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author | Dan Lake | 2011-11-03 17:53:51 -0700 |
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committer | Dan Lake | 2011-11-03 17:53:51 -0700 |
commit | b8d50b10fbb03ed8c8a9aac94564c354559c3bb0 (patch) | |
tree | 46b0b79fee603edec1888af2f31935d07f8b9262 /OpenSim/ApplicationPlugins | |
parent | Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to (diff) | |
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Rename ForEachAvatar back to ForEachScenePresence. The other changes
from previous commit which sort out which iterator is used are left
intact. A discussion is needed as to what constitutes an avatar vs a
ScenePresence.
Diffstat (limited to 'OpenSim/ApplicationPlugins')
-rw-r--r-- | OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs index 8700786..1c1afd0 100644 --- a/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs +++ b/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs | |||
@@ -148,7 +148,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory.Tests | |||
148 | 148 | ||
149 | Rest.main.SceneManager.ForEachScene(delegate(Scene s) | 149 | Rest.main.SceneManager.ForEachScene(delegate(Scene s) |
150 | { | 150 | { |
151 | s.ForEachAvatar(delegate(ScenePresence sp) | 151 | s.ForEachRootScenePresence(delegate(ScenePresence sp) |
152 | { | 152 | { |
153 | if (sp.Firstname == names[0] && sp.Lastname == names[1]) | 153 | if (sp.Firstname == names[0] && sp.Lastname == names[1]) |
154 | { | 154 | { |