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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using log4net;
using Nini.Config;
using Mono.Addins;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Framework.Capabilities;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
using OpenSim.Capabilities.Handlers;
using OpenSim.Framework.Monitoring;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
namespace OpenSim.Region.ClientStack.Linden
{
/// <summary>
/// This module implements both WebFetchInventoryDescendents and FetchInventoryDescendents2 capabilities.
/// </summary>
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebFetchInvDescModule")]
public class WebFetchInvDescModule : INonSharedRegionModule
{
class aPollRequest
{
public PollServiceInventoryEventArgs thepoll;
public UUID reqID;
public Hashtable request;
public ScenePresence presence;
public List<UUID> folders;
}
<<<<<<< HEAD
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
=======
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
>>>>>>> avn/ubitvar
/// <summary>
/// Control whether requests will be processed asynchronously.
/// </summary>
/// <remarks>
/// Defaults to true. Can currently not be changed once a region has been added to the module.
/// </remarks>
public bool ProcessQueuedRequestsAsync { get; private set; }
/// <summary>
/// Number of inventory requests processed by this module.
/// </summary>
/// <remarks>
/// It's the PollServiceRequestManager that actually sends completed requests back to the requester.
/// </remarks>
public static int ProcessedRequestsCount { get; set; }
private static Stat s_queuedRequestsStat;
private static Stat s_processedRequestsStat;
public Scene Scene { get; private set; }
private IInventoryService m_InventoryService;
private ILibraryService m_LibraryService;
private bool m_Enabled;
private string m_fetchInventoryDescendents2Url;
private string m_webFetchInventoryDescendentsUrl;
private static FetchInvDescHandler m_webFetchHandler;
private static Thread[] m_workerThreads = null;
private static DoubleQueue<aPollRequest> m_queue =
new DoubleQueue<aPollRequest>();
#region ISharedRegionModule Members
public WebFetchInvDescModule() : this(true) {}
public WebFetchInvDescModule(bool processQueuedResultsAsync)
{
ProcessQueuedRequestsAsync = processQueuedResultsAsync;
}
public void Initialise(IConfigSource source)
{
IConfig config = source.Configs["ClientStack.LindenCaps"];
if (config == null)
return;
m_fetchInventoryDescendents2Url = config.GetString("Cap_FetchInventoryDescendents2", string.Empty);
m_webFetchInventoryDescendentsUrl = config.GetString("Cap_WebFetchInventoryDescendents", string.Empty);
if (m_fetchInventoryDescendents2Url != string.Empty || m_webFetchInventoryDescendentsUrl != string.Empty)
{
m_Enabled = true;
}
}
public void AddRegion(Scene s)
{
if (!m_Enabled)
return;
Scene = s;
}
public void RemoveRegion(Scene s)
{
if (!m_Enabled)
return;
Scene.EventManager.OnRegisterCaps -= RegisterCaps;
StatsManager.DeregisterStat(s_processedRequestsStat);
StatsManager.DeregisterStat(s_queuedRequestsStat);
if (ProcessQueuedRequestsAsync)
{
if (m_workerThreads != null)
{
foreach (Thread t in m_workerThreads)
Watchdog.AbortThread(t.ManagedThreadId);
m_workerThreads = null;
}
}
Scene = null;
}
public void RegionLoaded(Scene s)
{
if (!m_Enabled)
return;
if (s_processedRequestsStat == null)
s_processedRequestsStat =
new Stat(
"ProcessedFetchInventoryRequests",
"Number of processed fetch inventory requests",
"These have not necessarily yet been dispatched back to the requester.",
"",
"inventory",
"httpfetch",
StatType.Pull,
MeasuresOfInterest.AverageChangeOverTime,
stat => { stat.Value = ProcessedRequestsCount; },
StatVerbosity.Debug);
if (s_queuedRequestsStat == null)
s_queuedRequestsStat =
new Stat(
"QueuedFetchInventoryRequests",
"Number of fetch inventory requests queued for processing",
"",
"",
"inventory",
"httpfetch",
StatType.Pull,
MeasuresOfInterest.AverageChangeOverTime,
stat => { stat.Value = m_queue.Count; },
StatVerbosity.Debug);
StatsManager.RegisterStat(s_processedRequestsStat);
StatsManager.RegisterStat(s_queuedRequestsStat);
m_InventoryService = Scene.InventoryService;
m_LibraryService = Scene.LibraryService;
// We'll reuse the same handler for all requests.
m_webFetchHandler = new FetchInvDescHandler(m_InventoryService, m_LibraryService, Scene);
Scene.EventManager.OnRegisterCaps += RegisterCaps;
int nworkers = 2; // was 2
if (ProcessQueuedRequestsAsync && m_workerThreads == null)
{
m_workerThreads = new Thread[nworkers];
for (uint i = 0; i < nworkers; i++)
{
m_workerThreads[i] = WorkManager.StartThread(DoInventoryRequests,
String.Format("InventoryWorkerThread{0}", i),
ThreadPriority.Normal,
false,
true,
null,
int.MaxValue);
}
}
}
public void PostInitialise()
{
}
public void Close() { }
public string Name { get { return "WebFetchInvDescModule"; } }
public Type ReplaceableInterface
{
get { return null; }
}
#endregion
private class PollServiceInventoryEventArgs : PollServiceEventArgs
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Dictionary<UUID, Hashtable> responses =
new Dictionary<UUID, Hashtable>();
private WebFetchInvDescModule m_module;
public PollServiceInventoryEventArgs(WebFetchInvDescModule module, string url, UUID pId) :
base(null, url, null, null, null, pId, int.MaxValue)
{
m_module = module;
HasEvents = (x, y) => { lock (responses) return responses.ContainsKey(x); };
GetEvents = (x, y) =>
{
lock (responses)
{
try
{
return responses[x];
}
finally
{
responses.Remove(x);
}
}
};
Request = (x, y) =>
{
ScenePresence sp = m_module.Scene.GetScenePresence(Id);
aPollRequest reqinfo = new aPollRequest();
reqinfo.thepoll = this;
reqinfo.reqID = x;
reqinfo.request = y;
reqinfo.presence = sp;
reqinfo.folders = new List<UUID>();
// Decode the request here
string request = y["body"].ToString();
request = request.Replace("<string>00000000-0000-0000-0000-000000000000</string>", "<uuid>00000000-0000-0000-0000-000000000000</uuid>");
request = request.Replace("<key>fetch_folders</key><integer>0</integer>", "<key>fetch_folders</key><boolean>0</boolean>");
request = request.Replace("<key>fetch_folders</key><integer>1</integer>", "<key>fetch_folders</key><boolean>1</boolean>");
Hashtable hash = new Hashtable();
try
{
hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
}
catch (LLSD.LLSDParseException e)
{
m_log.ErrorFormat("[INVENTORY]: Fetch error: {0}{1}" + e.Message, e.StackTrace);
m_log.Error("Request: " + request);
return;
}
catch (System.Xml.XmlException)
{
m_log.ErrorFormat("[INVENTORY]: XML Format error");
}
ArrayList foldersrequested = (ArrayList)hash["folders"];
bool highPriority = false;
for (int i = 0; i < foldersrequested.Count; i++)
{
Hashtable inventoryhash = (Hashtable)foldersrequested[i];
string folder = inventoryhash["folder_id"].ToString();
UUID folderID;
if (UUID.TryParse(folder, out folderID))
{
if (!reqinfo.folders.Contains(folderID))
{
if (sp.COF != UUID.Zero && sp.COF == folderID)
highPriority = true;
reqinfo.folders.Add(folderID);
}
}
}
if (highPriority)
m_queue.EnqueueHigh(reqinfo);
else
m_queue.EnqueueLow(reqinfo);
};
NoEvents = (x, y) =>
{
/*
lock (requests)
{
Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
requests.Remove(request);
}
*/
Hashtable response = new Hashtable();
response["int_response_code"] = 500;
response["str_response_string"] = "Script timeout";
response["content_type"] = "text/plain";
response["keepalive"] = false;
response["reusecontext"] = false;
return response;
};
}
public void Process(aPollRequest requestinfo)
{
UUID requestID = requestinfo.reqID;
Hashtable response = new Hashtable();
response["int_response_code"] = 200;
response["content_type"] = "text/plain";
response["keepalive"] = false;
response["reusecontext"] = false;
response["str_response_string"] = m_webFetchHandler.FetchInventoryDescendentsRequest(
requestinfo.request["body"].ToString(), String.Empty, String.Empty, null, null);
lock (responses)
{
if (responses.ContainsKey(requestID))
m_log.WarnFormat("[FETCH INVENTORY DESCENDENTS2 MODULE]: Caught in the act of loosing responses! Please report this on mantis #7054");
responses[requestID] = response;
}
WebFetchInvDescModule.ProcessedRequestsCount++;
}
}
private void RegisterCaps(UUID agentID, Caps caps)
{
RegisterFetchDescendentsCap(agentID, caps, "FetchInventoryDescendents2", m_fetchInventoryDescendents2Url);
}
private void RegisterFetchDescendentsCap(UUID agentID, Caps caps, string capName, string url)
{
string capUrl;
// disable the cap clause
if (url == "")
{
return;
}
// handled by the simulator
else if (url == "localhost")
{
capUrl = "/CAPS/" + UUID.Random() + "/";
// Register this as a poll service
PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(this, capUrl, agentID);
args.Type = PollServiceEventArgs.EventType.Inventory;
caps.RegisterPollHandler(capName, args);
}
// external handler
else
{
capUrl = url;
IExternalCapsModule handler = Scene.RequestModuleInterface<IExternalCapsModule>();
if (handler != null)
handler.RegisterExternalUserCapsHandler(agentID,caps,capName,capUrl);
else
caps.RegisterHandler(capName, capUrl);
}
// m_log.DebugFormat(
// "[FETCH INVENTORY DESCENDENTS2 MODULE]: Registered capability {0} at {1} in region {2} for {3}",
// capName, capUrl, m_scene.RegionInfo.RegionName, agentID);
}
// private void DeregisterCaps(UUID agentID, Caps caps)
// {
// string capUrl;
//
// if (m_capsDict.TryGetValue(agentID, out capUrl))
// {
// MainServer.Instance.RemoveHTTPHandler("", capUrl);
// m_capsDict.Remove(agentID);
// }
// }
private void DoInventoryRequests()
{
while (true)
{
Watchdog.UpdateThread();
WaitProcessQueuedInventoryRequest();
}
}
public void WaitProcessQueuedInventoryRequest()
{
aPollRequest poolreq = m_queue.Dequeue();
if (poolreq != null && poolreq.thepoll != null)
{
try
{
poolreq.thepoll.Process(poolreq);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[INVENTORY]: Failed to process queued inventory request {0} for {1} in {2}. Exception {3}",
poolreq.reqID, poolreq.presence != null ? poolreq.presence.Name : "unknown", Scene.Name, e);
}
}
}
}
}
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