diff options
author | Mike Mazur | 2008-08-06 01:34:50 +0000 |
---|---|---|
committer | Mike Mazur | 2008-08-06 01:34:50 +0000 |
commit | f180fa57e7e6e62c361fa978a86d3a6e48bb889d (patch) | |
tree | 7fc771fa090b4a6aebddda68c4dfd84970047166 /OpenSim/Region/ClientStack/FunSLUDP/LLUDPServer.cs | |
parent | Thanks, zaki, for a patch that embeds plugin manifest files into plugin dlls.... (diff) | |
download | opensim-SC-f180fa57e7e6e62c361fa978a86d3a6e48bb889d.zip opensim-SC-f180fa57e7e6e62c361fa978a86d3a6e48bb889d.tar.gz opensim-SC-f180fa57e7e6e62c361fa978a86d3a6e48bb889d.tar.bz2 opensim-SC-f180fa57e7e6e62c361fa978a86d3a6e48bb889d.tar.xz |
Create FunSLUDP client stack. At the moment it's only a copy of the LindenUDP
client stack.
Diffstat (limited to 'OpenSim/Region/ClientStack/FunSLUDP/LLUDPServer.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/FunSLUDP/LLUDPServer.cs | 545 |
1 files changed, 545 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/FunSLUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/FunSLUDP/LLUDPServer.cs new file mode 100644 index 0000000..41a3197 --- /dev/null +++ b/OpenSim/Region/ClientStack/FunSLUDP/LLUDPServer.cs | |||
@@ -0,0 +1,545 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Net; | ||
32 | using System.Net.Sockets; | ||
33 | using System.Reflection; | ||
34 | using libsecondlife.Packets; | ||
35 | using log4net; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Framework.Communications.Cache; | ||
38 | using OpenSim.Region.ClientStack.LindenUDP; | ||
39 | using OpenSim.Region.Environment.Scenes; | ||
40 | |||
41 | namespace OpenSim.Region.ClientStack.LindenUDP | ||
42 | { | ||
43 | public class LLUDPServer : LLClientStackNetworkHandler, IClientNetworkServer | ||
44 | { | ||
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
46 | |||
47 | protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>(); | ||
48 | |||
49 | //public Dictionary<uint, EndPoint> clientCircuits_reverse = new Dictionary<uint, EndPoint>(); | ||
50 | public Hashtable clientCircuits_reverse = Hashtable.Synchronized(new Hashtable()); | ||
51 | |||
52 | protected Dictionary<uint, EndPoint> proxyCircuits = new Dictionary<uint, EndPoint>(); | ||
53 | private Socket m_socket; | ||
54 | protected IPEndPoint ServerIncoming; | ||
55 | protected byte[] RecvBuffer = new byte[4096]; | ||
56 | protected byte[] ZeroBuffer = new byte[8192]; | ||
57 | protected IPEndPoint ipeSender; | ||
58 | protected EndPoint epSender; | ||
59 | protected EndPoint epProxy; | ||
60 | protected int proxyPortOffset; | ||
61 | protected AsyncCallback ReceivedData; | ||
62 | protected LLPacketServer m_packetServer; | ||
63 | protected Location m_location; | ||
64 | |||
65 | protected uint listenPort; | ||
66 | protected bool Allow_Alternate_Port; | ||
67 | protected IPAddress listenIP = IPAddress.Parse("0.0.0.0"); | ||
68 | protected IScene m_localScene; | ||
69 | protected AssetCache m_assetCache; | ||
70 | protected AgentCircuitManager m_authenticateSessionsClass; | ||
71 | |||
72 | public LLPacketServer PacketServer | ||
73 | { | ||
74 | get { return m_packetServer; } | ||
75 | set { m_packetServer = value; } | ||
76 | } | ||
77 | |||
78 | public IScene LocalScene | ||
79 | { | ||
80 | set | ||
81 | { | ||
82 | m_localScene = value; | ||
83 | m_packetServer.LocalScene = m_localScene; | ||
84 | m_location = new Location(m_localScene.RegionInfo.RegionHandle); | ||
85 | } | ||
86 | } | ||
87 | |||
88 | public ulong RegionHandle | ||
89 | { | ||
90 | get { return m_location.RegionHandle; } | ||
91 | } | ||
92 | |||
93 | Socket IClientNetworkServer.Server | ||
94 | { | ||
95 | get { return m_socket; } | ||
96 | } | ||
97 | |||
98 | public bool HandlesRegion(Location x) | ||
99 | { | ||
100 | return x == m_location; | ||
101 | } | ||
102 | |||
103 | public void AddScene(Scene x) | ||
104 | { | ||
105 | LocalScene = x; | ||
106 | } | ||
107 | |||
108 | public void Start() | ||
109 | { | ||
110 | ServerListener(); | ||
111 | } | ||
112 | |||
113 | public void Stop() | ||
114 | { | ||
115 | m_socket.Close(); | ||
116 | } | ||
117 | |||
118 | public LLUDPServer() | ||
119 | { | ||
120 | } | ||
121 | |||
122 | public LLUDPServer(IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass) | ||
123 | { | ||
124 | Initialise(_listenIP, ref port, proxyPortOffset, allow_alternate_port, assetCache, authenticateClass); | ||
125 | } | ||
126 | |||
127 | public void Initialise(IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass) | ||
128 | { | ||
129 | this.proxyPortOffset = proxyPortOffset; | ||
130 | listenPort = (uint) (port + proxyPortOffset); | ||
131 | listenIP = _listenIP; | ||
132 | Allow_Alternate_Port = allow_alternate_port; | ||
133 | m_assetCache = assetCache; | ||
134 | m_authenticateSessionsClass = authenticateClass; | ||
135 | CreatePacketServer(); | ||
136 | |||
137 | // Return new port | ||
138 | // This because in Grid mode it is not really important what port the region listens to as long as it is correctly registered. | ||
139 | // So the option allow_alternate_ports="true" was added to default.xml | ||
140 | port = (uint)(listenPort - proxyPortOffset); | ||
141 | } | ||
142 | |||
143 | protected virtual void CreatePacketServer() | ||
144 | { | ||
145 | new LLPacketServer(this); | ||
146 | } | ||
147 | |||
148 | protected virtual void OnReceivedData(IAsyncResult result) | ||
149 | { | ||
150 | ipeSender = new IPEndPoint(listenIP, 0); | ||
151 | epSender = (EndPoint) ipeSender; | ||
152 | Packet packet = null; | ||
153 | |||
154 | int numBytes = 1; | ||
155 | |||
156 | try | ||
157 | { | ||
158 | numBytes = m_socket.EndReceiveFrom(result, ref epSender); | ||
159 | } | ||
160 | catch (SocketException e) | ||
161 | { | ||
162 | // TODO : Actually only handle those states that we have control over, re-throw everything else, | ||
163 | // TODO: implement cases as we encounter them. | ||
164 | //m_log.Error("[UDPSERVER]: Connection Error! - " + e.ToString()); | ||
165 | switch (e.SocketErrorCode) | ||
166 | { | ||
167 | case SocketError.AlreadyInProgress: | ||
168 | case SocketError.NetworkReset: | ||
169 | case SocketError.ConnectionReset: | ||
170 | try | ||
171 | { | ||
172 | CloseEndPoint(epSender); | ||
173 | } | ||
174 | catch (Exception a) | ||
175 | { | ||
176 | m_log.Info("[UDPSERVER]: " + a.ToString()); | ||
177 | } | ||
178 | try | ||
179 | { | ||
180 | m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, | ||
181 | ReceivedData, null); | ||
182 | |||
183 | // Ter: For some stupid reason ConnectionReset basically kills our async event structure.. | ||
184 | // so therefore.. we've got to tell the server to BeginReceiveFrom again. | ||
185 | // This will happen over and over until we've gone through all packets | ||
186 | // sent to and from this particular user. | ||
187 | // Stupid I know.. | ||
188 | // but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method. | ||
189 | } | ||
190 | catch (SocketException) | ||
191 | { | ||
192 | } | ||
193 | break; | ||
194 | default: | ||
195 | try | ||
196 | { | ||
197 | CloseEndPoint(epSender); | ||
198 | } | ||
199 | catch (Exception) | ||
200 | { | ||
201 | //m_log.Info("[UDPSERVER]" + a.ToString()); | ||
202 | } | ||
203 | try | ||
204 | { | ||
205 | m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, | ||
206 | ReceivedData, null); | ||
207 | |||
208 | // Ter: For some stupid reason ConnectionReset basically kills our async event structure.. | ||
209 | // so therefore.. we've got to tell the server to BeginReceiveFrom again. | ||
210 | // This will happen over and over until we've gone through all packets | ||
211 | // sent to and from this particular user. | ||
212 | // Stupid I know.. | ||
213 | // but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method. | ||
214 | } | ||
215 | catch (SocketException e2) | ||
216 | { | ||
217 | m_log.Error("[UDPSERVER]: " + e2.ToString()); | ||
218 | } | ||
219 | |||
220 | // Here's some reference code! :D | ||
221 | // Shutdown and restart the UDP listener! hehe | ||
222 | // Shiny | ||
223 | |||
224 | //Server.Shutdown(SocketShutdown.Both); | ||
225 | //CloseEndPoint(epSender); | ||
226 | //ServerListener(); | ||
227 | break; | ||
228 | } | ||
229 | |||
230 | //return; | ||
231 | } | ||
232 | catch (ObjectDisposedException e) | ||
233 | { | ||
234 | m_log.Debug("[UDPSERVER]: " + e.ToString()); | ||
235 | try | ||
236 | { | ||
237 | m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, | ||
238 | ReceivedData, null); | ||
239 | |||
240 | // Ter: For some stupid reason ConnectionReset basically kills our async event structure.. | ||
241 | // so therefore.. we've got to tell the server to BeginReceiveFrom again. | ||
242 | // This will happen over and over until we've gone through all packets | ||
243 | // sent to and from this particular user. | ||
244 | // Stupid I know.. | ||
245 | // but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method. | ||
246 | } | ||
247 | |||
248 | catch (SocketException e2) | ||
249 | { | ||
250 | m_log.Error("[UDPSERVER]: " + e2.ToString()); | ||
251 | } | ||
252 | catch (ObjectDisposedException) | ||
253 | { | ||
254 | } | ||
255 | //return; | ||
256 | } | ||
257 | |||
258 | //System.Console.WriteLine("UDPServer : recieved message from {0}", epSender.ToString()); | ||
259 | epProxy = epSender; | ||
260 | if (proxyPortOffset != 0) | ||
261 | { | ||
262 | epSender = PacketPool.DecodeProxyMessage(RecvBuffer, ref numBytes); | ||
263 | } | ||
264 | |||
265 | int packetEnd = numBytes - 1; | ||
266 | |||
267 | try | ||
268 | { | ||
269 | packet = PacketPool.Instance.GetPacket(RecvBuffer, ref packetEnd, ZeroBuffer); | ||
270 | } | ||
271 | catch (Exception e) | ||
272 | { | ||
273 | m_log.Debug("[UDPSERVER]: " + e.ToString()); | ||
274 | } | ||
275 | |||
276 | try | ||
277 | { | ||
278 | m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); | ||
279 | } | ||
280 | catch (SocketException) | ||
281 | { | ||
282 | try | ||
283 | { | ||
284 | CloseEndPoint(epSender); | ||
285 | } | ||
286 | catch (Exception a) | ||
287 | { | ||
288 | m_log.Info("[UDPSERVER]: " + a.ToString()); | ||
289 | } | ||
290 | try | ||
291 | { | ||
292 | m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, | ||
293 | ReceivedData, null); | ||
294 | |||
295 | // Ter: For some stupid reason ConnectionReset basically kills our async event structure.. | ||
296 | // so therefore.. we've got to tell the server to BeginReceiveFrom again. | ||
297 | // This will happen over and over until we've gone through all packets | ||
298 | // sent to and from this particular user. | ||
299 | // Stupid I know.. | ||
300 | // but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method. | ||
301 | } | ||
302 | catch (SocketException e5) | ||
303 | { | ||
304 | m_log.Error("[UDPSERVER]: " + e5.ToString()); | ||
305 | } | ||
306 | } | ||
307 | catch (ObjectDisposedException) | ||
308 | { | ||
309 | } | ||
310 | |||
311 | if (packet != null) | ||
312 | { | ||
313 | try | ||
314 | { | ||
315 | // do we already have a circuit for this endpoint | ||
316 | uint circuit; | ||
317 | |||
318 | bool ret = false; | ||
319 | lock (clientCircuits) | ||
320 | { | ||
321 | ret = clientCircuits.TryGetValue(epSender, out circuit); | ||
322 | } | ||
323 | if (ret) | ||
324 | { | ||
325 | //if so then send packet to the packetserver | ||
326 | //m_log.Warn("[UDPSERVER]: ALREADY HAVE Circuit!"); | ||
327 | m_packetServer.InPacket(circuit, packet); | ||
328 | } | ||
329 | else if (packet.Type == PacketType.UseCircuitCode) | ||
330 | { | ||
331 | // new client | ||
332 | m_log.Debug("[UDPSERVER]: Adding New Client"); | ||
333 | AddNewClient(packet); | ||
334 | |||
335 | UseCircuitCodePacket p = (UseCircuitCodePacket)packet; | ||
336 | |||
337 | // Ack the first UseCircuitCode packet | ||
338 | PacketAckPacket ack_it = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck); | ||
339 | // TODO: don't create new blocks if recycling an old packet | ||
340 | ack_it.Packets = new PacketAckPacket.PacketsBlock[1]; | ||
341 | ack_it.Packets[0] = new PacketAckPacket.PacketsBlock(); | ||
342 | ack_it.Packets[0].ID = packet.Header.Sequence; | ||
343 | ack_it.Header.Reliable = false; | ||
344 | SendPacketTo(ack_it.ToBytes(),ack_it.ToBytes().Length,SocketFlags.None,p.CircuitCode.Code); | ||
345 | } | ||
346 | } | ||
347 | catch (Exception) | ||
348 | { | ||
349 | m_log.Error("[UDPSERVER]: Exception in processing packet."); | ||
350 | m_log.Debug("[UDPSERVER]: Adding New Client"); | ||
351 | try | ||
352 | { | ||
353 | AddNewClient(packet); | ||
354 | } | ||
355 | catch (Exception e3) | ||
356 | { | ||
357 | m_log.Error("[UDPSERVER]: Adding New Client threw exception " + e3.ToString()); | ||
358 | m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, | ||
359 | ReceivedData, null); | ||
360 | } | ||
361 | } | ||
362 | } | ||
363 | |||
364 | } | ||
365 | |||
366 | private void CloseEndPoint(EndPoint sender) | ||
367 | { | ||
368 | uint circuit; | ||
369 | lock (clientCircuits) | ||
370 | { | ||
371 | if (clientCircuits.TryGetValue(sender, out circuit)) | ||
372 | { | ||
373 | m_packetServer.CloseCircuit(circuit); | ||
374 | } | ||
375 | } | ||
376 | } | ||
377 | |||
378 | protected virtual void AddNewClient(Packet packet) | ||
379 | { | ||
380 | //Slave regions don't accept new clients | ||
381 | if (m_localScene.Region_Status != RegionStatus.SlaveScene) | ||
382 | { | ||
383 | if (!(packet is UseCircuitCodePacket)) | ||
384 | return; | ||
385 | |||
386 | UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet; | ||
387 | lock (clientCircuits) | ||
388 | { | ||
389 | if (!clientCircuits.ContainsKey(epSender)) | ||
390 | clientCircuits.Add(epSender, useCircuit.CircuitCode.Code); | ||
391 | else | ||
392 | m_log.Error("[UDPSERVER]: clientCircuits already contans entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding."); | ||
393 | } | ||
394 | |||
395 | // This doesn't need locking as it's synchronized data | ||
396 | if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code)) | ||
397 | clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, epSender); | ||
398 | else | ||
399 | m_log.Error("[UDPSERVER]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding."); | ||
400 | |||
401 | |||
402 | lock (proxyCircuits) | ||
403 | { | ||
404 | if (!proxyCircuits.ContainsKey(useCircuit.CircuitCode.Code)) | ||
405 | proxyCircuits.Add(useCircuit.CircuitCode.Code, epProxy); | ||
406 | else | ||
407 | m_log.Error("[UDPSERVER]: proxyCircuits already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding."); | ||
408 | } | ||
409 | |||
410 | PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_authenticateSessionsClass, epProxy); | ||
411 | } | ||
412 | PacketPool.Instance.ReturnPacket(packet); | ||
413 | } | ||
414 | |||
415 | public void ServerListener() | ||
416 | { | ||
417 | uint newPort = listenPort; | ||
418 | m_log.Info("[SERVER]: Opening UDP socket on " + listenIP.ToString() + " " + newPort + "."); | ||
419 | |||
420 | ServerIncoming = new IPEndPoint(listenIP, (int)newPort); | ||
421 | m_socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); | ||
422 | m_socket.Bind(ServerIncoming); | ||
423 | // Add flags to the UDP socket to prevent "Socket forcibly closed by host" | ||
424 | // uint IOC_IN = 0x80000000; | ||
425 | // uint IOC_VENDOR = 0x18000000; | ||
426 | // uint SIO_UDP_CONNRESET = IOC_IN | IOC_VENDOR | 12; | ||
427 | // TODO: this apparently works in .NET but not in Mono, need to sort out the right flags here. | ||
428 | // m_socket.IOControl((int)SIO_UDP_CONNRESET, new byte[] { Convert.ToByte(false) }, null); | ||
429 | |||
430 | listenPort = newPort; | ||
431 | |||
432 | m_log.Info("[SERVER]: UDP socket bound, getting ready to listen"); | ||
433 | |||
434 | ipeSender = new IPEndPoint(listenIP, 0); | ||
435 | epSender = (EndPoint)ipeSender; | ||
436 | ReceivedData = new AsyncCallback(OnReceivedData); | ||
437 | m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); | ||
438 | |||
439 | m_log.Info("[SERVER]: Listening on port " + newPort); | ||
440 | } | ||
441 | |||
442 | public virtual void RegisterPacketServer(LLPacketServer server) | ||
443 | { | ||
444 | m_packetServer = server; | ||
445 | } | ||
446 | |||
447 | public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) | ||
448 | //EndPoint packetSender) | ||
449 | { | ||
450 | // find the endpoint for this circuit | ||
451 | EndPoint sendto = null; | ||
452 | try { | ||
453 | sendto = (EndPoint)clientCircuits_reverse[circuitcode]; | ||
454 | } catch { | ||
455 | // Exceptions here mean there is no circuit | ||
456 | m_log.Warn("Circuit not found, not sending packet"); | ||
457 | return; | ||
458 | } | ||
459 | |||
460 | if (sendto != null) | ||
461 | { | ||
462 | //we found the endpoint so send the packet to it | ||
463 | if (proxyPortOffset != 0) | ||
464 | { | ||
465 | //MainLog.Instance.Verbose("UDPSERVER", "SendPacketTo proxy " + proxyCircuits[circuitcode].ToString() + ": client " + sendto.ToString()); | ||
466 | PacketPool.EncodeProxyMessage(buffer, ref size, sendto); | ||
467 | m_socket.SendTo(buffer, size, flags, proxyCircuits[circuitcode]); | ||
468 | } | ||
469 | else | ||
470 | { | ||
471 | //MainLog.Instance.Verbose("UDPSERVER", "SendPacketTo : client " + sendto.ToString()); | ||
472 | m_socket.SendTo(buffer, size, flags, sendto); | ||
473 | } | ||
474 | } | ||
475 | } | ||
476 | |||
477 | public virtual void RemoveClientCircuit(uint circuitcode) | ||
478 | { | ||
479 | EndPoint sendto = null; | ||
480 | if (clientCircuits_reverse.Contains(circuitcode)) | ||
481 | { | ||
482 | sendto = (EndPoint)clientCircuits_reverse[circuitcode]; | ||
483 | |||
484 | clientCircuits_reverse.Remove(circuitcode); | ||
485 | |||
486 | lock (clientCircuits) | ||
487 | { | ||
488 | if (sendto != null) | ||
489 | { | ||
490 | clientCircuits.Remove(sendto); | ||
491 | } | ||
492 | else | ||
493 | { | ||
494 | m_log.DebugFormat( | ||
495 | "[UDPSERVER]: endpoint for circuit code {0} in RemoveClientCircuit() was unexpectedly null!", circuitcode); | ||
496 | } | ||
497 | } | ||
498 | lock (proxyCircuits) | ||
499 | { | ||
500 | proxyCircuits.Remove(circuitcode); | ||
501 | } | ||
502 | } | ||
503 | } | ||
504 | |||
505 | public void RestoreClient(AgentCircuitData circuit, EndPoint userEP, EndPoint proxyEP) | ||
506 | { | ||
507 | //MainLog.Instance.Verbose("UDPSERVER", "RestoreClient"); | ||
508 | |||
509 | UseCircuitCodePacket useCircuit = new UseCircuitCodePacket(); | ||
510 | useCircuit.CircuitCode.Code = circuit.circuitcode; | ||
511 | useCircuit.CircuitCode.ID = circuit.AgentID; | ||
512 | useCircuit.CircuitCode.SessionID = circuit.SessionID; | ||
513 | |||
514 | lock (clientCircuits) | ||
515 | { | ||
516 | if (!clientCircuits.ContainsKey(userEP)) | ||
517 | clientCircuits.Add(userEP, useCircuit.CircuitCode.Code); | ||
518 | else | ||
519 | m_log.Error("[UDPSERVER]: clientCircuits already contans entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding."); | ||
520 | } | ||
521 | |||
522 | // This data structure is synchronized, so we don't need the lock | ||
523 | if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code)) | ||
524 | clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, userEP); | ||
525 | else | ||
526 | m_log.Error("[UDPSERVER]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding."); | ||
527 | |||
528 | lock (proxyCircuits) | ||
529 | { | ||
530 | if (!proxyCircuits.ContainsKey(useCircuit.CircuitCode.Code)) | ||
531 | { | ||
532 | proxyCircuits.Add(useCircuit.CircuitCode.Code, proxyEP); | ||
533 | } | ||
534 | else | ||
535 | { | ||
536 | // re-set proxy endpoint | ||
537 | proxyCircuits.Remove(useCircuit.CircuitCode.Code); | ||
538 | proxyCircuits.Add(useCircuit.CircuitCode.Code, proxyEP); | ||
539 | } | ||
540 | } | ||
541 | |||
542 | PacketServer.AddNewClient(userEP, useCircuit, m_assetCache, m_authenticateSessionsClass, proxyEP); | ||
543 | } | ||
544 | } | ||
545 | } | ||