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authorJohn Hurliman2009-10-13 14:50:03 -0700
committerJohn Hurliman2009-10-13 14:50:03 -0700
commit23a334b9f54a1ef5df3b503c165e7b76b746a2b1 (patch)
tree93003db47fcd77af4085c0c49cbc1f2f0293b5eb /OpenSim/Client/MXP/PacketHandler
parent* Unregister event handlers in LLUDPServer when a client logs out and disconn... (diff)
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* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection
* Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close() * Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients * Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
Diffstat (limited to 'OpenSim/Client/MXP/PacketHandler')
-rw-r--r--OpenSim/Client/MXP/PacketHandler/MXPPacketServer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Client/MXP/PacketHandler/MXPPacketServer.cs b/OpenSim/Client/MXP/PacketHandler/MXPPacketServer.cs
index 4910ab1..d5dc18f 100644
--- a/OpenSim/Client/MXP/PacketHandler/MXPPacketServer.cs
+++ b/OpenSim/Client/MXP/PacketHandler/MXPPacketServer.cs
@@ -341,7 +341,7 @@ namespace OpenSim.Client.MXP.PacketHandler
341 341
342 342
343 m_log.Debug("[MXP ClientStack]: Adding ClientView to Scene..."); 343 m_log.Debug("[MXP ClientStack]: Adding ClientView to Scene...");
344 scene.ClientManager.Add(client.CircuitCode, client); 344 scene.ClientManager.Add(client.AgentId, client.RemoteEndPoint, client);
345 m_log.Debug("[MXP ClientStack]: Added ClientView to Scene."); 345 m_log.Debug("[MXP ClientStack]: Added ClientView to Scene.");
346 346
347 347