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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using OpenSim.Framework;
using log4net;
namespace OpenSim.Region.ClientStack.LindenUDP
{
/// <summary>
/// A hierarchical token bucket for bandwidth throttling. See
/// http://en.wikipedia.org/wiki/Token_bucket for more information
/// </summary>
public class TokenBucket
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
<<<<<<< HEAD
public string Identifier { get; private set; }
public int DebugLevel { get; set; }
/// <summary>
/// Number of ticks (ms) per quantum, drip rate and max burst
/// are defined over this interval.
/// </summary>
protected const Int32 m_ticksPerQuantum = 1000;
=======
private static Int32 m_counter = 0;
// private Int32 m_identifier;
protected const float m_timeScale = 1e-3f;
>>>>>>> avn/ubitvar
/// <summary>
/// This is the number of m_minimumDripRate bytes
/// allowed in a burst
/// roughtly, with this settings, the maximum time system will take
/// to recheck a bucket in ms
///
/// </summary>
protected const float m_quantumsPerBurst = 5;
/// <summary>
/// </summary>
<<<<<<< HEAD
protected const Int32 m_minimumDripRate = LLUDPServer.MTU;
=======
protected const float m_minimumDripRate = 1400;
>>>>>>> avn/ubitvar
/// <summary>Time of the last drip, in system ticks</summary>
protected Int32 m_lastDrip;
/// <summary>
/// The number of bytes that can be sent at this moment. This is the
/// current number of tokens in the bucket
/// </summary>
protected float m_tokenCount;
/// <summary>
/// Map of children buckets and their requested maximum burst rate
/// </summary>
<<<<<<< HEAD
protected Dictionary<TokenBucket,Int64> m_children = new Dictionary<TokenBucket,Int64>();
=======
protected Dictionary<TokenBucket, float> m_children = new Dictionary<TokenBucket, float>();
#region Properties
>>>>>>> avn/ubitvar
/// <summary>
/// The parent bucket of this bucket, or null if this bucket has no
/// parent. The parent bucket will limit the aggregate bandwidth of all
/// of its children buckets
/// </summary>
public TokenBucket Parent { get; protected set; }
/// <summary>
/// This is the maximum number
/// of tokens that can accumulate in the bucket at any one time. This
/// also sets the total request for leaf nodes
/// </summary>
protected float m_burst;
public float RequestedBurst
{
get { return m_burst; }
set {
float rate = (value < 0 ? 0 : value);
if (rate < m_minimumDripRate)
rate = m_minimumDripRate;
else if (rate > m_minimumDripRate * m_quantumsPerBurst)
rate = m_minimumDripRate * m_quantumsPerBurst;
m_burst = rate;
}
}
public float Burst
{
get {
float rate = RequestedBurst * BurstModifier();
if (rate < m_minimumDripRate)
rate = m_minimumDripRate;
return (float)rate;
}
}
/// <summary>
/// The requested drip rate for this particular bucket.
/// </summary>
/// <remarks>
/// 0 then TotalDripRequest is used instead.
/// Can never be above MaxDripRate.
/// Tokens are added to the bucket at any time
/// <seealso cref="RemoveTokens"/> is called, at the granularity of
<<<<<<< HEAD
/// the system tick interval (typically around 15-22ms)
/// FIXME: It is extremely confusing to be able to set a RequestedDripRate of 0 and then receive a positive
/// number on get if TotalDripRequest is set. This also stops us being able to retrieve the fact that
/// RequestedDripRate is set to 0. Really, this should always return m_dripRate and then we can get
/// (m_dripRate == 0 ? TotalDripRequest : m_dripRate) on some other properties.
/// </remarks>
public virtual Int64 RequestedDripRate
{
get { return (m_dripRate == 0 ? TotalDripRequest : m_dripRate); }
set
{
if (value <= 0)
m_dripRate = 0;
else if (MaxDripRate > 0 && value > MaxDripRate)
m_dripRate = MaxDripRate;
else
m_dripRate = value;
m_burstRate = (Int64)((double)m_dripRate * m_quantumsPerBurst);
if (Parent != null)
Parent.RegisterRequest(this, m_dripRate);
}
}
/// <summary>
/// Gets the drip rate.
/// </summary>
/// <value>
/// DripRate can never be above max drip rate or below min drip rate.
/// If we are a child bucket then the drip rate return is modifed by the total load on the capacity of the
/// parent bucket.
/// </value>
public virtual Int64 DripRate
{
get
{
double rate;
// FIXME: This doesn't properly work if we have a parent and children and a requested drip rate set
// on ourselves which is not equal to the child drip rates.
if (Parent == null)
{
if (TotalDripRequest > 0)
rate = Math.Min(RequestedDripRate, TotalDripRequest);
else
rate = RequestedDripRate;
}
else
{
rate = (double)RequestedDripRate * Parent.DripRateModifier();
}
=======
/// the system tick interval (typically around 15-22ms)</remarks>
protected float m_dripRate;
public virtual float RequestedDripRate
{
get { return (m_dripRate == 0 ? m_totalDripRequest : m_dripRate); }
set {
m_dripRate = (value < 0 ? 0 : value);
m_totalDripRequest = m_dripRate;
if (m_parent != null)
m_parent.RegisterRequest(this,m_dripRate);
}
}
public virtual float DripRate
{
get {
float rate = Math.Min(RequestedDripRate,TotalDripRequest);
if (m_parent == null)
return rate;
rate *= m_parent.DripRateModifier();
>>>>>>> avn/ubitvar
if (rate < m_minimumDripRate)
rate = m_minimumDripRate;
else if (MaxDripRate > 0 && rate > MaxDripRate)
rate = MaxDripRate;
return (float)rate;
}
}
protected Int64 m_dripRate;
// <summary>
// The maximum rate for flow control. Drip rate can never be greater than this.
// </summary>
public Int64 MaxDripRate { get; set; }
/// <summary>
/// The current total of the requested maximum burst rates of children buckets.
/// </summary>
<<<<<<< HEAD
public Int64 TotalDripRequest { get; protected set; }
=======
protected float m_totalDripRequest;
public float TotalDripRequest
{
get { return m_totalDripRequest; }
set { m_totalDripRequest = value; }
}
#endregion Properties
#region Constructor
>>>>>>> avn/ubitvar
/// <summary>
/// Default constructor
/// </summary>
/// <param name="identifier">Identifier for this token bucket</param>
/// <param name="parent">Parent bucket if this is a child bucket, or
/// null if this is a root bucket</param>
<<<<<<< HEAD
/// <param name="requestedDripRate">
/// Requested rate that the bucket fills, in bytes per
/// second. If zero, the bucket always remains full.
/// </param>
public TokenBucket(string identifier, TokenBucket parent, Int64 requestedDripRate, Int64 maxDripRate)
=======
/// <param name="maxBurst">Maximum size of the bucket in bytes, or
/// zero if this bucket has no maximum capacity</param>
/// <param name="dripRate">Rate that the bucket fills, in bytes per
/// second. If zero, the bucket always remains full</param>
public TokenBucket(TokenBucket parent, float dripRate, float MaxBurst)
>>>>>>> avn/ubitvar
{
Identifier = identifier;
Parent = parent;
<<<<<<< HEAD
RequestedDripRate = requestedDripRate;
MaxDripRate = maxDripRate;
m_lastDrip = Util.EnvironmentTickCount();
=======
RequestedDripRate = dripRate;
RequestedBurst = MaxBurst;
// TotalDripRequest = dripRate; // this will be overwritten when a child node registers
// MaxBurst = (Int64)((double)dripRate * m_quantumsPerBurst);
m_lastDrip = Util.EnvironmentTickCount() + 100000;
>>>>>>> avn/ubitvar
}
/// <summary>
/// Compute a modifier for the MaxBurst rate. This is 1.0, meaning
/// no modification if the requested bandwidth is less than the
/// max burst bandwidth all the way to the root of the throttle
/// hierarchy. However, if any of the parents is over-booked, then
/// the modifier will be less than 1.
/// </summary>
protected float DripRateModifier()
{
<<<<<<< HEAD
Int64 driprate = DripRate;
double modifier = driprate >= TotalDripRequest ? 1.0 : (double)driprate / (double)TotalDripRequest;
// if (DebugLevel > 0)
// m_log.DebugFormat(
// "[TOKEN BUCKET]: Returning drip modifier {0}/{1} = {2} from {3}",
// driprate, TotalDripRequest, modifier, Identifier);
return modifier;
=======
float driprate = DripRate;
return driprate >= TotalDripRequest ? 1.0f : driprate / TotalDripRequest;
>>>>>>> avn/ubitvar
}
/// <summary>
/// </summary>
protected float BurstModifier()
{
// for now... burst rate is always m_quantumsPerBurst (constant)
// larger than drip rate so the ratio of burst requests is the
// same as the drip ratio
return DripRateModifier();
}
/// <summary>
/// Register drip rate requested by a child of this throttle. Pass the
/// changes up the hierarchy.
/// </summary>
public void RegisterRequest(TokenBucket child, float request)
{
lock (m_children)
{
m_children[child] = request;
<<<<<<< HEAD
TotalDripRequest = 0;
foreach (KeyValuePair<TokenBucket, Int64> cref in m_children)
TotalDripRequest += cref.Value;
=======
m_totalDripRequest = 0;
foreach (KeyValuePair<TokenBucket, float> cref in m_children)
m_totalDripRequest += cref.Value;
>>>>>>> avn/ubitvar
}
// Pass the new values up to the parent
if (Parent != null)
{
Int64 effectiveDripRate;
if (RequestedDripRate > 0)
effectiveDripRate = Math.Min(RequestedDripRate, TotalDripRequest);
else
effectiveDripRate = TotalDripRequest;
Parent.RegisterRequest(this, effectiveDripRate);
}
}
/// <summary>
/// Remove the rate requested by a child of this throttle. Pass the
/// changes up the hierarchy.
/// </summary>
public void UnregisterRequest(TokenBucket child)
{
lock (m_children)
{
m_children.Remove(child);
<<<<<<< HEAD
TotalDripRequest = 0;
foreach (KeyValuePair<TokenBucket, Int64> cref in m_children)
TotalDripRequest += cref.Value;
=======
m_totalDripRequest = 0;
foreach (KeyValuePair<TokenBucket, float> cref in m_children)
m_totalDripRequest += cref.Value;
>>>>>>> avn/ubitvar
}
// Pass the new values up to the parent
if (Parent != null)
Parent.RegisterRequest(this,Math.Min(RequestedDripRate, TotalDripRequest));
}
/// <summary>
/// Remove a given number of tokens from the bucket
/// </summary>
/// <param name="amount">Number of tokens to remove from the bucket</param>
/// <returns>True if the requested number of tokens were removed from
/// the bucket, otherwise false</returns>
public bool RemoveTokens(int amount)
{
// Deposit tokens for this interval
Drip();
// If we have enough tokens then remove them and return
if (m_tokenCount - amount >= 0)
{
// we don't have to remove from the parent, the drip rate is already
// reflective of the drip rate limits in the parent
m_tokenCount -= amount;
return true;
}
return false;
}
public int GetCatBytesCanSend(int timeMS)
{
// return (int)(m_tokenCount + timeMS * m_dripRate * 1e-3);
return (int)(timeMS * m_dripRate * 1e-3);
}
/// <summary>
/// Add tokens to the bucket over time. The number of tokens added each
/// call depends on the length of time that has passed since the last
/// call to Drip
/// </summary>
/// <returns>True if tokens were added to the bucket, otherwise false</returns>
protected void Drip()
{
// This should never happen... means we are a leaf node and were created
// with no drip rate...
if (DripRate == 0)
{
m_log.WarnFormat("[TOKENBUCKET] something odd is happening and drip rate is 0 for {0}", Identifier);
return;
}
Int32 now = Util.EnvironmentTickCount();
Int32 deltaMS = now - m_lastDrip;
m_lastDrip = now;
if (deltaMS <= 0)
return;
m_tokenCount += deltaMS * DripRate * m_timeScale;
float burst = Burst;
if (m_tokenCount > burst)
m_tokenCount = burst;
}
}
public class AdaptiveTokenBucket : TokenBucket
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public bool AdaptiveEnabled { get; set; }
/// <summary>
<<<<<<< HEAD
/// Target drip rate for this bucket.
/// </summary>
/// <remarks>Usually set by the client. If adaptive is enabled then throttles will increase until we reach this.</remarks>
public Int64 TargetDripRate
{
get { return m_targetDripRate; }
set
{
m_targetDripRate = Math.Max(value, m_minimumFlow);
=======
/// The minimum rate for flow control. Minimum drip rate is one
/// packet per second.
/// </summary>
protected const float m_minimumFlow = 50000;
// <summary>
// The maximum rate for flow control. Drip rate can never be
// greater than this.
// </summary>
protected float m_maxDripRate = 0;
public float MaxDripRate
{
get { return (m_maxDripRate == 0 ? m_totalDripRequest : m_maxDripRate); }
set
{
m_maxDripRate = (value == 0 ? m_totalDripRequest : Math.Max(value, m_minimumFlow));
>>>>>>> avn/ubitvar
}
}
protected Int64 m_targetDripRate;
// <summary>
// Adjust drip rate in response to network conditions.
// </summary>
public virtual float AdjustedDripRate
{
get { return m_dripRate; }
<<<<<<< HEAD
set
{
m_dripRate = OpenSim.Framework.Util.Clamp<Int64>(value, m_minimumFlow, TargetDripRate);
m_burstRate = (Int64)((double)m_dripRate * m_quantumsPerBurst);
if (Parent != null)
Parent.RegisterRequest(this, m_dripRate);
=======
set {
m_dripRate = OpenSim.Framework.Util.Clamp<float>(value,m_minimumFlow,MaxDripRate);
if (m_parent != null)
m_parent.RegisterRequest(this,m_dripRate);
>>>>>>> avn/ubitvar
}
}
/// <summary>
/// The minimum rate for adaptive flow control.
/// </summary>
protected Int64 m_minimumFlow = 32000;
<<<<<<< HEAD
/// <summary>
/// Constructor for the AdaptiveTokenBucket class
/// <param name="identifier">Unique identifier for the client</param>
/// <param name="parent">Parent bucket in the hierarchy</param>
/// <param name="requestedDripRate"></param>
/// <param name="maxDripRate">The ceiling rate for adaptation</param>
/// <param name="minDripRate">The floor rate for adaptation</param>
/// </summary>
public AdaptiveTokenBucket(string identifier, TokenBucket parent, Int64 requestedDripRate, Int64 maxDripRate, Int64 minDripRate, bool enabled)
: base(identifier, parent, requestedDripRate, maxDripRate)
{
AdaptiveEnabled = enabled;
if (AdaptiveEnabled)
{
// m_log.DebugFormat("[TOKENBUCKET]: Adaptive throttle enabled");
m_minimumFlow = minDripRate;
TargetDripRate = m_minimumFlow;
AdjustedDripRate = m_minimumFlow;
}
=======
// <summary>
//
// </summary>
public AdaptiveTokenBucket(TokenBucket parent, float maxDripRate,float maxBurst, bool enabled)
: base(parent, maxDripRate,maxBurst)
{
m_enabled = enabled;
MaxDripRate = maxDripRate;
if (enabled)
AdjustedDripRate = m_maxDripRate * .5f;
else
AdjustedDripRate = m_maxDripRate;
>>>>>>> avn/ubitvar
}
/// <summary>
/// Reliable packets sent to the client for which we never received an ack adjust the drip rate down.
/// <param name="packets">Number of packets that expired without successful delivery</param>
/// </summary>
public void ExpirePackets(Int32 packets)
{
if (AdaptiveEnabled)
{
if (DebugLevel > 0)
m_log.WarnFormat(
"[ADAPTIVEBUCKET] drop {0} by {1} expired packets for {2}",
AdjustedDripRate, packets, Identifier);
// AdjustedDripRate = (Int64) (AdjustedDripRate / Math.Pow(2,packets));
// Compute the fallback solely on the rate allocated beyond the minimum, this
// should smooth out the fallback to the minimum rate
AdjustedDripRate = m_minimumFlow + (Int64) ((AdjustedDripRate - m_minimumFlow) / Math.Pow(2, packets));
}
}
/// <summary>
/// Reliable packets acked by the client adjust the drip rate up.
/// <param name="packets">Number of packets successfully acknowledged</param>
/// </summary>
public void AcknowledgePackets(Int32 packets)
{
if (AdaptiveEnabled)
AdjustedDripRate = AdjustedDripRate + packets * LLUDPServer.MTU;
}
/// <summary>
/// Adjust the minimum flow level for the adaptive throttle, this will drop adjusted
/// throttles back to the minimum levels
/// <param>minDripRate--the new minimum flow</param>
/// </summary>
public void ResetMinimumAdaptiveFlow(Int64 minDripRate)
{
m_minimumFlow = minDripRate;
TargetDripRate = m_minimumFlow;
AdjustedDripRate = m_minimumFlow;
}
}
}
|