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authorMelanie2013-07-13 00:47:58 +0100
committerMelanie2013-07-13 00:47:58 +0100
commita53a10ad270ea02e57aca7787d0b8278989eea68 (patch)
tree7ff1b6d170e828e8b9628ef13078b2cd0ecbd8b6 /OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
parentMerge branch 'master' into careminster (diff)
parentCentralize duplicated code in SceneObjectPart for subscribing to (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 7f14371..8a1f267 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -1686,6 +1686,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1686 { 1686 {
1687 IncomingPacket incomingPacket = null; 1687 IncomingPacket incomingPacket = null;
1688 1688
1689 /*
1689 // HACK: This is a test to try and rate limit packet handling on Mono. 1690 // HACK: This is a test to try and rate limit packet handling on Mono.
1690 // If it works, a more elegant solution can be devised 1691 // If it works, a more elegant solution can be devised
1691 if (Util.FireAndForgetCount() < 2) 1692 if (Util.FireAndForgetCount() < 2)
@@ -1693,6 +1694,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1693 //m_log.Debug("[LLUDPSERVER]: Incoming packet handler is sleeping"); 1694 //m_log.Debug("[LLUDPSERVER]: Incoming packet handler is sleeping");
1694 Thread.Sleep(30); 1695 Thread.Sleep(30);
1695 } 1696 }
1697 */
1696 1698
1697 if (packetInbox.Dequeue(100, ref incomingPacket)) 1699 if (packetInbox.Dequeue(100, ref incomingPacket))
1698 { 1700 {