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authorDan Lake2011-11-03 17:06:08 -0700
committerDan Lake2011-11-03 17:06:08 -0700
commit94dc7d07ebc22ce0e0d9b77e91538ddc90799bee (patch)
tree0d2ffc74fa937af0ca5d9e6fb2fafeac2c37dd61 /OpenSim/ApplicationPlugins
parentremove the pointless check of the face texture struct against null in Bot.Obj... (diff)
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Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.
Diffstat (limited to 'OpenSim/ApplicationPlugins')
-rw-r--r--OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs
index b53806c..8700786 100644
--- a/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs
+++ b/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs
@@ -148,7 +148,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory.Tests
148 148
149 Rest.main.SceneManager.ForEachScene(delegate(Scene s) 149 Rest.main.SceneManager.ForEachScene(delegate(Scene s)
150 { 150 {
151 s.ForEachScenePresence(delegate(ScenePresence sp) 151 s.ForEachAvatar(delegate(ScenePresence sp)
152 { 152 {
153 if (sp.Firstname == names[0] && sp.Lastname == names[1]) 153 if (sp.Firstname == names[0] && sp.Lastname == names[1])
154 { 154 {