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author | Justin Clark-Casey (justincc) | 2012-08-30 22:57:40 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-08-30 22:57:40 +0100 |
commit | 3ed0d79b00c313eacb2a7df7d5519e840d2fc5c4 (patch) | |
tree | 4f1291357f95473c42dbb958b5097d4f61be02e7 /OpenSim | |
parent | If the compile-time DynamicTextureModule.ReuseTextures flag is set, check met... (diff) | |
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Make ReuseDynamicTextures an experimental config setting in [Textures]. Default is false, as before.
If true, this setting reuses dynamically generated textures (i.e. created through osSetDynamicTextureData() and similar OSSL functions) where possible rather than always regenerating them.
This results in much quicker updates viewer-side but may bloat the asset cache (though this is fixable).
Also, sometimes issue have been seen where dynamic textures do not transfer to the viewer properly (permanently blurry).
If this happens and that flag is set then they are not regenerated, the viewer has to clear cache or wait for 24 hours before all cached uuids are invalidated.
CUrrently experimental. Default is false, as before.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs index f169117..3eedf49 100644 --- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | |||
@@ -283,6 +283,10 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
283 | 283 | ||
284 | public void Initialise(Scene scene, IConfigSource config) | 284 | public void Initialise(Scene scene, IConfigSource config) |
285 | { | 285 | { |
286 | IConfig texturesConfig = config.Configs["Textures"]; | ||
287 | if (texturesConfig != null) | ||
288 | ReuseTextures = texturesConfig.GetBoolean("ReuseDynamicTextures", false); | ||
289 | |||
286 | if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) | 290 | if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) |
287 | { | 291 | { |
288 | RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); | 292 | RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); |
@@ -292,7 +296,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
292 | 296 | ||
293 | public void PostInitialise() | 297 | public void PostInitialise() |
294 | { | 298 | { |
295 | // ReuseTextures = true; | ||
296 | if (ReuseTextures) | 299 | if (ReuseTextures) |
297 | { | 300 | { |
298 | m_reuseableDynamicTextures = new Cache(CacheMedium.Memory, CacheStrategy.Conservative); | 301 | m_reuseableDynamicTextures = new Cache(CacheMedium.Memory, CacheStrategy.Conservative); |