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authorJustin Clark-Casey (justincc)2012-08-30 22:57:40 +0100
committerJustin Clark-Casey (justincc)2012-08-30 22:57:40 +0100
commit3ed0d79b00c313eacb2a7df7d5519e840d2fc5c4 (patch)
tree4f1291357f95473c42dbb958b5097d4f61be02e7 /OpenSim/Framework/Location.cs
parentIf the compile-time DynamicTextureModule.ReuseTextures flag is set, check met... (diff)
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Make ReuseDynamicTextures an experimental config setting in [Textures]. Default is false, as before.
If true, this setting reuses dynamically generated textures (i.e. created through osSetDynamicTextureData() and similar OSSL functions) where possible rather than always regenerating them. This results in much quicker updates viewer-side but may bloat the asset cache (though this is fixable). Also, sometimes issue have been seen where dynamic textures do not transfer to the viewer properly (permanently blurry). If this happens and that flag is set then they are not regenerated, the viewer has to clear cache or wait for 24 hours before all cached uuids are invalidated. CUrrently experimental. Default is false, as before.
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