSDBinary(endPoint.Address.GetAddressBytes())); |
79 | llsdSimInfo.Add("Port", new OSDInteger(endPoint.Port)); | 79 | llsdSimInfo.Add("Port", new OSDInteger(endPoint.Port)); |
80 | <<<<<<< HEAD | ||
80 | llsdSimInfo.Add("RegionSizeX", OSD.FromUInteger((uint) regionSizeX)); | 81 | llsdSimInfo.Add("RegionSizeX", OSD.FromUInteger((uint) regionSizeX)); |
81 | llsdSimInfo.Add("RegionSizeY", OSD.FromUInteger((uint) regionSizeY)); | 82 | llsdSimInfo.Add("RegionSizeY", OSD.FromUInteger((uint) regionSizeY)); |
83 | ======= | ||
84 | llsdSimInfo.Add("RegionSizeX", OSD.FromUInteger((uint)regionSizeX)); | ||
85 | llsdSimInfo.Add("RegionSizeY", OSD.FromUInteger((uint)regionSizeY)); | ||
86 | >>>>>>> avn/ubitvar | ||
82 | 87 | ||
83 | OSDArray arr = new OSDArray(1); | 88 | OSDArray arr = new OSDArray(1); |
84 | arr.Add(llsdSimInfo); | 89 | arr.Add(llsdSimInfo); |
@@ -157,6 +162,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
157 | uint locationID, uint flags, string capsURL, UUID agentID, | 162 | uint locationID, uint flags, string capsURL, UUID agentID, |
158 | int regionSizeX, int regionSizeY) | 163 | int regionSizeX, int regionSizeY) |
159 | { | 164 | { |
165 | // not sure why flags get overwritten here | ||
166 | if ((flags & (uint)TeleportFlags.IsFlying) != 0) | ||
167 | flags = (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.IsFlying; | ||
168 | else | ||
169 | flags = (uint)TeleportFlags.ViaLocation; | ||
170 | |||
160 | OSDMap info = new OSDMap(); | 171 | OSDMap info = new OSDMap(); |
161 | info.Add("AgentID", OSD.FromUUID(agentID)); | 172 | info.Add("AgentID", OSD.FromUUID(agentID)); |
162 | info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? | 173 | info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? |
@@ -165,7 +176,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
165 | info.Add("SimAccess", OSD.FromInteger(simAccess)); | 176 | info.Add("SimAccess", OSD.FromInteger(simAccess)); |
166 | info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); | 177 | info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); |
167 | info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); | 178 | info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); |
179 | <<<<<<< HEAD | ||
168 | info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation | 180 | info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation |
181 | ======= | ||
182 | // info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation | ||
183 | info.Add("TeleportFlags", OSD.FromUInteger(flags)); | ||
184 | >>>>>>> avn/ubitvar | ||
169 | info.Add("RegionSizeX", OSD.FromUInteger((uint)regionSizeX)); | 185 | info.Add("RegionSizeX", OSD.FromUInteger((uint)regionSizeX)); |
170 | info.Add("RegionSizeY", OSD.FromUInteger((uint)regionSizeY)); | 186 | info.Add("RegionSizeY", OSD.FromUInteger((uint)regionSizeY)); |
171 | 187 | ||
@@ -204,8 +220,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
204 | {"sim-ip-and-port", new OSDString(simIpAndPort)}, | 220 | {"sim-ip-and-port", new OSDString(simIpAndPort)}, |
205 | {"seed-capability", new OSDString(seedcap)}, | 221 | {"seed-capability", new OSDString(seedcap)}, |
206 | {"region-handle", OSD.FromULong(regionHandle)}, | 222 | {"region-handle", OSD.FromULong(regionHandle)}, |
207 | {"region-size-x", OSD.FromInteger(regionSizeX)}, | 223 | {"region-size-x", OSD.FromUInteger((uint)regionSizeX)}, |
208 | {"region-size-y", OSD.FromInteger(regionSizeY)} | 224 | {"region-size-y", OSD.FromUInteger((uint)regionSizeY)} |
209 | }; | 225 | }; |
210 | 226 | ||
211 | return BuildEvent("EstablishAgentCommunication", body); | 227 | return BuildEvent("EstablishAgentCommunication", body); |
@@ -412,7 +428,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
412 | public static OSD partPhysicsProperties(uint localID, byte physhapetype, | 428 | public static OSD partPhysicsProperties(uint localID, byte physhapetype, |
413 | float density, float friction, float bounce, float gravmod) | 429 | float density, float friction, float bounce, float gravmod) |
414 | { | 430 | { |
415 | 431 | ||
416 | OSDMap physinfo = new OSDMap(6); | 432 | OSDMap physinfo = new OSDMap(6); |
417 | physinfo["LocalID"] = localID; | 433 | physinfo["LocalID"] = localID; |
418 | physinfo["Density"] = density; | 434 | physinfo["Density"] = density; |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs index f57d857..91efe8a 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs | |||
@@ -27,11 +27,14 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | ||
30 | using System.Collections.Specialized; | 31 | using System.Collections.Specialized; |
31 | using System.Reflection; | 32 | using System.Reflection; |
32 | using System.IO; | 33 | using System.IO; |
34 | using System.Threading; | ||
33 | using System.Web; | 35 | using System.Web; |
34 | using Mono.Addins; | 36 | using Mono.Addins; |
37 | using OpenSim.Framework.Monitoring; | ||
35 | using log4net; | 38 | using log4net; |
36 | using Nini.Config; | 39 | using Nini.Config; |
37 | using OpenMetaverse; | 40 | using OpenMetaverse; |
@@ -57,12 +60,51 @@ namespace OpenSim.Region.ClientStack.Linden | |||
57 | private IAssetService m_AssetService; | 60 | private IAssetService m_AssetService; |
58 | private bool m_Enabled = true; | 61 | private bool m_Enabled = true; |
59 | private string m_URL; | 62 | private string m_URL; |
63 | <<<<<<< HEAD | ||
60 | private string m_URL2; | 64 | private string m_URL2; |
61 | private string m_RedirectURL = null; | 65 | private string m_RedirectURL = null; |
62 | private string m_RedirectURL2 = null; | 66 | private string m_RedirectURL2 = null; |
67 | ======= | ||
68 | |||
69 | struct aPollRequest | ||
70 | { | ||
71 | public PollServiceMeshEventArgs thepoll; | ||
72 | public UUID reqID; | ||
73 | public Hashtable request; | ||
74 | } | ||
75 | |||
76 | public class aPollResponse | ||
77 | { | ||
78 | public Hashtable response; | ||
79 | public int bytes; | ||
80 | public int lod; | ||
81 | } | ||
82 | |||
83 | |||
84 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
85 | |||
86 | private static GetMeshHandler m_getMeshHandler; | ||
87 | |||
88 | private IAssetService m_assetService = null; | ||
89 | |||
90 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); | ||
91 | private static Thread[] m_workerThreads = null; | ||
92 | |||
93 | private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue = | ||
94 | new OpenMetaverse.BlockingQueue<aPollRequest>(); | ||
95 | |||
96 | private Dictionary<UUID, PollServiceMeshEventArgs> m_pollservices = new Dictionary<UUID, PollServiceMeshEventArgs>(); | ||
97 | >>>>>>> avn/ubitvar | ||
63 | 98 | ||
64 | #region Region Module interfaceBase Members | 99 | #region Region Module interfaceBase Members |
65 | 100 | ||
101 | ~GetMeshModule() | ||
102 | { | ||
103 | foreach (Thread t in m_workerThreads) | ||
104 | Watchdog.AbortThread(t.ManagedThreadId); | ||
105 | |||
106 | } | ||
107 | |||
66 | public Type ReplaceableInterface | 108 | public Type ReplaceableInterface |
67 | { | 109 | { |
68 | get { return null; } | 110 | get { return null; } |
@@ -87,8 +129,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
87 | if (m_URL2 != string.Empty) | 129 | if (m_URL2 != string.Empty) |
88 | { | 130 | { |
89 | m_Enabled = true; | 131 | m_Enabled = true; |
132 | <<<<<<< HEAD | ||
90 | m_RedirectURL2 = config.GetString("GetMesh2RedirectURL"); | 133 | m_RedirectURL2 = config.GetString("GetMesh2RedirectURL"); |
91 | } | 134 | } |
135 | ======= | ||
136 | |||
137 | >>>>>>> avn/ubitvar | ||
92 | } | 138 | } |
93 | 139 | ||
94 | public void AddRegion(Scene pScene) | 140 | public void AddRegion(Scene pScene) |
@@ -97,6 +143,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
97 | return; | 143 | return; |
98 | 144 | ||
99 | m_scene = pScene; | 145 | m_scene = pScene; |
146 | |||
147 | m_assetService = pScene.AssetService; | ||
100 | } | 148 | } |
101 | 149 | ||
102 | public void RemoveRegion(Scene scene) | 150 | public void RemoveRegion(Scene scene) |
@@ -105,6 +153,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
105 | return; | 153 | return; |
106 | 154 | ||
107 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | 155 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; |
156 | m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps; | ||
157 | m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate; | ||
158 | |||
108 | m_scene = null; | 159 | m_scene = null; |
109 | } | 160 | } |
110 | 161 | ||
@@ -115,6 +166,27 @@ namespace OpenSim.Region.ClientStack.Linden | |||
115 | 166 | ||
116 | m_AssetService = m_scene.RequestModuleInterface<IAssetService>(); | 167 | m_AssetService = m_scene.RequestModuleInterface<IAssetService>(); |
117 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | 168 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
169 | // We'll reuse the same handler for all requests. | ||
170 | m_getMeshHandler = new GetMeshHandler(m_assetService); | ||
171 | m_scene.EventManager.OnDeregisterCaps += DeregisterCaps; | ||
172 | m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate; | ||
173 | |||
174 | if (m_workerThreads == null) | ||
175 | { | ||
176 | m_workerThreads = new Thread[2]; | ||
177 | |||
178 | for (uint i = 0; i < 2; i++) | ||
179 | { | ||
180 | m_workerThreads[i] = Watchdog.StartThread(DoMeshRequests, | ||
181 | String.Format("MeshWorkerThread{0}", i), | ||
182 | ThreadPriority.Normal, | ||
183 | false, | ||
184 | false, | ||
185 | null, | ||
186 | int.MaxValue); | ||
187 | } | ||
188 | } | ||
189 | |||
118 | } | 190 | } |
119 | 191 | ||
120 | 192 | ||
@@ -124,9 +196,147 @@ namespace OpenSim.Region.ClientStack.Linden | |||
124 | 196 | ||
125 | #endregion | 197 | #endregion |
126 | 198 | ||
199 | private void DoMeshRequests() | ||
200 | { | ||
201 | while (true) | ||
202 | { | ||
203 | aPollRequest poolreq = m_queue.Dequeue(); | ||
204 | |||
205 | poolreq.thepoll.Process(poolreq); | ||
206 | } | ||
207 | } | ||
208 | |||
209 | // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent. | ||
210 | public void ThrottleUpdate(ScenePresence p) | ||
211 | { | ||
212 | UUID user = p.UUID; | ||
213 | int imagethrottle = p.ControllingClient.GetAgentThrottleSilent((int)ThrottleOutPacketType.Asset); | ||
214 | PollServiceMeshEventArgs args; | ||
215 | if (m_pollservices.TryGetValue(user, out args)) | ||
216 | { | ||
217 | args.UpdateThrottle(imagethrottle, p); | ||
218 | } | ||
219 | } | ||
220 | |||
221 | private class PollServiceMeshEventArgs : PollServiceEventArgs | ||
222 | { | ||
223 | private List<Hashtable> requests = | ||
224 | new List<Hashtable>(); | ||
225 | private Dictionary<UUID, aPollResponse> responses = | ||
226 | new Dictionary<UUID, aPollResponse>(); | ||
227 | |||
228 | private Scene m_scene; | ||
229 | private MeshCapsDataThrottler m_throttler; | ||
230 | public PollServiceMeshEventArgs(string uri, UUID pId, Scene scene) : | ||
231 | base(null, uri, null, null, null, pId, int.MaxValue) | ||
232 | { | ||
233 | m_scene = scene; | ||
234 | m_throttler = new MeshCapsDataThrottler(100000, 1400000, 10000, scene, pId); | ||
235 | // x is request id, y is userid | ||
236 | HasEvents = (x, y) => | ||
237 | { | ||
238 | lock (responses) | ||
239 | { | ||
240 | bool ret = m_throttler.hasEvents(x, responses); | ||
241 | m_throttler.ProcessTime(); | ||
242 | return ret; | ||
243 | |||
244 | } | ||
245 | }; | ||
246 | GetEvents = (x, y) => | ||
247 | { | ||
248 | lock (responses) | ||
249 | { | ||
250 | try | ||
251 | { | ||
252 | return responses[x].response; | ||
253 | } | ||
254 | finally | ||
255 | { | ||
256 | m_throttler.ProcessTime(); | ||
257 | responses.Remove(x); | ||
258 | } | ||
259 | } | ||
260 | }; | ||
261 | // x is request id, y is request data hashtable | ||
262 | Request = (x, y) => | ||
263 | { | ||
264 | aPollRequest reqinfo = new aPollRequest(); | ||
265 | reqinfo.thepoll = this; | ||
266 | reqinfo.reqID = x; | ||
267 | reqinfo.request = y; | ||
268 | |||
269 | m_queue.Enqueue(reqinfo); | ||
270 | }; | ||
271 | |||
272 | // this should never happen except possible on shutdown | ||
273 | NoEvents = (x, y) => | ||
274 | { | ||
275 | /* | ||
276 | lock (requests) | ||
277 | { | ||
278 | Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString()); | ||
279 | requests.Remove(request); | ||
280 | } | ||
281 | */ | ||
282 | Hashtable response = new Hashtable(); | ||
283 | |||
284 | response["int_response_code"] = 500; | ||
285 | response["str_response_string"] = "Script timeout"; | ||
286 | response["content_type"] = "text/plain"; | ||
287 | response["keepalive"] = false; | ||
288 | response["reusecontext"] = false; | ||
289 | |||
290 | return response; | ||
291 | }; | ||
292 | } | ||
293 | |||
294 | public void Process(aPollRequest requestinfo) | ||
295 | { | ||
296 | Hashtable response; | ||
297 | |||
298 | UUID requestID = requestinfo.reqID; | ||
299 | |||
300 | // If the avatar is gone, don't bother to get the texture | ||
301 | if (m_scene.GetScenePresence(Id) == null) | ||
302 | { | ||
303 | response = new Hashtable(); | ||
304 | |||
305 | response["int_response_code"] = 500; | ||
306 | response["str_response_string"] = "Script timeout"; | ||
307 | response["content_type"] = "text/plain"; | ||
308 | response["keepalive"] = false; | ||
309 | response["reusecontext"] = false; | ||
310 | |||
311 | lock (responses) | ||
312 | responses[requestID] = new aPollResponse() { bytes = 0, response = response, lod = 0 }; | ||
313 | |||
314 | return; | ||
315 | } | ||
316 | |||
317 | response = m_getMeshHandler.Handle(requestinfo.request); | ||
318 | lock (responses) | ||
319 | { | ||
320 | responses[requestID] = new aPollResponse() | ||
321 | { | ||
322 | bytes = (int)response["int_bytes"], | ||
323 | lod = (int)response["int_lod"], | ||
324 | response = response | ||
325 | }; | ||
326 | |||
327 | } | ||
328 | m_throttler.ProcessTime(); | ||
329 | } | ||
330 | |||
331 | internal void UpdateThrottle(int pimagethrottle, ScenePresence p) | ||
332 | { | ||
333 | m_throttler.UpdateThrottle(pimagethrottle, p); | ||
334 | } | ||
335 | } | ||
127 | 336 | ||
128 | public void RegisterCaps(UUID agentID, Caps caps) | 337 | public void RegisterCaps(UUID agentID, Caps caps) |
129 | { | 338 | { |
339 | <<<<<<< HEAD | ||
130 | UUID capID = UUID.Random(); | 340 | UUID capID = UUID.Random(); |
131 | bool getMeshRegistered = false; | 341 | bool getMeshRegistered = false; |
132 | 342 | ||
@@ -140,6 +350,35 @@ namespace OpenSim.Region.ClientStack.Linden | |||
140 | caps.RegisterHandler( | 350 | caps.RegisterHandler( |
141 | "GetMesh", | 351 | "GetMesh", |
142 | new GetMeshHandler("/CAPS/" + capID + "/", m_AssetService, "GetMesh", agentID.ToString(), m_RedirectURL)); | 352 | new GetMeshHandler("/CAPS/" + capID + "/", m_AssetService, "GetMesh", agentID.ToString(), m_RedirectURL)); |
353 | ======= | ||
354 | // UUID capID = UUID.Random(); | ||
355 | if (m_URL == "localhost") | ||
356 | { | ||
357 | string capUrl = "/CAPS/" + UUID.Random() + "/"; | ||
358 | |||
359 | // Register this as a poll service | ||
360 | PollServiceMeshEventArgs args = new PollServiceMeshEventArgs(capUrl, agentID, m_scene); | ||
361 | |||
362 | args.Type = PollServiceEventArgs.EventType.Mesh; | ||
363 | MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args); | ||
364 | |||
365 | string hostName = m_scene.RegionInfo.ExternalHostName; | ||
366 | uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port; | ||
367 | string protocol = "http"; | ||
368 | |||
369 | if (MainServer.Instance.UseSSL) | ||
370 | { | ||
371 | hostName = MainServer.Instance.SSLCommonName; | ||
372 | port = MainServer.Instance.SSLPort; | ||
373 | protocol = "https"; | ||
374 | } | ||
375 | caps.RegisterHandler("GetMesh", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl)); | ||
376 | m_pollservices[agentID] = args; | ||
377 | m_capsDict[agentID] = capUrl; | ||
378 | |||
379 | |||
380 | |||
381 | >>>>>>> avn/ubitvar | ||
143 | } | 382 | } |
144 | else | 383 | else |
145 | { | 384 | { |
@@ -164,6 +403,177 @@ namespace OpenSim.Region.ClientStack.Linden | |||
164 | caps.RegisterHandler("GetMesh2", m_URL2); | 403 | caps.RegisterHandler("GetMesh2", m_URL2); |
165 | } | 404 | } |
166 | } | 405 | } |
406 | private void DeregisterCaps(UUID agentID, Caps caps) | ||
407 | { | ||
408 | string capUrl; | ||
409 | PollServiceMeshEventArgs args; | ||
410 | if (m_capsDict.TryGetValue(agentID, out capUrl)) | ||
411 | { | ||
412 | MainServer.Instance.RemoveHTTPHandler("", capUrl); | ||
413 | m_capsDict.Remove(agentID); | ||
414 | } | ||
415 | if (m_pollservices.TryGetValue(agentID, out args)) | ||
416 | { | ||
417 | m_pollservices.Remove(agentID); | ||
418 | } | ||
419 | } | ||
420 | |||
421 | internal sealed class MeshCapsDataThrottler | ||
422 | { | ||
423 | |||
424 | private volatile int currenttime = 0; | ||
425 | private volatile int lastTimeElapsed = 0; | ||
426 | private volatile int BytesSent = 0; | ||
427 | private int Lod3 = 0; | ||
428 | private int Lod2 = 0; | ||
429 | private int Lod1 = 0; | ||
430 | private int UserSetThrottle = 0; | ||
431 | private int UDPSetThrottle = 0; | ||
432 | private int CapSetThrottle = 0; | ||
433 | private float CapThrottleDistributon = 0.30f; | ||
434 | private readonly Scene m_scene; | ||
435 | private ThrottleOutPacketType Throttle; | ||
436 | private readonly UUID User; | ||
437 | |||
438 | public MeshCapsDataThrottler(int pBytes, int max, int min, Scene pScene, UUID puser) | ||
439 | { | ||
440 | ThrottleBytes = pBytes; | ||
441 | lastTimeElapsed = Util.EnvironmentTickCount(); | ||
442 | Throttle = ThrottleOutPacketType.Asset; | ||
443 | m_scene = pScene; | ||
444 | User = puser; | ||
445 | } | ||
446 | |||
447 | |||
448 | public bool hasEvents(UUID key, Dictionary<UUID, aPollResponse> responses) | ||
449 | { | ||
450 | const float ThirtyPercent = 0.30f; | ||
451 | const float FivePercent = 0.05f; | ||
452 | PassTime(); | ||
453 | // Note, this is called IN LOCK | ||
454 | bool haskey = responses.ContainsKey(key); | ||
455 | |||
456 | if (responses.Count > 2) | ||
457 | { | ||
458 | SplitThrottle(ThirtyPercent); | ||
459 | } | ||
460 | else | ||
461 | { | ||
462 | SplitThrottle(FivePercent); | ||
463 | } | ||
464 | |||
465 | if (!haskey) | ||
466 | { | ||
467 | return false; | ||
468 | } | ||
469 | aPollResponse response; | ||
470 | if (responses.TryGetValue(key, out response)) | ||
471 | { | ||
472 | float LOD3Over = (((ThrottleBytes*CapThrottleDistributon)%50000) + 1); | ||
473 | float LOD2Over = (((ThrottleBytes*CapThrottleDistributon)%10000) + 1); | ||
474 | // Normal | ||
475 | if (BytesSent + response.bytes <= ThrottleBytes) | ||
476 | { | ||
477 | BytesSent += response.bytes; | ||
478 | |||
479 | return true; | ||
480 | } | ||
481 | // Lod3 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little. | ||
482 | else if (response.bytes > ThrottleBytes && Lod3 <= ((LOD3Over < 1)? 1: LOD3Over) ) | ||
483 | { | ||
484 | Interlocked.Increment(ref Lod3); | ||
485 | BytesSent += response.bytes; | ||
486 | |||
487 | return true; | ||
488 | } | ||
489 | // Lod2 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little. | ||
490 | else if (response.bytes > ThrottleBytes && Lod2 <= ((LOD2Over < 1) ? 1 : LOD2Over)) | ||
491 | { | ||
492 | Interlocked.Increment(ref Lod2); | ||
493 | BytesSent += response.bytes; | ||
494 | |||
495 | return true; | ||
496 | } | ||
497 | else | ||
498 | { | ||
499 | return false; | ||
500 | } | ||
501 | } | ||
502 | |||
503 | return haskey; | ||
504 | } | ||
505 | public void SubtractBytes(int bytes,int lod) | ||
506 | { | ||
507 | BytesSent -= bytes; | ||
508 | } | ||
509 | private void SplitThrottle(float percentMultiplier) | ||
510 | { | ||
511 | |||
512 | if (CapThrottleDistributon != percentMultiplier) // don't switch it if it's already set at the % multipler | ||
513 | { | ||
514 | CapThrottleDistributon = percentMultiplier; | ||
515 | ScenePresence p; | ||
516 | if (m_scene.TryGetScenePresence(User, out p)) // If we don't get a user they're not here anymore. | ||
517 | { | ||
518 | // AlterThrottle(UserSetThrottle, p); | ||
519 | UpdateThrottle(UserSetThrottle, p); | ||
520 | } | ||
521 | } | ||
522 | } | ||
523 | |||
524 | public void ProcessTime() | ||
525 | { | ||
526 | PassTime(); | ||
527 | } | ||
528 | |||
529 | |||
530 | private void PassTime() | ||
531 | { | ||
532 | currenttime = Util.EnvironmentTickCount(); | ||
533 | int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed); | ||
534 | //processTimeBasedActions(responses); | ||
535 | if (currenttime - timeElapsed >= 1000) | ||
536 | { | ||
537 | lastTimeElapsed = Util.EnvironmentTickCount(); | ||
538 | BytesSent -= ThrottleBytes; | ||
539 | if (BytesSent < 0) BytesSent = 0; | ||
540 | if (BytesSent < ThrottleBytes) | ||
541 | { | ||
542 | Lod3 = 0; | ||
543 | Lod2 = 0; | ||
544 | Lod1 = 0; | ||
545 | } | ||
546 | } | ||
547 | } | ||
548 | private void AlterThrottle(int setting, ScenePresence p) | ||
549 | { | ||
550 | p.ControllingClient.SetAgentThrottleSilent((int)Throttle,setting); | ||
551 | } | ||
552 | |||
553 | public int ThrottleBytes | ||
554 | { | ||
555 | get { return CapSetThrottle; } | ||
556 | set { CapSetThrottle = value; } | ||
557 | } | ||
558 | |||
559 | internal void UpdateThrottle(int pimagethrottle, ScenePresence p) | ||
560 | { | ||
561 | // Client set throttle ! | ||
562 | UserSetThrottle = pimagethrottle; | ||
563 | CapSetThrottle = (int)(pimagethrottle*CapThrottleDistributon); | ||
564 | // UDPSetThrottle = (int) (pimagethrottle*(100 - CapThrottleDistributon)); | ||
565 | |||
566 | float udp = 1.0f - CapThrottleDistributon; | ||
567 | if(udp < 0.7f) | ||
568 | udp = 0.7f; | ||
569 | UDPSetThrottle = (int) ((float)pimagethrottle * udp); | ||
570 | if (CapSetThrottle < 4068) | ||
571 | CapSetThrottle = 4068; // at least two discovery mesh | ||
572 | p.ControllingClient.SetAgentThrottleSilent((int) Throttle, UDPSetThrottle); | ||
573 | ProcessTime(); | ||
574 | |||
575 | } | ||
576 | } | ||
167 | 577 | ||
168 | } | 578 | } |
169 | } | 579 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs index bb932f2..b9396b7 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs | |||
@@ -27,18 +27,13 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Specialized; | 30 | using System.Collections.Generic; |
31 | using System.Drawing; | ||
32 | using System.Drawing.Imaging; | ||
33 | using System.Reflection; | 31 | using System.Reflection; |
34 | using System.IO; | 32 | using System.Threading; |
35 | using System.Web; | ||
36 | using log4net; | 33 | using log4net; |
37 | using Nini.Config; | 34 | using Nini.Config; |
38 | using Mono.Addins; | 35 | using Mono.Addins; |
39 | using OpenMetaverse; | 36 | using OpenMetaverse; |
40 | using OpenMetaverse.StructuredData; | ||
41 | using OpenMetaverse.Imaging; | ||
42 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
43 | using OpenSim.Framework.Servers; | 38 | using OpenSim.Framework.Servers; |
44 | using OpenSim.Framework.Servers.HttpServer; | 39 | using OpenSim.Framework.Servers.HttpServer; |
@@ -47,6 +42,7 @@ using OpenSim.Region.Framework.Scenes; | |||
47 | using OpenSim.Services.Interfaces; | 42 | using OpenSim.Services.Interfaces; |
48 | using Caps = OpenSim.Framework.Capabilities.Caps; | 43 | using Caps = OpenSim.Framework.Capabilities.Caps; |
49 | using OpenSim.Capabilities.Handlers; | 44 | using OpenSim.Capabilities.Handlers; |
45 | using OpenSim.Framework.Monitoring; | ||
50 | 46 | ||
51 | namespace OpenSim.Region.ClientStack.Linden | 47 | namespace OpenSim.Region.ClientStack.Linden |
52 | { | 48 | { |
@@ -54,16 +50,44 @@ namespace OpenSim.Region.ClientStack.Linden | |||
54 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] | 50 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] |
55 | public class GetTextureModule : INonSharedRegionModule | 51 | public class GetTextureModule : INonSharedRegionModule |
56 | { | 52 | { |
57 | // private static readonly ILog m_log = | 53 | |
58 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 54 | struct aPollRequest |
59 | 55 | { | |
56 | public PollServiceTextureEventArgs thepoll; | ||
57 | public UUID reqID; | ||
58 | public Hashtable request; | ||
59 | public bool send503; | ||
60 | } | ||
61 | |||
62 | public class aPollResponse | ||
63 | { | ||
64 | public Hashtable response; | ||
65 | public int bytes; | ||
66 | } | ||
67 | |||
68 | |||
69 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
70 | |||
60 | private Scene m_scene; | 71 | private Scene m_scene; |
61 | private IAssetService m_assetService; | ||
62 | 72 | ||
63 | private bool m_Enabled = false; | 73 | private static GetTextureHandler m_getTextureHandler; |
74 | |||
75 | private IAssetService m_assetService = null; | ||
76 | |||
77 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); | ||
78 | private static Thread[] m_workerThreads = null; | ||
79 | |||
80 | private string m_Url = "localhost"; | ||
81 | |||
82 | private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue = | ||
83 | new OpenMetaverse.BlockingQueue<aPollRequest>(); | ||
64 | 84 | ||
85 | <<<<<<< HEAD | ||
65 | // TODO: Change this to a config option | 86 | // TODO: Change this to a config option |
66 | private string m_RedirectURL = null; | 87 | private string m_RedirectURL = null; |
88 | ======= | ||
89 | private Dictionary<UUID,PollServiceTextureEventArgs> m_pollservices = new Dictionary<UUID,PollServiceTextureEventArgs>(); | ||
90 | >>>>>>> avn/ubitvar | ||
67 | 91 | ||
68 | private string m_URL; | 92 | private string m_URL; |
69 | 93 | ||
@@ -72,6 +96,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
72 | public void Initialise(IConfigSource source) | 96 | public void Initialise(IConfigSource source) |
73 | { | 97 | { |
74 | IConfig config = source.Configs["ClientStack.LindenCaps"]; | 98 | IConfig config = source.Configs["ClientStack.LindenCaps"]; |
99 | <<<<<<< HEAD | ||
75 | if (config == null) | 100 | if (config == null) |
76 | return; | 101 | return; |
77 | 102 | ||
@@ -82,32 +107,100 @@ namespace OpenSim.Region.ClientStack.Linden | |||
82 | m_Enabled = true; | 107 | m_Enabled = true; |
83 | m_RedirectURL = config.GetString("GetTextureRedirectURL"); | 108 | m_RedirectURL = config.GetString("GetTextureRedirectURL"); |
84 | } | 109 | } |
110 | ======= | ||
111 | if (config != null) | ||
112 | m_Url = config.GetString("Cap_GetTexture", "localhost"); | ||
113 | >>>>>>> avn/ubitvar | ||
85 | } | 114 | } |
86 | 115 | ||
87 | public void AddRegion(Scene s) | 116 | public void AddRegion(Scene s) |
88 | { | 117 | { |
89 | if (!m_Enabled) | ||
90 | return; | ||
91 | |||
92 | m_scene = s; | 118 | m_scene = s; |
119 | m_assetService = s.AssetService; | ||
93 | } | 120 | } |
94 | 121 | ||
95 | public void RemoveRegion(Scene s) | 122 | public void RemoveRegion(Scene s) |
96 | { | 123 | { |
97 | if (!m_Enabled) | ||
98 | return; | ||
99 | |||
100 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | 124 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; |
125 | m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps; | ||
126 | m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate; | ||
101 | m_scene = null; | 127 | m_scene = null; |
102 | } | 128 | } |
103 | 129 | ||
104 | public void RegionLoaded(Scene s) | 130 | public void RegionLoaded(Scene s) |
105 | { | 131 | { |
106 | if (!m_Enabled) | 132 | // We'll reuse the same handler for all requests. |
107 | return; | 133 | m_getTextureHandler = new GetTextureHandler(m_assetService); |
108 | 134 | ||
109 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | ||
110 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | 135 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
136 | m_scene.EventManager.OnDeregisterCaps += DeregisterCaps; | ||
137 | m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate; | ||
138 | |||
139 | if (m_workerThreads == null) | ||
140 | { | ||
141 | m_workerThreads = new Thread[2]; | ||
142 | |||
143 | for (uint i = 0; i < 2; i++) | ||
144 | { | ||
145 | m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests, | ||
146 | String.Format("TextureWorkerThread{0}", i), | ||
147 | ThreadPriority.Normal, | ||
148 | false, | ||
149 | false, | ||
150 | null, | ||
151 | int.MaxValue); | ||
152 | } | ||
153 | } | ||
154 | } | ||
155 | private int ExtractImageThrottle(byte[] pthrottles) | ||
156 | { | ||
157 | |||
158 | byte[] adjData; | ||
159 | int pos = 0; | ||
160 | |||
161 | if (!BitConverter.IsLittleEndian) | ||
162 | { | ||
163 | byte[] newData = new byte[7 * 4]; | ||
164 | Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4); | ||
165 | |||
166 | for (int i = 0; i < 7; i++) | ||
167 | Array.Reverse(newData, i * 4, 4); | ||
168 | |||
169 | adjData = newData; | ||
170 | } | ||
171 | else | ||
172 | { | ||
173 | adjData = pthrottles; | ||
174 | } | ||
175 | |||
176 | // 0.125f converts from bits to bytes | ||
177 | //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
178 | //pos += 4; | ||
179 | // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
180 | //pos += 4; | ||
181 | // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
182 | // pos += 4; | ||
183 | // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
184 | // pos += 4; | ||
185 | // int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
186 | // pos += 4; | ||
187 | pos = pos + 20; | ||
188 | int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4; | ||
189 | //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
190 | return texture; | ||
191 | } | ||
192 | |||
193 | // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent. | ||
194 | public void ThrottleUpdate(ScenePresence p) | ||
195 | { | ||
196 | byte[] throttles = p.ControllingClient.GetThrottlesPacked(1); | ||
197 | UUID user = p.UUID; | ||
198 | int imagethrottle = ExtractImageThrottle(throttles); | ||
199 | PollServiceTextureEventArgs args; | ||
200 | if (m_pollservices.TryGetValue(user,out args)) | ||
201 | { | ||
202 | args.UpdateThrottle(imagethrottle); | ||
203 | } | ||
111 | } | 204 | } |
112 | 205 | ||
113 | public void PostInitialise() | 206 | public void PostInitialise() |
@@ -125,28 +218,306 @@ namespace OpenSim.Region.ClientStack.Linden | |||
125 | 218 | ||
126 | #endregion | 219 | #endregion |
127 | 220 | ||
128 | public void RegisterCaps(UUID agentID, Caps caps) | 221 | ~GetTextureModule() |
129 | { | 222 | { |
130 | UUID capID = UUID.Random(); | 223 | foreach (Thread t in m_workerThreads) |
224 | Watchdog.AbortThread(t.ManagedThreadId); | ||
131 | 225 | ||
132 | //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); | 226 | } |
133 | if (m_URL == "localhost") | 227 | |
228 | private class PollServiceTextureEventArgs : PollServiceEventArgs | ||
229 | { | ||
230 | private List<Hashtable> requests = | ||
231 | new List<Hashtable>(); | ||
232 | private Dictionary<UUID, aPollResponse> responses = | ||
233 | new Dictionary<UUID, aPollResponse>(); | ||
234 | |||
235 | private Scene m_scene; | ||
236 | private CapsDataThrottler m_throttler = new CapsDataThrottler(100000, 1400000,10000); | ||
237 | public PollServiceTextureEventArgs(UUID pId, Scene scene) : | ||
238 | base(null, "", null, null, null, pId, int.MaxValue) | ||
134 | { | 239 | { |
240 | <<<<<<< HEAD | ||
135 | // m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); | 241 | // m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); |
136 | caps.RegisterHandler( | 242 | caps.RegisterHandler( |
137 | "GetTexture", | 243 | "GetTexture", |
138 | new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString(), m_RedirectURL)); | 244 | new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString(), m_RedirectURL)); |
245 | ======= | ||
246 | m_scene = scene; | ||
247 | // x is request id, y is userid | ||
248 | HasEvents = (x, y) => | ||
249 | { | ||
250 | lock (responses) | ||
251 | { | ||
252 | bool ret = m_throttler.hasEvents(x, responses); | ||
253 | m_throttler.ProcessTime(); | ||
254 | return ret; | ||
255 | |||
256 | } | ||
257 | }; | ||
258 | GetEvents = (x, y) => | ||
259 | { | ||
260 | lock (responses) | ||
261 | { | ||
262 | try | ||
263 | { | ||
264 | return responses[x].response; | ||
265 | } | ||
266 | finally | ||
267 | { | ||
268 | responses.Remove(x); | ||
269 | } | ||
270 | } | ||
271 | }; | ||
272 | // x is request id, y is request data hashtable | ||
273 | Request = (x, y) => | ||
274 | { | ||
275 | aPollRequest reqinfo = new aPollRequest(); | ||
276 | reqinfo.thepoll = this; | ||
277 | reqinfo.reqID = x; | ||
278 | reqinfo.request = y; | ||
279 | reqinfo.send503 = false; | ||
280 | |||
281 | lock (responses) | ||
282 | { | ||
283 | if (responses.Count > 0) | ||
284 | { | ||
285 | if (m_queue.Count >= 4) | ||
286 | { | ||
287 | // Never allow more than 4 fetches to wait | ||
288 | reqinfo.send503 = true; | ||
289 | } | ||
290 | } | ||
291 | } | ||
292 | m_queue.Enqueue(reqinfo); | ||
293 | }; | ||
294 | |||
295 | // this should never happen except possible on shutdown | ||
296 | NoEvents = (x, y) => | ||
297 | { | ||
298 | /* | ||
299 | lock (requests) | ||
300 | { | ||
301 | Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString()); | ||
302 | requests.Remove(request); | ||
303 | } | ||
304 | */ | ||
305 | Hashtable response = new Hashtable(); | ||
306 | |||
307 | response["int_response_code"] = 500; | ||
308 | response["str_response_string"] = "Script timeout"; | ||
309 | response["content_type"] = "text/plain"; | ||
310 | response["keepalive"] = false; | ||
311 | response["reusecontext"] = false; | ||
312 | |||
313 | return response; | ||
314 | }; | ||
315 | >>>>>>> avn/ubitvar | ||
139 | } | 316 | } |
140 | else | 317 | |
318 | public void Process(aPollRequest requestinfo) | ||
141 | { | 319 | { |
142 | // m_log.DebugFormat("[GETTEXTURE]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName); | 320 | Hashtable response; |
321 | |||
322 | UUID requestID = requestinfo.reqID; | ||
323 | |||
324 | if (requestinfo.send503) | ||
325 | { | ||
326 | response = new Hashtable(); | ||
327 | |||
328 | |||
329 | response["int_response_code"] = 503; | ||
330 | response["str_response_string"] = "Throttled"; | ||
331 | response["content_type"] = "text/plain"; | ||
332 | response["keepalive"] = false; | ||
333 | response["reusecontext"] = false; | ||
334 | |||
335 | Hashtable headers = new Hashtable(); | ||
336 | headers["Retry-After"] = 30; | ||
337 | response["headers"] = headers; | ||
338 | |||
339 | lock (responses) | ||
340 | responses[requestID] = new aPollResponse() {bytes = 0, response = response}; | ||
341 | |||
342 | return; | ||
343 | } | ||
344 | |||
345 | // If the avatar is gone, don't bother to get the texture | ||
346 | if (m_scene.GetScenePresence(Id) == null) | ||
347 | { | ||
348 | response = new Hashtable(); | ||
349 | |||
350 | response["int_response_code"] = 500; | ||
351 | response["str_response_string"] = "Script timeout"; | ||
352 | response["content_type"] = "text/plain"; | ||
353 | response["keepalive"] = false; | ||
354 | response["reusecontext"] = false; | ||
355 | |||
356 | lock (responses) | ||
357 | responses[requestID] = new aPollResponse() {bytes = 0, response = response}; | ||
358 | |||
359 | return; | ||
360 | } | ||
361 | |||
362 | response = m_getTextureHandler.Handle(requestinfo.request); | ||
363 | lock (responses) | ||
364 | { | ||
365 | responses[requestID] = new aPollResponse() | ||
366 | { | ||
367 | bytes = (int) response["int_bytes"], | ||
368 | response = response | ||
369 | }; | ||
370 | |||
371 | } | ||
372 | m_throttler.ProcessTime(); | ||
373 | } | ||
374 | |||
375 | internal void UpdateThrottle(int pimagethrottle) | ||
376 | { | ||
377 | m_throttler.ThrottleBytes = pimagethrottle; | ||
378 | } | ||
379 | } | ||
380 | |||
381 | private void RegisterCaps(UUID agentID, Caps caps) | ||
382 | { | ||
383 | if (m_Url == "localhost") | ||
384 | { | ||
385 | string capUrl = "/CAPS/" + UUID.Random() + "/"; | ||
386 | |||
387 | // Register this as a poll service | ||
388 | PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene); | ||
389 | |||
390 | args.Type = PollServiceEventArgs.EventType.Texture; | ||
391 | MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args); | ||
392 | |||
393 | string hostName = m_scene.RegionInfo.ExternalHostName; | ||
394 | uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port; | ||
395 | string protocol = "http"; | ||
396 | |||
397 | if (MainServer.Instance.UseSSL) | ||
398 | { | ||
399 | hostName = MainServer.Instance.SSLCommonName; | ||
400 | port = MainServer.Instance.SSLPort; | ||
401 | protocol = "https"; | ||
402 | } | ||
143 | IExternalCapsModule handler = m_scene.RequestModuleInterface<IExternalCapsModule>(); | 403 | IExternalCapsModule handler = m_scene.RequestModuleInterface<IExternalCapsModule>(); |
144 | if (handler != null) | 404 | if (handler != null) |
405 | <<<<<<< HEAD | ||
145 | handler.RegisterExternalUserCapsHandler(agentID,caps,"GetTexture", m_URL); | 406 | handler.RegisterExternalUserCapsHandler(agentID,caps,"GetTexture", m_URL); |
407 | ======= | ||
408 | handler.RegisterExternalUserCapsHandler(agentID, caps, "GetTexture", capUrl); | ||
409 | >>>>>>> avn/ubitvar | ||
146 | else | 410 | else |
147 | caps.RegisterHandler("GetTexture", m_URL); | 411 | caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl)); |
412 | m_pollservices[agentID] = args; | ||
413 | m_capsDict[agentID] = capUrl; | ||
414 | } | ||
415 | else | ||
416 | { | ||
417 | caps.RegisterHandler("GetTexture", m_Url); | ||
148 | } | 418 | } |
149 | } | 419 | } |
150 | 420 | ||
421 | private void DeregisterCaps(UUID agentID, Caps caps) | ||
422 | { | ||
423 | PollServiceTextureEventArgs args; | ||
424 | |||
425 | MainServer.Instance.RemoveHTTPHandler("", m_URL); | ||
426 | m_capsDict.Remove(agentID); | ||
427 | |||
428 | if (m_pollservices.TryGetValue(agentID, out args)) | ||
429 | { | ||
430 | m_pollservices.Remove(agentID); | ||
431 | } | ||
432 | } | ||
433 | |||
434 | private void DoTextureRequests() | ||
435 | { | ||
436 | while (true) | ||
437 | { | ||
438 | aPollRequest poolreq = m_queue.Dequeue(); | ||
439 | |||
440 | poolreq.thepoll.Process(poolreq); | ||
441 | } | ||
442 | } | ||
443 | internal sealed class CapsDataThrottler | ||
444 | { | ||
445 | |||
446 | private volatile int currenttime = 0; | ||
447 | private volatile int lastTimeElapsed = 0; | ||
448 | private volatile int BytesSent = 0; | ||
449 | private int oversizedImages = 0; | ||
450 | public CapsDataThrottler(int pBytes, int max, int min) | ||
451 | { | ||
452 | ThrottleBytes = pBytes; | ||
453 | lastTimeElapsed = Util.EnvironmentTickCount(); | ||
454 | } | ||
455 | public bool hasEvents(UUID key, Dictionary<UUID, GetTextureModule.aPollResponse> responses) | ||
456 | { | ||
457 | PassTime(); | ||
458 | // Note, this is called IN LOCK | ||
459 | bool haskey = responses.ContainsKey(key); | ||
460 | if (!haskey) | ||
461 | { | ||
462 | return false; | ||
463 | } | ||
464 | GetTextureModule.aPollResponse response; | ||
465 | if (responses.TryGetValue(key, out response)) | ||
466 | { | ||
467 | // This is any error response | ||
468 | if (response.bytes == 0) | ||
469 | return true; | ||
470 | |||
471 | // Normal | ||
472 | if (BytesSent + response.bytes <= ThrottleBytes) | ||
473 | { | ||
474 | BytesSent += response.bytes; | ||
475 | //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + 1000, unlockyn = false }; | ||
476 | //m_actions.Add(timeBasedAction); | ||
477 | return true; | ||
478 | } | ||
479 | // Big textures | ||
480 | else if (response.bytes > ThrottleBytes && oversizedImages <= ((ThrottleBytes % 50000) + 1)) | ||
481 | { | ||
482 | Interlocked.Increment(ref oversizedImages); | ||
483 | BytesSent += response.bytes; | ||
484 | //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + (((response.bytes % ThrottleBytes)+1)*1000) , unlockyn = false }; | ||
485 | //m_actions.Add(timeBasedAction); | ||
486 | return true; | ||
487 | } | ||
488 | else | ||
489 | { | ||
490 | return false; | ||
491 | } | ||
492 | } | ||
493 | |||
494 | return haskey; | ||
495 | } | ||
496 | |||
497 | public void ProcessTime() | ||
498 | { | ||
499 | PassTime(); | ||
500 | } | ||
501 | |||
502 | private void PassTime() | ||
503 | { | ||
504 | currenttime = Util.EnvironmentTickCount(); | ||
505 | int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed); | ||
506 | //processTimeBasedActions(responses); | ||
507 | if (Util.EnvironmentTickCountSubtract(currenttime, timeElapsed) >= 1000) | ||
508 | { | ||
509 | lastTimeElapsed = Util.EnvironmentTickCount(); | ||
510 | BytesSent -= ThrottleBytes; | ||
511 | if (BytesSent < 0) BytesSent = 0; | ||
512 | if (BytesSent < ThrottleBytes) | ||
513 | { | ||
514 | oversizedImages = 0; | ||
515 | } | ||
516 | } | ||
517 | } | ||
518 | public int ThrottleBytes; | ||
519 | } | ||
151 | } | 520 | } |
521 | |||
522 | |||
152 | } | 523 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs index 45d33cd..1b68603 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs | |||
@@ -129,15 +129,15 @@ namespace OpenSim.Region.ClientStack.Linden | |||
129 | // m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); | 129 | // m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); |
130 | 130 | ||
131 | OSDMap data = new OSDMap(); | 131 | OSDMap data = new OSDMap(); |
132 | ScenePresence sp = m_scene.GetScenePresence(agentID); | 132 | // ScenePresence sp = m_scene.GetScenePresence(m_agentID); |
133 | data["username"] = sp.Firstname + "." + sp.Lastname; | 133 | // data["username"] = sp.Firstname + "." + sp.Lastname; |
134 | data["display_name_next_update"] = new OSDDate(DateTime.Now); | 134 | // data["display_name_next_update"] = new OSDDate(DateTime.Now); |
135 | data["legacy_first_name"] = sp.Firstname; | 135 | // data["legacy_first_name"] = sp.Firstname; |
136 | data["mesh_upload_status"] = "valid"; | 136 | data["mesh_upload_status"] = "valid"; |
137 | data["display_name"] = sp.Firstname + " " + sp.Lastname; | 137 | // data["display_name"] = sp.Firstname + " " + sp.Lastname; |
138 | data["legacy_last_name"] = sp.Lastname; | 138 | // data["legacy_last_name"] = sp.Lastname; |
139 | data["id"] = agentID; | 139 | // data["id"] = m_agentID; |
140 | data["is_display_name_default"] = true; | 140 | // data["is_display_name_default"] = true; |
141 | 141 | ||
142 | //Send back data | 142 | //Send back data |
143 | Hashtable responsedata = new Hashtable(); | 143 | Hashtable responsedata = new Hashtable(); |
@@ -148,4 +148,4 @@ namespace OpenSim.Region.ClientStack.Linden | |||
148 | return responsedata; | 148 | return responsedata; |
149 | } | 149 | } |
150 | } | 150 | } |
151 | } \ No newline at end of file | 151 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs deleted file mode 100644 index f69a0bb..0000000 --- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs +++ /dev/null | |||
@@ -1,297 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Specialized; | ||
31 | using System.Reflection; | ||
32 | using System.IO; | ||
33 | using System.Web; | ||
34 | using Mono.Addins; | ||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Framework.Servers; | ||
41 | using OpenSim.Framework.Servers.HttpServer; | ||
42 | using OpenSim.Region.Framework.Interfaces; | ||
43 | using OpenSim.Region.Framework.Scenes; | ||
44 | using OpenSim.Services.Interfaces; | ||
45 | using Caps = OpenSim.Framework.Capabilities.Caps; | ||
46 | using OpenSim.Framework.Capabilities; | ||
47 | using PermissionMask = OpenSim.Framework.PermissionMask; | ||
48 | |||
49 | namespace OpenSim.Region.ClientStack.Linden | ||
50 | { | ||
51 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "NewFileAgentInventoryVariablePriceModule")] | ||
52 | public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule | ||
53 | { | ||
54 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
55 | |||
56 | private Scene m_scene; | ||
57 | // private IAssetService m_assetService; | ||
58 | private bool m_dumpAssetsToFile = false; | ||
59 | private bool m_enabled = true; | ||
60 | private int m_levelUpload = 0; | ||
61 | |||
62 | #region Region Module interfaceBase Members | ||
63 | |||
64 | |||
65 | public Type ReplaceableInterface | ||
66 | { | ||
67 | get { return null; } | ||
68 | } | ||
69 | |||
70 | public void Initialise(IConfigSource source) | ||
71 | { | ||
72 | IConfig meshConfig = source.Configs["Mesh"]; | ||
73 | if (meshConfig == null) | ||
74 | return; | ||
75 | |||
76 | m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true); | ||
77 | m_levelUpload = meshConfig.GetInt("LevelUpload", 0); | ||
78 | } | ||
79 | |||
80 | public void AddRegion(Scene pScene) | ||
81 | { | ||
82 | m_scene = pScene; | ||
83 | } | ||
84 | |||
85 | public void RemoveRegion(Scene scene) | ||
86 | { | ||
87 | |||
88 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | ||
89 | m_scene = null; | ||
90 | } | ||
91 | |||
92 | public void RegionLoaded(Scene scene) | ||
93 | { | ||
94 | |||
95 | // m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | ||
96 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | ||
97 | } | ||
98 | |||
99 | #endregion | ||
100 | |||
101 | |||
102 | #region Region Module interface | ||
103 | |||
104 | |||
105 | |||
106 | public void Close() { } | ||
107 | |||
108 | public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } } | ||
109 | |||
110 | |||
111 | public void RegisterCaps(UUID agentID, Caps caps) | ||
112 | { | ||
113 | if(!m_enabled) | ||
114 | return; | ||
115 | |||
116 | UUID capID = UUID.Random(); | ||
117 | |||
118 | // m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID); | ||
119 | caps.RegisterHandler( | ||
120 | "NewFileAgentInventoryVariablePrice", | ||
121 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>( | ||
122 | "POST", | ||
123 | "/CAPS/" + capID.ToString(), | ||
124 | req => NewAgentInventoryRequest(req, agentID), | ||
125 | "NewFileAgentInventoryVariablePrice", | ||
126 | agentID.ToString())); | ||
127 | } | ||
128 | |||
129 | #endregion | ||
130 | |||
131 | public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) | ||
132 | { | ||
133 | //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit | ||
134 | // you need to be aware of this | ||
135 | |||
136 | //if (llsdRequest.asset_type == "texture" || | ||
137 | // llsdRequest.asset_type == "animation" || | ||
138 | // llsdRequest.asset_type == "sound") | ||
139 | // { | ||
140 | // check user level | ||
141 | |||
142 | ScenePresence avatar = null; | ||
143 | IClientAPI client = null; | ||
144 | m_scene.TryGetScenePresence(agentID, out avatar); | ||
145 | |||
146 | if (avatar != null) | ||
147 | { | ||
148 | client = avatar.ControllingClient; | ||
149 | |||
150 | if (avatar.UserLevel < m_levelUpload) | ||
151 | { | ||
152 | if (client != null) | ||
153 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); | ||
154 | |||
155 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
156 | errorResponse.rsvp = ""; | ||
157 | errorResponse.state = "error"; | ||
158 | return errorResponse; | ||
159 | } | ||
160 | } | ||
161 | |||
162 | // check funds | ||
163 | IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>(); | ||
164 | |||
165 | if (mm != null) | ||
166 | { | ||
167 | if (!mm.UploadCovered(agentID, mm.UploadCharge)) | ||
168 | { | ||
169 | if (client != null) | ||
170 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | ||
171 | |||
172 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
173 | errorResponse.rsvp = ""; | ||
174 | errorResponse.state = "error"; | ||
175 | return errorResponse; | ||
176 | } | ||
177 | } | ||
178 | |||
179 | // } | ||
180 | |||
181 | string assetName = llsdRequest.name; | ||
182 | string assetDes = llsdRequest.description; | ||
183 | string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/"; | ||
184 | UUID newAsset = UUID.Random(); | ||
185 | UUID newInvItem = UUID.Random(); | ||
186 | UUID parentFolder = llsdRequest.folder_id; | ||
187 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/"; | ||
188 | |||
189 | AssetUploader uploader = | ||
190 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | ||
191 | llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile); | ||
192 | |||
193 | MainServer.Instance.AddStreamHandler( | ||
194 | new BinaryStreamHandler( | ||
195 | "POST", | ||
196 | capsBase + uploaderPath, | ||
197 | uploader.uploaderCaps, | ||
198 | "NewFileAgentInventoryVariablePrice", | ||
199 | agentID.ToString())); | ||
200 | |||
201 | string protocol = "http://"; | ||
202 | |||
203 | if (MainServer.Instance.UseSSL) | ||
204 | protocol = "https://"; | ||
205 | |||
206 | string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase + | ||
207 | uploaderPath; | ||
208 | |||
209 | |||
210 | LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
211 | |||
212 | uploadResponse.rsvp = uploaderURL; | ||
213 | uploadResponse.state = "upload"; | ||
214 | uploadResponse.resource_cost = 0; | ||
215 | uploadResponse.upload_price = 0; | ||
216 | |||
217 | uploader.OnUpLoad += //UploadCompleteHandler; | ||
218 | |||
219 | delegate( | ||
220 | string passetName, string passetDescription, UUID passetID, | ||
221 | UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType, | ||
222 | string passetType) | ||
223 | { | ||
224 | UploadCompleteHandler(passetName, passetDescription, passetID, | ||
225 | pinventoryItem, pparentFolder, pdata, pinventoryType, | ||
226 | passetType,agentID); | ||
227 | }; | ||
228 | |||
229 | return uploadResponse; | ||
230 | } | ||
231 | |||
232 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, | ||
233 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | ||
234 | string assetType,UUID AgentID) | ||
235 | { | ||
236 | // m_log.DebugFormat( | ||
237 | // "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem); | ||
238 | |||
239 | sbyte assType = 0; | ||
240 | sbyte inType = 0; | ||
241 | |||
242 | if (inventoryType == "sound") | ||
243 | { | ||
244 | inType = 1; | ||
245 | assType = 1; | ||
246 | } | ||
247 | else if (inventoryType == "animation") | ||
248 | { | ||
249 | inType = 19; | ||
250 | assType = 20; | ||
251 | } | ||
252 | else if (inventoryType == "wearable") | ||
253 | { | ||
254 | inType = 18; | ||
255 | switch (assetType) | ||
256 | { | ||
257 | case "bodypart": | ||
258 | assType = 13; | ||
259 | break; | ||
260 | case "clothing": | ||
261 | assType = 5; | ||
262 | break; | ||
263 | } | ||
264 | } | ||
265 | else if (inventoryType == "mesh") | ||
266 | { | ||
267 | inType = (sbyte)InventoryType.Mesh; | ||
268 | assType = (sbyte)AssetType.Mesh; | ||
269 | } | ||
270 | |||
271 | AssetBase asset; | ||
272 | asset = new AssetBase(assetID, assetName, assType, AgentID.ToString()); | ||
273 | asset.Data = data; | ||
274 | |||
275 | if (m_scene.AssetService != null) | ||
276 | m_scene.AssetService.Store(asset); | ||
277 | |||
278 | InventoryItemBase item = new InventoryItemBase(); | ||
279 | item.Owner = AgentID; | ||
280 | item.CreatorId = AgentID.ToString(); | ||
281 | item.ID = inventoryItem; | ||
282 | item.AssetID = asset.FullID; | ||
283 | item.Description = assetDescription; | ||
284 | item.Name = assetName; | ||
285 | item.AssetType = assType; | ||
286 | item.InvType = inType; | ||
287 | item.Folder = parentFolder; | ||
288 | item.CurrentPermissions | ||
289 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
290 | item.BasePermissions = (uint)PermissionMask.All; | ||
291 | item.EveryOnePermissions = 0; | ||
292 | item.NextPermissions = (uint)PermissionMask.All; | ||
293 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
294 | m_scene.AddInventoryItem(item); | ||
295 | } | ||
296 | } | ||
297 | } | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs index a133a69..5196368 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs | |||
@@ -64,6 +64,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
64 | private Commands m_commands = new Commands(); | 64 | private Commands m_commands = new Commands(); |
65 | public ICommands Commands { get { return m_commands; } } | 65 | public ICommands Commands { get { return m_commands; } } |
66 | 66 | ||
67 | public event ConsoleMessage OnConsoleMessage; | ||
68 | |||
67 | public void Initialise(IConfigSource source) | 69 | public void Initialise(IConfigSource source) |
68 | { | 70 | { |
69 | m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); | 71 | m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); |
@@ -102,7 +104,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
102 | 104 | ||
103 | public void RegisterCaps(UUID agentID, Caps caps) | 105 | public void RegisterCaps(UUID agentID, Caps caps) |
104 | { | 106 | { |
105 | if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID)) | 107 | if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID) && !m_scene.Permissions.IsGod(agentID)) |
106 | return; | 108 | return; |
107 | 109 | ||
108 | UUID capID = UUID.Random(); | 110 | UUID capID = UUID.Random(); |
@@ -118,6 +120,11 @@ namespace OpenSim.Region.ClientStack.Linden | |||
118 | OSD osd = OSD.FromString(message); | 120 | OSD osd = OSD.FromString(message); |
119 | 121 | ||
120 | m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); | 122 | m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); |
123 | |||
124 | ConsoleMessage handlerConsoleMessage = OnConsoleMessage; | ||
125 | |||
126 | if (handlerConsoleMessage != null) | ||
127 | handlerConsoleMessage( agentID, message); | ||
121 | } | 128 | } |
122 | 129 | ||
123 | public bool RunCommand(string command, UUID invokerID) | 130 | public bool RunCommand(string command, UUID invokerID) |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs index e258bcb..54542c9 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs | |||
@@ -155,8 +155,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
155 | m_features["MeshRezEnabled"] = true; | 155 | m_features["MeshRezEnabled"] = true; |
156 | m_features["MeshUploadEnabled"] = true; | 156 | m_features["MeshUploadEnabled"] = true; |
157 | m_features["MeshXferEnabled"] = true; | 157 | m_features["MeshXferEnabled"] = true; |
158 | |||
158 | m_features["PhysicsMaterialsEnabled"] = true; | 159 | m_features["PhysicsMaterialsEnabled"] = true; |
160 | <<<<<<< HEAD | ||
159 | 161 | ||
162 | ======= | ||
163 | |||
164 | >>>>>>> avn/ubitvar | ||
160 | OSDMap typesMap = new OSDMap(); | 165 | OSDMap typesMap = new OSDMap(); |
161 | typesMap["convex"] = true; | 166 | typesMap["convex"] = true; |
162 | typesMap["none"] = true; | 167 | typesMap["none"] = true; |
@@ -164,6 +169,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
164 | m_features["PhysicsShapeTypes"] = typesMap; | 169 | m_features["PhysicsShapeTypes"] = typesMap; |
165 | 170 | ||
166 | // Extra information for viewers that want to use it | 171 | // Extra information for viewers that want to use it |
172 | <<<<<<< HEAD | ||
167 | // TODO: Take these out of here into their respective modules, like map-server-url | 173 | // TODO: Take these out of here into their respective modules, like map-server-url |
168 | OSDMap extrasMap; | 174 | OSDMap extrasMap; |
169 | if(m_features.ContainsKey("OpenSimExtras")) | 175 | if(m_features.ContainsKey("OpenSimExtras")) |
@@ -173,6 +179,15 @@ namespace OpenSim.Region.ClientStack.Linden | |||
173 | else | 179 | else |
174 | extrasMap = new OSDMap(); | 180 | extrasMap = new OSDMap(); |
175 | 181 | ||
182 | ======= | ||
183 | |||
184 | OSDMap extrasMap = new OSDMap(); | ||
185 | |||
186 | extrasMap["AvatarSkeleton"] = true; | ||
187 | extrasMap["AnimationSet"] = true; | ||
188 | |||
189 | // TODO: Take these out of here into their respective modules, like map-server-url | ||
190 | >>>>>>> avn/ubitvar | ||
176 | if (m_SearchURL != string.Empty) | 191 | if (m_SearchURL != string.Empty) |
177 | extrasMap["search-server-url"] = m_SearchURL; | 192 | extrasMap["search-server-url"] = m_SearchURL; |
178 | if (!string.IsNullOrEmpty(m_DestinationGuideURL)) | 193 | if (!string.IsNullOrEmpty(m_DestinationGuideURL)) |
@@ -184,8 +199,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
184 | if (m_GridName != string.Empty) | 199 | if (m_GridName != string.Empty) |
185 | extrasMap["GridName"] = m_GridName; | 200 | extrasMap["GridName"] = m_GridName; |
186 | 201 | ||
202 | <<<<<<< HEAD | ||
187 | if (extrasMap.Count > 0) | 203 | if (extrasMap.Count > 0) |
188 | m_features["OpenSimExtras"] = extrasMap; | 204 | m_features["OpenSimExtras"] = extrasMap; |
205 | ======= | ||
206 | m_features["OpenSimExtras"] = extrasMap; | ||
207 | |||
208 | >>>>>>> avn/ubitvar | ||
189 | } | 209 | } |
190 | } | 210 | } |
191 | 211 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs index 8cdebcd..c27d101 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs | |||
@@ -67,6 +67,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
67 | 67 | ||
68 | private IBakedTextureModule m_BakedTextureModule; | 68 | private IBakedTextureModule m_BakedTextureModule; |
69 | 69 | ||
70 | private IBakedTextureModule m_BakedTextureModule; | ||
71 | |||
70 | public void Initialise(IConfigSource source) | 72 | public void Initialise(IConfigSource source) |
71 | { | 73 | { |
72 | IConfig appearanceConfig = source.Configs["Appearance"]; | 74 | IConfig appearanceConfig = source.Configs["Appearance"]; |
@@ -89,7 +91,11 @@ namespace OpenSim.Region.ClientStack.Linden | |||
89 | s.EventManager.OnRemovePresence -= DeRegisterPresence; | 91 | s.EventManager.OnRemovePresence -= DeRegisterPresence; |
90 | m_BakedTextureModule = null; | 92 | m_BakedTextureModule = null; |
91 | m_scene = null; | 93 | m_scene = null; |
94 | <<<<<<< HEAD | ||
92 | } | 95 | } |
96 | ======= | ||
97 | } | ||
98 | >>>>>>> avn/ubitvar | ||
93 | 99 | ||
94 | 100 | ||
95 | 101 | ||
@@ -103,6 +109,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
103 | 109 | ||
104 | private void DeRegisterPresence(UUID agentId) | 110 | private void DeRegisterPresence(UUID agentId) |
105 | { | 111 | { |
112 | <<<<<<< HEAD | ||
106 | ScenePresence presence = null; | 113 | ScenePresence presence = null; |
107 | if (m_scene.TryGetScenePresence(agentId, out presence)) | 114 | if (m_scene.TryGetScenePresence(agentId, out presence)) |
108 | { | 115 | { |
@@ -261,8 +268,162 @@ namespace OpenSim.Region.ClientStack.Linden | |||
261 | } | 268 | } |
262 | } | 269 | } |
263 | } | 270 | } |
271 | ======= | ||
272 | // ScenePresence presence = null; | ||
273 | // if (m_scene.TryGetScenePresence(agentId, out presence)) | ||
274 | { | ||
275 | // presence.ControllingClient.OnSetAppearance -= CaptureAppearanceSettings; | ||
276 | } | ||
277 | |||
278 | >>>>>>> avn/ubitvar | ||
279 | } | ||
280 | |||
281 | private void RegisterNewPresence(ScenePresence presence) | ||
282 | { | ||
283 | // presence.ControllingClient.OnSetAppearance += CaptureAppearanceSettings; | ||
264 | } | 284 | } |
265 | 285 | ||
286 | /* not in use. work done in AvatarFactoryModule ValidateBakedTextureCache() and UpdateBakedTextureCache() | ||
287 | private void CaptureAppearanceSettings(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems) | ||
288 | { | ||
289 | // if cacheItems.Length > 0 viewer is giving us current textures information. | ||
290 | // baked ones should had been uploaded and in assets cache as local itens | ||
291 | |||
292 | |||
293 | if (cacheItems.Length == 0) | ||
294 | return; // no textures information, nothing to do | ||
295 | |||
296 | ScenePresence p = null; | ||
297 | if (!m_scene.TryGetScenePresence(remoteClient.AgentId, out p)) | ||
298 | return; // what are we doing if there is no presence to cache for? | ||
299 | |||
300 | if (p.IsDeleted) | ||
301 | return; // does this really work? | ||
302 | |||
303 | int maxCacheitemsLoop = cacheItems.Length; | ||
304 | if (maxCacheitemsLoop > 20) | ||
305 | { | ||
306 | maxCacheitemsLoop = AvatarWearable.MAX_WEARABLES; | ||
307 | m_log.WarnFormat("[CACHEDBAKES]: Too Many Cache items Provided {0}, the max is {1}. Truncating!", cacheItems.Length, AvatarWearable.MAX_WEARABLES); | ||
308 | } | ||
309 | |||
310 | m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
311 | |||
312 | |||
313 | // some nice debug | ||
314 | m_log.Debug("[Cacheitems]: " + cacheItems.Length); | ||
315 | for (int iter = 0; iter < maxCacheitemsLoop; iter++) | ||
316 | { | ||
317 | m_log.Debug("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" + | ||
318 | cacheItems[iter].TextureID); | ||
319 | } | ||
320 | |||
321 | // p.Appearance.WearableCacheItems is in memory primary cashID to textures mapper | ||
322 | |||
323 | WearableCacheItem[] existingitems = p.Appearance.WearableCacheItems; | ||
324 | |||
325 | if (existingitems == null) | ||
326 | { | ||
327 | if (m_BakedTextureModule != null) | ||
328 | { | ||
329 | WearableCacheItem[] savedcache = null; | ||
330 | try | ||
331 | { | ||
332 | if (p.Appearance.WearableCacheItemsDirty) | ||
333 | { | ||
334 | savedcache = m_BakedTextureModule.Get(p.UUID); | ||
335 | p.Appearance.WearableCacheItems = savedcache; | ||
336 | p.Appearance.WearableCacheItemsDirty = false; | ||
337 | } | ||
338 | } | ||
339 | |||
340 | catch (Exception) | ||
341 | { | ||
342 | // The service logs a sufficient error message. | ||
343 | } | ||
344 | |||
345 | |||
346 | if (savedcache != null) | ||
347 | existingitems = savedcache; | ||
348 | } | ||
349 | } | ||
350 | |||
351 | // Existing items null means it's a fully new appearance | ||
352 | if (existingitems == null) | ||
353 | { | ||
354 | for (int i = 0; i < maxCacheitemsLoop; i++) | ||
355 | { | ||
356 | if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex) | ||
357 | { | ||
358 | Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex]; | ||
359 | if (face == null) | ||
360 | { | ||
361 | textureEntry.CreateFace(cacheItems[i].TextureIndex); | ||
362 | textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID = | ||
363 | AppearanceManager.DEFAULT_AVATAR_TEXTURE; | ||
364 | continue; | ||
365 | } | ||
366 | cacheItems[i].TextureID = face.TextureID; | ||
367 | if (m_scene.AssetService != null) | ||
368 | cacheItems[i].TextureAsset = | ||
369 | m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString()); | ||
370 | } | ||
371 | else | ||
372 | { | ||
373 | m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length); | ||
374 | } | ||
375 | } | ||
376 | } | ||
377 | else | ||
378 | { | ||
379 | for (int i = 0; i < maxCacheitemsLoop; i++) | ||
380 | { | ||
381 | if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex) | ||
382 | { | ||
383 | Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex]; | ||
384 | if (face == null) | ||
385 | { | ||
386 | textureEntry.CreateFace(cacheItems[i].TextureIndex); | ||
387 | textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID = | ||
388 | AppearanceManager.DEFAULT_AVATAR_TEXTURE; | ||
389 | continue; | ||
390 | } | ||
391 | cacheItems[i].TextureID = | ||
392 | face.TextureID; | ||
393 | } | ||
394 | else | ||
395 | { | ||
396 | m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length); | ||
397 | } | ||
398 | } | ||
399 | |||
400 | for (int i = 0; i < maxCacheitemsLoop; i++) | ||
401 | { | ||
402 | if (cacheItems[i].TextureAsset == null) | ||
403 | { | ||
404 | cacheItems[i].TextureAsset = | ||
405 | m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString()); | ||
406 | } | ||
407 | } | ||
408 | } | ||
409 | p.Appearance.WearableCacheItems = cacheItems; | ||
410 | |||
411 | if (m_BakedTextureModule != null) | ||
412 | { | ||
413 | m_BakedTextureModule.Store(remoteClient.AgentId, cacheItems); | ||
414 | p.Appearance.WearableCacheItemsDirty = true; | ||
415 | |||
416 | } | ||
417 | else | ||
418 | p.Appearance.WearableCacheItemsDirty = false; | ||
419 | |||
420 | for (int iter = 0; iter < maxCacheitemsLoop; iter++) | ||
421 | { | ||
422 | m_log.Debug("[CacheitemsLeaving] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" + | ||
423 | cacheItems[iter].TextureID); | ||
424 | } | ||
425 | } | ||
426 | */ | ||
266 | public void PostInitialise() | 427 | public void PostInitialise() |
267 | { | 428 | { |
268 | } | 429 | } |
@@ -283,6 +444,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
283 | UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler( | 444 | UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler( |
284 | caps, m_scene.AssetService, m_persistBakedTextures); | 445 | caps, m_scene.AssetService, m_persistBakedTextures); |
285 | 446 | ||
447 | <<<<<<< HEAD | ||
286 | 448 | ||
287 | 449 | ||
288 | caps.RegisterHandler( | 450 | caps.RegisterHandler( |
@@ -297,6 +459,28 @@ namespace OpenSim.Region.ClientStack.Linden | |||
297 | 459 | ||
298 | 460 | ||
299 | 461 | ||
462 | ======= | ||
463 | //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); | ||
464 | if (m_URL == "localhost") | ||
465 | { | ||
466 | UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler( | ||
467 | caps, m_scene.AssetService, m_persistBakedTextures); | ||
468 | |||
469 | caps.RegisterHandler( | ||
470 | "UploadBakedTexture", | ||
471 | new RestStreamHandler( | ||
472 | "POST", | ||
473 | "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath, | ||
474 | avatarhandler.UploadBakedTexture, | ||
475 | "UploadBakedTexture", | ||
476 | agentID.ToString())); | ||
477 | |||
478 | } | ||
479 | else | ||
480 | { | ||
481 | caps.RegisterHandler("UploadBakedTexture", m_URL); | ||
482 | } | ||
483 | >>>>>>> avn/ubitvar | ||
300 | } | 484 | } |
301 | } | 485 | } |
302 | } | 486 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs index 025ffea..92f8c51 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs | |||
@@ -34,9 +34,7 @@ using log4net; | |||
34 | using Nini.Config; | 34 | using Nini.Config; |
35 | using Mono.Addins; | 35 | using Mono.Addins; |
36 | using OpenMetaverse; | 36 | using OpenMetaverse; |
37 | using OpenMetaverse.StructuredData; | ||
38 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
39 | using OpenSim.Framework.Monitoring; | ||
40 | using OpenSim.Framework.Servers; | 38 | using OpenSim.Framework.Servers; |
41 | using OpenSim.Framework.Servers.HttpServer; | 39 | using OpenSim.Framework.Servers.HttpServer; |
42 | using OpenSim.Region.Framework.Interfaces; | 40 | using OpenSim.Region.Framework.Interfaces; |
@@ -45,6 +43,9 @@ using OpenSim.Framework.Capabilities; | |||
45 | using OpenSim.Services.Interfaces; | 43 | using OpenSim.Services.Interfaces; |
46 | using Caps = OpenSim.Framework.Capabilities.Caps; | 44 | using Caps = OpenSim.Framework.Capabilities.Caps; |
47 | using OpenSim.Capabilities.Handlers; | 45 | using OpenSim.Capabilities.Handlers; |
46 | using OpenSim.Framework.Monitoring; | ||
47 | using OpenMetaverse; | ||
48 | using OpenMetaverse.StructuredData; | ||
48 | 49 | ||
49 | namespace OpenSim.Region.ClientStack.Linden | 50 | namespace OpenSim.Region.ClientStack.Linden |
50 | { | 51 | { |
@@ -63,7 +64,11 @@ namespace OpenSim.Region.ClientStack.Linden | |||
63 | public List<UUID> folders; | 64 | public List<UUID> folders; |
64 | } | 65 | } |
65 | 66 | ||
67 | <<<<<<< HEAD | ||
66 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 68 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
69 | ======= | ||
70 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
71 | >>>>>>> avn/ubitvar | ||
67 | 72 | ||
68 | /// <summary> | 73 | /// <summary> |
69 | /// Control whether requests will be processed asynchronously. | 74 | /// Control whether requests will be processed asynchronously. |
@@ -312,7 +317,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
312 | { | 317 | { |
313 | if (!reqinfo.folders.Contains(folderID)) | 318 | if (!reqinfo.folders.Contains(folderID)) |
314 | { | 319 | { |
315 | //TODO: Port COF handling from Avination | 320 | if (sp.COF != UUID.Zero && sp.COF == folderID) |
321 | highPriority = true; | ||
316 | reqinfo.folders.Add(folderID); | 322 | reqinfo.folders.Add(folderID); |
317 | } | 323 | } |
318 | } | 324 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index 4d0568d..15d6f7f 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
234 | m_stopPacket = TexturePacketCount(); | 234 | m_stopPacket = TexturePacketCount(); |
235 | } | 235 | } |
236 | 236 | ||
237 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
238 | if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
239 | |||
237 | m_currentPacket = StartPacket; | 240 | m_currentPacket = StartPacket; |
238 | } | 241 | } |
239 | } | 242 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index e7dd9d3..806269f 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -100,6 +100,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
100 | public event AvatarPickerRequest OnAvatarPickerRequest; | 100 | public event AvatarPickerRequest OnAvatarPickerRequest; |
101 | public event StartAnim OnStartAnim; | 101 | public event StartAnim OnStartAnim; |
102 | public event StopAnim OnStopAnim; | 102 | public event StopAnim OnStopAnim; |
103 | public event ChangeAnim OnChangeAnim; | ||
103 | public event Action<IClientAPI> OnRequestAvatarsData; | 104 | public event Action<IClientAPI> OnRequestAvatarsData; |
104 | public event LinkObjects OnLinkObjects; | 105 | public event LinkObjects OnLinkObjects; |
105 | public event DelinkObjects OnDelinkObjects; | 106 | public event DelinkObjects OnDelinkObjects; |
@@ -127,6 +128,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
127 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 128 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
128 | public event UpdatePrimFlags OnUpdatePrimFlags; | 129 | public event UpdatePrimFlags OnUpdatePrimFlags; |
129 | public event UpdatePrimTexture OnUpdatePrimTexture; | 130 | public event UpdatePrimTexture OnUpdatePrimTexture; |
131 | public event ClientChangeObject onClientChangeObject; | ||
130 | public event UpdateVector OnUpdatePrimGroupPosition; | 132 | public event UpdateVector OnUpdatePrimGroupPosition; |
131 | public event UpdateVector OnUpdatePrimSinglePosition; | 133 | public event UpdateVector OnUpdatePrimSinglePosition; |
132 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 134 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
@@ -156,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
156 | public event RequestTaskInventory OnRequestTaskInventory; | 158 | public event RequestTaskInventory OnRequestTaskInventory; |
157 | public event UpdateInventoryItem OnUpdateInventoryItem; | 159 | public event UpdateInventoryItem OnUpdateInventoryItem; |
158 | public event CopyInventoryItem OnCopyInventoryItem; | 160 | public event CopyInventoryItem OnCopyInventoryItem; |
161 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
159 | public event MoveInventoryItem OnMoveInventoryItem; | 162 | public event MoveInventoryItem OnMoveInventoryItem; |
160 | public event RemoveInventoryItem OnRemoveInventoryItem; | 163 | public event RemoveInventoryItem OnRemoveInventoryItem; |
161 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 164 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -250,7 +253,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
250 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 253 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
251 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 254 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
252 | public event ClassifiedDelete OnClassifiedDelete; | 255 | public event ClassifiedDelete OnClassifiedDelete; |
253 | public event ClassifiedDelete OnClassifiedGodDelete; | 256 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
254 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 257 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
255 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 258 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
256 | public event EventGodDelete OnEventGodDelete; | 259 | public event EventGodDelete OnEventGodDelete; |
@@ -281,10 +284,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
281 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 284 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
282 | public event SimWideDeletesDelegate OnSimWideDeletes; | 285 | public event SimWideDeletesDelegate OnSimWideDeletes; |
283 | public event SendPostcard OnSendPostcard; | 286 | public event SendPostcard OnSendPostcard; |
287 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
284 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 288 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
285 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 289 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
286 | public event GodlikeMessage onGodlikeMessage; | 290 | public event GodlikeMessage onGodlikeMessage; |
287 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; | 291 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; |
292 | public event GenericCall2 OnUpdateThrottles; | ||
288 | 293 | ||
289 | #pragma warning disable 0067 | 294 | #pragma warning disable 0067 |
290 | public event GenericMessage OnGenericMessage; | 295 | public event GenericMessage OnGenericMessage; |
@@ -333,7 +338,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
333 | private PriorityQueue m_entityProps; | 338 | private PriorityQueue m_entityProps; |
334 | private Prioritizer m_prioritizer; | 339 | private Prioritizer m_prioritizer; |
335 | private bool m_disableFacelights = false; | 340 | private bool m_disableFacelights = false; |
336 | private volatile bool m_justEditedTerrain = false; | 341 | |
342 | private bool m_VelocityInterpolate = false; | ||
343 | private const uint MaxTransferBytesPerPacket = 600; | ||
344 | |||
337 | /// <value> | 345 | /// <value> |
338 | /// List used in construction of data blocks for an object update packet. This is to stop us having to | 346 | /// List used in construction of data blocks for an object update packet. This is to stop us having to |
339 | /// continually recreate it. | 347 | /// continually recreate it. |
@@ -345,14 +353,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
345 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 353 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
346 | /// ownerless phantom. | 354 | /// ownerless phantom. |
347 | /// | 355 | /// |
348 | /// All manipulation of this set has to occur under a lock | 356 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
349 | /// | 357 | /// |
350 | /// </value> | 358 | /// </value> |
351 | protected HashSet<uint> m_killRecord; | 359 | // protected HashSet<uint> m_killRecord; |
352 | 360 | ||
353 | // protected HashSet<uint> m_attachmentsSent; | 361 | // protected HashSet<uint> m_attachmentsSent; |
354 | 362 | ||
355 | private int m_animationSequenceNumber = 1; | 363 | private bool m_deliverPackets = true; |
364 | |||
356 | private bool m_SendLogoutPacketWhenClosing = true; | 365 | private bool m_SendLogoutPacketWhenClosing = true; |
357 | 366 | ||
358 | /// <summary> | 367 | /// <summary> |
@@ -398,6 +407,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
398 | get { return m_startpos; } | 407 | get { return m_startpos; } |
399 | set { m_startpos = value; } | 408 | set { m_startpos = value; } |
400 | } | 409 | } |
410 | public bool DeliverPackets | ||
411 | { | ||
412 | get { return m_deliverPackets; } | ||
413 | set { | ||
414 | m_deliverPackets = value; | ||
415 | m_udpClient.m_deliverPackets = value; | ||
416 | } | ||
417 | } | ||
401 | public UUID AgentId { get { return m_agentId; } } | 418 | public UUID AgentId { get { return m_agentId; } } |
402 | public ISceneAgent SceneAgent { get; set; } | 419 | public ISceneAgent SceneAgent { get; set; } |
403 | public UUID ActiveGroupId { get { return m_activeGroupID; } private set { m_activeGroupID = value; } } | 420 | public UUID ActiveGroupId { get { return m_activeGroupID; } private set { m_activeGroupID = value; } } |
@@ -405,6 +422,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
405 | public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } private set { m_activeGroupPowers = value; } } | 422 | public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } private set { m_activeGroupPowers = value; } } |
406 | public bool IsGroupMember(UUID groupID) { return m_groupPowers.ContainsKey(groupID); } | 423 | public bool IsGroupMember(UUID groupID) { return m_groupPowers.ContainsKey(groupID); } |
407 | 424 | ||
425 | public int PingTimeMS | ||
426 | { | ||
427 | get | ||
428 | { | ||
429 | if (UDPClient != null) | ||
430 | return UDPClient.PingTimeMS; | ||
431 | return 0; | ||
432 | } | ||
433 | } | ||
434 | |||
408 | /// <summary> | 435 | /// <summary> |
409 | /// Entity update queues | 436 | /// Entity update queues |
410 | /// </summary> | 437 | /// </summary> |
@@ -426,7 +453,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
426 | public string Name { get { return FirstName + " " + LastName; } } | 453 | public string Name { get { return FirstName + " " + LastName; } } |
427 | 454 | ||
428 | public uint CircuitCode { get { return m_circuitCode; } } | 455 | public uint CircuitCode { get { return m_circuitCode; } } |
429 | public int NextAnimationSequenceNumber { get { return m_animationSequenceNumber++; } } | 456 | public int NextAnimationSequenceNumber |
457 | { | ||
458 | get { return m_udpServer.NextAnimationSequenceNumber; } | ||
459 | } | ||
430 | 460 | ||
431 | /// <summary> | 461 | /// <summary> |
432 | /// As well as it's function in IClientAPI, in LLClientView we are locking on this property in order to | 462 | /// As well as it's function in IClientAPI, in LLClientView we are locking on this property in order to |
@@ -447,7 +477,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
447 | set { m_disableFacelights = value; } | 477 | set { m_disableFacelights = value; } |
448 | } | 478 | } |
449 | 479 | ||
480 | public List<uint> SelectedObjects {get; private set;} | ||
481 | |||
450 | public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } | 482 | public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } |
483 | |||
451 | 484 | ||
452 | #endregion Properties | 485 | #endregion Properties |
453 | 486 | ||
@@ -465,6 +498,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
465 | // DebugPacketLevel = 1; | 498 | // DebugPacketLevel = 1; |
466 | 499 | ||
467 | CloseSyncLock = new Object(); | 500 | CloseSyncLock = new Object(); |
501 | SelectedObjects = new List<uint>(); | ||
468 | 502 | ||
469 | RegisterInterface<IClientIM>(this); | 503 | RegisterInterface<IClientIM>(this); |
470 | RegisterInterface<IClientInventory>(this); | 504 | RegisterInterface<IClientInventory>(this); |
@@ -474,7 +508,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
474 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 508 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
475 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | 509 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); |
476 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 510 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
477 | m_killRecord = new HashSet<uint>(); | 511 | // m_killRecord = new HashSet<uint>(); |
478 | // m_attachmentsSent = new HashSet<uint>(); | 512 | // m_attachmentsSent = new HashSet<uint>(); |
479 | 513 | ||
480 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 514 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
@@ -504,12 +538,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
504 | 538 | ||
505 | #region Client Methods | 539 | #region Client Methods |
506 | 540 | ||
541 | |||
542 | /// <summary> | ||
543 | /// Close down the client view | ||
544 | /// </summary> | ||
507 | public void Close() | 545 | public void Close() |
508 | { | 546 | { |
509 | Close(false); | 547 | Close(true, false); |
510 | } | 548 | } |
511 | 549 | ||
512 | public void Close(bool force) | 550 | public void Close(bool sendStop, bool force) |
513 | { | 551 | { |
514 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. | 552 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. |
515 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. | 553 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. |
@@ -526,7 +564,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
526 | } | 564 | } |
527 | 565 | ||
528 | IsActive = false; | 566 | IsActive = false; |
529 | CloseWithoutChecks(); | 567 | CloseWithoutChecks(sendStop); |
530 | } | 568 | } |
531 | } | 569 | } |
532 | 570 | ||
@@ -539,12 +577,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
539 | /// | 577 | /// |
540 | /// Callers must lock ClosingSyncLock before calling. | 578 | /// Callers must lock ClosingSyncLock before calling. |
541 | /// </remarks> | 579 | /// </remarks> |
542 | public void CloseWithoutChecks() | 580 | public void CloseWithoutChecks(bool sendStop) |
543 | { | 581 | { |
544 | m_log.DebugFormat( | 582 | m_log.DebugFormat( |
545 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 583 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
546 | Name, m_scene.RegionInfo.RegionName); | 584 | Name, m_scene.RegionInfo.RegionName); |
547 | 585 | ||
586 | if (sendStop) | ||
587 | { | ||
588 | // Send the STOP packet | ||
589 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
590 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
591 | } | ||
592 | |||
548 | // Shutdown the image manager | 593 | // Shutdown the image manager |
549 | ImageManager.Close(); | 594 | ImageManager.Close(); |
550 | 595 | ||
@@ -566,7 +611,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
566 | 611 | ||
567 | // Disable UDP handling for this client | 612 | // Disable UDP handling for this client |
568 | m_udpClient.Shutdown(); | 613 | m_udpClient.Shutdown(); |
569 | 614 | ||
615 | |||
570 | //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 616 | //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
571 | //GC.Collect(); | 617 | //GC.Collect(); |
572 | //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 618 | //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
@@ -677,7 +723,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
677 | if (!m_packetHandlers.ContainsKey(packetType)) | 723 | if (!m_packetHandlers.ContainsKey(packetType)) |
678 | { | 724 | { |
679 | m_packetHandlers.Add( | 725 | m_packetHandlers.Add( |
726 | <<<<<<< HEAD | ||
680 | packetType, new PacketProcessor() { method = handler, Async = doAsync, InEngine = inEngine }); | 727 | packetType, new PacketProcessor() { method = handler, Async = doAsync, InEngine = inEngine }); |
728 | ======= | ||
729 | packetType, new PacketProcessor() { method = handler, Async = doAsync }); | ||
730 | >>>>>>> avn/ubitvar | ||
681 | result = true; | 731 | result = true; |
682 | } | 732 | } |
683 | } | 733 | } |
@@ -858,6 +908,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
858 | 908 | ||
859 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) | 909 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) |
860 | { | 910 | { |
911 | m_thisAgentUpdateArgs.CameraAtAxis.X = float.MinValue; | ||
912 | m_thisAgentUpdateArgs.ControlFlags = uint.MaxValue; | ||
913 | |||
861 | AgentMovementCompletePacket mov = (AgentMovementCompletePacket)PacketPool.Instance.GetPacket(PacketType.AgentMovementComplete); | 914 | AgentMovementCompletePacket mov = (AgentMovementCompletePacket)PacketPool.Instance.GetPacket(PacketType.AgentMovementComplete); |
862 | mov.SimData.ChannelVersion = m_channelVersion; | 915 | mov.SimData.ChannelVersion = m_channelVersion; |
863 | mov.AgentData.SessionID = m_sessionId; | 916 | mov.AgentData.SessionID = m_sessionId; |
@@ -893,7 +946,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
893 | reply.ChatData.OwnerID = ownerID; | 946 | reply.ChatData.OwnerID = ownerID; |
894 | reply.ChatData.SourceID = fromAgentID; | 947 | reply.ChatData.SourceID = fromAgentID; |
895 | 948 | ||
896 | OutPacket(reply, ThrottleOutPacketType.Task); | 949 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
897 | } | 950 | } |
898 | 951 | ||
899 | /// <summary> | 952 | /// <summary> |
@@ -926,32 +979,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
926 | msg.MessageBlock.Message = Util.StringToBytes1024(im.message); | 979 | msg.MessageBlock.Message = Util.StringToBytes1024(im.message); |
927 | msg.MessageBlock.BinaryBucket = im.binaryBucket; | 980 | msg.MessageBlock.BinaryBucket = im.binaryBucket; |
928 | 981 | ||
929 | if (im.message.StartsWith("[grouptest]")) | 982 | OutPacket(msg, ThrottleOutPacketType.Task); |
930 | { // this block is test code for implementing group IM - delete when group IM is finished | ||
931 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | ||
932 | if (eq != null) | ||
933 | { | ||
934 | im.dialog = 17; | ||
935 | |||
936 | //eq.ChatterboxInvitation( | ||
937 | // new UUID("00000000-68f9-1111-024e-222222111123"), | ||
938 | // "OpenSimulator Testing", im.fromAgentID, im.message, im.toAgentID, im.fromAgentName, im.dialog, 0, | ||
939 | // false, 0, new Vector3(), 1, im.imSessionID, im.fromGroup, im.binaryBucket); | ||
940 | |||
941 | eq.ChatterboxInvitation( | ||
942 | new UUID("00000000-68f9-1111-024e-222222111123"), | ||
943 | "OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0, | ||
944 | false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Util.StringToBytes256("OpenSimulator Testing")); | ||
945 | |||
946 | eq.ChatterBoxSessionAgentListUpdates( | ||
947 | new UUID("00000000-68f9-1111-024e-222222111123"), | ||
948 | new UUID(im.fromAgentID), new UUID(im.toAgentID), false, false, false); | ||
949 | } | ||
950 | |||
951 | Console.WriteLine("SendInstantMessage: " + msg); | ||
952 | } | ||
953 | else | ||
954 | OutPacket(msg, ThrottleOutPacketType.Task); | ||
955 | } | 983 | } |
956 | } | 984 | } |
957 | 985 | ||
@@ -1182,6 +1210,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1182 | OutPacket(GATRP, ThrottleOutPacketType.Task); | 1210 | OutPacket(GATRP, ThrottleOutPacketType.Task); |
1183 | } | 1211 | } |
1184 | 1212 | ||
1213 | |||
1214 | public virtual bool CanSendLayerData() | ||
1215 | { | ||
1216 | int n = m_udpClient.GetCatBytesInSendQueue(ThrottleOutPacketType.Land); | ||
1217 | if ( n > 100000) | ||
1218 | return false; | ||
1219 | return true; | ||
1220 | } | ||
1221 | |||
1185 | /// <summary> | 1222 | /// <summary> |
1186 | /// Send the region heightmap to the client | 1223 | /// Send the region heightmap to the client |
1187 | /// This method is only called when not doing intellegent terrain patch sending and | 1224 | /// This method is only called when not doing intellegent terrain patch sending and |
@@ -1191,7 +1228,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1191 | /// <param name="map">heightmap</param> | 1228 | /// <param name="map">heightmap</param> |
1192 | public virtual void SendLayerData(float[] map) | 1229 | public virtual void SendLayerData(float[] map) |
1193 | { | 1230 | { |
1231 | <<<<<<< HEAD | ||
1194 | Util.FireAndForget(DoSendLayerData, m_scene.Heightmap.GetTerrainData(), "LLClientView.DoSendLayerData"); | 1232 | Util.FireAndForget(DoSendLayerData, m_scene.Heightmap.GetTerrainData(), "LLClientView.DoSendLayerData"); |
1233 | ======= | ||
1234 | Util.FireAndForget(DoSendLayerData, m_scene.Heightmap.GetTerrainData()); | ||
1235 | |||
1236 | // Send it sync, and async. It's not that much data | ||
1237 | // and it improves user experience just so much! | ||
1238 | // DoSendLayerData(map); | ||
1239 | >>>>>>> avn/ubitvar | ||
1195 | } | 1240 | } |
1196 | 1241 | ||
1197 | /// <summary> | 1242 | /// <summary> |
@@ -1205,6 +1250,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1205 | try | 1250 | try |
1206 | { | 1251 | { |
1207 | // Send LayerData in typerwriter pattern | 1252 | // Send LayerData in typerwriter pattern |
1253 | <<<<<<< HEAD | ||
1208 | //for (int y = 0; y < 16; y++) | 1254 | //for (int y = 0; y < 16; y++) |
1209 | //{ | 1255 | //{ |
1210 | // for (int x = 0; x < 16; x++) | 1256 | // for (int x = 0; x < 16; x++) |
@@ -1215,6 +1261,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1215 | 1261 | ||
1216 | // Send LayerData in a spiral pattern. Fun! | 1262 | // Send LayerData in a spiral pattern. Fun! |
1217 | SendLayerTopRight(map, 0, 0, map.SizeX/Constants.TerrainPatchSize-1, map.SizeY/Constants.TerrainPatchSize-1); | 1263 | SendLayerTopRight(map, 0, 0, map.SizeX/Constants.TerrainPatchSize-1, map.SizeY/Constants.TerrainPatchSize-1); |
1264 | ======= | ||
1265 | for (int y = 0; y < 16; y++) | ||
1266 | { | ||
1267 | for (int x = 0; x < 16; x++) | ||
1268 | { | ||
1269 | SendLayerData(x, y, map); | ||
1270 | } | ||
1271 | } | ||
1272 | >>>>>>> avn/ubitvar | ||
1218 | } | 1273 | } |
1219 | catch (Exception e) | 1274 | catch (Exception e) |
1220 | { | 1275 | { |
@@ -1222,16 +1277,38 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1222 | } | 1277 | } |
1223 | } | 1278 | } |
1224 | 1279 | ||
1280 | <<<<<<< HEAD | ||
1225 | private void SendLayerTopRight(TerrainData map, int x1, int y1, int x2, int y2) | 1281 | private void SendLayerTopRight(TerrainData map, int x1, int y1, int x2, int y2) |
1282 | ======= | ||
1283 | // Legacy form of invocation that passes around a bare data array. | ||
1284 | // Just ignore what was passed and use the real terrain info that is part of the scene. | ||
1285 | // As a HORRIBLE kludge in an attempt to not change the definition of IClientAPI, | ||
1286 | // there is a special form for specifying multiple terrain patches to send. | ||
1287 | // The form is to pass 'px' as negative the number of patches to send and to | ||
1288 | // pass the float array as pairs of patch X and Y coordinates. So, passing 'px' | ||
1289 | // as -2 and map= [3, 5, 8, 4] would mean to send two terrain heightmap patches | ||
1290 | // and the patches to send are <3,5> and <8,4>. | ||
1291 | public void SendLayerData(int px, int py, float[] map) | ||
1292 | >>>>>>> avn/ubitvar | ||
1226 | { | 1293 | { |
1227 | // Row | 1294 | if (px >= 0) |
1228 | for (int i = x1; i <= x2; i++) | 1295 | { |
1229 | SendLayerData(i, y1, map); | 1296 | SendLayerData(px, py, m_scene.Heightmap.GetTerrainData()); |
1297 | } | ||
1298 | else | ||
1299 | { | ||
1300 | int numPatches = -px; | ||
1301 | int[] xPatches = new int[numPatches]; | ||
1302 | int[] yPatches = new int[numPatches]; | ||
1303 | for (int pp = 0; pp < numPatches; pp++) | ||
1304 | { | ||
1305 | xPatches[pp] = (int)map[pp * 2]; | ||
1306 | yPatches[pp] = (int)map[pp * 2 + 1]; | ||
1307 | } | ||
1230 | 1308 | ||
1231 | // Column | 1309 | // DebugSendingPatches("SendLayerData", xPatches, yPatches); |
1232 | for (int j = y1 + 1; j <= y2; j++) | ||
1233 | SendLayerData(x2, j, map); | ||
1234 | 1310 | ||
1311 | <<<<<<< HEAD | ||
1235 | if (x2 - x1 > 0 && y2 - y1 > 0) | 1312 | if (x2 - x1 > 0 && y2 - y1 > 0) |
1236 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | 1313 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); |
1237 | } | 1314 | } |
@@ -1316,6 +1393,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1316 | } | 1393 | } |
1317 | 1394 | ||
1318 | /// <summary> | 1395 | /// <summary> |
1396 | ======= | ||
1397 | SendLayerData(xPatches, yPatches, m_scene.Heightmap.GetTerrainData()); | ||
1398 | } | ||
1399 | } | ||
1400 | |||
1401 | private void DebugSendingPatches(string pWho, int[] pX, int[] pY) | ||
1402 | { | ||
1403 | if (m_log.IsDebugEnabled) | ||
1404 | { | ||
1405 | int numPatches = pX.Length; | ||
1406 | string Xs = ""; | ||
1407 | string Ys = ""; | ||
1408 | for (int pp = 0; pp < numPatches; pp++) | ||
1409 | { | ||
1410 | Xs += String.Format("{0}", (int)pX[pp]) + ","; | ||
1411 | Ys += String.Format("{0}", (int)pY[pp]) + ","; | ||
1412 | } | ||
1413 | m_log.DebugFormat("{0} {1}: numPatches={2}, X={3}, Y={4}", LogHeader, pWho, numPatches, Xs, Ys); | ||
1414 | } | ||
1415 | } | ||
1416 | |||
1417 | /// <summary> | ||
1418 | >>>>>>> avn/ubitvar | ||
1319 | /// Sends a terrain packet for the point specified. | 1419 | /// Sends a terrain packet for the point specified. |
1320 | /// This is a legacy call that has refarbed the terrain into a flat map of floats. | 1420 | /// This is a legacy call that has refarbed the terrain into a flat map of floats. |
1321 | /// We just use the terrain from the region we know about. | 1421 | /// We just use the terrain from the region we know about. |
@@ -1367,6 +1467,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1367 | } | 1467 | } |
1368 | } | 1468 | } |
1369 | 1469 | ||
1470 | <<<<<<< HEAD | ||
1370 | // When a user edits the terrain, so much data is sent, the data queues up fast and presents a | 1471 | // When a user edits the terrain, so much data is sent, the data queues up fast and presents a |
1371 | // sub optimal editing experience. To alleviate this issue, when the user edits the terrain, we | 1472 | // sub optimal editing experience. To alleviate this issue, when the user edits the terrain, we |
1372 | // start skipping the queues until they're done editing the terrain. We also make them | 1473 | // start skipping the queues until they're done editing the terrain. We also make them |
@@ -1395,6 +1496,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1395 | layerpack.Header.Reliable = true; | 1496 | layerpack.Header.Reliable = true; |
1396 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1497 | OutPacket(layerpack, ThrottleOutPacketType.Land); |
1397 | } | 1498 | } |
1499 | ======= | ||
1500 | private void SendTheLayerPacket(LayerDataPacket layerpack) | ||
1501 | { | ||
1502 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1503 | >>>>>>> avn/ubitvar | ||
1398 | } | 1504 | } |
1399 | 1505 | ||
1400 | /// <summary> | 1506 | /// <summary> |
@@ -1735,11 +1841,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1735 | pc.PingID.OldestUnacked = 0; | 1841 | pc.PingID.OldestUnacked = 0; |
1736 | 1842 | ||
1737 | OutPacket(pc, ThrottleOutPacketType.Unknown); | 1843 | OutPacket(pc, ThrottleOutPacketType.Unknown); |
1844 | UDPClient.m_lastStartpingTimeMS = Util.EnvironmentTickCount(); | ||
1738 | } | 1845 | } |
1739 | 1846 | ||
1740 | public void SendKillObject(List<uint> localIDs) | 1847 | public void SendKillObject(List<uint> localIDs) |
1741 | { | 1848 | { |
1742 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1849 | // think we do need this |
1850 | // foreach (uint id in localIDs) | ||
1851 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); | ||
1852 | |||
1853 | // remove pending entities | ||
1854 | lock (m_entityProps.SyncRoot) | ||
1855 | m_entityProps.Remove(localIDs); | ||
1856 | lock (m_entityUpdates.SyncRoot) | ||
1857 | m_entityUpdates.Remove(localIDs); | ||
1743 | 1858 | ||
1744 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1859 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1745 | // TODO: don't create new blocks if recycling an old packet | 1860 | // TODO: don't create new blocks if recycling an old packet |
@@ -1752,28 +1867,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1752 | kill.Header.Reliable = true; | 1867 | kill.Header.Reliable = true; |
1753 | kill.Header.Zerocoded = true; | 1868 | kill.Header.Zerocoded = true; |
1754 | 1869 | ||
1755 | if (localIDs.Count == 1 && m_scene.GetScenePresence(localIDs[0]) != null) | 1870 | OutPacket(kill, ThrottleOutPacketType.Task); |
1756 | { | 1871 | } |
1757 | OutPacket(kill, ThrottleOutPacketType.Task); | ||
1758 | } | ||
1759 | else | ||
1760 | { | ||
1761 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race | ||
1762 | // condition where a kill can be processed before an out-of-date update for the same object. | ||
1763 | // ProcessEntityUpdates() also takes the m_killRecord lock. | ||
1764 | lock (m_killRecord) | ||
1765 | { | ||
1766 | foreach (uint localID in localIDs) | ||
1767 | m_killRecord.Add(localID); | ||
1768 | |||
1769 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | ||
1770 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | ||
1771 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | ||
1772 | // scene objects in a viewer until that viewer is relogged in. | ||
1773 | OutPacket(kill, ThrottleOutPacketType.Task); | ||
1774 | } | ||
1775 | } | ||
1776 | } | ||
1777 | 1872 | ||
1778 | /// <summary> | 1873 | /// <summary> |
1779 | /// Send information about the items contained in a folder to the client. | 1874 | /// Send information about the items contained in a folder to the client. |
@@ -1895,7 +1990,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1895 | newBlock.CreationDate = item.CreationDate; | 1990 | newBlock.CreationDate = item.CreationDate; |
1896 | newBlock.SalePrice = item.SalePrice; | 1991 | newBlock.SalePrice = item.SalePrice; |
1897 | newBlock.SaleType = item.SaleType; | 1992 | newBlock.SaleType = item.SaleType; |
1898 | newBlock.Flags = item.Flags; | 1993 | newBlock.Flags = item.Flags & 0x2000ff; |
1899 | 1994 | ||
1900 | newBlock.CRC = | 1995 | newBlock.CRC = |
1901 | Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType, | 1996 | Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType, |
@@ -2151,7 +2246,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2151 | itemBlock.GroupID = item.GroupID; | 2246 | itemBlock.GroupID = item.GroupID; |
2152 | itemBlock.GroupOwned = item.GroupOwned; | 2247 | itemBlock.GroupOwned = item.GroupOwned; |
2153 | itemBlock.GroupMask = item.GroupPermissions; | 2248 | itemBlock.GroupMask = item.GroupPermissions; |
2154 | itemBlock.Flags = item.Flags; | 2249 | itemBlock.Flags = item.Flags & 0x2000ff; |
2155 | itemBlock.SalePrice = item.SalePrice; | 2250 | itemBlock.SalePrice = item.SalePrice; |
2156 | itemBlock.SaleType = item.SaleType; | 2251 | itemBlock.SaleType = item.SaleType; |
2157 | itemBlock.CreationDate = item.CreationDate; | 2252 | itemBlock.CreationDate = item.CreationDate; |
@@ -2218,7 +2313,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2218 | bulkUpdate.ItemData[0].GroupID = item.GroupID; | 2313 | bulkUpdate.ItemData[0].GroupID = item.GroupID; |
2219 | bulkUpdate.ItemData[0].GroupOwned = item.GroupOwned; | 2314 | bulkUpdate.ItemData[0].GroupOwned = item.GroupOwned; |
2220 | bulkUpdate.ItemData[0].GroupMask = item.GroupPermissions; | 2315 | bulkUpdate.ItemData[0].GroupMask = item.GroupPermissions; |
2221 | bulkUpdate.ItemData[0].Flags = item.Flags; | 2316 | bulkUpdate.ItemData[0].Flags = item.Flags & 0x2000ff; |
2222 | bulkUpdate.ItemData[0].SalePrice = item.SalePrice; | 2317 | bulkUpdate.ItemData[0].SalePrice = item.SalePrice; |
2223 | bulkUpdate.ItemData[0].SaleType = item.SaleType; | 2318 | bulkUpdate.ItemData[0].SaleType = item.SaleType; |
2224 | 2319 | ||
@@ -2234,9 +2329,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2234 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); | 2329 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); |
2235 | } | 2330 | } |
2236 | 2331 | ||
2237 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2238 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) | 2332 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) |
2239 | { | 2333 | { |
2334 | SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId); | ||
2335 | } | ||
2336 | |||
2337 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2338 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId) | ||
2339 | { | ||
2240 | const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff; | 2340 | const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff; |
2241 | 2341 | ||
2242 | UpdateCreateInventoryItemPacket InventoryReply | 2342 | UpdateCreateInventoryItemPacket InventoryReply |
@@ -2246,6 +2346,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2246 | // TODO: don't create new blocks if recycling an old packet | 2346 | // TODO: don't create new blocks if recycling an old packet |
2247 | InventoryReply.AgentData.AgentID = AgentId; | 2347 | InventoryReply.AgentData.AgentID = AgentId; |
2248 | InventoryReply.AgentData.SimApproved = true; | 2348 | InventoryReply.AgentData.SimApproved = true; |
2349 | InventoryReply.AgentData.TransactionID = transactionID; | ||
2249 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; | 2350 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; |
2250 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); | 2351 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); |
2251 | InventoryReply.InventoryData[0].ItemID = Item.ID; | 2352 | InventoryReply.InventoryData[0].ItemID = Item.ID; |
@@ -2266,7 +2367,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2266 | InventoryReply.InventoryData[0].GroupID = Item.GroupID; | 2367 | InventoryReply.InventoryData[0].GroupID = Item.GroupID; |
2267 | InventoryReply.InventoryData[0].GroupOwned = Item.GroupOwned; | 2368 | InventoryReply.InventoryData[0].GroupOwned = Item.GroupOwned; |
2268 | InventoryReply.InventoryData[0].GroupMask = Item.GroupPermissions; | 2369 | InventoryReply.InventoryData[0].GroupMask = Item.GroupPermissions; |
2269 | InventoryReply.InventoryData[0].Flags = Item.Flags; | 2370 | InventoryReply.InventoryData[0].Flags = Item.Flags & 0x2000ff; |
2270 | InventoryReply.InventoryData[0].SalePrice = Item.SalePrice; | 2371 | InventoryReply.InventoryData[0].SalePrice = Item.SalePrice; |
2271 | InventoryReply.InventoryData[0].SaleType = Item.SaleType; | 2372 | InventoryReply.InventoryData[0].SaleType = Item.SaleType; |
2272 | InventoryReply.InventoryData[0].CreationDate = Item.CreationDate; | 2373 | InventoryReply.InventoryData[0].CreationDate = Item.CreationDate; |
@@ -2315,16 +2416,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2315 | replytask.InventoryData.TaskID = taskID; | 2416 | replytask.InventoryData.TaskID = taskID; |
2316 | replytask.InventoryData.Serial = serial; | 2417 | replytask.InventoryData.Serial = serial; |
2317 | replytask.InventoryData.Filename = fileName; | 2418 | replytask.InventoryData.Filename = fileName; |
2318 | OutPacket(replytask, ThrottleOutPacketType.Asset); | 2419 | OutPacket(replytask, ThrottleOutPacketType.Task); |
2319 | } | 2420 | } |
2320 | 2421 | ||
2321 | public void SendXferPacket(ulong xferID, uint packet, byte[] data) | 2422 | public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory) |
2322 | { | 2423 | { |
2424 | ThrottleOutPacketType type = ThrottleOutPacketType.Asset; | ||
2425 | if (isTaskInventory) | ||
2426 | type = ThrottleOutPacketType.Task; | ||
2427 | |||
2323 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); | 2428 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); |
2324 | sendXfer.XferID.ID = xferID; | 2429 | sendXfer.XferID.ID = xferID; |
2325 | sendXfer.XferID.Packet = packet; | 2430 | sendXfer.XferID.Packet = packet; |
2326 | sendXfer.DataPacket.Data = data; | 2431 | sendXfer.DataPacket.Data = data; |
2327 | OutPacket(sendXfer, ThrottleOutPacketType.Asset); | 2432 | OutPacket(sendXfer, type); |
2328 | } | 2433 | } |
2329 | 2434 | ||
2330 | public void SendAbortXferPacket(ulong xferID) | 2435 | public void SendAbortXferPacket(ulong xferID) |
@@ -2385,9 +2490,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2385 | { | 2490 | { |
2386 | if (agentid == AgentId) | 2491 | if (agentid == AgentId) |
2387 | { | 2492 | { |
2493 | <<<<<<< HEAD | ||
2388 | ActiveGroupId = activegroupid; | 2494 | ActiveGroupId = activegroupid; |
2389 | ActiveGroupName = groupname; | 2495 | ActiveGroupName = groupname; |
2390 | ActiveGroupPowers = grouppowers; | 2496 | ActiveGroupPowers = grouppowers; |
2497 | ======= | ||
2498 | m_activeGroupID = activegroupid; | ||
2499 | m_activeGroupName = groupname; | ||
2500 | m_activeGroupPowers = grouppowers; | ||
2501 | >>>>>>> avn/ubitvar | ||
2391 | } | 2502 | } |
2392 | 2503 | ||
2393 | AgentDataUpdatePacket sendAgentDataUpdate = (AgentDataUpdatePacket)PacketPool.Instance.GetPacket(PacketType.AgentDataUpdate); | 2504 | AgentDataUpdatePacket sendAgentDataUpdate = (AgentDataUpdatePacket)PacketPool.Instance.GetPacket(PacketType.AgentDataUpdate); |
@@ -2514,6 +2625,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2514 | OutPacket(sound, ThrottleOutPacketType.Task); | 2625 | OutPacket(sound, ThrottleOutPacketType.Task); |
2515 | } | 2626 | } |
2516 | 2627 | ||
2628 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2629 | { | ||
2630 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2631 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2632 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2633 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2634 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2635 | } | ||
2636 | |||
2517 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2637 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2518 | { | 2638 | { |
2519 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2639 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -2819,6 +2939,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2819 | float friction = part.Friction; | 2939 | float friction = part.Friction; |
2820 | float bounce = part.Restitution; | 2940 | float bounce = part.Restitution; |
2821 | float gravmod = part.GravityModifier; | 2941 | float gravmod = part.GravityModifier; |
2942 | |||
2822 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | 2943 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); |
2823 | } | 2944 | } |
2824 | } | 2945 | } |
@@ -2889,8 +3010,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2889 | LogHeader, req.AssetInf.ID, req.AssetInf.Metadata.ContentType); | 3010 | LogHeader, req.AssetInf.ID, req.AssetInf.Metadata.ContentType); |
2890 | return; | 3011 | return; |
2891 | } | 3012 | } |
3013 | int WearableOut = 0; | ||
3014 | bool isWearable = false; | ||
3015 | |||
3016 | if (req.AssetInf != null) | ||
3017 | isWearable = | ||
3018 | ((AssetType) req.AssetInf.Type == | ||
3019 | AssetType.Bodypart || (AssetType) req.AssetInf.Type == AssetType.Clothing); | ||
2892 | 3020 | ||
2893 | //m_log.Debug("sending asset " + req.RequestAssetID); | 3021 | |
3022 | //m_log.Debug("sending asset " + req.RequestAssetID + ", iswearable: " + isWearable); | ||
3023 | |||
3024 | |||
3025 | //if (isWearable) | ||
3026 | // m_log.Debug((AssetType)req.AssetInf.Type); | ||
3027 | |||
2894 | TransferInfoPacket Transfer = new TransferInfoPacket(); | 3028 | TransferInfoPacket Transfer = new TransferInfoPacket(); |
2895 | Transfer.TransferInfo.ChannelType = 2; | 3029 | Transfer.TransferInfo.ChannelType = 2; |
2896 | Transfer.TransferInfo.Status = 0; | 3030 | Transfer.TransferInfo.Status = 0; |
@@ -2912,7 +3046,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2912 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; | 3046 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; |
2913 | Transfer.TransferInfo.TransferID = req.TransferRequestID; | 3047 | Transfer.TransferInfo.TransferID = req.TransferRequestID; |
2914 | Transfer.Header.Zerocoded = true; | 3048 | Transfer.Header.Zerocoded = true; |
2915 | OutPacket(Transfer, ThrottleOutPacketType.Asset); | 3049 | OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2916 | 3050 | ||
2917 | if (req.NumPackets == 1) | 3051 | if (req.NumPackets == 1) |
2918 | { | 3052 | { |
@@ -2923,12 +3057,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2923 | TransferPacket.TransferData.Data = req.AssetInf.Data; | 3057 | TransferPacket.TransferData.Data = req.AssetInf.Data; |
2924 | TransferPacket.TransferData.Status = 1; | 3058 | TransferPacket.TransferData.Status = 1; |
2925 | TransferPacket.Header.Zerocoded = true; | 3059 | TransferPacket.Header.Zerocoded = true; |
2926 | OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | 3060 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2927 | } | 3061 | } |
2928 | else | 3062 | else |
2929 | { | 3063 | { |
2930 | int processedLength = 0; | 3064 | int processedLength = 0; |
2931 | int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; | 3065 | // int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; |
3066 | |||
3067 | int maxChunkSize = (int) MaxTransferBytesPerPacket; | ||
2932 | int packetNumber = 0; | 3068 | int packetNumber = 0; |
2933 | 3069 | ||
2934 | while (processedLength < req.AssetInf.Data.Length) | 3070 | while (processedLength < req.AssetInf.Data.Length) |
@@ -2954,7 +3090,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2954 | TransferPacket.TransferData.Status = 1; | 3090 | TransferPacket.TransferData.Status = 1; |
2955 | } | 3091 | } |
2956 | TransferPacket.Header.Zerocoded = true; | 3092 | TransferPacket.Header.Zerocoded = true; |
2957 | OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | 3093 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2958 | 3094 | ||
2959 | processedLength += chunkSize; | 3095 | processedLength += chunkSize; |
2960 | packetNumber++; | 3096 | packetNumber++; |
@@ -2999,7 +3135,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2999 | reply.Data.ParcelID = parcelID; | 3135 | reply.Data.ParcelID = parcelID; |
3000 | reply.Data.OwnerID = land.OwnerID; | 3136 | reply.Data.OwnerID = land.OwnerID; |
3001 | reply.Data.Name = Utils.StringToBytes(land.Name); | 3137 | reply.Data.Name = Utils.StringToBytes(land.Name); |
3002 | reply.Data.Desc = Utils.StringToBytes(land.Description); | 3138 | if (land != null && land.Description != null && land.Description != String.Empty) |
3139 | reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length)); | ||
3140 | else | ||
3141 | reply.Data.Desc = new Byte[0]; | ||
3003 | reply.Data.ActualArea = land.Area; | 3142 | reply.Data.ActualArea = land.Area; |
3004 | reply.Data.BillableArea = land.Area; // TODO: what is this? | 3143 | reply.Data.BillableArea = land.Area; // TODO: what is this? |
3005 | 3144 | ||
@@ -3706,24 +3845,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3706 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; | 3845 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; |
3707 | AgentWearablesUpdatePacket.WearableDataBlock awb; | 3846 | AgentWearablesUpdatePacket.WearableDataBlock awb; |
3708 | int idx = 0; | 3847 | int idx = 0; |
3709 | for (int i = 0; i < wearables.Length; i++) | 3848 | |
3710 | { | 3849 | for (int i = 0; i < wearables.Length; i++) |
3711 | for (int j = 0; j < wearables[i].Count; j++) | 3850 | { |
3712 | { | 3851 | for (int j = 0; j < wearables[i].Count; j++) |
3713 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); | 3852 | { |
3714 | awb.WearableType = (byte)i; | 3853 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); |
3715 | awb.AssetID = wearables[i][j].AssetID; | 3854 | awb.WearableType = (byte) i; |
3716 | awb.ItemID = wearables[i][j].ItemID; | 3855 | awb.AssetID = wearables[i][j].AssetID; |
3717 | aw.WearableData[idx] = awb; | 3856 | awb.ItemID = wearables[i][j].ItemID; |
3718 | idx++; | 3857 | aw.WearableData[idx] = awb; |
3719 | 3858 | idx++; | |
3720 | // m_log.DebugFormat( | 3859 | |
3721 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", | 3860 | // m_log.DebugFormat( |
3722 | // awb.ItemID, awb.AssetID, i, Name); | 3861 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", |
3723 | } | 3862 | // awb.ItemID, awb.AssetID, i, Name); |
3724 | } | 3863 | } |
3864 | } | ||
3725 | 3865 | ||
3726 | OutPacket(aw, ThrottleOutPacketType.Task); | 3866 | OutPacket(aw, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority); |
3727 | } | 3867 | } |
3728 | 3868 | ||
3729 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) | 3869 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) |
@@ -3748,9 +3888,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3748 | avp.Sender.IsTrial = false; | 3888 | avp.Sender.IsTrial = false; |
3749 | avp.Sender.ID = agentID; | 3889 | avp.Sender.ID = agentID; |
3750 | avp.AppearanceData = new AvatarAppearancePacket.AppearanceDataBlock[0]; | 3890 | avp.AppearanceData = new AvatarAppearancePacket.AppearanceDataBlock[0]; |
3891 | <<<<<<< HEAD | ||
3751 | avp.AppearanceHover = new AvatarAppearancePacket.AppearanceHoverBlock[0]; | 3892 | avp.AppearanceHover = new AvatarAppearancePacket.AppearanceHoverBlock[0]; |
3893 | ======= | ||
3894 | |||
3895 | // this need be use in future | ||
3896 | // avp.AppearanceData[0].AppearanceVersion = 0; | ||
3897 | // avp.AppearanceData[0].CofVersion = 0; | ||
3898 | |||
3899 | >>>>>>> avn/ubitvar | ||
3752 | //m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); | 3900 | //m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); |
3753 | OutPacket(avp, ThrottleOutPacketType.Task); | 3901 | OutPacket(avp, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority); |
3754 | } | 3902 | } |
3755 | 3903 | ||
3756 | public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs) | 3904 | public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs) |
@@ -3778,7 +3926,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3778 | ani.AnimationSourceList[i].ObjectID = objectIDs[i]; | 3926 | ani.AnimationSourceList[i].ObjectID = objectIDs[i]; |
3779 | } | 3927 | } |
3780 | ani.Header.Reliable = false; | 3928 | ani.Header.Reliable = false; |
3781 | OutPacket(ani, ThrottleOutPacketType.Task); | 3929 | OutPacket(ani, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority); |
3782 | } | 3930 | } |
3783 | 3931 | ||
3784 | #endregion | 3932 | #endregion |
@@ -3807,7 +3955,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3807 | objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; | 3955 | objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; |
3808 | objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence); | 3956 | objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence); |
3809 | 3957 | ||
3810 | OutPacket(objupdate, ThrottleOutPacketType.Task); | 3958 | OutPacket(objupdate, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority); |
3811 | 3959 | ||
3812 | // We need to record the avatar local id since the root prim of an attachment points to this. | 3960 | // We need to record the avatar local id since the root prim of an attachment points to this. |
3813 | // m_attachmentsSent.Add(avatar.LocalId); | 3961 | // m_attachmentsSent.Add(avatar.LocalId); |
@@ -3866,10 +4014,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3866 | /// </summary> | 4014 | /// </summary> |
3867 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 4015 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3868 | { | 4016 | { |
4017 | <<<<<<< HEAD | ||
3869 | if (entity.UUID == m_agentId && !updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 4018 | if (entity.UUID == m_agentId && !updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) |
3870 | { | 4019 | { |
3871 | ImprovedTerseObjectUpdatePacket packet | 4020 | ImprovedTerseObjectUpdatePacket packet |
3872 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); | 4021 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); |
4022 | ======= | ||
4023 | if (entity is SceneObjectPart) | ||
4024 | { | ||
4025 | SceneObjectPart e = (SceneObjectPart)entity; | ||
4026 | SceneObjectGroup g = e.ParentGroup; | ||
4027 | if (g.HasPrivateAttachmentPoint && g.OwnerID != AgentId) | ||
4028 | return; // Don't send updates for other people's HUDs | ||
4029 | } | ||
4030 | |||
4031 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | ||
4032 | >>>>>>> avn/ubitvar | ||
3873 | 4033 | ||
3874 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4034 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3875 | packet.RegionData.TimeDilation = Utils.FloatToUInt16(1, 0.0f, 1.0f); | 4035 | packet.RegionData.TimeDilation = Utils.FloatToUInt16(1, 0.0f, 1.0f); |
@@ -3887,6 +4047,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3887 | } | 4047 | } |
3888 | } | 4048 | } |
3889 | 4049 | ||
4050 | |||
3890 | /// <summary> | 4051 | /// <summary> |
3891 | /// Requeue an EntityUpdate when it was not acknowledged by the client. | 4052 | /// Requeue an EntityUpdate when it was not acknowledged by the client. |
3892 | /// We will update the priority and put it in the correct queue, merging update flags | 4053 | /// We will update the priority and put it in the correct queue, merging update flags |
@@ -3894,8 +4055,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3894 | /// The original update time is used for the merged update. | 4055 | /// The original update time is used for the merged update. |
3895 | /// </summary> | 4056 | /// </summary> |
3896 | private void ResendPrimUpdate(EntityUpdate update) | 4057 | private void ResendPrimUpdate(EntityUpdate update) |
3897 | { | 4058 | { |
3898 | // If the update exists in priority queue, it will be updated. | 4059 | // If the update exists in priority queue, it will be updated. |
3899 | // If it does not exist then it will be added with the current (rather than its original) priority | 4060 | // If it does not exist then it will be added with the current (rather than its original) priority |
3900 | uint priority = m_prioritizer.GetUpdatePriority(this, update.Entity); | 4061 | uint priority = m_prioritizer.GetUpdatePriority(this, update.Entity); |
3901 | 4062 | ||
@@ -3919,7 +4080,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3919 | m_udpClient.NeedAcks.Remove(oPacket.SequenceNumber); | 4080 | m_udpClient.NeedAcks.Remove(oPacket.SequenceNumber); |
3920 | 4081 | ||
3921 | // Count this as a resent packet since we are going to requeue all of the updates contained in it | 4082 | // Count this as a resent packet since we are going to requeue all of the updates contained in it |
3922 | Interlocked.Increment(ref m_udpClient.PacketsResent); | 4083 | Interlocked.Increment(ref m_udpClient.PacketsResent); |
3923 | 4084 | ||
3924 | // We're not going to worry about interlock yet since its not currently critical that this total count | 4085 | // We're not going to worry about interlock yet since its not currently critical that this total count |
3925 | // is 100% correct | 4086 | // is 100% correct |
@@ -3928,18 +4089,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3928 | foreach (EntityUpdate update in updates) | 4089 | foreach (EntityUpdate update in updates) |
3929 | ResendPrimUpdate(update); | 4090 | ResendPrimUpdate(update); |
3930 | } | 4091 | } |
3931 | 4092 | ||
3932 | // OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>(); | ||
3933 | // OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>> compressedUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>>(); | ||
3934 | // OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); | ||
3935 | // OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); | ||
3936 | // | ||
3937 | // OpenSim.Framework.Lazy<List<EntityUpdate>> objectUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); | ||
3938 | // OpenSim.Framework.Lazy<List<EntityUpdate>> compressedUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); | ||
3939 | // OpenSim.Framework.Lazy<List<EntityUpdate>> terseUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); | ||
3940 | // OpenSim.Framework.Lazy<List<EntityUpdate>> terseAgentUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); | ||
3941 | |||
3942 | |||
3943 | private void ProcessEntityUpdates(int maxUpdates) | 4093 | private void ProcessEntityUpdates(int maxUpdates) |
3944 | { | 4094 | { |
3945 | OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>(); | 4095 | OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>(); |
@@ -3952,15 +4102,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3952 | OpenSim.Framework.Lazy<List<EntityUpdate>> terseUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); | 4102 | OpenSim.Framework.Lazy<List<EntityUpdate>> terseUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); |
3953 | OpenSim.Framework.Lazy<List<EntityUpdate>> terseAgentUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); | 4103 | OpenSim.Framework.Lazy<List<EntityUpdate>> terseAgentUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); |
3954 | 4104 | ||
3955 | // objectUpdateBlocks.Value.Clear(); | ||
3956 | // compressedUpdateBlocks.Value.Clear(); | ||
3957 | // terseUpdateBlocks.Value.Clear(); | ||
3958 | // terseAgentUpdateBlocks.Value.Clear(); | ||
3959 | // objectUpdates.Value.Clear(); | ||
3960 | // compressedUpdates.Value.Clear(); | ||
3961 | // terseUpdates.Value.Clear(); | ||
3962 | // terseAgentUpdates.Value.Clear(); | ||
3963 | |||
3964 | // Check to see if this is a flush | 4105 | // Check to see if this is a flush |
3965 | if (maxUpdates <= 0) | 4106 | if (maxUpdates <= 0) |
3966 | { | 4107 | { |
@@ -3971,54 +4112,72 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3971 | 4112 | ||
3972 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 4113 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3973 | // condition where a kill can be processed before an out-of-date update for the same object. | 4114 | // condition where a kill can be processed before an out-of-date update for the same object. |
3974 | lock (m_killRecord) | 4115 | float avgTimeDilation = 1.0f; |
4116 | IEntityUpdate iupdate; | ||
4117 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
4118 | |||
4119 | while (updatesThisCall < maxUpdates) | ||
3975 | { | 4120 | { |
3976 | float avgTimeDilation = 1.0f; | 4121 | lock (m_entityUpdates.SyncRoot) |
3977 | IEntityUpdate iupdate; | 4122 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3978 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 4123 | break; |
4124 | |||
4125 | EntityUpdate update = (EntityUpdate)iupdate; | ||
4126 | |||
4127 | avgTimeDilation += update.TimeDilation; | ||
4128 | avgTimeDilation *= 0.5f; | ||
3979 | 4129 | ||
3980 | while (updatesThisCall < maxUpdates) | 4130 | if (update.Entity is SceneObjectPart) |
3981 | { | 4131 | { |
3982 | lock (m_entityUpdates.SyncRoot) | 4132 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3983 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3984 | break; | ||
3985 | 4133 | ||
3986 | EntityUpdate update = (EntityUpdate)iupdate; | 4134 | if (part.ParentGroup.IsDeleted || part.ParentGroup.inTransit) |
3987 | 4135 | continue; | |
3988 | avgTimeDilation += update.TimeDilation; | ||
3989 | avgTimeDilation *= 0.5f; | ||
3990 | 4136 | ||
3991 | if (update.Entity is SceneObjectPart) | 4137 | if (part.ParentGroup.IsAttachment) |
3992 | { | 4138 | { // Someone else's HUD, why are we getting these? |
3993 | SceneObjectPart part = (SceneObjectPart)update.Entity; | 4139 | if (part.ParentGroup.OwnerID != AgentId && part.ParentGroup.HasPrivateAttachmentPoint) |
3994 | |||
3995 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | ||
3996 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3997 | // safety measure. | ||
3998 | // | ||
3999 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
4000 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
4001 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
4002 | // | ||
4003 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
4004 | // after the root prim has been deleted. | ||
4005 | if (m_killRecord.Contains(part.LocalId)) | ||
4006 | { | ||
4007 | // m_log.WarnFormat( | ||
4008 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | ||
4009 | // part.LocalId, Name); | ||
4010 | continue; | 4140 | continue; |
4011 | } | 4141 | ScenePresence sp; |
4012 | 4142 | // Owner is not in the sim, don't update it to | |
4013 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 4143 | // anyone |
4144 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
4145 | continue; | ||
4146 | |||
4147 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
4148 | bool found = false; | ||
4149 | foreach (SceneObjectGroup att in atts) | ||
4014 | { | 4150 | { |
4015 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 4151 | if (att == part.ParentGroup) |
4016 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
4017 | { | 4152 | { |
4018 | part.Shape.LightEntry = false; | 4153 | found = true; |
4154 | break; | ||
4019 | } | 4155 | } |
4020 | } | 4156 | } |
4021 | 4157 | ||
4158 | // It's an attachment of a valid avatar, but | ||
4159 | // doesn't seem to be attached, skip | ||
4160 | if (!found) | ||
4161 | continue; | ||
4162 | |||
4163 | // On vehicle crossing, the attachments are received | ||
4164 | // while the avatar is still a child. Don't send | ||
4165 | // updates here because the LocalId has not yet | ||
4166 | // been updated and the viewer will derender the | ||
4167 | // attachments until the avatar becomes root. | ||
4168 | if (sp.IsChildAgent) | ||
4169 | continue; | ||
4170 | |||
4171 | } | ||
4172 | |||
4173 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | ||
4174 | { | ||
4175 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | ||
4176 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
4177 | { | ||
4178 | part.Shape.LightEntry = false; | ||
4179 | } | ||
4180 | |||
4022 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) | 4181 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) |
4023 | { | 4182 | { |
4024 | // Ensure that mesh has at least 8 valid faces | 4183 | // Ensure that mesh has at least 8 valid faces |
@@ -4027,233 +4186,216 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4027 | part.Shape.ProfileHollow = 27500; | 4186 | part.Shape.ProfileHollow = 27500; |
4028 | } | 4187 | } |
4029 | } | 4188 | } |
4030 | 4189 | ||
4031 | #region UpdateFlags to packet type conversion | 4190 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) |
4032 | |||
4033 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
4034 | |||
4035 | bool canUseCompressed = true; | ||
4036 | bool canUseImproved = true; | ||
4037 | |||
4038 | // Compressed object updates only make sense for LL primitives | ||
4039 | if (!(update.Entity is SceneObjectPart)) | ||
4040 | { | 4191 | { |
4041 | canUseCompressed = false; | 4192 | // Ensure that mesh has at least 8 valid faces |
4193 | part.Shape.ProfileBegin = 12500; | ||
4194 | part.Shape.ProfileEnd = 0; | ||
4195 | part.Shape.ProfileHollow = 27500; | ||
4042 | } | 4196 | } |
4043 | 4197 | } | |
4044 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 4198 | else if (update.Entity is ScenePresence) |
4199 | { | ||
4200 | ScenePresence presence = (ScenePresence)update.Entity; | ||
4201 | if (presence.IsDeleted) | ||
4202 | continue; | ||
4203 | // If ParentUUID is not UUID.Zero and ParentID is 0, this | ||
4204 | // avatar is in the process of crossing regions while | ||
4205 | // sat on an object. In this state, we don't want any | ||
4206 | // updates because they will visually orbit the avatar. | ||
4207 | // Update will be forced once crossing is completed anyway. | ||
4208 | if (presence.ParentUUID != UUID.Zero && presence.ParentID == 0) | ||
4209 | continue; | ||
4210 | } | ||
4211 | |||
4212 | ++updatesThisCall; | ||
4213 | |||
4214 | #region UpdateFlags to packet type conversion | ||
4215 | |||
4216 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
4217 | |||
4218 | bool canUseCompressed = true; | ||
4219 | bool canUseImproved = true; | ||
4220 | |||
4221 | // Compressed object updates only make sense for LL primitives | ||
4222 | if (!(update.Entity is SceneObjectPart)) | ||
4223 | { | ||
4224 | canUseCompressed = false; | ||
4225 | } | ||
4226 | |||
4227 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
4228 | { | ||
4229 | canUseCompressed = false; | ||
4230 | canUseImproved = false; | ||
4231 | } | ||
4232 | else | ||
4233 | { | ||
4234 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
4235 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
4236 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
4237 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
4045 | { | 4238 | { |
4046 | canUseCompressed = false; | 4239 | canUseCompressed = false; |
4047 | canUseImproved = false; | ||
4048 | } | 4240 | } |
4049 | else | 4241 | |
4242 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
4243 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
4244 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
4245 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
4246 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
4247 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
4248 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
4249 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
4250 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
4251 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
4252 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
4253 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
4254 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
4255 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
4050 | { | 4256 | { |
4051 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | 4257 | canUseImproved = false; |
4052 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
4053 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
4054 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
4055 | { | ||
4056 | canUseCompressed = false; | ||
4057 | } | ||
4058 | |||
4059 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
4060 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
4061 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
4062 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
4063 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
4064 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
4065 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
4066 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
4067 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
4068 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
4069 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
4070 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
4071 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
4072 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
4073 | { | ||
4074 | canUseImproved = false; | ||
4075 | } | ||
4076 | } | 4258 | } |
4259 | } | ||
4077 | 4260 | ||
4078 | #endregion UpdateFlags to packet type conversion | 4261 | #endregion UpdateFlags to packet type conversion |
4079 | |||
4080 | #region Block Construction | ||
4081 | |||
4082 | // TODO: Remove this once we can build compressed updates | ||
4083 | canUseCompressed = false; | ||
4084 | |||
4085 | if (!canUseImproved && !canUseCompressed) | ||
4086 | { | ||
4087 | ObjectUpdatePacket.ObjectDataBlock updateBlock; | ||
4088 | 4262 | ||
4089 | if (update.Entity is ScenePresence) | 4263 | #region Block Construction |
4090 | { | ||
4091 | updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity); | ||
4092 | } | ||
4093 | else | ||
4094 | { | ||
4095 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
4096 | updateBlock = CreatePrimUpdateBlock(part, AgentId); | ||
4097 | |||
4098 | // If the part has become a private hud since the update was scheduled then we do not | ||
4099 | // want to send it to other avatars. | ||
4100 | if (part.ParentGroup.IsAttachment | ||
4101 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
4102 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
4103 | continue; | ||
4104 | |||
4105 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
4106 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
4107 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
4108 | // of the test above). | ||
4109 | // | ||
4110 | // Actual deletions (kills) happen in another method. | ||
4111 | if (part.ParentGroup.IsDeleted) | ||
4112 | continue; | ||
4113 | } | ||
4114 | 4264 | ||
4115 | objectUpdateBlocks.Value.Add(updateBlock); | 4265 | // TODO: Remove this once we can build compressed updates |
4116 | objectUpdates.Value.Add(update); | 4266 | canUseCompressed = false; |
4117 | } | ||
4118 | else if (!canUseImproved) | ||
4119 | { | ||
4120 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
4121 | ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock | ||
4122 | = CreateCompressedUpdateBlock(part, updateFlags); | ||
4123 | |||
4124 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
4125 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
4126 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
4127 | // of the test above). | ||
4128 | // | ||
4129 | // Actual deletions (kills) happen in another method. | ||
4130 | if (part.ParentGroup.IsDeleted) | ||
4131 | continue; | ||
4132 | 4267 | ||
4133 | compressedUpdateBlocks.Value.Add(compressedBlock); | 4268 | if (!canUseImproved && !canUseCompressed) |
4134 | compressedUpdates.Value.Add(update); | 4269 | { |
4270 | if (update.Entity is ScenePresence) | ||
4271 | { | ||
4272 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
4135 | } | 4273 | } |
4136 | else | 4274 | else |
4137 | { | 4275 | { |
4138 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 4276 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); |
4139 | { | 4277 | } |
4140 | // Self updates go into a special list | 4278 | } |
4141 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | 4279 | else if (!canUseImproved) |
4142 | terseAgentUpdates.Value.Add(update); | 4280 | { |
4143 | } | 4281 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); |
4144 | else | 4282 | } |
4145 | { | 4283 | else |
4146 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock | 4284 | { |
4147 | = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)); | 4285 | if (update.Entity is ScenePresence) |
4286 | // ALL presence updates go into a special list | ||
4287 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
4288 | else | ||
4289 | // Everything else goes here | ||
4290 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
4291 | } | ||
4148 | 4292 | ||
4149 | // Everything else goes here | 4293 | #endregion Block Construction |
4150 | if (update.Entity is SceneObjectPart) | 4294 | } |
4151 | { | ||
4152 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
4153 | |||
4154 | // If the part has become a private hud since the update was scheduled then we do not | ||
4155 | // want to send it to other avatars. | ||
4156 | if (part.ParentGroup.IsAttachment | ||
4157 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
4158 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
4159 | continue; | ||
4160 | |||
4161 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
4162 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
4163 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
4164 | // of the test above). | ||
4165 | // | ||
4166 | // Actual deletions (kills) happen in another method. | ||
4167 | if (part.ParentGroup.IsDeleted) | ||
4168 | continue; | ||
4169 | } | ||
4170 | 4295 | ||
4171 | terseUpdateBlocks.Value.Add(terseUpdateBlock); | 4296 | #region Packet Sending |
4172 | terseUpdates.Value.Add(update); | 4297 | |
4173 | } | 4298 | // const float TIME_DILATION = 1.0f; |
4174 | } | 4299 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); |
4300 | |||
4301 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
4302 | { | ||
4303 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
4304 | |||
4305 | ImprovedTerseObjectUpdatePacket packet | ||
4306 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); | ||
4307 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4308 | packet.RegionData.TimeDilation = timeDilation; | ||
4309 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4175 | 4310 | ||
4176 | ++updatesThisCall; | 4311 | for (int i = 0; i < blocks.Count; i++) |
4312 | packet.ObjectData[i] = blocks[i]; | ||
4313 | |||
4314 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
4315 | } | ||
4316 | |||
4317 | if (objectUpdateBlocks.IsValueCreated) | ||
4318 | { | ||
4319 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
4177 | 4320 | ||
4178 | #endregion Block Construction | 4321 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
4179 | } | 4322 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
4323 | packet.RegionData.TimeDilation = timeDilation; | ||
4324 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4180 | 4325 | ||
4181 | #region Packet Sending | 4326 | for (int i = 0; i < blocks.Count; i++) |
4182 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | 4327 | packet.ObjectData[i] = blocks[i]; |
4328 | |||
4329 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4330 | } | ||
4331 | |||
4332 | if (compressedUpdateBlocks.IsValueCreated) | ||
4333 | { | ||
4334 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
4335 | |||
4336 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
4337 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4338 | packet.RegionData.TimeDilation = timeDilation; | ||
4339 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
4183 | 4340 | ||
4184 | if (terseAgentUpdateBlocks.IsValueCreated) | 4341 | for (int i = 0; i < blocks.Count; i++) |
4185 | { | 4342 | packet.ObjectData[i] = blocks[i]; |
4186 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 4343 | |
4344 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4345 | } | ||
4346 | |||
4347 | if (terseUpdateBlocks.IsValueCreated) | ||
4348 | { | ||
4349 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
4350 | |||
4351 | ImprovedTerseObjectUpdatePacket packet | ||
4352 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4353 | PacketType.ImprovedTerseObjectUpdate); | ||
4354 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4355 | packet.RegionData.TimeDilation = timeDilation; | ||
4356 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4357 | |||
4358 | for (int i = 0; i < blocks.Count; i++) | ||
4359 | packet.ObjectData[i] = blocks[i]; | ||
4187 | 4360 | ||
4188 | ImprovedTerseObjectUpdatePacket packet | 4361 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); |
4189 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); | 4362 | } |
4190 | 4363 | ||
4191 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4364 | #endregion Packet Sending |
4192 | packet.RegionData.TimeDilation = timeDilation; | 4365 | } |
4193 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4194 | 4366 | ||
4195 | for (int i = 0; i < blocks.Count; i++) | 4367 | // hack.. dont use |
4196 | packet.ObjectData[i] = blocks[i]; | 4368 | public void SendPartFullUpdate(ISceneEntity ent, uint? parentID) |
4197 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4369 | { |
4198 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | 4370 | if (ent is SceneObjectPart) |
4199 | } | 4371 | { |
4372 | SceneObjectPart part = (SceneObjectPart)ent; | ||
4373 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
4374 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4375 | packet.RegionData.TimeDilation = 1; | ||
4376 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; | ||
4200 | 4377 | ||
4201 | if (objectUpdateBlocks.IsValueCreated) | 4378 | ObjectUpdatePacket.ObjectDataBlock blk = CreatePrimUpdateBlock(part, this.m_agentId); |
4379 | if (parentID.HasValue) | ||
4202 | { | 4380 | { |
4203 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | 4381 | blk.ParentID = parentID.Value; |
4204 | |||
4205 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
4206 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4207 | packet.RegionData.TimeDilation = timeDilation; | ||
4208 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4209 | |||
4210 | for (int i = 0; i < blocks.Count; i++) | ||
4211 | packet.ObjectData[i] = blocks[i]; | ||
4212 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
4213 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | ||
4214 | } | ||
4215 | |||
4216 | if (compressedUpdateBlocks.IsValueCreated) | ||
4217 | { | ||
4218 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
4219 | |||
4220 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
4221 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4222 | packet.RegionData.TimeDilation = timeDilation; | ||
4223 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
4224 | |||
4225 | for (int i = 0; i < blocks.Count; i++) | ||
4226 | packet.ObjectData[i] = blocks[i]; | ||
4227 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
4228 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
4229 | } | 4382 | } |
4230 | 4383 | ||
4231 | if (terseUpdateBlocks.IsValueCreated) | 4384 | packet.ObjectData[0] = blk; |
4232 | { | ||
4233 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
4234 | |||
4235 | ImprovedTerseObjectUpdatePacket packet | ||
4236 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4237 | PacketType.ImprovedTerseObjectUpdate); | ||
4238 | 4385 | ||
4239 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4386 | OutPacket(packet, ThrottleOutPacketType.Task, true); |
4240 | packet.RegionData.TimeDilation = timeDilation; | ||
4241 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4242 | |||
4243 | for (int i = 0; i < blocks.Count; i++) | ||
4244 | packet.ObjectData[i] = blocks[i]; | ||
4245 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
4246 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
4247 | } | ||
4248 | } | 4387 | } |
4388 | <<<<<<< HEAD | ||
4249 | 4389 | ||
4250 | // m_log.DebugFormat( | 4390 | // m_log.DebugFormat( |
4251 | // "[LLCLIENTVIEW]: Sent {0} updates in ProcessEntityUpdates() for {1} {2} in {3}", | 4391 | // "[LLCLIENTVIEW]: Sent {0} updates in ProcessEntityUpdates() for {1} {2} in {3}", |
4252 | // updatesThisCall, Name, SceneAgent.IsChildAgent ? "child" : "root", Scene.Name); | 4392 | // updatesThisCall, Name, SceneAgent.IsChildAgent ? "child" : "root", Scene.Name); |
4253 | // | 4393 | // |
4254 | #endregion Packet Sending | 4394 | #endregion Packet Sending |
4395 | ======= | ||
4396 | >>>>>>> avn/ubitvar | ||
4255 | } | 4397 | } |
4256 | 4398 | ||
4257 | public void ReprioritizeUpdates() | 4399 | public void ReprioritizeUpdates() |
4258 | { | 4400 | { |
4259 | lock (m_entityUpdates.SyncRoot) | 4401 | lock (m_entityUpdates.SyncRoot) |
@@ -4572,11 +4714,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4572 | 4714 | ||
4573 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4715 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4574 | // of the object rather than the properties when the packet was created | 4716 | // of the object rather than the properties when the packet was created |
4575 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4717 | // HACK : Remove intelligent resending until it's fixed in core |
4576 | delegate(OutgoingPacket oPacket) | 4718 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4577 | { | 4719 | // delegate(OutgoingPacket oPacket) |
4578 | ResendPropertyUpdates(updates, oPacket); | 4720 | // { |
4579 | }); | 4721 | // ResendPropertyUpdates(updates, oPacket); |
4722 | // }); | ||
4723 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4580 | 4724 | ||
4581 | // pbcnt += blocks.Count; | 4725 | // pbcnt += blocks.Count; |
4582 | // ppcnt++; | 4726 | // ppcnt++; |
@@ -4602,11 +4746,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4602 | // of the object rather than the properties when the packet was created | 4746 | // of the object rather than the properties when the packet was created |
4603 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4747 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4604 | updates.Add(familyUpdates.Value[i]); | 4748 | updates.Add(familyUpdates.Value[i]); |
4605 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4749 | // HACK : Remove intelligent resending until it's fixed in core |
4606 | delegate(OutgoingPacket oPacket) | 4750 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4607 | { | 4751 | // delegate(OutgoingPacket oPacket) |
4608 | ResendPropertyUpdates(updates, oPacket); | 4752 | // { |
4609 | }); | 4753 | // ResendPropertyUpdates(updates, oPacket); |
4754 | // }); | ||
4755 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4610 | 4756 | ||
4611 | // fpcnt++; | 4757 | // fpcnt++; |
4612 | // fbcnt++; | 4758 | // fbcnt++; |
@@ -4939,7 +5085,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4939 | packet.ParcelData.Data = data; | 5085 | packet.ParcelData.Data = data; |
4940 | packet.ParcelData.SequenceID = sequence_id; | 5086 | packet.ParcelData.SequenceID = sequence_id; |
4941 | packet.Header.Zerocoded = true; | 5087 | packet.Header.Zerocoded = true; |
4942 | OutPacket(packet, ThrottleOutPacketType.Task); | 5088 | // OutPacket(packet, ThrottleOutPacketType.Task); |
5089 | OutPacket(packet, ThrottleOutPacketType.Land); | ||
4943 | } | 5090 | } |
4944 | 5091 | ||
4945 | public void SendLandProperties( | 5092 | public void SendLandProperties( |
@@ -5004,7 +5151,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5004 | 5151 | ||
5005 | if (landData.SimwideArea > 0) | 5152 | if (landData.SimwideArea > 0) |
5006 | { | 5153 | { |
5007 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 5154 | int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L); |
5155 | // Never report more than sim total capacity | ||
5156 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
5157 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
5008 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 5158 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
5009 | } | 5159 | } |
5010 | else | 5160 | else |
@@ -5039,7 +5189,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5039 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | 5189 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); |
5040 | if (eq != null) | 5190 | if (eq != null) |
5041 | { | 5191 | { |
5042 | eq.ParcelProperties(updateMessage, this.AgentId); | 5192 | |
5193 | OSD message_body = updateMessage.Serialize(); | ||
5194 | // Add new fields here until OMV has them | ||
5195 | OSDMap bodyMap = (OSDMap)message_body; | ||
5196 | OSDArray parcelDataArray = (OSDArray)bodyMap["ParcelData"]; | ||
5197 | OSDMap parcelData = (OSDMap)parcelDataArray[0]; | ||
5198 | parcelData["SeeAVs"] = OSD.FromBoolean(landData.SeeAVs); | ||
5199 | parcelData["AnyAVSounds"] = OSD.FromBoolean(landData.AnyAVSounds); | ||
5200 | parcelData["GroupAVSounds"] = OSD.FromBoolean(landData.GroupAVSounds); | ||
5201 | OSDMap message = new OSDMap(); | ||
5202 | message.Add("message", OSD.FromString("ParcelProperties")); | ||
5203 | message.Add("body", message_body); | ||
5204 | |||
5205 | eq.Enqueue (message, this.AgentId); | ||
5206 | |||
5207 | // eq.ParcelProperties(updateMessage, this.AgentId); | ||
5043 | } | 5208 | } |
5044 | else | 5209 | else |
5045 | { | 5210 | { |
@@ -5133,14 +5298,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5133 | 5298 | ||
5134 | if (notifyCount > 0) | 5299 | if (notifyCount > 0) |
5135 | { | 5300 | { |
5136 | if (notifyCount > 32) | 5301 | // if (notifyCount > 32) |
5137 | { | 5302 | // { |
5138 | m_log.InfoFormat( | 5303 | // m_log.InfoFormat( |
5139 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 5304 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
5140 | + " - a developer might want to investigate whether this is a hard limit", 32); | 5305 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
5141 | 5306 | // | |
5142 | notifyCount = 32; | 5307 | // notifyCount = 32; |
5143 | } | 5308 | // } |
5144 | 5309 | ||
5145 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 5310 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
5146 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 5311 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -5195,41 +5360,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5195 | { | 5360 | { |
5196 | ScenePresence presence = (ScenePresence)entity; | 5361 | ScenePresence presence = (ScenePresence)entity; |
5197 | 5362 | ||
5363 | <<<<<<< HEAD | ||
5198 | // m_log.DebugFormat( | 5364 | // m_log.DebugFormat( |
5199 | // "[LLCLIENTVIEW]: Sending terse update to {0} with pos {1}, vel {2} in {3}", | 5365 | // "[LLCLIENTVIEW]: Sending terse update to {0} with pos {1}, vel {2} in {3}", |
5200 | // Name, presence.OffsetPosition, presence.Velocity, m_scene.Name); | 5366 | // Name, presence.OffsetPosition, presence.Velocity, m_scene.Name); |
5201 | 5367 | ======= | |
5202 | attachPoint = presence.State; | ||
5203 | collisionPlane = presence.CollisionPlane; | ||
5204 | position = presence.OffsetPosition; | 5368 | position = presence.OffsetPosition; |
5205 | velocity = presence.Velocity; | 5369 | rotation = presence.Rotation; |
5206 | acceleration = Vector3.Zero; | ||
5207 | |||
5208 | // Interestingly, sending this to non-zero will cause the client's avatar to start moving & accelerating | ||
5209 | // in that direction, even though we don't model this on the server. Implementing this in the future | ||
5210 | // may improve movement smoothness. | ||
5211 | // acceleration = new Vector3(1, 0, 0); | ||
5212 | |||
5213 | angularVelocity = presence.AngularVelocity; | 5370 | angularVelocity = presence.AngularVelocity; |
5214 | |||
5215 | // Whilst not in mouselook, an avatar will transmit only the Z rotation as this is the only axis | ||
5216 | // it rotates around. | ||
5217 | // In mouselook, X and Y co-ordinate will also be sent but when used in Rotation, these cause unwanted | ||
5218 | // excessive up and down movements of the camera when looking up and down. | ||
5219 | // See http://opensimulator.org/mantis/view.php?id=3274 | ||
5220 | // This does not affect head movement, since this is controlled entirely by camera movement rather than | ||
5221 | // body rotation. We still need to transmit X and Y for sitting avatars but mouselook does not change | ||
5222 | // the rotation in this case. | ||
5223 | rotation = presence.Rotation; | 5371 | rotation = presence.Rotation; |
5224 | 5372 | ||
5225 | if (!presence.IsSatOnObject) | 5373 | attachPoint = 0; |
5226 | { | 5374 | // m_log.DebugFormat( |
5227 | rotation.X = 0; | 5375 | // "[LLCLIENTVIEW]: Sending terse update to {0} with position {1} in {2}", Name, presence.OffsetPosition, m_scene.Name); |
5228 | rotation.Y = 0; | 5376 | >>>>>>> avn/ubitvar |
5229 | } | 5377 | |
5378 | // attachPoint = presence.State; // Core: commented | ||
5379 | collisionPlane = presence.CollisionPlane; | ||
5380 | velocity = presence.Velocity; | ||
5381 | acceleration = Vector3.Zero; | ||
5230 | 5382 | ||
5231 | if (sendTexture) | 5383 | if (sendTexture) |
5384 | { | ||
5232 | textureEntry = presence.Appearance.Texture.GetBytes(); | 5385 | textureEntry = presence.Appearance.Texture.GetBytes(); |
5386 | } | ||
5233 | else | 5387 | else |
5234 | textureEntry = null; | 5388 | textureEntry = null; |
5235 | } | 5389 | } |
@@ -5333,10 +5487,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5333 | 5487 | ||
5334 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) | 5488 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) |
5335 | { | 5489 | { |
5490 | Vector3 offsetPosition = data.OffsetPosition; | ||
5491 | Quaternion rotation = data.Rotation; | ||
5492 | uint parentID = data.ParentID; | ||
5493 | |||
5336 | // m_log.DebugFormat( | 5494 | // m_log.DebugFormat( |
5337 | // "[LLCLIENTVIEW]: Sending full update to {0} with pos {1}, vel {2} in {3}", Name, data.OffsetPosition, data.Velocity, m_scene.Name); | 5495 | // "[LLCLIENTVIEW]: Sending full update to {0} with pos {1}, vel {2} in {3}", Name, data.OffsetPosition, data.Velocity, m_scene.Name); |
5338 | 5496 | ||
5339 | byte[] objectData = new byte[76]; | 5497 | byte[] objectData = new byte[76]; |
5498 | <<<<<<< HEAD | ||
5340 | 5499 | ||
5341 | data.CollisionPlane.ToBytes(objectData, 0); | 5500 | data.CollisionPlane.ToBytes(objectData, 0); |
5342 | data.OffsetPosition.ToBytes(objectData, 16); | 5501 | data.OffsetPosition.ToBytes(objectData, 16); |
@@ -5352,15 +5511,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5352 | // body rotation. We still need to transmit X and Y for sitting avatars but mouselook does not change | 5511 | // body rotation. We still need to transmit X and Y for sitting avatars but mouselook does not change |
5353 | // the rotation in this case. | 5512 | // the rotation in this case. |
5354 | Quaternion rot = data.Rotation; | 5513 | Quaternion rot = data.Rotation; |
5514 | ======= | ||
5515 | >>>>>>> avn/ubitvar | ||
5355 | 5516 | ||
5356 | if (!data.IsSatOnObject) | 5517 | Vector3 velocity = new Vector3(0, 0, 0); |
5357 | { | 5518 | Vector3 acceleration = new Vector3(0, 0, 0); |
5358 | rot.X = 0; | 5519 | rotation.Normalize(); |
5359 | rot.Y = 0; | ||
5360 | } | ||
5361 | 5520 | ||
5362 | rot.ToBytes(objectData, 52); | 5521 | data.CollisionPlane.ToBytes(objectData, 0); |
5363 | //data.AngularVelocity.ToBytes(objectData, 64); | 5522 | offsetPosition.ToBytes(objectData, 16); |
5523 | velocity.ToBytes(objectData, 28); | ||
5524 | acceleration.ToBytes(objectData, 40); | ||
5525 | rotation.ToBytes(objectData, 52); | ||
5526 | data.AngularVelocity.ToBytes(objectData, 64); | ||
5364 | 5527 | ||
5365 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 5528 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
5366 | 5529 | ||
@@ -5386,7 +5549,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5386 | update.PCode = (byte)PCode.Avatar; | 5549 | update.PCode = (byte)PCode.Avatar; |
5387 | update.ProfileCurve = 1; | 5550 | update.ProfileCurve = 1; |
5388 | update.PSBlock = Utils.EmptyBytes; | 5551 | update.PSBlock = Utils.EmptyBytes; |
5389 | update.Scale = new Vector3(0.45f, 0.6f, 1.9f); | 5552 | update.Scale = data.Appearance.AvatarSize; |
5553 | // update.Scale.Z -= 0.2f; | ||
5554 | |||
5390 | update.Text = Utils.EmptyBytes; | 5555 | update.Text = Utils.EmptyBytes; |
5391 | update.TextColor = new byte[4]; | 5556 | update.TextColor = new byte[4]; |
5392 | 5557 | ||
@@ -5397,10 +5562,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5397 | update.TextureEntry = Utils.EmptyBytes; | 5562 | update.TextureEntry = Utils.EmptyBytes; |
5398 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; | 5563 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; |
5399 | 5564 | ||
5565 | /* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854) | ||
5400 | update.UpdateFlags = (uint)( | 5566 | update.UpdateFlags = (uint)( |
5401 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | | 5567 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | |
5402 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | | 5568 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | |
5403 | PrimFlags.ObjectOwnerModify); | 5569 | PrimFlags.ObjectOwnerModify); |
5570 | */ | ||
5571 | update.UpdateFlags = 0; | ||
5404 | 5572 | ||
5405 | return update; | 5573 | return update; |
5406 | } | 5574 | } |
@@ -5411,15 +5579,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5411 | data.RelativePosition.ToBytes(objectData, 0); | 5579 | data.RelativePosition.ToBytes(objectData, 0); |
5412 | data.Velocity.ToBytes(objectData, 12); | 5580 | data.Velocity.ToBytes(objectData, 12); |
5413 | data.Acceleration.ToBytes(objectData, 24); | 5581 | data.Acceleration.ToBytes(objectData, 24); |
5414 | try | 5582 | |
5415 | { | 5583 | Quaternion rotation = data.RotationOffset; |
5416 | data.RotationOffset.ToBytes(objectData, 36); | 5584 | rotation.Normalize(); |
5417 | } | 5585 | rotation.ToBytes(objectData, 36); |
5418 | catch (Exception e) | ||
5419 | { | ||
5420 | m_log.Warn("[LLClientView]: exception converting quaternion to bytes, using Quaternion.Identity. Exception: " + e.ToString()); | ||
5421 | OpenMetaverse.Quaternion.Identity.ToBytes(objectData, 36); | ||
5422 | } | ||
5423 | data.AngularVelocity.ToBytes(objectData, 48); | 5586 | data.AngularVelocity.ToBytes(objectData, 48); |
5424 | 5587 | ||
5425 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 5588 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
@@ -5433,7 +5596,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5433 | //update.JointType = 0; | 5596 | //update.JointType = 0; |
5434 | update.Material = data.Material; | 5597 | update.Material = data.Material; |
5435 | update.MediaURL = Utils.EmptyBytes; // FIXME: Support this in OpenSim | 5598 | update.MediaURL = Utils.EmptyBytes; // FIXME: Support this in OpenSim |
5599 | <<<<<<< HEAD | ||
5436 | 5600 | ||
5601 | ======= | ||
5602 | /* | ||
5603 | >>>>>>> avn/ubitvar | ||
5437 | if (data.ParentGroup.IsAttachment) | 5604 | if (data.ParentGroup.IsAttachment) |
5438 | { | 5605 | { |
5439 | update.NameValue | 5606 | update.NameValue |
@@ -5458,6 +5625,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5458 | // case for attachments may contain conflicting values that can end up crashing the viewer. | 5625 | // case for attachments may contain conflicting values that can end up crashing the viewer. |
5459 | update.State = data.ParentGroup.RootPart.Shape.State; | 5626 | update.State = data.ParentGroup.RootPart.Shape.State; |
5460 | } | 5627 | } |
5628 | */ | ||
5629 | |||
5630 | if (data.ParentGroup.IsAttachment) | ||
5631 | { | ||
5632 | if (data.IsRoot) | ||
5633 | { | ||
5634 | update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + data.ParentGroup.FromItemID); | ||
5635 | } | ||
5636 | else | ||
5637 | update.NameValue = Utils.EmptyBytes; | ||
5638 | |||
5639 | int st = (int)data.ParentGroup.AttachmentPoint; | ||
5640 | update.State = (byte)(((st & 0xf0) >> 4) + ((st & 0x0f) << 4)); ; | ||
5641 | } | ||
5642 | else | ||
5643 | { | ||
5644 | update.NameValue = Utils.EmptyBytes; | ||
5645 | update.State = data.Shape.State; // not sure about this | ||
5646 | } | ||
5647 | |||
5461 | 5648 | ||
5462 | update.ObjectData = objectData; | 5649 | update.ObjectData = objectData; |
5463 | update.ParentID = data.ParentID; | 5650 | update.ParentID = data.ParentID; |
@@ -5579,8 +5766,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5579 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs | 5766 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs |
5580 | // for each AgentUpdate packet. | 5767 | // for each AgentUpdate packet. |
5581 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); | 5768 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); |
5582 | 5769 | ||
5583 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); | 5770 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); |
5771 | AddLocalPacketHandler(PacketType.VelocityInterpolateOff, HandleVelocityInterpolateOff, false); | ||
5772 | AddLocalPacketHandler(PacketType.VelocityInterpolateOn, HandleVelocityInterpolateOn, false); | ||
5584 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); | 5773 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); |
5585 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); | 5774 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); |
5586 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); | 5775 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); |
@@ -5732,6 +5921,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5732 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5921 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5733 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5922 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5734 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5923 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5924 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5735 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5925 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5736 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5926 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5737 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5927 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5798,6 +5988,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5798 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5988 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5799 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5989 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5800 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5990 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5991 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5801 | 5992 | ||
5802 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5993 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5803 | } | 5994 | } |
@@ -5809,7 +6000,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5809 | #region Scene/Avatar | 6000 | #region Scene/Avatar |
5810 | 6001 | ||
5811 | // Threshold for body rotation to be a significant agent update | 6002 | // Threshold for body rotation to be a significant agent update |
5812 | private const float QDELTA = 0.000001f; | 6003 | // use the abs of cos |
6004 | private const float QDELTABody = 1.0f - 0.0001f; | ||
6005 | private const float QDELTAHead = 1.0f - 0.0001f; | ||
5813 | // Threshold for camera rotation to be a significant agent update | 6006 | // Threshold for camera rotation to be a significant agent update |
5814 | private const float VDELTA = 0.01f; | 6007 | private const float VDELTA = 0.01f; |
5815 | 6008 | ||
@@ -5832,18 +6025,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5832 | /// <param name='x'></param> | 6025 | /// <param name='x'></param> |
5833 | private bool CheckAgentMovementUpdateSignificance(AgentUpdatePacket.AgentDataBlock x) | 6026 | private bool CheckAgentMovementUpdateSignificance(AgentUpdatePacket.AgentDataBlock x) |
5834 | { | 6027 | { |
5835 | float qdelta1 = 1 - (float)Math.Pow(Quaternion.Dot(x.BodyRotation, m_thisAgentUpdateArgs.BodyRotation), 2); | 6028 | float qdelta1 = Math.Abs(Quaternion.Dot(x.BodyRotation, m_thisAgentUpdateArgs.BodyRotation)); |
5836 | //qdelta2 = 1 - (float)Math.Pow(Quaternion.Dot(x.HeadRotation, m_thisAgentUpdateArgs.HeadRotation), 2); | 6029 | //qdelta2 = Math.Abs(Quaternion.Dot(x.HeadRotation, m_thisAgentUpdateArgs.HeadRotation)); |
5837 | 6030 | ||
5838 | bool movementSignificant = | 6031 | bool movementSignificant = |
5839 | (qdelta1 > QDELTA) // significant if body rotation above threshold | 6032 | (x.ControlFlags != m_thisAgentUpdateArgs.ControlFlags) // significant if control flags changed |
5840 | // Ignoring head rotation altogether, because it's not being used for anything interesting up the stack | ||
5841 | // || (qdelta2 > QDELTA * 10) // significant if head rotation above threshold | ||
5842 | || (x.ControlFlags != m_thisAgentUpdateArgs.ControlFlags) // significant if control flags changed | ||
5843 | || (x.ControlFlags != (byte)AgentManager.ControlFlags.NONE) // significant if user supplying any movement update commands | 6033 | || (x.ControlFlags != (byte)AgentManager.ControlFlags.NONE) // significant if user supplying any movement update commands |
5844 | || (x.Far != m_thisAgentUpdateArgs.Far) // significant if far distance changed | ||
5845 | || (x.Flags != m_thisAgentUpdateArgs.Flags) // significant if Flags changed | 6034 | || (x.Flags != m_thisAgentUpdateArgs.Flags) // significant if Flags changed |
5846 | || (x.State != m_thisAgentUpdateArgs.State) // significant if Stats changed | 6035 | || (x.State != m_thisAgentUpdateArgs.State) // significant if Stats changed |
6036 | || (qdelta1 < QDELTABody) // significant if body rotation above(below cos) threshold | ||
6037 | // Ignoring head rotation altogether, because it's not being used for anything interesting up the stack | ||
6038 | // || (qdelta2 < QDELTAHead) // significant if head rotation above(below cos) threshold | ||
6039 | || (Math.Abs(x.Far - m_thisAgentUpdateArgs.Far) >= 32) // significant if far distance changed | ||
5847 | ; | 6040 | ; |
5848 | //if (movementSignificant) | 6041 | //if (movementSignificant) |
5849 | //{ | 6042 | //{ |
@@ -5886,55 +6079,63 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5886 | return cameraSignificant; | 6079 | return cameraSignificant; |
5887 | } | 6080 | } |
5888 | 6081 | ||
5889 | private bool HandleAgentUpdate(IClientAPI sener, Packet packet) | 6082 | private bool HandleAgentUpdate(IClientAPI sender, Packet packet) |
5890 | { | 6083 | { |
5891 | // We got here, which means that something in agent update was significant | 6084 | // We got here, which means that something in agent update was significant |
5892 | 6085 | ||
5893 | AgentUpdatePacket agentUpdate = (AgentUpdatePacket)packet; | 6086 | AgentUpdatePacket agentUpdate = (AgentUpdatePacket)packet; |
5894 | AgentUpdatePacket.AgentDataBlock x = agentUpdate.AgentData; | 6087 | AgentUpdatePacket.AgentDataBlock x = agentUpdate.AgentData; |
5895 | 6088 | ||
5896 | if (x.AgentID != AgentId || x.SessionID != SessionId) | 6089 | if (x.AgentID != AgentId || x.SessionID != SessionId) |
6090 | { | ||
6091 | PacketPool.Instance.ReturnPacket(packet); | ||
5897 | return false; | 6092 | return false; |
6093 | } | ||
6094 | |||
6095 | TotalAgentUpdates++; | ||
5898 | 6096 | ||
5899 | // Before we update the current m_thisAgentUpdateArgs, let's check this again | ||
5900 | // to see what exactly changed | ||
5901 | bool movement = CheckAgentMovementUpdateSignificance(x); | 6097 | bool movement = CheckAgentMovementUpdateSignificance(x); |
5902 | bool camera = CheckAgentCameraUpdateSignificance(x); | 6098 | bool camera = CheckAgentCameraUpdateSignificance(x); |
5903 | 6099 | ||
5904 | m_thisAgentUpdateArgs.AgentID = x.AgentID; | ||
5905 | m_thisAgentUpdateArgs.BodyRotation = x.BodyRotation; | ||
5906 | m_thisAgentUpdateArgs.CameraAtAxis = x.CameraAtAxis; | ||
5907 | m_thisAgentUpdateArgs.CameraCenter = x.CameraCenter; | ||
5908 | m_thisAgentUpdateArgs.CameraLeftAxis = x.CameraLeftAxis; | ||
5909 | m_thisAgentUpdateArgs.CameraUpAxis = x.CameraUpAxis; | ||
5910 | m_thisAgentUpdateArgs.ControlFlags = x.ControlFlags; | ||
5911 | m_thisAgentUpdateArgs.Far = x.Far; | ||
5912 | m_thisAgentUpdateArgs.Flags = x.Flags; | ||
5913 | m_thisAgentUpdateArgs.HeadRotation = x.HeadRotation; | ||
5914 | m_thisAgentUpdateArgs.SessionID = x.SessionID; | ||
5915 | m_thisAgentUpdateArgs.State = x.State; | ||
5916 | |||
5917 | UpdateAgent handlerAgentUpdate = OnAgentUpdate; | ||
5918 | UpdateAgent handlerPreAgentUpdate = OnPreAgentUpdate; | ||
5919 | UpdateAgent handlerAgentCameraUpdate = OnAgentCameraUpdate; | ||
5920 | |||
5921 | // Was there a significant movement/state change? | 6100 | // Was there a significant movement/state change? |
5922 | if (movement) | 6101 | if (movement) |
5923 | { | 6102 | { |
6103 | m_thisAgentUpdateArgs.BodyRotation = x.BodyRotation; | ||
6104 | m_thisAgentUpdateArgs.ControlFlags = x.ControlFlags; | ||
6105 | m_thisAgentUpdateArgs.Far = x.Far; | ||
6106 | m_thisAgentUpdateArgs.Flags = x.Flags; | ||
6107 | m_thisAgentUpdateArgs.HeadRotation = x.HeadRotation; | ||
6108 | // m_thisAgentUpdateArgs.SessionID = x.SessionID; | ||
6109 | m_thisAgentUpdateArgs.State = x.State; | ||
6110 | |||
6111 | UpdateAgent handlerAgentUpdate = OnAgentUpdate; | ||
6112 | UpdateAgent handlerPreAgentUpdate = OnPreAgentUpdate; | ||
6113 | |||
5924 | if (handlerPreAgentUpdate != null) | 6114 | if (handlerPreAgentUpdate != null) |
5925 | OnPreAgentUpdate(this, m_thisAgentUpdateArgs); | 6115 | OnPreAgentUpdate(this, m_thisAgentUpdateArgs); |
5926 | 6116 | ||
5927 | if (handlerAgentUpdate != null) | 6117 | if (handlerAgentUpdate != null) |
5928 | OnAgentUpdate(this, m_thisAgentUpdateArgs); | 6118 | OnAgentUpdate(this, m_thisAgentUpdateArgs); |
6119 | |||
6120 | handlerAgentUpdate = null; | ||
6121 | handlerPreAgentUpdate = null; | ||
5929 | } | 6122 | } |
6123 | |||
5930 | // Was there a significant camera(s) change? | 6124 | // Was there a significant camera(s) change? |
5931 | if (camera) | 6125 | if (camera) |
6126 | { | ||
6127 | m_thisAgentUpdateArgs.CameraAtAxis = x.CameraAtAxis; | ||
6128 | m_thisAgentUpdateArgs.CameraCenter = x.CameraCenter; | ||
6129 | m_thisAgentUpdateArgs.CameraLeftAxis = x.CameraLeftAxis; | ||
6130 | m_thisAgentUpdateArgs.CameraUpAxis = x.CameraUpAxis; | ||
6131 | |||
6132 | UpdateAgent handlerAgentCameraUpdate = OnAgentCameraUpdate; | ||
6133 | |||
5932 | if (handlerAgentCameraUpdate != null) | 6134 | if (handlerAgentCameraUpdate != null) |
5933 | handlerAgentCameraUpdate(this, m_thisAgentUpdateArgs); | 6135 | handlerAgentCameraUpdate(this, m_thisAgentUpdateArgs); |
5934 | 6136 | ||
5935 | handlerAgentUpdate = null; | 6137 | handlerAgentCameraUpdate = null; |
5936 | handlerPreAgentUpdate = null; | 6138 | } |
5937 | handlerAgentCameraUpdate = null; | ||
5938 | 6139 | ||
5939 | PacketPool.Instance.ReturnPacket(packet); | 6140 | PacketPool.Instance.ReturnPacket(packet); |
5940 | 6141 | ||
@@ -6150,6 +6351,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6150 | return true; | 6351 | return true; |
6151 | } | 6352 | } |
6152 | 6353 | ||
6354 | private bool HandleVelocityInterpolateOff(IClientAPI sender, Packet Pack) | ||
6355 | { | ||
6356 | VelocityInterpolateOffPacket p = (VelocityInterpolateOffPacket)Pack; | ||
6357 | if (p.AgentData.SessionID != SessionId || | ||
6358 | p.AgentData.AgentID != AgentId) | ||
6359 | return true; | ||
6360 | |||
6361 | m_VelocityInterpolate = false; | ||
6362 | return true; | ||
6363 | } | ||
6364 | |||
6365 | private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack) | ||
6366 | { | ||
6367 | VelocityInterpolateOnPacket p = (VelocityInterpolateOnPacket)Pack; | ||
6368 | if (p.AgentData.SessionID != SessionId || | ||
6369 | p.AgentData.AgentID != AgentId) | ||
6370 | return true; | ||
6371 | |||
6372 | m_VelocityInterpolate = true; | ||
6373 | return true; | ||
6374 | } | ||
6375 | |||
6376 | |||
6153 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) | 6377 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) |
6154 | { | 6378 | { |
6155 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; | 6379 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; |
@@ -6503,7 +6727,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6503 | { | 6727 | { |
6504 | // Note: the ModifyTerrain event handler sends out updated packets before the end of this event. Therefore, | 6728 | // Note: the ModifyTerrain event handler sends out updated packets before the end of this event. Therefore, |
6505 | // a simple boolean value should work and perhaps queue up just a few terrain patch packets at the end of the edit. | 6729 | // a simple boolean value should work and perhaps queue up just a few terrain patch packets at the end of the edit. |
6506 | m_justEditedTerrain = true; // Prevent terrain packet (Land layer) from being queued, make it unreliable | ||
6507 | if (OnModifyTerrain != null) | 6730 | if (OnModifyTerrain != null) |
6508 | { | 6731 | { |
6509 | for (int i = 0; i < modify.ParcelData.Length; i++) | 6732 | for (int i = 0; i < modify.ParcelData.Length; i++) |
@@ -6519,7 +6742,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6519 | } | 6742 | } |
6520 | } | 6743 | } |
6521 | } | 6744 | } |
6522 | m_justEditedTerrain = false; // Queue terrain packet (Land layer) if necessary, make it reliable again | ||
6523 | } | 6745 | } |
6524 | 6746 | ||
6525 | return true; | 6747 | return true; |
@@ -6581,16 +6803,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6581 | for (int i = 0; i < appear.VisualParam.Length; i++) | 6803 | for (int i = 0; i < appear.VisualParam.Length; i++) |
6582 | visualparams[i] = appear.VisualParam[i].ParamValue; | 6804 | visualparams[i] = appear.VisualParam[i].ParamValue; |
6583 | //var b = appear.WearableData[0]; | 6805 | //var b = appear.WearableData[0]; |
6584 | 6806 | ||
6585 | Primitive.TextureEntry te = null; | 6807 | Primitive.TextureEntry te = null; |
6586 | if (appear.ObjectData.TextureEntry.Length > 1) | 6808 | if (appear.ObjectData.TextureEntry.Length > 1) |
6587 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); | 6809 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); |
6588 | 6810 | ||
6589 | WearableCacheItem[] cacheitems = new WearableCacheItem[appear.WearableData.Length]; | 6811 | WearableCacheItem[] cacheitems = new WearableCacheItem[appear.WearableData.Length]; |
6590 | for (int i=0; i<appear.WearableData.Length;i++) | 6812 | for (int i=0; i<appear.WearableData.Length;i++) |
6591 | cacheitems[i] = new WearableCacheItem(){CacheId = appear.WearableData[i].CacheID,TextureIndex=Convert.ToUInt32(appear.WearableData[i].TextureIndex)}; | 6813 | cacheitems[i] = new WearableCacheItem(){ |
6592 | 6814 | CacheId = appear.WearableData[i].CacheID, | |
6815 | TextureIndex=Convert.ToUInt32(appear.WearableData[i].TextureIndex) | ||
6816 | }; | ||
6593 | 6817 | ||
6818 | |||
6594 | 6819 | ||
6595 | handlerSetAppearance(sender, te, visualparams,avSize, cacheitems); | 6820 | handlerSetAppearance(sender, te, visualparams,avSize, cacheitems); |
6596 | } | 6821 | } |
@@ -6794,13 +7019,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6794 | return true; | 7019 | return true; |
6795 | } | 7020 | } |
6796 | 7021 | ||
6797 | private bool HandleCompleteAgentMovement(IClientAPI sender, Packet Pack) | 7022 | private bool HandleCompleteAgentMovement(IClientAPI sender, Packet Pack) |
6798 | { | 7023 | { |
7024 | m_log.DebugFormat("[LLClientView] HandleCompleteAgentMovement"); | ||
7025 | |||
6799 | Action<IClientAPI, bool> handlerCompleteMovementToRegion = OnCompleteMovementToRegion; | 7026 | Action<IClientAPI, bool> handlerCompleteMovementToRegion = OnCompleteMovementToRegion; |
6800 | if (handlerCompleteMovementToRegion != null) | 7027 | if (handlerCompleteMovementToRegion != null) |
6801 | { | 7028 | { |
6802 | handlerCompleteMovementToRegion(sender, true); | 7029 | handlerCompleteMovementToRegion(sender, true); |
6803 | } | 7030 | } |
7031 | else | ||
7032 | m_log.Debug("HandleCompleteAgentMovement NULL handler"); | ||
7033 | |||
6804 | handlerCompleteMovementToRegion = null; | 7034 | handlerCompleteMovementToRegion = null; |
6805 | 7035 | ||
6806 | return true; | 7036 | return true; |
@@ -6818,7 +7048,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6818 | return true; | 7048 | return true; |
6819 | } | 7049 | } |
6820 | #endregion | 7050 | #endregion |
6821 | 7051 | /* | |
6822 | StartAnim handlerStartAnim = null; | 7052 | StartAnim handlerStartAnim = null; |
6823 | StopAnim handlerStopAnim = null; | 7053 | StopAnim handlerStopAnim = null; |
6824 | 7054 | ||
@@ -6842,6 +7072,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6842 | } | 7072 | } |
6843 | } | 7073 | } |
6844 | return true; | 7074 | return true; |
7075 | */ | ||
7076 | ChangeAnim handlerChangeAnim = null; | ||
7077 | |||
7078 | for (int i = 0; i < AgentAni.AnimationList.Length; i++) | ||
7079 | { | ||
7080 | handlerChangeAnim = OnChangeAnim; | ||
7081 | if (handlerChangeAnim != null) | ||
7082 | { | ||
7083 | handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false); | ||
7084 | } | ||
7085 | } | ||
7086 | |||
7087 | handlerChangeAnim = OnChangeAnim; | ||
7088 | if (handlerChangeAnim != null) | ||
7089 | { | ||
7090 | handlerChangeAnim(UUID.Zero, false, true); | ||
7091 | } | ||
7092 | |||
7093 | return true; | ||
6845 | } | 7094 | } |
6846 | 7095 | ||
6847 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) | 7096 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) |
@@ -7087,6 +7336,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7087 | #endregion | 7336 | #endregion |
7088 | 7337 | ||
7089 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); | 7338 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); |
7339 | GenericCall2 handler = OnUpdateThrottles; | ||
7340 | if (handler != null) | ||
7341 | { | ||
7342 | handler(); | ||
7343 | } | ||
7090 | return true; | 7344 | return true; |
7091 | } | 7345 | } |
7092 | 7346 | ||
@@ -7359,6 +7613,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7359 | 7613 | ||
7360 | for (int i = 0; i < incomingselect.ObjectData.Length; i++) | 7614 | for (int i = 0; i < incomingselect.ObjectData.Length; i++) |
7361 | { | 7615 | { |
7616 | if (!SelectedObjects.Contains(incomingselect.ObjectData[i].ObjectLocalID)) | ||
7617 | SelectedObjects.Add(incomingselect.ObjectData[i].ObjectLocalID); | ||
7362 | handlerObjectSelect = OnObjectSelect; | 7618 | handlerObjectSelect = OnObjectSelect; |
7363 | if (handlerObjectSelect != null) | 7619 | if (handlerObjectSelect != null) |
7364 | { | 7620 | { |
@@ -7385,6 +7641,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7385 | 7641 | ||
7386 | for (int i = 0; i < incomingdeselect.ObjectData.Length; i++) | 7642 | for (int i = 0; i < incomingdeselect.ObjectData.Length; i++) |
7387 | { | 7643 | { |
7644 | if (!SelectedObjects.Contains(incomingdeselect.ObjectData[i].ObjectLocalID)) | ||
7645 | SelectedObjects.Add(incomingdeselect.ObjectData[i].ObjectLocalID); | ||
7388 | handlerObjectDeselect = OnObjectDeselect; | 7646 | handlerObjectDeselect = OnObjectDeselect; |
7389 | if (handlerObjectDeselect != null) | 7647 | if (handlerObjectDeselect != null) |
7390 | { | 7648 | { |
@@ -7511,7 +7769,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7511 | physdata.Bounce = phsblock.Restitution; | 7769 | physdata.Bounce = phsblock.Restitution; |
7512 | physdata.Density = phsblock.Density; | 7770 | physdata.Density = phsblock.Density; |
7513 | physdata.Friction = phsblock.Friction; | 7771 | physdata.Friction = phsblock.Friction; |
7514 | physdata.GravitationModifier = phsblock.GravityMultiplier; | 7772 | physdata.GravitationModifier = phsblock.GravityMultiplier; |
7515 | } | 7773 | } |
7516 | 7774 | ||
7517 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); | 7775 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); |
@@ -8097,6 +8355,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
8097 | // surrounding scene | 8355 | // surrounding scene |
8098 | if ((ImageType)block.Type == ImageType.Baked) | 8356 | if ((ImageType)block.Type == ImageType.Baked) |
8099 | args.Priority *= 2.0f; | 8357 | args.Priority *= 2.0f; |
8358 | int wearableout = 0; | ||
8100 | 8359 | ||
8101 | ImageManager.EnqueueReq(args); | 8360 | ImageManager.EnqueueReq(args); |
8102 | } | 8361 | } |
@@ -9106,7 +9365,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9106 | if ((locX >= m_scene.RegionInfo.WorldLocX) | 9365 | if ((locX >= m_scene.RegionInfo.WorldLocX) |
9107 | && (locX < (m_scene.RegionInfo.WorldLocX + m_scene.RegionInfo.RegionSizeX)) | 9366 | && (locX < (m_scene.RegionInfo.WorldLocX + m_scene.RegionInfo.RegionSizeX)) |
9108 | && (locY >= m_scene.RegionInfo.WorldLocY) | 9367 | && (locY >= m_scene.RegionInfo.WorldLocY) |
9368 | <<<<<<< HEAD | ||
9109 | && (locY < (m_scene.RegionInfo.WorldLocY + m_scene.RegionInfo.RegionSizeY)) ) | 9369 | && (locY < (m_scene.RegionInfo.WorldLocY + m_scene.RegionInfo.RegionSizeY)) ) |
9370 | ======= | ||
9371 | && (locY < (m_scene.RegionInfo.WorldLocY + m_scene.RegionInfo.RegionSizeY))) | ||
9372 | >>>>>>> avn/ubitvar | ||
9110 | { | 9373 | { |
9111 | tpLocReq.Info.RegionHandle = m_scene.RegionInfo.RegionHandle; | 9374 | tpLocReq.Info.RegionHandle = m_scene.RegionInfo.RegionHandle; |
9112 | tpLocReq.Info.Position.X += locX - m_scene.RegionInfo.WorldLocX; | 9375 | tpLocReq.Info.Position.X += locX - m_scene.RegionInfo.WorldLocX; |
@@ -9146,16 +9409,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9146 | 9409 | ||
9147 | #region Parcel related packets | 9410 | #region Parcel related packets |
9148 | 9411 | ||
9412 | // acumulate several HandleRegionHandleRequest consecutive overlaping requests | ||
9413 | // to be done with minimal resources as possible | ||
9414 | // variables temporary here while in test | ||
9415 | |||
9416 | Queue<UUID> RegionHandleRequests = new Queue<UUID>(); | ||
9417 | bool RegionHandleRequestsInService = false; | ||
9418 | |||
9149 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) | 9419 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) |
9150 | { | 9420 | { |
9151 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | 9421 | UUID currentUUID; |
9152 | 9422 | ||
9153 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; | 9423 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; |
9154 | if (handlerRegionHandleRequest != null) | 9424 | |
9425 | if (handlerRegionHandleRequest == null) | ||
9426 | return true; | ||
9427 | |||
9428 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | ||
9429 | |||
9430 | lock (RegionHandleRequests) | ||
9431 | { | ||
9432 | if (RegionHandleRequestsInService) | ||
9433 | { | ||
9434 | // we are already busy doing a previus request | ||
9435 | // so enqueue it | ||
9436 | RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID); | ||
9437 | return true; | ||
9438 | } | ||
9439 | |||
9440 | // else do it | ||
9441 | currentUUID = rhrPack.RequestBlock.RegionID; | ||
9442 | RegionHandleRequestsInService = true; | ||
9443 | } | ||
9444 | |||
9445 | while (true) | ||
9155 | { | 9446 | { |
9156 | handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); | 9447 | handlerRegionHandleRequest(this, currentUUID); |
9448 | |||
9449 | lock (RegionHandleRequests) | ||
9450 | { | ||
9451 | // exit condition, nothing to do or closed | ||
9452 | // current code seems to assume we may loose the handler at anytime, | ||
9453 | // so keep checking it | ||
9454 | handlerRegionHandleRequest = OnRegionHandleRequest; | ||
9455 | |||
9456 | if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null) | ||
9457 | { | ||
9458 | RegionHandleRequests.Clear(); | ||
9459 | RegionHandleRequestsInService = false; | ||
9460 | return true; | ||
9461 | } | ||
9462 | currentUUID = RegionHandleRequests.Dequeue(); | ||
9463 | } | ||
9157 | } | 9464 | } |
9158 | return true; | 9465 | |
9466 | return true; // actually unreached | ||
9159 | } | 9467 | } |
9160 | 9468 | ||
9161 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) | 9469 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) |
@@ -10425,7 +10733,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10425 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 10733 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
10426 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 10734 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
10427 | UpdateMuteListEntry.MuteData.MuteType, | 10735 | UpdateMuteListEntry.MuteData.MuteType, |
10428 | UpdateMuteListEntry.AgentData.AgentID); | 10736 | UpdateMuteListEntry.MuteData.MuteFlags); |
10429 | return true; | 10737 | return true; |
10430 | } | 10738 | } |
10431 | return false; | 10739 | return false; |
@@ -10440,8 +10748,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10440 | { | 10748 | { |
10441 | handlerRemoveMuteListEntry(this, | 10749 | handlerRemoveMuteListEntry(this, |
10442 | RemoveMuteListEntry.MuteData.MuteID, | 10750 | RemoveMuteListEntry.MuteData.MuteID, |
10443 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 10751 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
10444 | RemoveMuteListEntry.AgentData.AgentID); | ||
10445 | return true; | 10752 | return true; |
10446 | } | 10753 | } |
10447 | return false; | 10754 | return false; |
@@ -10485,10 +10792,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10485 | return false; | 10792 | return false; |
10486 | } | 10793 | } |
10487 | 10794 | ||
10795 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
10796 | { | ||
10797 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
10798 | (ChangeInventoryItemFlagsPacket)packet; | ||
10799 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
10800 | if (handlerChangeInventoryItemFlags != null) | ||
10801 | { | ||
10802 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
10803 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
10804 | return true; | ||
10805 | } | ||
10806 | return false; | ||
10807 | } | ||
10808 | |||
10488 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 10809 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
10489 | { | 10810 | { |
10490 | return true; | 10811 | return true; |
10491 | } | 10812 | } |
10813 | |||
10814 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
10815 | { | ||
10816 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
10817 | |||
10818 | #region Packet Session and User Check | ||
10819 | if (m_checkPackets) | ||
10820 | { | ||
10821 | if (packet.AgentData.SessionID != SessionId || | ||
10822 | packet.AgentData.AgentID != AgentId) | ||
10823 | return true; | ||
10824 | } | ||
10825 | #endregion | ||
10826 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
10827 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
10828 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
10829 | { | ||
10830 | InventoryItemBase b = new InventoryItemBase(); | ||
10831 | b.ID = n.OldItemID; | ||
10832 | b.Folder = n.OldFolderID; | ||
10833 | items.Add(b); | ||
10834 | } | ||
10835 | |||
10836 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
10837 | if (handlerMoveItemsAndLeaveCopy != null) | ||
10838 | { | ||
10839 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
10840 | } | ||
10841 | |||
10842 | return true; | ||
10843 | } | ||
10492 | 10844 | ||
10493 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 10845 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
10494 | { | 10846 | { |
@@ -10915,6 +11267,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10915 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 11267 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10916 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 11268 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10917 | 11269 | ||
11270 | Scene scene = (Scene)m_scene; | ||
11271 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
11272 | { | ||
11273 | ScenePresence p; | ||
11274 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
11275 | { | ||
11276 | if (p.GodLevel >= 200) | ||
11277 | { | ||
11278 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
11279 | groupProfileReply.GroupData.MembershipFee = 0; | ||
11280 | } | ||
11281 | } | ||
11282 | } | ||
11283 | |||
10918 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 11284 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10919 | } | 11285 | } |
10920 | return true; | 11286 | return true; |
@@ -11488,11 +11854,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11488 | 11854 | ||
11489 | StartLure handlerStartLure = OnStartLure; | 11855 | StartLure handlerStartLure = OnStartLure; |
11490 | if (handlerStartLure != null) | 11856 | if (handlerStartLure != null) |
11491 | handlerStartLure(startLureRequest.Info.LureType, | 11857 | { |
11492 | Utils.BytesToString( | 11858 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
11493 | startLureRequest.Info.Message), | 11859 | { |
11494 | startLureRequest.TargetData[0].TargetID, | 11860 | handlerStartLure(startLureRequest.Info.LureType, |
11495 | this); | 11861 | Utils.BytesToString( |
11862 | startLureRequest.Info.Message), | ||
11863 | startLureRequest.TargetData[i].TargetID, | ||
11864 | this); | ||
11865 | } | ||
11866 | } | ||
11496 | return true; | 11867 | return true; |
11497 | } | 11868 | } |
11498 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 11869 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -11606,10 +11977,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11606 | } | 11977 | } |
11607 | #endregion | 11978 | #endregion |
11608 | 11979 | ||
11609 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11980 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
11610 | if (handlerClassifiedGodDelete != null) | 11981 | if (handlerClassifiedGodDelete != null) |
11611 | handlerClassifiedGodDelete( | 11982 | handlerClassifiedGodDelete( |
11612 | classifiedGodDelete.Data.ClassifiedID, | 11983 | classifiedGodDelete.Data.ClassifiedID, |
11984 | classifiedGodDelete.Data.QueryID, | ||
11613 | this); | 11985 | this); |
11614 | return true; | 11986 | return true; |
11615 | } | 11987 | } |
@@ -11912,13 +12284,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11912 | /// <param name="simclient"></param> | 12284 | /// <param name="simclient"></param> |
11913 | /// <param name="packet"></param> | 12285 | /// <param name="packet"></param> |
11914 | /// <returns></returns> | 12286 | /// <returns></returns> |
11915 | protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) | 12287 | // TODO: Convert old handler to use new method |
12288 | /*protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) | ||
11916 | { | 12289 | { |
11917 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; | 12290 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; |
11918 | AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse); | 12291 | AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse); |
11919 | 12292 | ||
11920 | if (cachedtex.AgentData.SessionID != SessionId) | 12293 | if (cachedtex.AgentData.SessionID != SessionId) |
11921 | return false; | 12294 | return false; |
12295 | |||
11922 | 12296 | ||
11923 | 12297 | ||
11924 | // TODO: don't create new blocks if recycling an old packet | 12298 | // TODO: don't create new blocks if recycling an old packet |
@@ -11966,6 +12340,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11966 | } | 12340 | } |
11967 | } | 12341 | } |
11968 | 12342 | ||
12343 | <<<<<<< HEAD | ||
11969 | if (cacheItems != null) | 12344 | if (cacheItems != null) |
11970 | { | 12345 | { |
11971 | // We need to make sure the asset stored in the bake is available on this server also by its assetid before we map it to a Cacheid. | 12346 | // We need to make sure the asset stored in the bake is available on this server also by its assetid before we map it to a Cacheid. |
@@ -11985,13 +12360,69 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11985 | { | 12360 | { |
11986 | WearableCacheItem item = | 12361 | WearableCacheItem item = |
11987 | WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex, cacheItems); | 12362 | WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex, cacheItems); |
12363 | ======= | ||
12364 | CachedTextureRequest handlerCachedTextureRequest = OnCachedTextureRequest; | ||
12365 | if (handlerCachedTextureRequest != null) | ||
12366 | { | ||
12367 | handlerCachedTextureRequest(simclient,cachedtex.AgentData.SerialNum,requestArgs); | ||
12368 | } | ||
12369 | |||
12370 | return true; | ||
12371 | }*/ | ||
12372 | |||
12373 | protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) | ||
12374 | { | ||
12375 | //m_log.Debug("texture cached: " + packet.ToString()); | ||
12376 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; | ||
12377 | AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse); | ||
12378 | |||
12379 | if (cachedtex.AgentData.SessionID != SessionId) | ||
12380 | return false; | ||
12381 | |||
12382 | // TODO: don't create new blocks if recycling an old packet | ||
12383 | cachedresp.AgentData.AgentID = AgentId; | ||
12384 | cachedresp.AgentData.SessionID = m_sessionId; | ||
12385 | cachedresp.AgentData.SerialNum = cachedtex.AgentData.SerialNum; | ||
12386 | cachedresp.WearableData = | ||
12387 | new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; | ||
12388 | |||
12389 | int maxWearablesLoop = cachedtex.WearableData.Length; | ||
12390 | if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES) | ||
12391 | maxWearablesLoop = AvatarWearable.MAX_WEARABLES; | ||
12392 | |||
12393 | int cacheHits = 0; | ||
12394 | |||
12395 | // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid | ||
12396 | |||
12397 | WearableCacheItem[] cacheItems = null; | ||
12398 | |||
12399 | ScenePresence p = m_scene.GetScenePresence(AgentId); | ||
12400 | |||
12401 | if (p != null && p.Appearance != null) | ||
12402 | { | ||
12403 | cacheItems = p.Appearance.WearableCacheItems; | ||
12404 | } | ||
12405 | |||
12406 | if (cacheItems != null) | ||
12407 | { | ||
12408 | for (int i = 0; i < maxWearablesLoop; i++) | ||
12409 | { | ||
12410 | int idx = cachedtex.WearableData[i].TextureIndex; | ||
12411 | >>>>>>> avn/ubitvar | ||
11988 | 12412 | ||
11989 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | 12413 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); |
11990 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | 12414 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; |
11991 | cachedresp.WearableData[i].HostName = new byte[0]; | 12415 | cachedresp.WearableData[i].HostName = new byte[0]; |
12416 | <<<<<<< HEAD | ||
11992 | if (item != null && cachedtex.WearableData[i].ID == item.CacheId) | 12417 | if (item != null && cachedtex.WearableData[i].ID == item.CacheId) |
11993 | { | 12418 | { |
11994 | cachedresp.WearableData[i].TextureID = item.TextureID; | 12419 | cachedresp.WearableData[i].TextureID = item.TextureID; |
12420 | ======= | ||
12421 | if (cachedtex.WearableData[i].ID == cacheItems[idx].CacheId) | ||
12422 | { | ||
12423 | cachedresp.WearableData[i].TextureID = cacheItems[idx].TextureID; | ||
12424 | cacheHits++; | ||
12425 | >>>>>>> avn/ubitvar | ||
11995 | } | 12426 | } |
11996 | else | 12427 | else |
11997 | { | 12428 | { |
@@ -12001,22 +12432,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12001 | } | 12432 | } |
12002 | else | 12433 | else |
12003 | { | 12434 | { |
12435 | <<<<<<< HEAD | ||
12004 | // Cached textures not available | 12436 | // Cached textures not available |
12437 | ======= | ||
12438 | >>>>>>> avn/ubitvar | ||
12005 | for (int i = 0; i < maxWearablesLoop; i++) | 12439 | for (int i = 0; i < maxWearablesLoop; i++) |
12006 | { | 12440 | { |
12007 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | 12441 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); |
12008 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | 12442 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; |
12009 | cachedresp.WearableData[i].TextureID = UUID.Zero; | 12443 | cachedresp.WearableData[i].TextureID = UUID.Zero; |
12444 | <<<<<<< HEAD | ||
12010 | cachedresp.WearableData[i].HostName = new byte[0]; | 12445 | cachedresp.WearableData[i].HostName = new byte[0]; |
12011 | } | 12446 | } |
12012 | } | 12447 | } |
12013 | 12448 | ||
12449 | ======= | ||
12450 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
12451 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
12452 | } | ||
12453 | } | ||
12454 | |||
12455 | m_log.DebugFormat("texture cached: hits {0}", cacheHits); | ||
12456 | |||
12457 | >>>>>>> avn/ubitvar | ||
12014 | cachedresp.Header.Zerocoded = true; | 12458 | cachedresp.Header.Zerocoded = true; |
12015 | OutPacket(cachedresp, ThrottleOutPacketType.Task); | 12459 | OutPacket(cachedresp, ThrottleOutPacketType.Task); |
12016 | 12460 | ||
12017 | return true; | 12461 | return true; |
12018 | } | 12462 | } |
12019 | 12463 | ||
12020 | /// <summary> | 12464 | /// <summary> |
12021 | /// Send a response back to a client when it asks the asset server (via the region server) if it has | 12465 | /// Send a response back to a client when it asks the asset server (via the region server) if it has |
12022 | /// its appearance texture cached. | 12466 | /// its appearance texture cached. |
@@ -12080,209 +12524,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12080 | } | 12524 | } |
12081 | else | 12525 | else |
12082 | { | 12526 | { |
12083 | // m_log.DebugFormat( | 12527 | ClientChangeObject updatehandler = onClientChangeObject; |
12084 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", | ||
12085 | // i, block.Type, part.Name, part.LocalId); | ||
12086 | 12528 | ||
12087 | // // Do this once since fetch parts creates a new array. | 12529 | if (updatehandler != null) |
12088 | // SceneObjectPart[] parts = part.ParentGroup.Parts; | 12530 | { |
12089 | // for (int j = 0; j < parts.Length; j++) | 12531 | ObjectChangeData udata = new ObjectChangeData(); |
12090 | // { | ||
12091 | // part.StoreUndoState(); | ||
12092 | // parts[j].IgnoreUndoUpdate = true; | ||
12093 | // } | ||
12094 | 12532 | ||
12095 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 12533 | /*ubit from ll JIRA: |
12534 | * 0x01 position | ||
12535 | * 0x02 rotation | ||
12536 | * 0x04 scale | ||
12537 | |||
12538 | * 0x08 LINK_SET | ||
12539 | * 0x10 UNIFORM for scale | ||
12540 | */ | ||
12096 | 12541 | ||
12097 | switch (block.Type) | 12542 | // translate to internal changes |
12098 | { | 12543 | // not all cases .. just the ones older code did |
12099 | case 1: | ||
12100 | Vector3 pos1 = new Vector3(block.Data, 0); | ||
12101 | 12544 | ||
12102 | UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12545 | switch (block.Type) |
12103 | if (handlerUpdatePrimSinglePosition != null) | 12546 | { |
12104 | { | 12547 | case 1: //change position sp |
12105 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 12548 | udata.position = new Vector3(block.Data, 0); |
12106 | handlerUpdatePrimSinglePosition(localId, pos1, this); | ||
12107 | } | ||
12108 | break; | ||
12109 | 12549 | ||
12110 | case 2: | 12550 | udata.change = ObjectChangeType.primP; |
12111 | Quaternion rot1 = new Quaternion(block.Data, 0, true); | 12551 | updatehandler(localId, udata, this); |
12552 | break; | ||
12112 | 12553 | ||
12113 | UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; | 12554 | case 2: // rotation sp |
12114 | if (handlerUpdatePrimSingleRotation != null) | 12555 | udata.rotation = new Quaternion(block.Data, 0, true); |
12115 | { | ||
12116 | // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); | ||
12117 | handlerUpdatePrimSingleRotation(localId, rot1, this); | ||
12118 | } | ||
12119 | break; | ||
12120 | 12556 | ||
12121 | case 3: | 12557 | udata.change = ObjectChangeType.primR; |
12122 | Vector3 rotPos = new Vector3(block.Data, 0); | 12558 | updatehandler(localId, udata, this); |
12123 | Quaternion rot2 = new Quaternion(block.Data, 12, true); | 12559 | break; |
12124 | 12560 | ||
12125 | UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; | 12561 | case 3: // position plus rotation |
12126 | if (handlerUpdatePrimSingleRotationPosition != null) | 12562 | udata.position = new Vector3(block.Data, 0); |
12127 | { | 12563 | udata.rotation = new Quaternion(block.Data, 12, true); |
12128 | // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); | ||
12129 | // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W); | ||
12130 | handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); | ||
12131 | } | ||
12132 | break; | ||
12133 | 12564 | ||
12134 | case 4: | 12565 | udata.change = ObjectChangeType.primPR; |
12135 | case 20: | 12566 | updatehandler(localId, udata, this); |
12136 | Vector3 scale4 = new Vector3(block.Data, 0); | 12567 | break; |
12137 | 12568 | ||
12138 | UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; | 12569 | case 4: // scale sp |
12139 | if (handlerUpdatePrimScale != null) | 12570 | udata.scale = new Vector3(block.Data, 0); |
12140 | { | 12571 | udata.change = ObjectChangeType.primS; |
12141 | // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); | ||
12142 | handlerUpdatePrimScale(localId, scale4, this); | ||
12143 | } | ||
12144 | break; | ||
12145 | 12572 | ||
12146 | case 5: | 12573 | updatehandler(localId, udata, this); |
12147 | Vector3 scale1 = new Vector3(block.Data, 12); | 12574 | break; |
12148 | Vector3 pos11 = new Vector3(block.Data, 0); | ||
12149 | 12575 | ||
12150 | handlerUpdatePrimScale = OnUpdatePrimScale; | 12576 | case 0x14: // uniform scale sp |
12151 | if (handlerUpdatePrimScale != null) | 12577 | udata.scale = new Vector3(block.Data, 0); |
12152 | { | ||
12153 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
12154 | handlerUpdatePrimScale(localId, scale1, this); | ||
12155 | 12578 | ||
12156 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12579 | udata.change = ObjectChangeType.primUS; |
12157 | if (handlerUpdatePrimSinglePosition != null) | 12580 | updatehandler(localId, udata, this); |
12158 | { | 12581 | break; |
12159 | handlerUpdatePrimSinglePosition(localId, pos11, this); | ||
12160 | } | ||
12161 | } | ||
12162 | break; | ||
12163 | 12582 | ||
12164 | case 9: | 12583 | case 5: // scale and position sp |
12165 | Vector3 pos2 = new Vector3(block.Data, 0); | 12584 | udata.position = new Vector3(block.Data, 0); |
12585 | udata.scale = new Vector3(block.Data, 12); | ||
12166 | 12586 | ||
12167 | UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; | 12587 | udata.change = ObjectChangeType.primPS; |
12588 | updatehandler(localId, udata, this); | ||
12589 | break; | ||
12168 | 12590 | ||
12169 | if (handlerUpdateVector != null) | 12591 | case 0x15: //uniform scale and position |
12170 | { | 12592 | udata.position = new Vector3(block.Data, 0); |
12171 | handlerUpdateVector(localId, pos2, this); | 12593 | udata.scale = new Vector3(block.Data, 12); |
12172 | } | ||
12173 | break; | ||
12174 | 12594 | ||
12175 | case 10: | 12595 | udata.change = ObjectChangeType.primPUS; |
12176 | Quaternion rot3 = new Quaternion(block.Data, 0, true); | 12596 | updatehandler(localId, udata, this); |
12597 | break; | ||
12177 | 12598 | ||
12178 | UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; | 12599 | // now group related (bit 4) |
12179 | if (handlerUpdatePrimRotation != null) | 12600 | case 9: //( 8 + 1 )group position |
12180 | { | 12601 | udata.position = new Vector3(block.Data, 0); |
12181 | // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); | ||
12182 | handlerUpdatePrimRotation(localId, rot3, this); | ||
12183 | } | ||
12184 | break; | ||
12185 | 12602 | ||
12186 | case 11: | 12603 | udata.change = ObjectChangeType.groupP; |
12187 | Vector3 pos3 = new Vector3(block.Data, 0); | 12604 | updatehandler(localId, udata, this); |
12188 | Quaternion rot4 = new Quaternion(block.Data, 12, true); | 12605 | break; |
12189 | 12606 | ||
12190 | handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; | 12607 | case 0x0A: // (8 + 2) group rotation |
12191 | if (handlerUpdatePrimGroupRotation != null) | 12608 | udata.rotation = new Quaternion(block.Data, 0, true); |
12192 | { | ||
12193 | // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
12194 | // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); | ||
12195 | handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); | ||
12196 | } | ||
12197 | break; | ||
12198 | case 12: | ||
12199 | case 28: | ||
12200 | Vector3 scale7 = new Vector3(block.Data, 0); | ||
12201 | 12609 | ||
12202 | UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 12610 | udata.change = ObjectChangeType.groupR; |
12203 | if (handlerUpdatePrimGroupScale != null) | 12611 | updatehandler(localId, udata, this); |
12204 | { | 12612 | break; |
12205 | // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); | ||
12206 | handlerUpdatePrimGroupScale(localId, scale7, this); | ||
12207 | } | ||
12208 | break; | ||
12209 | 12613 | ||
12210 | case 13: | 12614 | case 0x0B: //( 8 + 2 + 1) group rotation and position |
12211 | Vector3 scale2 = new Vector3(block.Data, 12); | 12615 | udata.position = new Vector3(block.Data, 0); |
12212 | Vector3 pos4 = new Vector3(block.Data, 0); | 12616 | udata.rotation = new Quaternion(block.Data, 12, true); |
12213 | 12617 | ||
12214 | handlerUpdatePrimScale = OnUpdatePrimScale; | 12618 | udata.change = ObjectChangeType.groupPR; |
12215 | if (handlerUpdatePrimScale != null) | 12619 | updatehandler(localId, udata, this); |
12216 | { | 12620 | break; |
12217 | //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
12218 | handlerUpdatePrimScale(localId, scale2, this); | ||
12219 | 12621 | ||
12220 | // Change the position based on scale (for bug number 246) | 12622 | case 0x0C: // (8 + 4) group scale |
12221 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12623 | // only afects root prim and only sent by viewer editor object tab scaling |
12222 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 12624 | // mouse edition only allows uniform scaling |
12223 | if (handlerUpdatePrimSinglePosition != null) | 12625 | // SL MAY CHANGE THIS in viewers |
12224 | { | ||
12225 | handlerUpdatePrimSinglePosition(localId, pos4, this); | ||
12226 | } | ||
12227 | } | ||
12228 | break; | ||
12229 | 12626 | ||
12230 | case 29: | 12627 | udata.scale = new Vector3(block.Data, 0); |
12231 | Vector3 scale5 = new Vector3(block.Data, 12); | ||
12232 | Vector3 pos5 = new Vector3(block.Data, 0); | ||
12233 | 12628 | ||
12234 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 12629 | udata.change = ObjectChangeType.groupS; |
12235 | if (handlerUpdatePrimGroupScale != null) | 12630 | updatehandler(localId, udata, this); |
12236 | { | ||
12237 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
12238 | part.StoreUndoState(true); | ||
12239 | part.IgnoreUndoUpdate = true; | ||
12240 | handlerUpdatePrimGroupScale(localId, scale5, this); | ||
12241 | handlerUpdateVector = OnUpdatePrimGroupPosition; | ||
12242 | 12631 | ||
12243 | if (handlerUpdateVector != null) | 12632 | break; |
12244 | { | ||
12245 | handlerUpdateVector(localId, pos5, this); | ||
12246 | } | ||
12247 | 12633 | ||
12248 | part.IgnoreUndoUpdate = false; | 12634 | case 0x0D: //(8 + 4 + 1) group scale and position |
12249 | } | 12635 | // exception as above |
12250 | 12636 | ||
12251 | break; | 12637 | udata.position = new Vector3(block.Data, 0); |
12638 | udata.scale = new Vector3(block.Data, 12); | ||
12252 | 12639 | ||
12253 | case 21: | 12640 | udata.change = ObjectChangeType.groupPS; |
12254 | Vector3 scale6 = new Vector3(block.Data, 12); | 12641 | updatehandler(localId, udata, this); |
12255 | Vector3 pos6 = new Vector3(block.Data, 0); | 12642 | break; |
12256 | 12643 | ||
12257 | handlerUpdatePrimScale = OnUpdatePrimScale; | 12644 | case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM |
12258 | if (handlerUpdatePrimScale != null) | 12645 | udata.scale = new Vector3(block.Data, 0); |
12259 | { | ||
12260 | part.StoreUndoState(false); | ||
12261 | part.IgnoreUndoUpdate = true; | ||
12262 | 12646 | ||
12263 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 12647 | udata.change = ObjectChangeType.groupUS; |
12264 | handlerUpdatePrimScale(localId, scale6, this); | 12648 | updatehandler(localId, udata, this); |
12265 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12649 | break; |
12266 | if (handlerUpdatePrimSinglePosition != null) | ||
12267 | { | ||
12268 | handlerUpdatePrimSinglePosition(localId, pos6, this); | ||
12269 | } | ||
12270 | 12650 | ||
12271 | part.IgnoreUndoUpdate = false; | 12651 | case 0x1D: // (UNIFORM + GROUP + SCALE + POS) |
12272 | } | 12652 | udata.position = new Vector3(block.Data, 0); |
12273 | break; | 12653 | udata.scale = new Vector3(block.Data, 12); |
12274 | 12654 | ||
12275 | default: | 12655 | udata.change = ObjectChangeType.groupPUS; |
12276 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | 12656 | updatehandler(localId, udata, this); |
12277 | break; | 12657 | break; |
12658 | |||
12659 | default: | ||
12660 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | ||
12661 | break; | ||
12662 | } | ||
12278 | } | 12663 | } |
12279 | 12664 | ||
12280 | // for (int j = 0; j < parts.Length; j++) | ||
12281 | // parts[j].IgnoreUndoUpdate = false; | ||
12282 | } | 12665 | } |
12283 | } | 12666 | } |
12284 | } | 12667 | } |
12285 | |||
12286 | return true; | 12668 | return true; |
12287 | } | 12669 | } |
12288 | 12670 | ||
@@ -12342,7 +12724,31 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12342 | /// <param name="throttles"></param> | 12724 | /// <param name="throttles"></param> |
12343 | public void SetChildAgentThrottle(byte[] throttles) | 12725 | public void SetChildAgentThrottle(byte[] throttles) |
12344 | { | 12726 | { |
12345 | m_udpClient.SetThrottles(throttles); | 12727 | SetChildAgentThrottle(throttles, 1.0f); |
12728 | } | ||
12729 | |||
12730 | public void SetChildAgentThrottle(byte[] throttles,float factor) | ||
12731 | { | ||
12732 | m_udpClient.SetThrottles(throttles, factor); | ||
12733 | GenericCall2 handler = OnUpdateThrottles; | ||
12734 | if (handler != null) | ||
12735 | { | ||
12736 | handler(); | ||
12737 | } | ||
12738 | } | ||
12739 | |||
12740 | /// <summary> | ||
12741 | /// Sets the throttles from values supplied caller | ||
12742 | /// </summary> | ||
12743 | /// <param name="throttles"></param> | ||
12744 | public void SetAgentThrottleSilent(int throttle, int setting) | ||
12745 | { | ||
12746 | m_udpClient.ForceThrottleSetting(throttle,setting); | ||
12747 | } | ||
12748 | |||
12749 | public int GetAgentThrottleSilent(int throttle) | ||
12750 | { | ||
12751 | return m_udpClient.GetThrottleSetting(throttle); | ||
12346 | } | 12752 | } |
12347 | 12753 | ||
12348 | /// <summary> | 12754 | /// <summary> |
@@ -12450,8 +12856,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12450 | uint regionY = 0; | 12856 | uint regionY = 0; |
12451 | 12857 | ||
12452 | Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out regionX, out regionY); | 12858 | Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out regionX, out regionY); |
12453 | locx = Convert.ToSingle(args[0]) - (float)regionX; | 12859 | locx = (float)(Convert.ToDouble(args[0]) - (double)regionX); |
12454 | locy = Convert.ToSingle(args[1]) - (float)regionY; | 12860 | locy = (float)(Convert.ToDouble(args[1]) - (double)regionY); |
12455 | locz = Convert.ToSingle(args[2]); | 12861 | locz = Convert.ToSingle(args[2]); |
12456 | 12862 | ||
12457 | Action<Vector3, bool, bool> handlerAutoPilotGo = OnAutoPilotGo; | 12863 | Action<Vector3, bool, bool> handlerAutoPilotGo = OnAutoPilotGo; |
@@ -12736,7 +13142,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12736 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", | 13142 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", |
12737 | // requestID, taskID, (SourceType)sourceType, Name); | 13143 | // requestID, taskID, (SourceType)sourceType, Name); |
12738 | 13144 | ||
13145 | |||
13146 | //Note, the bool returned from the below function is useless since it is always false. | ||
12739 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 13147 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
13148 | |||
12740 | } | 13149 | } |
12741 | 13150 | ||
12742 | /// <summary> | 13151 | /// <summary> |
@@ -12819,7 +13228,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12819 | /// <returns></returns> | 13228 | /// <returns></returns> |
12820 | private static int CalculateNumPackets(byte[] data) | 13229 | private static int CalculateNumPackets(byte[] data) |
12821 | { | 13230 | { |
12822 | const uint m_maxPacketSize = 600; | 13231 | // const uint m_maxPacketSize = 600; |
13232 | uint m_maxPacketSize = MaxTransferBytesPerPacket; | ||
12823 | int numPackets = 1; | 13233 | int numPackets = 1; |
12824 | 13234 | ||
12825 | if (data == null) | 13235 | if (data == null) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index 0394e54..9293882 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -129,7 +129,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
129 | public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); | 129 | public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); |
130 | 130 | ||
131 | /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> | 131 | /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> |
132 | public readonly OpenSim.Framework.LocklessQueue<uint> PendingAcks = new OpenSim.Framework.LocklessQueue<uint>(); | 132 | public readonly DoubleLocklessQueue<uint> PendingAcks = new DoubleLocklessQueue<uint>(); |
133 | 133 | ||
134 | /// <summary>Current packet sequence number</summary> | 134 | /// <summary>Current packet sequence number</summary> |
135 | public int CurrentSequence; | 135 | public int CurrentSequence; |
@@ -181,7 +181,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
181 | /// <summary>Throttle buckets for each packet category</summary> | 181 | /// <summary>Throttle buckets for each packet category</summary> |
182 | private readonly TokenBucket[] m_throttleCategories; | 182 | private readonly TokenBucket[] m_throttleCategories; |
183 | /// <summary>Outgoing queues for throttled packets</summary> | 183 | /// <summary>Outgoing queues for throttled packets</summary> |
184 | private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; | 184 | private readonly DoubleLocklessQueue<OutgoingPacket>[] m_packetOutboxes = new DoubleLocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; |
185 | /// <summary>A container that can hold one packet for each outbox, used to store | 185 | /// <summary>A container that can hold one packet for each outbox, used to store |
186 | /// dequeued packets that are being held for throttling</summary> | 186 | /// dequeued packets that are being held for throttling</summary> |
187 | private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; | 187 | private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; |
@@ -193,6 +193,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
193 | 193 | ||
194 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 194 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
195 | private int m_maxRTO = 60000; | 195 | private int m_maxRTO = 60000; |
196 | public bool m_deliverPackets = true; | ||
197 | |||
198 | private float m_burstTime; | ||
199 | |||
200 | public int m_lastStartpingTimeMS; | ||
201 | public int m_pingMS; | ||
202 | |||
203 | public int PingTimeMS | ||
204 | { | ||
205 | get | ||
206 | { | ||
207 | if (m_pingMS < 10) | ||
208 | return 10; | ||
209 | if(m_pingMS > 2000) | ||
210 | return 2000; | ||
211 | return m_pingMS; | ||
212 | } | ||
213 | } | ||
196 | 214 | ||
197 | /// <summary> | 215 | /// <summary> |
198 | /// This is the percentage of the udp texture queue to add to the task queue since | 216 | /// This is the percentage of the udp texture queue to add to the task queue since |
@@ -232,6 +250,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
232 | if (maxRTO != 0) | 250 | if (maxRTO != 0) |
233 | m_maxRTO = maxRTO; | 251 | m_maxRTO = maxRTO; |
234 | 252 | ||
253 | <<<<<<< HEAD | ||
235 | ProcessUnackedSends = true; | 254 | ProcessUnackedSends = true; |
236 | 255 | ||
237 | // Create a token bucket throttle for this client that has the scene token bucket as a parent | 256 | // Create a token bucket throttle for this client that has the scene token bucket as a parent |
@@ -240,16 +259,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
240 | string.Format("adaptive throttle for {0} in {1}", AgentID, server.Scene.Name), | 259 | string.Format("adaptive throttle for {0} in {1}", AgentID, server.Scene.Name), |
241 | parentThrottle, 0, rates.Total, rates.MinimumAdaptiveThrottleRate, rates.AdaptiveThrottlesEnabled); | 260 | parentThrottle, 0, rates.Total, rates.MinimumAdaptiveThrottleRate, rates.AdaptiveThrottlesEnabled); |
242 | 261 | ||
262 | ======= | ||
263 | m_burstTime = rates.BrustTime; | ||
264 | float m_burst = rates.ClientMaxRate * m_burstTime; | ||
265 | |||
266 | // Create a token bucket throttle for this client that has the scene token bucket as a parent | ||
267 | m_throttleClient = new AdaptiveTokenBucket(parentThrottle, rates.ClientMaxRate, m_burst, rates.AdaptiveThrottlesEnabled); | ||
268 | >>>>>>> avn/ubitvar | ||
243 | // Create an array of token buckets for this clients different throttle categories | 269 | // Create an array of token buckets for this clients different throttle categories |
244 | m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; | 270 | m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; |
245 | 271 | ||
246 | m_cannibalrate = rates.CannibalizeTextureRate; | 272 | m_cannibalrate = rates.CannibalizeTextureRate; |
247 | 273 | ||
274 | m_burst = rates.Total * rates.BrustTime; | ||
275 | |||
248 | for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) | 276 | for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) |
249 | { | 277 | { |
250 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; | 278 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; |
251 | 279 | ||
252 | // Initialize the packet outboxes, where packets sit while they are waiting for tokens | 280 | // Initialize the packet outboxes, where packets sit while they are waiting for tokens |
281 | <<<<<<< HEAD | ||
253 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); | 282 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
254 | 283 | ||
255 | // Initialize the token buckets that control the throttling for each category | 284 | // Initialize the token buckets that control the throttling for each category |
@@ -257,6 +286,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
257 | = new TokenBucket( | 286 | = new TokenBucket( |
258 | string.Format("{0} throttle for {1} in {2}", type, AgentID, server.Scene.Name), | 287 | string.Format("{0} throttle for {1} in {2}", type, AgentID, server.Scene.Name), |
259 | m_throttleClient, rates.GetRate(type), 0); | 288 | m_throttleClient, rates.GetRate(type), 0); |
289 | ======= | ||
290 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); | ||
291 | // Initialize the token buckets that control the throttling for each category | ||
292 | m_throttleCategories[i] = new TokenBucket(m_throttleClient, rates.GetRate(type), m_burst); | ||
293 | >>>>>>> avn/ubitvar | ||
260 | } | 294 | } |
261 | 295 | ||
262 | // Default the retransmission timeout to one second | 296 | // Default the retransmission timeout to one second |
@@ -264,6 +298,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
264 | 298 | ||
265 | // Initialize this to a sane value to prevent early disconnects | 299 | // Initialize this to a sane value to prevent early disconnects |
266 | TickLastPacketReceived = Environment.TickCount & Int32.MaxValue; | 300 | TickLastPacketReceived = Environment.TickCount & Int32.MaxValue; |
301 | m_pingMS = (int)(3.0 * server.TickCountResolution); // so filter doesnt start at 0; | ||
267 | } | 302 | } |
268 | 303 | ||
269 | /// <summary> | 304 | /// <summary> |
@@ -302,8 +337,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
302 | m_info.assetThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate; | 337 | m_info.assetThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate; |
303 | m_info.textureThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate; | 338 | m_info.textureThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate; |
304 | m_info.totalThrottle = (int)m_throttleClient.DripRate; | 339 | m_info.totalThrottle = (int)m_throttleClient.DripRate; |
340 | <<<<<<< HEAD | ||
305 | m_info.targetThrottle = (int)m_throttleClient.TargetDripRate; | 341 | m_info.targetThrottle = (int)m_throttleClient.TargetDripRate; |
306 | m_info.maxThrottle = (int)m_throttleClient.MaxDripRate; | 342 | m_info.maxThrottle = (int)m_throttleClient.MaxDripRate; |
343 | ======= | ||
344 | >>>>>>> avn/ubitvar | ||
307 | 345 | ||
308 | return m_info; | 346 | return m_info; |
309 | } | 347 | } |
@@ -389,6 +427,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
389 | 427 | ||
390 | public void SetThrottles(byte[] throttleData) | 428 | public void SetThrottles(byte[] throttleData) |
391 | { | 429 | { |
430 | SetThrottles(throttleData, 1.0f); | ||
431 | } | ||
432 | |||
433 | public void SetThrottles(byte[] throttleData, float factor) | ||
434 | { | ||
392 | byte[] adjData; | 435 | byte[] adjData; |
393 | int pos = 0; | 436 | int pos = 0; |
394 | 437 | ||
@@ -408,13 +451,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
408 | } | 451 | } |
409 | 452 | ||
410 | // 0.125f converts from bits to bytes | 453 | // 0.125f converts from bits to bytes |
411 | int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | 454 | float scale = 0.125f * factor; |
412 | int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | 455 | int resend = (int)(BitConverter.ToSingle(adjData, pos) * scale); pos += 4; |
413 | int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | 456 | int land = (int)(BitConverter.ToSingle(adjData, pos) * scale); pos += 4; |
414 | int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | 457 | int wind = (int)(BitConverter.ToSingle(adjData, pos) * scale); pos += 4; |
415 | int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | 458 | int cloud = (int)(BitConverter.ToSingle(adjData, pos) * scale); pos += 4; |
416 | int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | 459 | int task = (int)(BitConverter.ToSingle(adjData, pos) * scale); pos += 4; |
417 | int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | 460 | int texture = (int)(BitConverter.ToSingle(adjData, pos) * scale); pos += 4; |
461 | int asset = (int)(BitConverter.ToSingle(adjData, pos) * scale); | ||
418 | 462 | ||
419 | if (ThrottleDebugLevel > 0) | 463 | if (ThrottleDebugLevel > 0) |
420 | { | 464 | { |
@@ -426,6 +470,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
426 | 470 | ||
427 | // Make sure none of the throttles are set below our packet MTU, | 471 | // Make sure none of the throttles are set below our packet MTU, |
428 | // otherwise a throttle could become permanently clogged | 472 | // otherwise a throttle could become permanently clogged |
473 | |||
474 | /* not using floats | ||
429 | resend = Math.Max(resend, LLUDPServer.MTU); | 475 | resend = Math.Max(resend, LLUDPServer.MTU); |
430 | land = Math.Max(land, LLUDPServer.MTU); | 476 | land = Math.Max(land, LLUDPServer.MTU); |
431 | wind = Math.Max(wind, LLUDPServer.MTU); | 477 | wind = Math.Max(wind, LLUDPServer.MTU); |
@@ -433,12 +479,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
433 | task = Math.Max(task, LLUDPServer.MTU); | 479 | task = Math.Max(task, LLUDPServer.MTU); |
434 | texture = Math.Max(texture, LLUDPServer.MTU); | 480 | texture = Math.Max(texture, LLUDPServer.MTU); |
435 | asset = Math.Max(asset, LLUDPServer.MTU); | 481 | asset = Math.Max(asset, LLUDPServer.MTU); |
482 | */ | ||
436 | 483 | ||
437 | // Since most textures are now delivered through http, make it possible | 484 | // Since most textures are now delivered through http, make it possible |
438 | // to cannibalize some of the bw from the texture throttle to use for | 485 | // to cannibalize some of the bw from the texture throttle to use for |
439 | // the task queue (e.g. object updates) | 486 | // the task queue (e.g. object updates) |
440 | task = task + (int)(m_cannibalrate * texture); | 487 | task = task + (int)(m_cannibalrate * texture); |
441 | texture = (int)((1 - m_cannibalrate) * texture); | 488 | texture = (int)((1 - m_cannibalrate) * texture); |
489 | <<<<<<< HEAD | ||
442 | 490 | ||
443 | //int total = resend + land + wind + cloud + task + texture + asset; | 491 | //int total = resend + land + wind + cloud + task + texture + asset; |
444 | 492 | ||
@@ -449,6 +497,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
449 | "[LLUDPCLIENT]: {0} is setting throttles in {1} to Resend={2}, Land={3}, Wind={4}, Cloud={5}, Task={6}, Texture={7}, Asset={8}, TOTAL = {9}", | 497 | "[LLUDPCLIENT]: {0} is setting throttles in {1} to Resend={2}, Land={3}, Wind={4}, Cloud={5}, Task={6}, Texture={7}, Asset={8}, TOTAL = {9}", |
450 | AgentID, m_udpServer.Scene.Name, resend, land, wind, cloud, task, texture, asset, total); | 498 | AgentID, m_udpServer.Scene.Name, resend, land, wind, cloud, task, texture, asset, total); |
451 | } | 499 | } |
500 | ======= | ||
501 | |||
502 | int total = resend + land + wind + cloud + task + texture + asset; | ||
503 | |||
504 | float m_burst = total * m_burstTime; | ||
505 | |||
506 | //m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}", | ||
507 | // AgentID, resend, land, wind, cloud, task, texture, asset, total); | ||
508 | >>>>>>> avn/ubitvar | ||
452 | 509 | ||
453 | // Update the token buckets with new throttle values | 510 | // Update the token buckets with new throttle values |
454 | if (m_throttleClient.AdaptiveEnabled) | 511 | if (m_throttleClient.AdaptiveEnabled) |
@@ -461,24 +518,31 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
461 | 518 | ||
462 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Resend]; | 519 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Resend]; |
463 | bucket.RequestedDripRate = resend; | 520 | bucket.RequestedDripRate = resend; |
521 | bucket.RequestedBurst = m_burst; | ||
464 | 522 | ||
465 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Land]; | 523 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Land]; |
466 | bucket.RequestedDripRate = land; | 524 | bucket.RequestedDripRate = land; |
525 | bucket.RequestedBurst = m_burst; | ||
467 | 526 | ||
468 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Wind]; | 527 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Wind]; |
469 | bucket.RequestedDripRate = wind; | 528 | bucket.RequestedDripRate = wind; |
529 | bucket.RequestedBurst = m_burst; | ||
470 | 530 | ||
471 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Cloud]; | 531 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Cloud]; |
472 | bucket.RequestedDripRate = cloud; | 532 | bucket.RequestedDripRate = cloud; |
533 | bucket.RequestedBurst = m_burst; | ||
473 | 534 | ||
474 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Asset]; | 535 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Asset]; |
475 | bucket.RequestedDripRate = asset; | 536 | bucket.RequestedDripRate = asset; |
537 | bucket.RequestedBurst = m_burst; | ||
476 | 538 | ||
477 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task]; | 539 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task]; |
478 | bucket.RequestedDripRate = task; | 540 | bucket.RequestedDripRate = task; |
541 | bucket.RequestedBurst = m_burst; | ||
479 | 542 | ||
480 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture]; | 543 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture]; |
481 | bucket.RequestedDripRate = texture; | 544 | bucket.RequestedDripRate = texture; |
545 | bucket.RequestedBurst = m_burst; | ||
482 | 546 | ||
483 | // Reset the packed throttles cached data | 547 | // Reset the packed throttles cached data |
484 | m_packedThrottles = null; | 548 | m_packedThrottles = null; |
@@ -496,25 +560,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
496 | int i = 0; | 560 | int i = 0; |
497 | 561 | ||
498 | // multiply by 8 to convert bytes back to bits | 562 | // multiply by 8 to convert bytes back to bits |
499 | rate = (float)m_throttleCategories[(int)ThrottleOutPacketType.Resend].RequestedDripRate * 8 * multiplier; | 563 | multiplier *= 8; |
564 | |||
565 | rate = (float)m_throttleCategories[(int)ThrottleOutPacketType.Resend].RequestedDripRate * multiplier; | ||
500 | Buffer.BlockCopy(Utils.FloatToBytes(rate), 0, data, i, 4); i += 4; | 566 | Buffer.BlockCopy(Utils.FloatToBytes(rate), 0, data, i, 4); i += 4; |
501 | 567 | ||
502 | rate = (float)m_throttleCategories[(int)ThrottleOutPacketType.Land].RequestedDripRate * 8 * multiplier; | 568 | rate = (float)m_throttleCategories[(int)ThrottleOutPacketType.Land].RequestedDripRate * multiplier; |
503 | Buffer.BlockCopy(Utils.FloatToBytes(rate), 0, data, i, 4); i += 4; | 569 | Buffer.BlockCopy(Utils.FloatToBytes(rate), 0, data, i, 4); i += 4; |
504 | 570 | ||
505 | rate = (float)m_throttleCategories[(int)ThrottleOutPacketType.Wind].RequestedDripRate * 8 * multiplier; | 571 | rate = (float)m_throttleCategories[(int)ThrottleOutPacketType.Wind].RequestedDripRate * multiplier; |
506 | Buffer.BlockCopy(Utils.FloatToBytes(rate), 0, data, i, 4); i += 4; | 572 | Buffer.BlockCopy(Utils.FloatToBytes(rate), 0, data, i, 4); i += 4; |
507 | 573 | ||
508 | rate = (float)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].RequestedDripRate * 8 * multiplier; | 574 | rate = (float)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].RequestedDripRate * multiplier; |
509 | Buffer.BlockCopy(Utils.FloatToBytes(rate), 0, data, i, 4); i += 4; | 575 | Buffer.BlockCopy(Utils.FloatToBytes(rate), 0, data, i, 4); i += 4; |
510 | 576 | ||
511 | rate = (float)m_throttleCategories[(int)ThrottleOutPacketType.Task].RequestedDripRate * 8 * multiplier; | 577 | rate = (float)m_throttleCategories[(int)ThrottleOutPacketType.Task].RequestedDripRate * multiplier; |
512 | Buffer.BlockCopy(Utils.FloatToBytes(rate), 0, data, i, 4); i += 4; | 578 | Buffer.BlockCopy(Utils.FloatToBytes(rate), 0, data, i, 4); i += 4; |
513 | 579 | ||
514 | rate = (float)m_throttleCategories[(int)ThrottleOutPacketType.Texture].RequestedDripRate * 8 * multiplier; | 580 | rate = (float)m_throttleCategories[(int)ThrottleOutPacketType.Texture].RequestedDripRate * multiplier; |
515 | Buffer.BlockCopy(Utils.FloatToBytes(rate), 0, data, i, 4); i += 4; | 581 | Buffer.BlockCopy(Utils.FloatToBytes(rate), 0, data, i, 4); i += 4; |
516 | 582 | ||
517 | rate = (float)m_throttleCategories[(int)ThrottleOutPacketType.Asset].RequestedDripRate * 8 * multiplier; | 583 | rate = (float)m_throttleCategories[(int)ThrottleOutPacketType.Asset].RequestedDripRate * multiplier; |
518 | Buffer.BlockCopy(Utils.FloatToBytes(rate), 0, data, i, 4); i += 4; | 584 | Buffer.BlockCopy(Utils.FloatToBytes(rate), 0, data, i, 4); i += 4; |
519 | 585 | ||
520 | m_packedThrottles = data; | 586 | m_packedThrottles = data; |
@@ -523,6 +589,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
523 | return data; | 589 | return data; |
524 | } | 590 | } |
525 | 591 | ||
592 | public int GetCatBytesInSendQueue(ThrottleOutPacketType cat) | ||
593 | { | ||
594 | ; | ||
595 | int icat = (int)cat; | ||
596 | if (icat > 0 && icat < THROTTLE_CATEGORY_COUNT) | ||
597 | { | ||
598 | TokenBucket bucket = m_throttleCategories[icat]; | ||
599 | return m_packetOutboxes[icat].Count; | ||
600 | } | ||
601 | else | ||
602 | return 0; | ||
603 | } | ||
604 | |||
605 | |||
606 | public int GetCatBytesCanSend(ThrottleOutPacketType cat, int timeMS) | ||
607 | { | ||
608 | int icat = (int)cat; | ||
609 | if (icat > 0 && icat < THROTTLE_CATEGORY_COUNT) | ||
610 | { | ||
611 | TokenBucket bucket = m_throttleCategories[icat]; | ||
612 | return bucket.GetCatBytesCanSend(timeMS); | ||
613 | } | ||
614 | else | ||
615 | return 0; | ||
616 | } | ||
617 | |||
526 | /// <summary> | 618 | /// <summary> |
527 | /// Queue an outgoing packet if appropriate. | 619 | /// Queue an outgoing packet if appropriate. |
528 | /// </summary> | 620 | /// </summary> |
@@ -534,32 +626,41 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
534 | /// </returns> | 626 | /// </returns> |
535 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) | 627 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) |
536 | { | 628 | { |
629 | return EnqueueOutgoing(packet, forceQueue, false); | ||
630 | } | ||
631 | |||
632 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue, bool highPriority) | ||
633 | { | ||
537 | int category = (int)packet.Category; | 634 | int category = (int)packet.Category; |
538 | 635 | ||
539 | if (category >= 0 && category < m_packetOutboxes.Length) | 636 | if (category >= 0 && category < m_packetOutboxes.Length) |
540 | { | 637 | { |
541 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 638 | DoubleLocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
639 | |||
640 | if (m_deliverPackets == false) | ||
641 | { | ||
642 | queue.Enqueue(packet, highPriority); | ||
643 | return true; | ||
644 | } | ||
645 | |||
542 | TokenBucket bucket = m_throttleCategories[category]; | 646 | TokenBucket bucket = m_throttleCategories[category]; |
543 | 647 | ||
544 | // Don't send this packet if there is already a packet waiting in the queue | 648 | // Don't send this packet if queue is not empty |
545 | // even if we have the tokens to send it, tokens should go to the already | 649 | if (queue.Count > 0 || m_nextPackets[category] != null) |
546 | // queued packets | ||
547 | if (queue.Count > 0) | ||
548 | { | 650 | { |
549 | queue.Enqueue(packet); | 651 | queue.Enqueue(packet, highPriority); |
550 | return true; | 652 | return true; |
551 | } | 653 | } |
552 | 654 | ||
553 | |||
554 | if (!forceQueue && bucket.RemoveTokens(packet.Buffer.DataLength)) | 655 | if (!forceQueue && bucket.RemoveTokens(packet.Buffer.DataLength)) |
555 | { | 656 | { |
556 | // Enough tokens were removed from the bucket, the packet will not be queued | 657 | // enough tokens so it can be sent imediatly by caller |
557 | return false; | 658 | return false; |
558 | } | 659 | } |
559 | else | 660 | else |
560 | { | 661 | { |
561 | // Force queue specified or not enough tokens in the bucket, queue this packet | 662 | // Force queue specified or not enough tokens in the bucket, queue this packet |
562 | queue.Enqueue(packet); | 663 | queue.Enqueue(packet, highPriority); |
563 | return true; | 664 | return true; |
564 | } | 665 | } |
565 | } | 666 | } |
@@ -588,8 +689,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
588 | /// <returns>True if any packets were sent, otherwise false</returns> | 689 | /// <returns>True if any packets were sent, otherwise false</returns> |
589 | public bool DequeueOutgoing() | 690 | public bool DequeueOutgoing() |
590 | { | 691 | { |
591 | OutgoingPacket packet; | 692 | // if (m_deliverPackets == false) return false; |
592 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 693 | |
694 | OutgoingPacket packet = null; | ||
695 | DoubleLocklessQueue<OutgoingPacket> queue; | ||
593 | TokenBucket bucket; | 696 | TokenBucket bucket; |
594 | bool packetSent = false; | 697 | bool packetSent = false; |
595 | ThrottleOutPacketTypeFlags emptyCategories = 0; | 698 | ThrottleOutPacketTypeFlags emptyCategories = 0; |
@@ -613,6 +716,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
613 | m_udpServer.SendPacketFinal(nextPacket); | 716 | m_udpServer.SendPacketFinal(nextPacket); |
614 | m_nextPackets[i] = null; | 717 | m_nextPackets[i] = null; |
615 | packetSent = true; | 718 | packetSent = true; |
719 | |||
720 | if (m_packetOutboxes[i].Count < 5) | ||
721 | emptyCategories |= CategoryToFlag(i); | ||
616 | } | 722 | } |
617 | } | 723 | } |
618 | else | 724 | else |
@@ -620,32 +726,47 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
620 | // No dequeued packet waiting to be sent, try to pull one off | 726 | // No dequeued packet waiting to be sent, try to pull one off |
621 | // this queue | 727 | // this queue |
622 | queue = m_packetOutboxes[i]; | 728 | queue = m_packetOutboxes[i]; |
623 | if (queue.Dequeue(out packet)) | 729 | if (queue != null) |
624 | { | 730 | { |
625 | // A packet was pulled off the queue. See if we have | 731 | bool success = false; |
626 | // enough tokens in the bucket to send it out | 732 | try |
627 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | ||
628 | { | 733 | { |
629 | // Send the packet | 734 | success = queue.Dequeue(out packet); |
630 | m_udpServer.SendPacketFinal(packet); | ||
631 | packetSent = true; | ||
632 | } | 735 | } |
633 | else | 736 | catch |
634 | { | 737 | { |
635 | // Save the dequeued packet for the next iteration | 738 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
636 | m_nextPackets[i] = packet; | ||
637 | } | 739 | } |
740 | if (success) | ||
741 | { | ||
742 | // A packet was pulled off the queue. See if we have | ||
743 | // enough tokens in the bucket to send it out | ||
744 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | ||
745 | { | ||
746 | // Send the packet | ||
747 | m_udpServer.SendPacketFinal(packet); | ||
748 | packetSent = true; | ||
749 | |||
750 | if (queue.Count < 5) | ||
751 | emptyCategories |= CategoryToFlag(i); | ||
752 | } | ||
753 | else | ||
754 | { | ||
755 | // Save the dequeued packet for the next iteration | ||
756 | m_nextPackets[i] = packet; | ||
757 | } | ||
638 | 758 | ||
639 | // If the queue is empty after this dequeue, fire the queue | 759 | } |
640 | // empty callback now so it has a chance to fill before we | 760 | else |
641 | // get back here | 761 | { |
642 | if (queue.Count == 0) | 762 | // No packets in this queue. Fire the queue empty callback |
763 | // if it has not been called recently | ||
643 | emptyCategories |= CategoryToFlag(i); | 764 | emptyCategories |= CategoryToFlag(i); |
765 | } | ||
644 | } | 766 | } |
645 | else | 767 | else |
646 | { | 768 | { |
647 | // No packets in this queue. Fire the queue empty callback | 769 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
648 | // if it has not been called recently | ||
649 | emptyCategories |= CategoryToFlag(i); | 770 | emptyCategories |= CategoryToFlag(i); |
650 | } | 771 | } |
651 | } | 772 | } |
@@ -712,6 +833,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
712 | RTO = Math.Min(RTO * 2, m_maxRTO); | 833 | RTO = Math.Min(RTO * 2, m_maxRTO); |
713 | } | 834 | } |
714 | 835 | ||
836 | |||
837 | const int MIN_CALLBACK_MS = 10; | ||
838 | |||
715 | /// <summary> | 839 | /// <summary> |
716 | /// Does an early check to see if this queue empty callback is already | 840 | /// Does an early check to see if this queue empty callback is already |
717 | /// running, then asynchronously firing the event | 841 | /// running, then asynchronously firing the event |
@@ -719,24 +843,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
719 | /// <param name="categories">Throttle categories to fire the callback for</param> | 843 | /// <param name="categories">Throttle categories to fire the callback for</param> |
720 | private void BeginFireQueueEmpty(ThrottleOutPacketTypeFlags categories) | 844 | private void BeginFireQueueEmpty(ThrottleOutPacketTypeFlags categories) |
721 | { | 845 | { |
722 | // if (m_nextOnQueueEmpty != 0 && (Environment.TickCount & Int32.MaxValue) >= m_nextOnQueueEmpty) | 846 | if (!m_isQueueEmptyRunning) |
723 | if (!m_isQueueEmptyRunning && (Environment.TickCount & Int32.MaxValue) >= m_nextOnQueueEmpty) | ||
724 | { | 847 | { |
725 | m_isQueueEmptyRunning = true; | ||
726 | |||
727 | int start = Environment.TickCount & Int32.MaxValue; | 848 | int start = Environment.TickCount & Int32.MaxValue; |
728 | const int MIN_CALLBACK_MS = 30; | 849 | |
850 | if (start < m_nextOnQueueEmpty) | ||
851 | return; | ||
852 | |||
853 | m_isQueueEmptyRunning = true; | ||
729 | 854 | ||
730 | m_nextOnQueueEmpty = start + MIN_CALLBACK_MS; | 855 | m_nextOnQueueEmpty = start + MIN_CALLBACK_MS; |
731 | if (m_nextOnQueueEmpty == 0) | 856 | if (m_nextOnQueueEmpty == 0) |
732 | m_nextOnQueueEmpty = 1; | 857 | m_nextOnQueueEmpty = 1; |
733 | 858 | ||
734 | // Use a value of 0 to signal that FireQueueEmpty is running | 859 | if (HasUpdates(categories)) |
735 | // m_nextOnQueueEmpty = 0; | ||
736 | |||
737 | m_categories = categories; | ||
738 | |||
739 | if (HasUpdates(m_categories)) | ||
740 | { | 860 | { |
741 | if (!m_udpServer.OqrEngine.IsRunning) | 861 | if (!m_udpServer.OqrEngine.IsRunning) |
742 | { | 862 | { |
@@ -756,7 +876,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
756 | } | 876 | } |
757 | 877 | ||
758 | private bool m_isQueueEmptyRunning; | 878 | private bool m_isQueueEmptyRunning; |
759 | private ThrottleOutPacketTypeFlags m_categories = 0; | 879 | |
760 | 880 | ||
761 | /// <summary> | 881 | /// <summary> |
762 | /// Fires the OnQueueEmpty callback and sets the minimum time that it | 882 | /// Fires the OnQueueEmpty callback and sets the minimum time that it |
@@ -767,6 +887,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
767 | /// signature</param> | 887 | /// signature</param> |
768 | public void FireQueueEmpty(object o) | 888 | public void FireQueueEmpty(object o) |
769 | { | 889 | { |
890 | <<<<<<< HEAD | ||
770 | // m_log.DebugFormat("[LLUDPCLIENT]: FireQueueEmpty for {0} in {1}", AgentID, m_udpServer.Scene.Name); | 891 | // m_log.DebugFormat("[LLUDPCLIENT]: FireQueueEmpty for {0} in {1}", AgentID, m_udpServer.Scene.Name); |
771 | 892 | ||
772 | // int start = Environment.TickCount & Int32.MaxValue; | 893 | // int start = Environment.TickCount & Int32.MaxValue; |
@@ -776,24 +897,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
776 | // { | 897 | // { |
777 | ThrottleOutPacketTypeFlags categories = (ThrottleOutPacketTypeFlags)o; | 898 | ThrottleOutPacketTypeFlags categories = (ThrottleOutPacketTypeFlags)o; |
778 | QueueEmpty callback = OnQueueEmpty; | 899 | QueueEmpty callback = OnQueueEmpty; |
900 | ======= | ||
901 | ThrottleOutPacketTypeFlags categories = (ThrottleOutPacketTypeFlags)o; | ||
902 | QueueEmpty callback = OnQueueEmpty; | ||
903 | >>>>>>> avn/ubitvar | ||
779 | 904 | ||
780 | if (callback != null) | 905 | if (callback != null) |
781 | { | 906 | { |
782 | // if (m_udpServer.IsRunningOutbound) | 907 | // if (m_udpServer.IsRunningOutbound) |
783 | // { | 908 | // { |
784 | try { callback(categories); } | 909 | try { callback(categories); } |
785 | catch (Exception e) { m_log.Error("[LLUDPCLIENT]: OnQueueEmpty(" + categories + ") threw an exception: " + e.Message, e); } | 910 | catch (Exception e) { m_log.Error("[LLUDPCLIENT]: OnQueueEmpty(" + categories + ") threw an exception: " + e.Message, e); } |
786 | // } | 911 | // } |
787 | } | 912 | } |
788 | // } | ||
789 | 913 | ||
790 | // m_nextOnQueueEmpty = start + MIN_CALLBACK_MS; | 914 | m_isQueueEmptyRunning = false; |
791 | // if (m_nextOnQueueEmpty == 0) | 915 | } |
792 | // m_nextOnQueueEmpty = 1; | ||
793 | 916 | ||
794 | // } | 917 | internal void ForceThrottleSetting(int throttle, int setting) |
918 | { | ||
919 | if (throttle > 0 && throttle < THROTTLE_CATEGORY_COUNT) | ||
920 | m_throttleCategories[throttle].RequestedDripRate = Math.Max(setting, LLUDPServer.MTU); | ||
921 | } | ||
795 | 922 | ||
796 | m_isQueueEmptyRunning = false; | 923 | internal int GetThrottleSetting(int throttle) |
924 | { | ||
925 | if (throttle > 0 && throttle < THROTTLE_CATEGORY_COUNT) | ||
926 | return (int)m_throttleCategories[throttle].RequestedDripRate; | ||
927 | else | ||
928 | return 0; | ||
797 | } | 929 | } |
798 | 930 | ||
799 | /// <summary> | 931 | /// <summary> |
@@ -839,4 +971,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
839 | } | 971 | } |
840 | } | 972 | } |
841 | } | 973 | } |
974 | |||
975 | public class DoubleLocklessQueue<T> : OpenSim.Framework.LocklessQueue<T> | ||
976 | { | ||
977 | OpenSim.Framework.LocklessQueue<T> highQueue = new OpenSim.Framework.LocklessQueue<T>(); | ||
978 | |||
979 | public override int Count | ||
980 | { | ||
981 | get | ||
982 | { | ||
983 | return base.Count + highQueue.Count; | ||
984 | } | ||
985 | } | ||
986 | |||
987 | public override bool Dequeue(out T item) | ||
988 | { | ||
989 | if (highQueue.Dequeue(out item)) | ||
990 | return true; | ||
991 | |||
992 | return base.Dequeue(out item); | ||
993 | } | ||
994 | |||
995 | public void Enqueue(T item, bool highPriority) | ||
996 | { | ||
997 | if (highPriority) | ||
998 | highQueue.Enqueue(item); | ||
999 | else | ||
1000 | Enqueue(item); | ||
1001 | } | ||
1002 | } | ||
842 | } | 1003 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 76be91a..41e19fd 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -241,7 +241,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
241 | /// <summary>Handlers for incoming packets</summary> | 241 | /// <summary>Handlers for incoming packets</summary> |
242 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); | 242 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); |
243 | /// <summary>Incoming packets that are awaiting handling</summary> | 243 | /// <summary>Incoming packets that are awaiting handling</summary> |
244 | private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); | 244 | //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); |
245 | |||
246 | private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>(); | ||
245 | 247 | ||
246 | /// <summary>Bandwidth throttle for this UDP server</summary> | 248 | /// <summary>Bandwidth throttle for this UDP server</summary> |
247 | public TokenBucket Throttle { get; private set; } | 249 | public TokenBucket Throttle { get; private set; } |
@@ -299,14 +301,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
299 | /// <summary>Flag to signal when clients should send pings</summary> | 301 | /// <summary>Flag to signal when clients should send pings</summary> |
300 | protected bool m_sendPing; | 302 | protected bool m_sendPing; |
301 | 303 | ||
304 | private int m_animationSequenceNumber; | ||
305 | |||
306 | public int NextAnimationSequenceNumber | ||
307 | { | ||
308 | get | ||
309 | { | ||
310 | m_animationSequenceNumber++; | ||
311 | if (m_animationSequenceNumber > 2147482624) | ||
312 | m_animationSequenceNumber = 1; | ||
313 | return m_animationSequenceNumber; | ||
314 | } | ||
315 | } | ||
316 | |||
317 | |||
318 | |||
319 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); | ||
320 | |||
302 | /// <summary> | 321 | /// <summary> |
303 | /// Event used to signal when queued packets are available for sending. | 322 | /// Event used to signal when queued packets are available for sending. |
304 | /// </summary> | 323 | /// </summary> |
305 | /// <remarks> | 324 | /// <remarks> |
306 | /// This allows the outbound loop to only operate when there is data to send rather than continuously polling. | 325 | /// This allows the outbound loop to only operate when there is data to send rather than continuously polling. |
307 | /// Some data is sent immediately and not queued. That data would not trigger this event. | 326 | /// Some data is sent immediately and not queued. That data would not trigger this event. |
327 | /// WRONG use. May be usefull in future revision | ||
308 | /// </remarks> | 328 | /// </remarks> |
309 | private AutoResetEvent m_dataPresentEvent = new AutoResetEvent(false); | 329 | // private AutoResetEvent m_dataPresentEvent = new AutoResetEvent(false); |
310 | 330 | ||
311 | private Pool<IncomingPacket> m_incomingPacketPool; | 331 | private Pool<IncomingPacket> m_incomingPacketPool; |
312 | 332 | ||
@@ -388,16 +408,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
388 | 408 | ||
389 | // Measure the resolution of Environment.TickCount | 409 | // Measure the resolution of Environment.TickCount |
390 | TickCountResolution = 0f; | 410 | TickCountResolution = 0f; |
391 | for (int i = 0; i < 5; i++) | 411 | for (int i = 0; i < 10; i++) |
392 | { | 412 | { |
393 | int start = Environment.TickCount; | 413 | int start = Environment.TickCount; |
394 | int now = start; | 414 | int now = start; |
395 | while (now == start) | 415 | while (now == start) |
396 | now = Environment.TickCount; | 416 | now = Environment.TickCount; |
397 | TickCountResolution += (float)(now - start) * 0.2f; | 417 | TickCountResolution += (float)(now - start) * 0.1f; |
398 | } | 418 | } |
399 | m_log.Info("[LLUDPSERVER]: Average Environment.TickCount resolution: " + TickCountResolution + "ms"); | ||
400 | TickCountResolution = (float)Math.Ceiling(TickCountResolution); | 419 | TickCountResolution = (float)Math.Ceiling(TickCountResolution); |
420 | m_log.Info("[LLUDPSERVER]: Average Environment.TickCount resolution: " + TickCountResolution + "ms"); | ||
401 | 421 | ||
402 | #endregion Environment.TickCount Measurement | 422 | #endregion Environment.TickCount Measurement |
403 | 423 | ||
@@ -405,6 +425,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
405 | int sceneThrottleBps = 0; | 425 | int sceneThrottleBps = 0; |
406 | bool usePools = false; | 426 | bool usePools = false; |
407 | 427 | ||
428 | |||
429 | |||
408 | IConfig config = configSource.Configs["ClientStack.LindenUDP"]; | 430 | IConfig config = configSource.Configs["ClientStack.LindenUDP"]; |
409 | if (config != null) | 431 | if (config != null) |
410 | { | 432 | { |
@@ -451,6 +473,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
451 | } | 473 | } |
452 | #endregion BinaryStats | 474 | #endregion BinaryStats |
453 | 475 | ||
476 | <<<<<<< HEAD | ||
454 | // FIXME: Can't add info here because don't know scene yet. | 477 | // FIXME: Can't add info here because don't know scene yet. |
455 | // m_throttle | 478 | // m_throttle |
456 | // = new TokenBucket( | 479 | // = new TokenBucket( |
@@ -458,8 +481,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
458 | 481 | ||
459 | Throttle = new TokenBucket("server throttle bucket", null, 0, sceneThrottleBps); | 482 | Throttle = new TokenBucket("server throttle bucket", null, 0, sceneThrottleBps); |
460 | 483 | ||
484 | ======= | ||
485 | m_throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps * 10e-3f); | ||
486 | >>>>>>> avn/ubitvar | ||
461 | ThrottleRates = new ThrottleRates(configSource); | 487 | ThrottleRates = new ThrottleRates(configSource); |
462 | 488 | ||
489 | Random rnd = new Random(Util.EnvironmentTickCount()); | ||
490 | m_animationSequenceNumber = rnd.Next(11474826); | ||
491 | |||
463 | if (usePools) | 492 | if (usePools) |
464 | EnablePools(); | 493 | EnablePools(); |
465 | } | 494 | } |
@@ -755,8 +784,151 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
755 | if (UsePools) | 784 | if (UsePools) |
756 | EnablePoolStats(); | 785 | EnablePoolStats(); |
757 | 786 | ||
787 | <<<<<<< HEAD | ||
758 | LLUDPServerCommands commands = new LLUDPServerCommands(MainConsole.Instance, this); | 788 | LLUDPServerCommands commands = new LLUDPServerCommands(MainConsole.Instance, this); |
759 | commands.Register(); | 789 | commands.Register(); |
790 | ======= | ||
791 | MainConsole.Instance.Commands.AddCommand( | ||
792 | "Debug", false, "debug lludp packet", | ||
793 | "debug lludp packet [--default] <level> [<avatar-first-name> <avatar-last-name>]", | ||
794 | "Turn on packet debugging", | ||
795 | "If level > 255 then all incoming and outgoing packets are logged.\n" | ||
796 | + "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n" | ||
797 | + "If level <= 200 then incoming RequestImage and outgoing ImagePacket, ImageData, LayerData and CoarseLocationUpdate packets are not logged.\n" | ||
798 | + "If level <= 100 then incoming ViewerEffect and AgentAnimation and outgoing ViewerEffect and AvatarAnimation packets are not logged.\n" | ||
799 | + "If level <= 50 then outgoing ImprovedTerseObjectUpdate packets are not logged.\n" | ||
800 | + "If level <= 0 then no packets are logged.\n" | ||
801 | + "If --default is specified then the level becomes the default logging level for all subsequent agents.\n" | ||
802 | + "In this case, you cannot also specify an avatar name.\n" | ||
803 | + "If an avatar name is given then only packets from that avatar are logged.", | ||
804 | HandlePacketCommand); | ||
805 | |||
806 | MainConsole.Instance.Commands.AddCommand( | ||
807 | "Debug", | ||
808 | false, | ||
809 | "debug lludp start", | ||
810 | "debug lludp start <in|out|all>", | ||
811 | "Control LLUDP packet processing.", | ||
812 | "No effect if packet processing has already started.\n" | ||
813 | + "in - start inbound processing.\n" | ||
814 | + "out - start outbound processing.\n" | ||
815 | + "all - start in and outbound processing.\n", | ||
816 | HandleStartCommand); | ||
817 | |||
818 | MainConsole.Instance.Commands.AddCommand( | ||
819 | "Debug", | ||
820 | false, | ||
821 | "debug lludp stop", | ||
822 | "debug lludp stop <in|out|all>", | ||
823 | "Stop LLUDP packet processing.", | ||
824 | "No effect if packet processing has already stopped.\n" | ||
825 | + "in - stop inbound processing.\n" | ||
826 | + "out - stop outbound processing.\n" | ||
827 | + "all - stop in and outbound processing.\n", | ||
828 | HandleStopCommand); | ||
829 | |||
830 | MainConsole.Instance.Commands.AddCommand( | ||
831 | "Debug", | ||
832 | false, | ||
833 | "debug lludp pool", | ||
834 | "debug lludp pool <on|off>", | ||
835 | "Turn object pooling within the lludp component on or off.", | ||
836 | HandlePoolCommand); | ||
837 | |||
838 | MainConsole.Instance.Commands.AddCommand( | ||
839 | "Debug", | ||
840 | false, | ||
841 | "debug lludp status", | ||
842 | "debug lludp status", | ||
843 | "Return status of LLUDP packet processing.", | ||
844 | HandleStatusCommand); | ||
845 | /* disabled | ||
846 | MainConsole.Instance.Commands.AddCommand( | ||
847 | "Debug", | ||
848 | false, | ||
849 | "debug lludp toggle agentupdate", | ||
850 | "debug lludp toggle agentupdate", | ||
851 | "Toggle whether agentupdate packets are processed or simply discarded.", | ||
852 | HandleAgentUpdateCommand); | ||
853 | */ | ||
854 | } | ||
855 | |||
856 | private void HandlePacketCommand(string module, string[] args) | ||
857 | { | ||
858 | if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene) | ||
859 | return; | ||
860 | |||
861 | bool setAsDefaultLevel = false; | ||
862 | OptionSet optionSet = new OptionSet().Add("default", o => setAsDefaultLevel = o != null); | ||
863 | List<string> filteredArgs = optionSet.Parse(args); | ||
864 | |||
865 | string name = null; | ||
866 | |||
867 | if (filteredArgs.Count == 6) | ||
868 | { | ||
869 | if (!setAsDefaultLevel) | ||
870 | { | ||
871 | name = string.Format("{0} {1}", filteredArgs[4], filteredArgs[5]); | ||
872 | } | ||
873 | else | ||
874 | { | ||
875 | MainConsole.Instance.OutputFormat("ERROR: Cannot specify a user name when setting default logging level"); | ||
876 | return; | ||
877 | } | ||
878 | } | ||
879 | |||
880 | if (filteredArgs.Count > 3) | ||
881 | { | ||
882 | int newDebug; | ||
883 | if (int.TryParse(filteredArgs[3], out newDebug)) | ||
884 | { | ||
885 | if (setAsDefaultLevel) | ||
886 | { | ||
887 | DefaultClientPacketDebugLevel = newDebug; | ||
888 | MainConsole.Instance.OutputFormat( | ||
889 | "Debug packet debug for new clients set to {0} in {1}", DefaultClientPacketDebugLevel, m_scene.Name); | ||
890 | } | ||
891 | else | ||
892 | { | ||
893 | m_scene.ForEachScenePresence(sp => | ||
894 | { | ||
895 | if (name == null || sp.Name == name) | ||
896 | { | ||
897 | MainConsole.Instance.OutputFormat( | ||
898 | "Packet debug for {0} ({1}) set to {2} in {3}", | ||
899 | sp.Name, sp.IsChildAgent ? "child" : "root", newDebug, m_scene.Name); | ||
900 | |||
901 | sp.ControllingClient.DebugPacketLevel = newDebug; | ||
902 | } | ||
903 | }); | ||
904 | } | ||
905 | } | ||
906 | else | ||
907 | { | ||
908 | MainConsole.Instance.Output("Usage: debug lludp packet [--default] 0..255 [<first-name> <last-name>]"); | ||
909 | } | ||
910 | } | ||
911 | } | ||
912 | |||
913 | private void HandleStartCommand(string module, string[] args) | ||
914 | { | ||
915 | if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene) | ||
916 | return; | ||
917 | |||
918 | if (args.Length != 4) | ||
919 | { | ||
920 | MainConsole.Instance.Output("Usage: debug lludp start <in|out|all>"); | ||
921 | return; | ||
922 | } | ||
923 | |||
924 | string subCommand = args[3]; | ||
925 | |||
926 | if (subCommand == "in" || subCommand == "all") | ||
927 | StartInbound(); | ||
928 | |||
929 | if (subCommand == "out" || subCommand == "all") | ||
930 | StartOutbound(); | ||
931 | >>>>>>> avn/ubitvar | ||
760 | } | 932 | } |
761 | 933 | ||
762 | public bool HandlesRegion(Location x) | 934 | public bool HandlesRegion(Location x) |
@@ -864,8 +1036,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
864 | 1036 | ||
865 | PacketPool.Instance.ReturnPacket(packet); | 1037 | PacketPool.Instance.ReturnPacket(packet); |
866 | 1038 | ||
867 | if (packetQueued) | 1039 | /// WRONG use. May be usefull in future revision |
868 | m_dataPresentEvent.Set(); | 1040 | // if (packetQueued) |
1041 | // m_dataPresentEvent.Set(); | ||
869 | } | 1042 | } |
870 | 1043 | ||
871 | /// <summary> | 1044 | /// <summary> |
@@ -936,6 +1109,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
936 | 1109 | ||
937 | #region Queue or Send | 1110 | #region Queue or Send |
938 | 1111 | ||
1112 | bool highPriority = false; | ||
1113 | |||
1114 | if (category != ThrottleOutPacketType.Unknown && (category & ThrottleOutPacketType.HighPriority) != 0) | ||
1115 | { | ||
1116 | category = (ThrottleOutPacketType)((int)category & 127); | ||
1117 | highPriority = true; | ||
1118 | } | ||
1119 | |||
939 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); | 1120 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); |
940 | 1121 | ||
941 | // If we were not provided a method for handling unacked, use the UDPServer default method | 1122 | // If we were not provided a method for handling unacked, use the UDPServer default method |
@@ -945,6 +1126,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
945 | // If a Linden Lab 1.23.5 client receives an update packet after a kill packet for an object, it will | 1126 | // If a Linden Lab 1.23.5 client receives an update packet after a kill packet for an object, it will |
946 | // continue to display the deleted object until relog. Therefore, we need to always queue a kill object | 1127 | // continue to display the deleted object until relog. Therefore, we need to always queue a kill object |
947 | // packet so that it isn't sent before a queued update packet. | 1128 | // packet so that it isn't sent before a queued update packet. |
1129 | <<<<<<< HEAD | ||
948 | bool forceQueue = (type == PacketType.KillObject); | 1130 | bool forceQueue = (type == PacketType.KillObject); |
949 | 1131 | ||
950 | // if (type == PacketType.ImprovedTerseObjectUpdate) | 1132 | // if (type == PacketType.ImprovedTerseObjectUpdate) |
@@ -956,15 +1138,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
956 | // else | 1138 | // else |
957 | // { | 1139 | // { |
958 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, forceQueue)) | 1140 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, forceQueue)) |
1141 | ======= | ||
1142 | bool requestQueue = type == PacketType.KillObject; | ||
1143 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority)) | ||
1144 | >>>>>>> avn/ubitvar | ||
959 | { | 1145 | { |
960 | SendPacketFinal(outgoingPacket); | 1146 | SendPacketFinal(outgoingPacket); |
961 | return true; | 1147 | return true; |
962 | } | 1148 | } |
1149 | <<<<<<< HEAD | ||
963 | else | 1150 | else |
964 | { | 1151 | { |
965 | return false; | 1152 | return false; |
966 | } | 1153 | } |
967 | // } | 1154 | // } |
1155 | ======= | ||
1156 | |||
1157 | return false; | ||
1158 | >>>>>>> avn/ubitvar | ||
968 | 1159 | ||
969 | #endregion Queue or Send | 1160 | #endregion Queue or Send |
970 | } | 1161 | } |
@@ -1005,6 +1196,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1005 | pc.PingID.OldestUnacked = 0; | 1196 | pc.PingID.OldestUnacked = 0; |
1006 | 1197 | ||
1007 | SendPacket(udpClient, pc, ThrottleOutPacketType.Unknown, false, null); | 1198 | SendPacket(udpClient, pc, ThrottleOutPacketType.Unknown, false, null); |
1199 | udpClient.m_lastStartpingTimeMS = Util.EnvironmentTickCount(); | ||
1008 | } | 1200 | } |
1009 | 1201 | ||
1010 | public void CompletePing(LLUDPClient udpClient, byte pingID) | 1202 | public void CompletePing(LLUDPClient udpClient, byte pingID) |
@@ -1102,7 +1294,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1102 | int dataLength = buffer.DataLength; | 1294 | int dataLength = buffer.DataLength; |
1103 | 1295 | ||
1104 | // NOTE: I'm seeing problems with some viewers when ACKs are appended to zerocoded packets so I've disabled that here | 1296 | // NOTE: I'm seeing problems with some viewers when ACKs are appended to zerocoded packets so I've disabled that here |
1105 | if (!isZerocoded) | 1297 | if (!isZerocoded && !isResend && outgoingPacket.UnackedMethod == null) |
1106 | { | 1298 | { |
1107 | // Keep appending ACKs until there is no room left in the buffer or there are | 1299 | // Keep appending ACKs until there is no room left in the buffer or there are |
1108 | // no more ACKs to append | 1300 | // no more ACKs to append |
@@ -1268,35 +1460,76 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1268 | 1460 | ||
1269 | #region Packet to Client Mapping | 1461 | #region Packet to Client Mapping |
1270 | 1462 | ||
1271 | // UseCircuitCode handling | 1463 | // If there is already a client for this endpoint, don't process UseCircuitCode |
1272 | if (packet.Type == PacketType.UseCircuitCode) | 1464 | IClientAPI client = null; |
1465 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) | ||
1273 | { | 1466 | { |
1274 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the | 1467 | // UseCircuitCode handling |
1275 | // buffer. | 1468 | if (packet.Type == PacketType.UseCircuitCode) |
1276 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | 1469 | { |
1470 | // And if there is a UseCircuitCode pending, also drop it | ||
1471 | lock (m_pendingCache) | ||
1472 | { | ||
1473 | if (m_pendingCache.Contains(endPoint)) | ||
1474 | return; | ||
1277 | 1475 | ||
1476 | <<<<<<< HEAD | ||
1278 | Util.FireAndForget(HandleUseCircuitCode, array, "LLUDPServer.HandleUseCircuitCode"); | 1477 | Util.FireAndForget(HandleUseCircuitCode, array, "LLUDPServer.HandleUseCircuitCode"); |
1478 | ======= | ||
1479 | m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60); | ||
1480 | } | ||
1481 | >>>>>>> avn/ubitvar | ||
1279 | 1482 | ||
1280 | return; | 1483 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the |
1484 | // buffer. | ||
1485 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | ||
1486 | |||
1487 | Util.FireAndForget(HandleUseCircuitCode, array); | ||
1488 | |||
1489 | return; | ||
1490 | } | ||
1281 | } | 1491 | } |
1282 | else if (packet.Type == PacketType.CompleteAgentMovement) | 1492 | |
1493 | // If this is a pending connection, enqueue, don't process yet | ||
1494 | lock (m_pendingCache) | ||
1283 | { | 1495 | { |
1284 | // Send ack straight away to let the viewer know that we got it. | 1496 | Queue<UDPPacketBuffer> queue; |
1285 | SendAckImmediate(endPoint, packet.Header.Sequence); | 1497 | if (m_pendingCache.TryGetValue(endPoint, out queue)) |
1498 | { | ||
1499 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); | ||
1500 | queue.Enqueue(buffer); | ||
1501 | return; | ||
1502 | } | ||
1286 | 1503 | ||
1287 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the | 1504 | /* |
1288 | // buffer. | 1505 | else if (packet.Type == PacketType.CompleteAgentMovement) |
1289 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | 1506 | { |
1507 | // Send ack straight away to let the viewer know that we got it. | ||
1508 | SendAckImmediate(endPoint, packet.Header.Sequence); | ||
1290 | 1509 | ||
1510 | <<<<<<< HEAD | ||
1291 | Util.FireAndForget( | 1511 | Util.FireAndForget( |
1292 | HandleCompleteMovementIntoRegion, array, "LLUDPServer.HandleCompleteMovementIntoRegion"); | 1512 | HandleCompleteMovementIntoRegion, array, "LLUDPServer.HandleCompleteMovementIntoRegion"); |
1513 | ======= | ||
1514 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the | ||
1515 | // buffer. | ||
1516 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | ||
1517 | >>>>>>> avn/ubitvar | ||
1293 | 1518 | ||
1294 | return; | 1519 | Util.FireAndForget(HandleCompleteMovementIntoRegion, array); |
1520 | |||
1521 | return; | ||
1522 | } | ||
1523 | */ | ||
1295 | } | 1524 | } |
1296 | 1525 | ||
1297 | // Determine which agent this packet came from | 1526 | // Determine which agent this packet came from |
1527 | <<<<<<< HEAD | ||
1298 | IClientAPI client; | 1528 | IClientAPI client; |
1299 | if (!Scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) | 1529 | if (!Scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) |
1530 | ======= | ||
1531 | if (client == null || !(client is LLClientView)) | ||
1532 | >>>>>>> avn/ubitvar | ||
1300 | { | 1533 | { |
1301 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); | 1534 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); |
1302 | 1535 | ||
@@ -1313,7 +1546,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1313 | udpClient = ((LLClientView)client).UDPClient; | 1546 | udpClient = ((LLClientView)client).UDPClient; |
1314 | 1547 | ||
1315 | if (!udpClient.IsConnected) | 1548 | if (!udpClient.IsConnected) |
1549 | { | ||
1550 | m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName); | ||
1316 | return; | 1551 | return; |
1552 | } | ||
1317 | 1553 | ||
1318 | #endregion Packet to Client Mapping | 1554 | #endregion Packet to Client Mapping |
1319 | 1555 | ||
@@ -1416,6 +1652,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1416 | LogPacketHeader(true, udpClient.CircuitCode, 0, packet.Type, (ushort)packet.Length); | 1652 | LogPacketHeader(true, udpClient.CircuitCode, 0, packet.Type, (ushort)packet.Length); |
1417 | #endregion BinaryStats | 1653 | #endregion BinaryStats |
1418 | 1654 | ||
1655 | <<<<<<< HEAD | ||
1419 | if (packet.Type == PacketType.AgentUpdate) | 1656 | if (packet.Type == PacketType.AgentUpdate) |
1420 | { | 1657 | { |
1421 | if (DiscardInboundAgentUpdates) | 1658 | if (DiscardInboundAgentUpdates) |
@@ -1434,6 +1671,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1434 | return; | 1671 | return; |
1435 | } | 1672 | } |
1436 | } | 1673 | } |
1674 | ======= | ||
1675 | // AgentUpdate mess removed from here | ||
1676 | >>>>>>> avn/ubitvar | ||
1437 | 1677 | ||
1438 | #region Ping Check Handling | 1678 | #region Ping Check Handling |
1439 | 1679 | ||
@@ -1444,7 +1684,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1444 | // We don't need to do anything else with ping checks | 1684 | // We don't need to do anything else with ping checks |
1445 | StartPingCheckPacket startPing = (StartPingCheckPacket)packet; | 1685 | StartPingCheckPacket startPing = (StartPingCheckPacket)packet; |
1446 | CompletePing(udpClient, startPing.PingID.PingID); | 1686 | CompletePing(udpClient, startPing.PingID.PingID); |
1447 | 1687 | ||
1448 | if ((Environment.TickCount - m_elapsedMSSinceLastStatReport) >= 3000) | 1688 | if ((Environment.TickCount - m_elapsedMSSinceLastStatReport) >= 3000) |
1449 | { | 1689 | { |
1450 | udpClient.SendPacketStats(); | 1690 | udpClient.SendPacketStats(); |
@@ -1454,7 +1694,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1454 | } | 1694 | } |
1455 | else if (packet.Type == PacketType.CompletePingCheck) | 1695 | else if (packet.Type == PacketType.CompletePingCheck) |
1456 | { | 1696 | { |
1457 | // We don't currently track client ping times | 1697 | int t = Util.EnvironmentTickCountSubtract(udpClient.m_lastStartpingTimeMS); |
1698 | int c = udpClient.m_pingMS; | ||
1699 | c = 800 * c + 200 * t; | ||
1700 | c /= 1000; | ||
1701 | udpClient.m_pingMS = c; | ||
1458 | return; | 1702 | return; |
1459 | } | 1703 | } |
1460 | 1704 | ||
@@ -1474,7 +1718,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1474 | incomingPacket = new IncomingPacket((LLClientView)client, packet); | 1718 | incomingPacket = new IncomingPacket((LLClientView)client, packet); |
1475 | } | 1719 | } |
1476 | 1720 | ||
1477 | packetInbox.Enqueue(incomingPacket); | 1721 | // if (incomingPacket.Packet.Type == PacketType.AgentUpdate || |
1722 | // incomingPacket.Packet.Type == PacketType.ChatFromViewer) | ||
1723 | if (incomingPacket.Packet.Type == PacketType.ChatFromViewer) | ||
1724 | packetInbox.EnqueueHigh(incomingPacket); | ||
1725 | else | ||
1726 | packetInbox.EnqueueLow(incomingPacket); | ||
1727 | |||
1478 | } | 1728 | } |
1479 | 1729 | ||
1480 | #region BinaryStats | 1730 | #region BinaryStats |
@@ -1591,7 +1841,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1591 | 1841 | ||
1592 | try | 1842 | try |
1593 | { | 1843 | { |
1594 | // DateTime startTime = DateTime.Now; | 1844 | // DateTime startTime = DateTime.Now; |
1595 | object[] array = (object[])o; | 1845 | object[] array = (object[])o; |
1596 | endPoint = (IPEndPoint)array[0]; | 1846 | endPoint = (IPEndPoint)array[0]; |
1597 | UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; | 1847 | UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; |
@@ -1603,6 +1853,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1603 | AuthenticateResponse sessionInfo; | 1853 | AuthenticateResponse sessionInfo; |
1604 | if (IsClientAuthorized(uccp, out sessionInfo)) | 1854 | if (IsClientAuthorized(uccp, out sessionInfo)) |
1605 | { | 1855 | { |
1856 | AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code); | ||
1857 | |||
1606 | // Begin the process of adding the client to the simulator | 1858 | // Begin the process of adding the client to the simulator |
1607 | client | 1859 | client |
1608 | = AddClient( | 1860 | = AddClient( |
@@ -1611,16 +1863,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1611 | uccp.CircuitCode.SessionID, | 1863 | uccp.CircuitCode.SessionID, |
1612 | endPoint, | 1864 | endPoint, |
1613 | sessionInfo); | 1865 | sessionInfo); |
1614 | 1866 | ||
1867 | // This will be true if the client is new, e.g. not | ||
1868 | // an existing child agent, and there is no circuit data | ||
1869 | if (client != null && aCircuit == null) | ||
1870 | { | ||
1871 | m_scene.CloseAgent(client.AgentId, true); | ||
1872 | return; | ||
1873 | } | ||
1874 | |||
1875 | // Now we know we can handle more data | ||
1876 | Thread.Sleep(200); | ||
1877 | |||
1878 | // Obtain the pending queue and remove it from the cache | ||
1879 | Queue<UDPPacketBuffer> queue = null; | ||
1880 | |||
1881 | lock (m_pendingCache) | ||
1882 | { | ||
1883 | if (!m_pendingCache.TryGetValue(endPoint, out queue)) | ||
1884 | { | ||
1885 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); | ||
1886 | return; | ||
1887 | |||
1888 | } | ||
1889 | m_pendingCache.Remove(endPoint); | ||
1890 | } | ||
1891 | |||
1892 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); | ||
1893 | |||
1894 | // Reinject queued packets | ||
1895 | while (queue.Count > 0) | ||
1896 | { | ||
1897 | UDPPacketBuffer buf = queue.Dequeue(); | ||
1898 | PacketReceived(buf); | ||
1899 | } | ||
1900 | |||
1901 | queue = null; | ||
1902 | |||
1615 | // Send ack straight away to let the viewer know that the connection is active. | 1903 | // Send ack straight away to let the viewer know that the connection is active. |
1616 | // The client will be null if it already exists (e.g. if on a region crossing the client sends a use | 1904 | // The client will be null if it already exists (e.g. if on a region crossing the client sends a use |
1617 | // circuit code to the existing child agent. This is not particularly obvious. | 1905 | // circuit code to the existing child agent. This is not particularly obvious. |
1618 | SendAckImmediate(endPoint, uccp.Header.Sequence); | 1906 | SendAckImmediate(endPoint, uccp.Header.Sequence); |
1619 | 1907 | ||
1620 | // We only want to send initial data to new clients, not ones which are being converted from child to root. | 1908 | // We only want to send initial data to new clients, not ones which are being converted from child to root. |
1621 | if (client != null) | 1909 | if (client != null) |
1622 | { | 1910 | { |
1911 | <<<<<<< HEAD | ||
1623 | AgentCircuitData aCircuit = Scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code); | 1912 | AgentCircuitData aCircuit = Scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code); |
1913 | ======= | ||
1914 | >>>>>>> avn/ubitvar | ||
1624 | bool tp = (aCircuit.teleportFlags > 0); | 1915 | bool tp = (aCircuit.teleportFlags > 0); |
1625 | // Let's delay this for TP agents, otherwise the viewer doesn't know where to get resources from | 1916 | // Let's delay this for TP agents, otherwise the viewer doesn't know where to get resources from |
1626 | if (!tp && !client.SceneAgent.SentInitialDataToClient) | 1917 | if (!tp && !client.SceneAgent.SentInitialDataToClient) |
@@ -1632,9 +1923,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1632 | // Don't create clients for unauthorized requesters. | 1923 | // Don't create clients for unauthorized requesters. |
1633 | m_log.WarnFormat( | 1924 | m_log.WarnFormat( |
1634 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", | 1925 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", |
1926 | <<<<<<< HEAD | ||
1635 | uccp.CircuitCode.ID, Scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); | 1927 | uccp.CircuitCode.ID, Scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); |
1636 | } | 1928 | } |
1637 | 1929 | ||
1930 | ======= | ||
1931 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); | ||
1932 | |||
1933 | lock (m_pendingCache) | ||
1934 | m_pendingCache.Remove(endPoint); | ||
1935 | } | ||
1936 | >>>>>>> avn/ubitvar | ||
1638 | // m_log.DebugFormat( | 1937 | // m_log.DebugFormat( |
1639 | // "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", | 1938 | // "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", |
1640 | // buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); | 1939 | // buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); |
@@ -1651,8 +1950,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1651 | e.StackTrace); | 1950 | e.StackTrace); |
1652 | } | 1951 | } |
1653 | } | 1952 | } |
1654 | 1953 | /* | |
1655 | private void HandleCompleteMovementIntoRegion(object o) | 1954 | private void HandleCompleteMovementIntoRegion(object o) |
1656 | { | 1955 | { |
1657 | IPEndPoint endPoint = null; | 1956 | IPEndPoint endPoint = null; |
1658 | IClientAPI client = null; | 1957 | IClientAPI client = null; |
@@ -1761,6 +2060,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1761 | e.StackTrace); | 2060 | e.StackTrace); |
1762 | } | 2061 | } |
1763 | } | 2062 | } |
2063 | */ | ||
1764 | 2064 | ||
1765 | /// <summary> | 2065 | /// <summary> |
1766 | /// Send an ack immediately to the given endpoint. | 2066 | /// Send an ack immediately to the given endpoint. |
@@ -1818,6 +2118,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1818 | uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) | 2118 | uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) |
1819 | { | 2119 | { |
1820 | IClientAPI client = null; | 2120 | IClientAPI client = null; |
2121 | bool createNew = false; | ||
1821 | 2122 | ||
1822 | // We currently synchronize this code across the whole scene to avoid issues such as | 2123 | // We currently synchronize this code across the whole scene to avoid issues such as |
1823 | // http://opensimulator.org/mantis/view.php?id=5365 However, once locking per agent circuit can be done | 2124 | // http://opensimulator.org/mantis/view.php?id=5365 However, once locking per agent circuit can be done |
@@ -1826,7 +2127,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1826 | { | 2127 | { |
1827 | if (!Scene.TryGetClient(agentID, out client)) | 2128 | if (!Scene.TryGetClient(agentID, out client)) |
1828 | { | 2129 | { |
2130 | <<<<<<< HEAD | ||
1829 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, Throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); | 2131 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, Throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); |
2132 | ======= | ||
2133 | createNew = true; | ||
2134 | } | ||
2135 | else | ||
2136 | { | ||
2137 | if (client.SceneAgent == null) | ||
2138 | { | ||
2139 | m_scene.CloseAgent(agentID, true); | ||
2140 | createNew = true; | ||
2141 | } | ||
2142 | } | ||
2143 | |||
2144 | if (createNew) | ||
2145 | { | ||
2146 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); | ||
2147 | >>>>>>> avn/ubitvar | ||
1830 | 2148 | ||
1831 | client = new LLClientView(Scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); | 2149 | client = new LLClientView(Scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); |
1832 | client.OnLogout += LogoutHandler; | 2150 | client.OnLogout += LogoutHandler; |
@@ -1856,15 +2174,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1856 | { | 2174 | { |
1857 | ClientLogoutsDueToNoReceives++; | 2175 | ClientLogoutsDueToNoReceives++; |
1858 | 2176 | ||
2177 | <<<<<<< HEAD | ||
1859 | m_log.WarnFormat( | 2178 | m_log.WarnFormat( |
1860 | "[LLUDPSERVER]: No packets received from {0} agent of {1} for {2}ms in {3}. Disconnecting.", | 2179 | "[LLUDPSERVER]: No packets received from {0} agent of {1} for {2}ms in {3}. Disconnecting.", |
1861 | client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, timeoutTicks, Scene.Name); | 2180 | client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, timeoutTicks, Scene.Name); |
2181 | ======= | ||
2182 | if (client.SceneAgent != null) | ||
2183 | { | ||
2184 | m_log.WarnFormat( | ||
2185 | "[LLUDPSERVER]: No packets received from {0} agent of {1} for {2}ms in {3}. Disconnecting.", | ||
2186 | client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, timeoutTicks, m_scene.Name); | ||
2187 | >>>>>>> avn/ubitvar | ||
1862 | 2188 | ||
1863 | if (!client.SceneAgent.IsChildAgent) | 2189 | if (!client.SceneAgent.IsChildAgent) |
1864 | client.Kick("Simulator logged you out due to connection timeout."); | 2190 | client.Kick("Simulator logged you out due to connection timeout."); |
2191 | } | ||
1865 | } | 2192 | } |
1866 | 2193 | ||
2194 | <<<<<<< HEAD | ||
1867 | Scene.CloseAgent(client.AgentId, true); | 2195 | Scene.CloseAgent(client.AgentId, true); |
2196 | ======= | ||
2197 | if (!m_scene.CloseAgent(client.AgentId, true)) | ||
2198 | client.Close(true,true); | ||
2199 | >>>>>>> avn/ubitvar | ||
1868 | } | 2200 | } |
1869 | 2201 | ||
1870 | private void IncomingPacketHandler() | 2202 | private void IncomingPacketHandler() |
@@ -1877,6 +2209,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1877 | 2209 | ||
1878 | while (IsRunningInbound) | 2210 | while (IsRunningInbound) |
1879 | { | 2211 | { |
2212 | m_scene.ThreadAlive(1); | ||
1880 | try | 2213 | try |
1881 | { | 2214 | { |
1882 | IncomingPacket incomingPacket = null; | 2215 | IncomingPacket incomingPacket = null; |
@@ -1899,7 +2232,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1899 | m_incomingPacketPool.ReturnObject(incomingPacket); | 2232 | m_incomingPacketPool.ReturnObject(incomingPacket); |
1900 | } | 2233 | } |
1901 | } | 2234 | } |
1902 | catch (Exception ex) | 2235 | catch(Exception ex) |
1903 | { | 2236 | { |
1904 | m_log.Error("[LLUDPSERVER]: Error in the incoming packet handler loop: " + ex.Message, ex); | 2237 | m_log.Error("[LLUDPSERVER]: Error in the incoming packet handler loop: " + ex.Message, ex); |
1905 | } | 2238 | } |
@@ -1928,6 +2261,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1928 | 2261 | ||
1929 | while (base.IsRunningOutbound) | 2262 | while (base.IsRunningOutbound) |
1930 | { | 2263 | { |
2264 | m_scene.ThreadAlive(2); | ||
1931 | try | 2265 | try |
1932 | { | 2266 | { |
1933 | m_packetSent = false; | 2267 | m_packetSent = false; |
@@ -1986,13 +2320,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1986 | 2320 | ||
1987 | // If nothing was sent, sleep for the minimum amount of time before a | 2321 | // If nothing was sent, sleep for the minimum amount of time before a |
1988 | // token bucket could get more tokens | 2322 | // token bucket could get more tokens |
1989 | //if (!m_packetSent) | 2323 | |
1990 | // Thread.Sleep((int)TickCountResolution); | ||
1991 | // | ||
1992 | // Instead, now wait for data present to be explicitly signalled. Evidence so far is that with | ||
1993 | // modern mono it reduces CPU base load since there is no more continuous polling. | ||
1994 | if (!m_packetSent) | 2324 | if (!m_packetSent) |
1995 | m_dataPresentEvent.WaitOne(100); | 2325 | Thread.Sleep((int)TickCountResolution); |
2326 | |||
2327 | // .... wrong core code removed | ||
2328 | |||
1996 | 2329 | ||
1997 | Watchdog.UpdateThread(); | 2330 | Watchdog.UpdateThread(); |
1998 | } | 2331 | } |
@@ -2163,8 +2496,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2163 | Packet packet = incomingPacket.Packet; | 2496 | Packet packet = incomingPacket.Packet; |
2164 | LLClientView client = incomingPacket.Client; | 2497 | LLClientView client = incomingPacket.Client; |
2165 | 2498 | ||
2166 | if (client.IsActive) | 2499 | // if (client.IsActive) |
2167 | { | 2500 | // { |
2168 | m_currentIncomingClient = client; | 2501 | m_currentIncomingClient = client; |
2169 | 2502 | ||
2170 | try | 2503 | try |
@@ -2191,6 +2524,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2191 | { | 2524 | { |
2192 | m_currentIncomingClient = null; | 2525 | m_currentIncomingClient = null; |
2193 | } | 2526 | } |
2527 | <<<<<<< HEAD | ||
2194 | } | 2528 | } |
2195 | else | 2529 | else |
2196 | { | 2530 | { |
@@ -2198,6 +2532,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2198 | "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", | 2532 | "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", |
2199 | packet.Type, client.Name, Scene.RegionInfo.RegionName); | 2533 | packet.Type, client.Name, Scene.RegionInfo.RegionName); |
2200 | } | 2534 | } |
2535 | ======= | ||
2536 | // } | ||
2537 | // else | ||
2538 | // { | ||
2539 | // m_log.DebugFormat( | ||
2540 | // "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", | ||
2541 | // packet.Type, client.Name, m_scene.RegionInfo.RegionName); | ||
2542 | // } | ||
2543 | >>>>>>> avn/ubitvar | ||
2201 | 2544 | ||
2202 | IncomingPacketsProcessed++; | 2545 | IncomingPacketsProcessed++; |
2203 | } | 2546 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index f62dc15..7171974 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -206,16 +206,16 @@ namespace OpenMetaverse | |||
206 | const int SIO_UDP_CONNRESET = -1744830452; | 206 | const int SIO_UDP_CONNRESET = -1744830452; |
207 | 207 | ||
208 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 208 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
209 | |||
210 | m_log.DebugFormat( | ||
211 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
212 | ipep.Address, ipep.Port); | ||
213 | 209 | ||
214 | m_udpSocket = new Socket( | 210 | m_udpSocket = new Socket( |
215 | AddressFamily.InterNetwork, | 211 | AddressFamily.InterNetwork, |
216 | SocketType.Dgram, | 212 | SocketType.Dgram, |
217 | ProtocolType.Udp); | 213 | ProtocolType.Udp); |
218 | 214 | ||
215 | // OpenSim may need this but in AVN, this messes up automated | ||
216 | // sim restarts badly | ||
217 | //m_udpSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, false); | ||
218 | |||
219 | try | 219 | try |
220 | { | 220 | { |
221 | if (m_udpSocket.Ttl < 128) | 221 | if (m_udpSocket.Ttl < 128) |
@@ -501,4 +501,4 @@ namespace OpenMetaverse | |||
501 | catch (ObjectDisposedException) { } | 501 | catch (ObjectDisposedException) { } |
502 | } | 502 | } |
503 | } | 503 | } |
504 | } \ No newline at end of file | 504 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs b/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs index 7a2756b..076551f 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs | |||
@@ -69,6 +69,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
69 | /// <summary>Amount of the texture throttle to steal for the task throttle</summary> | 69 | /// <summary>Amount of the texture throttle to steal for the task throttle</summary> |
70 | public double CannibalizeTextureRate; | 70 | public double CannibalizeTextureRate; |
71 | 71 | ||
72 | public int ClientMaxRate; | ||
73 | public float BrustTime; | ||
74 | |||
72 | /// <summary> | 75 | /// <summary> |
73 | /// Default constructor | 76 | /// Default constructor |
74 | /// </summary> | 77 | /// </summary> |
@@ -88,7 +91,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
88 | Texture = throttleConfig.GetInt("texture_default", 18500); | 91 | Texture = throttleConfig.GetInt("texture_default", 18500); |
89 | Asset = throttleConfig.GetInt("asset_default", 10500); | 92 | Asset = throttleConfig.GetInt("asset_default", 10500); |
90 | 93 | ||
91 | Total = throttleConfig.GetInt("client_throttle_max_bps", 0); | 94 | Total = Resend + Land + Wind + Cloud + Task + Texture + Asset; |
95 | // 3000000 bps default max | ||
96 | ClientMaxRate = throttleConfig.GetInt("client_throttle_max_bps", 375000); | ||
97 | if (ClientMaxRate > 1000000) | ||
98 | ClientMaxRate = 1000000; // no more than 8Mbps | ||
99 | |||
100 | BrustTime = (float)throttleConfig.GetInt("client_throttle_burtsTimeMS", 10); | ||
101 | BrustTime *= 1e-3f; | ||
92 | 102 | ||
93 | AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false); | 103 | AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false); |
94 | MinimumAdaptiveThrottleRate = throttleConfig.GetInt("adaptive_throttle_min_bps", 32000); | 104 | MinimumAdaptiveThrottleRate = throttleConfig.GetInt("adaptive_throttle_min_bps", 32000); |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs b/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs index 4616203..7a42d82 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs | |||
@@ -42,6 +42,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
42 | public class TokenBucket | 42 | public class TokenBucket |
43 | { | 43 | { |
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | <<<<<<< HEAD | ||
45 | 46 | ||
46 | public string Identifier { get; private set; } | 47 | public string Identifier { get; private set; } |
47 | 48 | ||
@@ -52,16 +53,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
52 | /// are defined over this interval. | 53 | /// are defined over this interval. |
53 | /// </summary> | 54 | /// </summary> |
54 | protected const Int32 m_ticksPerQuantum = 1000; | 55 | protected const Int32 m_ticksPerQuantum = 1000; |
56 | ======= | ||
57 | private static Int32 m_counter = 0; | ||
58 | |||
59 | // private Int32 m_identifier; | ||
60 | |||
61 | protected const float m_timeScale = 1e-3f; | ||
62 | >>>>>>> avn/ubitvar | ||
55 | 63 | ||
56 | /// <summary> | 64 | /// <summary> |
57 | /// This is the number of quantums worth of packets that can | 65 | /// This is the number of m_minimumDripRate bytes |
58 | /// be accommodated during a burst | 66 | /// allowed in a burst |
67 | /// roughtly, with this settings, the maximum time system will take | ||
68 | /// to recheck a bucket in ms | ||
69 | /// | ||
59 | /// </summary> | 70 | /// </summary> |
60 | protected const Double m_quantumsPerBurst = 1.5; | 71 | protected const float m_quantumsPerBurst = 5; |
61 | 72 | ||
62 | /// <summary> | 73 | /// <summary> |
63 | /// </summary> | 74 | /// </summary> |
75 | <<<<<<< HEAD | ||
64 | protected const Int32 m_minimumDripRate = LLUDPServer.MTU; | 76 | protected const Int32 m_minimumDripRate = LLUDPServer.MTU; |
77 | ======= | ||
78 | protected const float m_minimumDripRate = 1400; | ||
79 | >>>>>>> avn/ubitvar | ||
65 | 80 | ||
66 | /// <summary>Time of the last drip, in system ticks</summary> | 81 | /// <summary>Time of the last drip, in system ticks</summary> |
67 | protected Int32 m_lastDrip; | 82 | protected Int32 m_lastDrip; |
@@ -70,12 +85,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
70 | /// The number of bytes that can be sent at this moment. This is the | 85 | /// The number of bytes that can be sent at this moment. This is the |
71 | /// current number of tokens in the bucket | 86 | /// current number of tokens in the bucket |
72 | /// </summary> | 87 | /// </summary> |
73 | protected Int64 m_tokenCount; | 88 | protected float m_tokenCount; |
74 | 89 | ||
75 | /// <summary> | 90 | /// <summary> |
76 | /// Map of children buckets and their requested maximum burst rate | 91 | /// Map of children buckets and their requested maximum burst rate |
77 | /// </summary> | 92 | /// </summary> |
93 | <<<<<<< HEAD | ||
78 | protected Dictionary<TokenBucket,Int64> m_children = new Dictionary<TokenBucket,Int64>(); | 94 | protected Dictionary<TokenBucket,Int64> m_children = new Dictionary<TokenBucket,Int64>(); |
95 | ======= | ||
96 | protected Dictionary<TokenBucket, float> m_children = new Dictionary<TokenBucket, float>(); | ||
97 | |||
98 | #region Properties | ||
99 | >>>>>>> avn/ubitvar | ||
79 | 100 | ||
80 | /// <summary> | 101 | /// <summary> |
81 | /// The parent bucket of this bucket, or null if this bucket has no | 102 | /// The parent bucket of this bucket, or null if this bucket has no |
@@ -85,25 +106,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
85 | public TokenBucket Parent { get; protected set; } | 106 | public TokenBucket Parent { get; protected set; } |
86 | 107 | ||
87 | /// <summary> | 108 | /// <summary> |
88 | /// Maximum burst rate in bytes per second. This is the maximum number | 109 | /// This is the maximum number |
89 | /// of tokens that can accumulate in the bucket at any one time. This | 110 | /// of tokens that can accumulate in the bucket at any one time. This |
90 | /// also sets the total request for leaf nodes | 111 | /// also sets the total request for leaf nodes |
91 | /// </summary> | 112 | /// </summary> |
92 | protected Int64 m_burstRate; | 113 | protected float m_burst; |
93 | public Int64 RequestedBurstRate | 114 | public float RequestedBurst |
94 | { | 115 | { |
95 | get { return m_burstRate; } | 116 | get { return m_burst; } |
96 | set { m_burstRate = (value < 0 ? 0 : value); } | 117 | set { |
118 | float rate = (value < 0 ? 0 : value); | ||
119 | if (rate < m_minimumDripRate) | ||
120 | rate = m_minimumDripRate; | ||
121 | else if (rate > m_minimumDripRate * m_quantumsPerBurst) | ||
122 | rate = m_minimumDripRate * m_quantumsPerBurst; | ||
123 | |||
124 | m_burst = rate; | ||
125 | } | ||
97 | } | 126 | } |
98 | 127 | ||
99 | public Int64 BurstRate | 128 | public float Burst |
100 | { | 129 | { |
101 | get { | 130 | get { |
102 | double rate = RequestedBurstRate * BurstRateModifier(); | 131 | float rate = RequestedBurst * BurstModifier(); |
103 | if (rate < m_minimumDripRate * m_quantumsPerBurst) | 132 | if (rate < m_minimumDripRate) |
104 | rate = m_minimumDripRate * m_quantumsPerBurst; | 133 | rate = m_minimumDripRate; |
105 | 134 | return (float)rate; | |
106 | return (Int64) rate; | ||
107 | } | 135 | } |
108 | } | 136 | } |
109 | 137 | ||
@@ -115,6 +143,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
115 | /// Can never be above MaxDripRate. | 143 | /// Can never be above MaxDripRate. |
116 | /// Tokens are added to the bucket at any time | 144 | /// Tokens are added to the bucket at any time |
117 | /// <seealso cref="RemoveTokens"/> is called, at the granularity of | 145 | /// <seealso cref="RemoveTokens"/> is called, at the granularity of |
146 | <<<<<<< HEAD | ||
118 | /// the system tick interval (typically around 15-22ms) | 147 | /// the system tick interval (typically around 15-22ms) |
119 | /// FIXME: It is extremely confusing to be able to set a RequestedDripRate of 0 and then receive a positive | 148 | /// FIXME: It is extremely confusing to be able to set a RequestedDripRate of 0 and then receive a positive |
120 | /// number on get if TotalDripRequest is set. This also stops us being able to retrieve the fact that | 149 | /// number on get if TotalDripRequest is set. This also stops us being able to retrieve the fact that |
@@ -168,12 +197,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
168 | rate = (double)RequestedDripRate * Parent.DripRateModifier(); | 197 | rate = (double)RequestedDripRate * Parent.DripRateModifier(); |
169 | } | 198 | } |
170 | 199 | ||
200 | ======= | ||
201 | /// the system tick interval (typically around 15-22ms)</remarks> | ||
202 | protected float m_dripRate; | ||
203 | public virtual float RequestedDripRate | ||
204 | { | ||
205 | get { return (m_dripRate == 0 ? m_totalDripRequest : m_dripRate); } | ||
206 | set { | ||
207 | m_dripRate = (value < 0 ? 0 : value); | ||
208 | m_totalDripRequest = m_dripRate; | ||
209 | |||
210 | if (m_parent != null) | ||
211 | m_parent.RegisterRequest(this,m_dripRate); | ||
212 | } | ||
213 | } | ||
214 | |||
215 | public virtual float DripRate | ||
216 | { | ||
217 | get { | ||
218 | float rate = Math.Min(RequestedDripRate,TotalDripRequest); | ||
219 | if (m_parent == null) | ||
220 | return rate; | ||
221 | |||
222 | rate *= m_parent.DripRateModifier(); | ||
223 | >>>>>>> avn/ubitvar | ||
171 | if (rate < m_minimumDripRate) | 224 | if (rate < m_minimumDripRate) |
172 | rate = m_minimumDripRate; | 225 | rate = m_minimumDripRate; |
173 | else if (MaxDripRate > 0 && rate > MaxDripRate) | 226 | else if (MaxDripRate > 0 && rate > MaxDripRate) |
174 | rate = MaxDripRate; | 227 | rate = MaxDripRate; |
175 | 228 | ||
176 | return (Int64)rate; | 229 | return (float)rate; |
177 | } | 230 | } |
178 | } | 231 | } |
179 | protected Int64 m_dripRate; | 232 | protected Int64 m_dripRate; |
@@ -186,7 +239,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
186 | /// <summary> | 239 | /// <summary> |
187 | /// The current total of the requested maximum burst rates of children buckets. | 240 | /// The current total of the requested maximum burst rates of children buckets. |
188 | /// </summary> | 241 | /// </summary> |
242 | <<<<<<< HEAD | ||
189 | public Int64 TotalDripRequest { get; protected set; } | 243 | public Int64 TotalDripRequest { get; protected set; } |
244 | ======= | ||
245 | protected float m_totalDripRequest; | ||
246 | public float TotalDripRequest | ||
247 | { | ||
248 | get { return m_totalDripRequest; } | ||
249 | set { m_totalDripRequest = value; } | ||
250 | } | ||
251 | |||
252 | #endregion Properties | ||
253 | |||
254 | #region Constructor | ||
255 | >>>>>>> avn/ubitvar | ||
190 | 256 | ||
191 | /// <summary> | 257 | /// <summary> |
192 | /// Default constructor | 258 | /// Default constructor |
@@ -194,18 +260,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
194 | /// <param name="identifier">Identifier for this token bucket</param> | 260 | /// <param name="identifier">Identifier for this token bucket</param> |
195 | /// <param name="parent">Parent bucket if this is a child bucket, or | 261 | /// <param name="parent">Parent bucket if this is a child bucket, or |
196 | /// null if this is a root bucket</param> | 262 | /// null if this is a root bucket</param> |
263 | <<<<<<< HEAD | ||
197 | /// <param name="requestedDripRate"> | 264 | /// <param name="requestedDripRate"> |
198 | /// Requested rate that the bucket fills, in bytes per | 265 | /// Requested rate that the bucket fills, in bytes per |
199 | /// second. If zero, the bucket always remains full. | 266 | /// second. If zero, the bucket always remains full. |
200 | /// </param> | 267 | /// </param> |
201 | public TokenBucket(string identifier, TokenBucket parent, Int64 requestedDripRate, Int64 maxDripRate) | 268 | public TokenBucket(string identifier, TokenBucket parent, Int64 requestedDripRate, Int64 maxDripRate) |
269 | ======= | ||
270 | /// <param name="maxBurst">Maximum size of the bucket in bytes, or | ||
271 | /// zero if this bucket has no maximum capacity</param> | ||
272 | /// <param name="dripRate">Rate that the bucket fills, in bytes per | ||
273 | /// second. If zero, the bucket always remains full</param> | ||
274 | public TokenBucket(TokenBucket parent, float dripRate, float MaxBurst) | ||
275 | >>>>>>> avn/ubitvar | ||
202 | { | 276 | { |
203 | Identifier = identifier; | 277 | Identifier = identifier; |
204 | 278 | ||
205 | Parent = parent; | 279 | Parent = parent; |
280 | <<<<<<< HEAD | ||
206 | RequestedDripRate = requestedDripRate; | 281 | RequestedDripRate = requestedDripRate; |
207 | MaxDripRate = maxDripRate; | 282 | MaxDripRate = maxDripRate; |
208 | m_lastDrip = Util.EnvironmentTickCount(); | 283 | m_lastDrip = Util.EnvironmentTickCount(); |
284 | ======= | ||
285 | RequestedDripRate = dripRate; | ||
286 | RequestedBurst = MaxBurst; | ||
287 | // TotalDripRequest = dripRate; // this will be overwritten when a child node registers | ||
288 | // MaxBurst = (Int64)((double)dripRate * m_quantumsPerBurst); | ||
289 | m_lastDrip = Util.EnvironmentTickCount() + 100000; | ||
290 | >>>>>>> avn/ubitvar | ||
209 | } | 291 | } |
210 | 292 | ||
211 | /// <summary> | 293 | /// <summary> |
@@ -215,8 +297,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
215 | /// hierarchy. However, if any of the parents is over-booked, then | 297 | /// hierarchy. However, if any of the parents is over-booked, then |
216 | /// the modifier will be less than 1. | 298 | /// the modifier will be less than 1. |
217 | /// </summary> | 299 | /// </summary> |
218 | protected double DripRateModifier() | 300 | protected float DripRateModifier() |
219 | { | 301 | { |
302 | <<<<<<< HEAD | ||
220 | Int64 driprate = DripRate; | 303 | Int64 driprate = DripRate; |
221 | double modifier = driprate >= TotalDripRequest ? 1.0 : (double)driprate / (double)TotalDripRequest; | 304 | double modifier = driprate >= TotalDripRequest ? 1.0 : (double)driprate / (double)TotalDripRequest; |
222 | 305 | ||
@@ -226,11 +309,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
226 | // driprate, TotalDripRequest, modifier, Identifier); | 309 | // driprate, TotalDripRequest, modifier, Identifier); |
227 | 310 | ||
228 | return modifier; | 311 | return modifier; |
312 | ======= | ||
313 | float driprate = DripRate; | ||
314 | return driprate >= TotalDripRequest ? 1.0f : driprate / TotalDripRequest; | ||
315 | >>>>>>> avn/ubitvar | ||
229 | } | 316 | } |
230 | 317 | ||
231 | /// <summary> | 318 | /// <summary> |
232 | /// </summary> | 319 | /// </summary> |
233 | protected double BurstRateModifier() | 320 | protected float BurstModifier() |
234 | { | 321 | { |
235 | // for now... burst rate is always m_quantumsPerBurst (constant) | 322 | // for now... burst rate is always m_quantumsPerBurst (constant) |
236 | // larger than drip rate so the ratio of burst requests is the | 323 | // larger than drip rate so the ratio of burst requests is the |
@@ -242,15 +329,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
242 | /// Register drip rate requested by a child of this throttle. Pass the | 329 | /// Register drip rate requested by a child of this throttle. Pass the |
243 | /// changes up the hierarchy. | 330 | /// changes up the hierarchy. |
244 | /// </summary> | 331 | /// </summary> |
245 | public void RegisterRequest(TokenBucket child, Int64 request) | 332 | public void RegisterRequest(TokenBucket child, float request) |
246 | { | 333 | { |
247 | lock (m_children) | 334 | lock (m_children) |
248 | { | 335 | { |
249 | m_children[child] = request; | 336 | m_children[child] = request; |
250 | 337 | ||
338 | <<<<<<< HEAD | ||
251 | TotalDripRequest = 0; | 339 | TotalDripRequest = 0; |
252 | foreach (KeyValuePair<TokenBucket, Int64> cref in m_children) | 340 | foreach (KeyValuePair<TokenBucket, Int64> cref in m_children) |
253 | TotalDripRequest += cref.Value; | 341 | TotalDripRequest += cref.Value; |
342 | ======= | ||
343 | m_totalDripRequest = 0; | ||
344 | foreach (KeyValuePair<TokenBucket, float> cref in m_children) | ||
345 | m_totalDripRequest += cref.Value; | ||
346 | >>>>>>> avn/ubitvar | ||
254 | } | 347 | } |
255 | 348 | ||
256 | // Pass the new values up to the parent | 349 | // Pass the new values up to the parent |
@@ -277,9 +370,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
277 | { | 370 | { |
278 | m_children.Remove(child); | 371 | m_children.Remove(child); |
279 | 372 | ||
373 | <<<<<<< HEAD | ||
280 | TotalDripRequest = 0; | 374 | TotalDripRequest = 0; |
281 | foreach (KeyValuePair<TokenBucket, Int64> cref in m_children) | 375 | foreach (KeyValuePair<TokenBucket, Int64> cref in m_children) |
282 | TotalDripRequest += cref.Value; | 376 | TotalDripRequest += cref.Value; |
377 | ======= | ||
378 | m_totalDripRequest = 0; | ||
379 | foreach (KeyValuePair<TokenBucket, float> cref in m_children) | ||
380 | m_totalDripRequest += cref.Value; | ||
381 | >>>>>>> avn/ubitvar | ||
283 | } | 382 | } |
284 | 383 | ||
285 | // Pass the new values up to the parent | 384 | // Pass the new values up to the parent |
@@ -293,7 +392,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
293 | /// <param name="amount">Number of tokens to remove from the bucket</param> | 392 | /// <param name="amount">Number of tokens to remove from the bucket</param> |
294 | /// <returns>True if the requested number of tokens were removed from | 393 | /// <returns>True if the requested number of tokens were removed from |
295 | /// the bucket, otherwise false</returns> | 394 | /// the bucket, otherwise false</returns> |
296 | public bool RemoveTokens(Int64 amount) | 395 | public bool RemoveTokens(int amount) |
297 | { | 396 | { |
298 | // Deposit tokens for this interval | 397 | // Deposit tokens for this interval |
299 | Drip(); | 398 | Drip(); |
@@ -310,19 +409,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
310 | return false; | 409 | return false; |
311 | } | 410 | } |
312 | 411 | ||
313 | /// <summary> | 412 | public int GetCatBytesCanSend(int timeMS) |
314 | /// Deposit tokens into the bucket from a child bucket that did | ||
315 | /// not use all of its available tokens | ||
316 | /// </summary> | ||
317 | protected void Deposit(Int64 count) | ||
318 | { | 413 | { |
319 | m_tokenCount += count; | 414 | // return (int)(m_tokenCount + timeMS * m_dripRate * 1e-3); |
320 | 415 | return (int)(timeMS * m_dripRate * 1e-3); | |
321 | // Deposit the overflow in the parent bucket, this is how we share | ||
322 | // unused bandwidth | ||
323 | Int64 burstrate = BurstRate; | ||
324 | if (m_tokenCount > burstrate) | ||
325 | m_tokenCount = burstrate; | ||
326 | } | 416 | } |
327 | 417 | ||
328 | /// <summary> | 418 | /// <summary> |
@@ -341,17 +431,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
341 | return; | 431 | return; |
342 | } | 432 | } |
343 | 433 | ||
344 | // Determine the interval over which we are adding tokens, never add | 434 | Int32 now = Util.EnvironmentTickCount(); |
345 | // more than a single quantum of tokens | 435 | Int32 deltaMS = now - m_lastDrip; |
346 | Int32 deltaMS = Math.Min(Util.EnvironmentTickCountSubtract(m_lastDrip), m_ticksPerQuantum); | 436 | m_lastDrip = now; |
347 | m_lastDrip = Util.EnvironmentTickCount(); | ||
348 | 437 | ||
349 | // This can be 0 in the very unusual case that the timer wrapped | ||
350 | // It can be 0 if we try add tokens at a sub-tick rate | ||
351 | if (deltaMS <= 0) | 438 | if (deltaMS <= 0) |
352 | return; | 439 | return; |
353 | 440 | ||
354 | Deposit(deltaMS * DripRate / m_ticksPerQuantum); | 441 | m_tokenCount += deltaMS * DripRate * m_timeScale; |
442 | |||
443 | float burst = Burst; | ||
444 | if (m_tokenCount > burst) | ||
445 | m_tokenCount = burst; | ||
355 | } | 446 | } |
356 | } | 447 | } |
357 | 448 | ||
@@ -362,6 +453,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
362 | public bool AdaptiveEnabled { get; set; } | 453 | public bool AdaptiveEnabled { get; set; } |
363 | 454 | ||
364 | /// <summary> | 455 | /// <summary> |
456 | <<<<<<< HEAD | ||
365 | /// Target drip rate for this bucket. | 457 | /// Target drip rate for this bucket. |
366 | /// </summary> | 458 | /// </summary> |
367 | /// <remarks>Usually set by the client. If adaptive is enabled then throttles will increase until we reach this.</remarks> | 459 | /// <remarks>Usually set by the client. If adaptive is enabled then throttles will increase until we reach this.</remarks> |
@@ -371,6 +463,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
371 | set | 463 | set |
372 | { | 464 | { |
373 | m_targetDripRate = Math.Max(value, m_minimumFlow); | 465 | m_targetDripRate = Math.Max(value, m_minimumFlow); |
466 | ======= | ||
467 | /// The minimum rate for flow control. Minimum drip rate is one | ||
468 | /// packet per second. | ||
469 | /// </summary> | ||
470 | |||
471 | protected const float m_minimumFlow = 50000; | ||
472 | |||
473 | // <summary> | ||
474 | // The maximum rate for flow control. Drip rate can never be | ||
475 | // greater than this. | ||
476 | // </summary> | ||
477 | |||
478 | protected float m_maxDripRate = 0; | ||
479 | public float MaxDripRate | ||
480 | { | ||
481 | get { return (m_maxDripRate == 0 ? m_totalDripRequest : m_maxDripRate); } | ||
482 | set | ||
483 | { | ||
484 | m_maxDripRate = (value == 0 ? m_totalDripRequest : Math.Max(value, m_minimumFlow)); | ||
485 | >>>>>>> avn/ubitvar | ||
374 | } | 486 | } |
375 | } | 487 | } |
376 | protected Int64 m_targetDripRate; | 488 | protected Int64 m_targetDripRate; |
@@ -378,9 +490,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
378 | // <summary> | 490 | // <summary> |
379 | // Adjust drip rate in response to network conditions. | 491 | // Adjust drip rate in response to network conditions. |
380 | // </summary> | 492 | // </summary> |
381 | public virtual Int64 AdjustedDripRate | 493 | public virtual float AdjustedDripRate |
382 | { | 494 | { |
383 | get { return m_dripRate; } | 495 | get { return m_dripRate; } |
496 | <<<<<<< HEAD | ||
384 | set | 497 | set |
385 | { | 498 | { |
386 | m_dripRate = OpenSim.Framework.Util.Clamp<Int64>(value, m_minimumFlow, TargetDripRate); | 499 | m_dripRate = OpenSim.Framework.Util.Clamp<Int64>(value, m_minimumFlow, TargetDripRate); |
@@ -388,6 +501,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
388 | 501 | ||
389 | if (Parent != null) | 502 | if (Parent != null) |
390 | Parent.RegisterRequest(this, m_dripRate); | 503 | Parent.RegisterRequest(this, m_dripRate); |
504 | ======= | ||
505 | set { | ||
506 | m_dripRate = OpenSim.Framework.Util.Clamp<float>(value,m_minimumFlow,MaxDripRate); | ||
507 | |||
508 | if (m_parent != null) | ||
509 | m_parent.RegisterRequest(this,m_dripRate); | ||
510 | >>>>>>> avn/ubitvar | ||
391 | } | 511 | } |
392 | } | 512 | } |
393 | 513 | ||
@@ -396,6 +516,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
396 | /// </summary> | 516 | /// </summary> |
397 | protected Int64 m_minimumFlow = 32000; | 517 | protected Int64 m_minimumFlow = 32000; |
398 | 518 | ||
519 | <<<<<<< HEAD | ||
399 | /// <summary> | 520 | /// <summary> |
400 | /// Constructor for the AdaptiveTokenBucket class | 521 | /// Constructor for the AdaptiveTokenBucket class |
401 | /// <param name="identifier">Unique identifier for the client</param> | 522 | /// <param name="identifier">Unique identifier for the client</param> |
@@ -416,6 +537,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
416 | TargetDripRate = m_minimumFlow; | 537 | TargetDripRate = m_minimumFlow; |
417 | AdjustedDripRate = m_minimumFlow; | 538 | AdjustedDripRate = m_minimumFlow; |
418 | } | 539 | } |
540 | ======= | ||
541 | // <summary> | ||
542 | // | ||
543 | // </summary> | ||
544 | public AdaptiveTokenBucket(TokenBucket parent, float maxDripRate,float maxBurst, bool enabled) | ||
545 | : base(parent, maxDripRate,maxBurst) | ||
546 | { | ||
547 | m_enabled = enabled; | ||
548 | |||
549 | MaxDripRate = maxDripRate; | ||
550 | |||
551 | if (enabled) | ||
552 | AdjustedDripRate = m_maxDripRate * .5f; | ||
553 | else | ||
554 | AdjustedDripRate = m_maxDripRate; | ||
555 | >>>>>>> avn/ubitvar | ||
419 | } | 556 | } |
420 | 557 | ||
421 | /// <summary> | 558 | /// <summary> |
@@ -461,4 +598,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
461 | AdjustedDripRate = m_minimumFlow; | 598 | AdjustedDripRate = m_minimumFlow; |
462 | } | 599 | } |
463 | } | 600 | } |
464 | } \ No newline at end of file | 601 | } |