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author | Teravus Ovares (Dan Olivares) | 2009-08-20 23:25:40 -0400 |
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committer | Teravus Ovares (Dan Olivares) | 2009-08-20 23:25:40 -0400 |
commit | c9b52cd0b6770ecedf2bc04f655792545000caf4 (patch) | |
tree | 11452b998feb517b5be87632fac9be7e41073393 | |
parent | Merge branch 'master' of ssh://MyConnection/var/git/opensim (diff) | |
download | opensim-SC-c9b52cd0b6770ecedf2bc04f655792545000caf4.zip opensim-SC-c9b52cd0b6770ecedf2bc04f655792545000caf4.tar.gz opensim-SC-c9b52cd0b6770ecedf2bc04f655792545000caf4.tar.bz2 opensim-SC-c9b52cd0b6770ecedf2bc04f655792545000caf4.tar.xz |
* Adds PhysicsCombiner Module
* May rename this later
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/PhysicsCombiner.cs | 355 |
1 files changed, 355 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/PhysicsCombiner.cs b/OpenSim/Region/CoreModules/World/Land/PhysicsCombiner.cs new file mode 100644 index 0000000..450ec21 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Land/PhysicsCombiner.cs | |||
@@ -0,0 +1,355 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Reflection; | ||
4 | using log4net; | ||
5 | using Nini.Config; | ||
6 | using OpenMetaverse; | ||
7 | using OpenSim.Framework; | ||
8 | using OpenSim.Region.Framework.Interfaces; | ||
9 | using OpenSim.Region.Framework.Scenes; | ||
10 | |||
11 | namespace OpenSim.Region.CoreModules.World.Land | ||
12 | { | ||
13 | public class PhysicsCombiner : ISharedRegionModule | ||
14 | { | ||
15 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
16 | |||
17 | public string Name { get { return "PhysicsCombiner";} } | ||
18 | public Type ReplaceableInterface | ||
19 | { | ||
20 | get { return null; } | ||
21 | } | ||
22 | |||
23 | public Type ReplacableInterface { get { return null; } } | ||
24 | |||
25 | private Dictionary<UUID, RegionConnections> m_regions = new Dictionary<UUID, RegionConnections>(); | ||
26 | public void Initialise(IConfigSource source) | ||
27 | { | ||
28 | |||
29 | } | ||
30 | |||
31 | public void Close() | ||
32 | { | ||
33 | |||
34 | } | ||
35 | |||
36 | public void AddRegion(Scene scene) | ||
37 | { | ||
38 | /* | ||
39 | RegionData regionData = new RegionData(); | ||
40 | regionData.Offset = Vector3.Zero; | ||
41 | regionData.RegionId = scene.RegionInfo.originRegionID; | ||
42 | regionData.RegionScene = scene; | ||
43 | */ | ||
44 | RegionConnections regionConnections = new RegionConnections(); | ||
45 | regionConnections.ConnectedRegions = new List<RegionData>(); | ||
46 | regionConnections.RegionScene = scene; | ||
47 | regionConnections.RegionId = scene.RegionInfo.originRegionID; | ||
48 | regionConnections.X = scene.RegionInfo.RegionLocX; | ||
49 | regionConnections.Y = scene.RegionInfo.RegionLocY; | ||
50 | regionConnections.XEnd = (int)Constants.RegionSize; | ||
51 | regionConnections.YEnd = (int)Constants.RegionSize; | ||
52 | lock (m_regions) | ||
53 | { | ||
54 | bool connectedYN = false; | ||
55 | |||
56 | foreach (RegionConnections conn in m_regions.Values) | ||
57 | { | ||
58 | |||
59 | /* | ||
60 | // If we're one region over +x +y | ||
61 | //xxx | ||
62 | //xxx | ||
63 | //xxy | ||
64 | if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd | ||
65 | == (regionConnections.X * (int)Constants.RegionSize)) | ||
66 | && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd | ||
67 | == (regionConnections.Y * (int)Constants.RegionSize))) | ||
68 | { | ||
69 | Vector3 offset = Vector3.Zero; | ||
70 | offset.X = (((regionConnections.X * (int) Constants.RegionSize)) - | ||
71 | ((conn.X * (int) Constants.RegionSize))); | ||
72 | offset.Y = (((regionConnections.Y * (int) Constants.RegionSize)) - | ||
73 | ((conn.Y * (int) Constants.RegionSize))); | ||
74 | |||
75 | Vector3 extents = Vector3.Zero; | ||
76 | extents.Y = regionConnections.YEnd + conn.YEnd; | ||
77 | extents.X = conn.XEnd + conn.XEnd; | ||
78 | |||
79 | m_log.DebugFormat("Scene: {0} to the northwest of Scene{1}. Offset: {2}. Extents:{3}", | ||
80 | conn.RegionScene.RegionInfo.RegionName, | ||
81 | regionConnections.RegionScene.RegionInfo.RegionName, | ||
82 | offset, extents); | ||
83 | |||
84 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); | ||
85 | |||
86 | connectedYN = true; | ||
87 | break; | ||
88 | } | ||
89 | */ | ||
90 | |||
91 | /* | ||
92 | //If we're one region over x +y | ||
93 | //xxx | ||
94 | //xxx | ||
95 | //xyx | ||
96 | if ((((int)conn.X * (int)Constants.RegionSize) | ||
97 | == (regionConnections.X * (int)Constants.RegionSize)) | ||
98 | && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd | ||
99 | == (regionConnections.Y * (int)Constants.RegionSize))) | ||
100 | { | ||
101 | Vector3 offset = Vector3.Zero; | ||
102 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
103 | ((conn.X * (int)Constants.RegionSize))); | ||
104 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
105 | ((conn.Y * (int)Constants.RegionSize))); | ||
106 | |||
107 | Vector3 extents = Vector3.Zero; | ||
108 | extents.Y = regionConnections.YEnd + conn.YEnd; | ||
109 | extents.X = conn.XEnd; | ||
110 | |||
111 | m_log.DebugFormat("Scene: {0} to the north of Scene{1}. Offset: {2}. Extents:{3}", | ||
112 | conn.RegionScene.RegionInfo.RegionName, | ||
113 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
114 | |||
115 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); | ||
116 | connectedYN = true; | ||
117 | break; | ||
118 | } | ||
119 | */ | ||
120 | |||
121 | /* | ||
122 | // If we're one region over -x +y | ||
123 | //xxx | ||
124 | //xxx | ||
125 | //yxx | ||
126 | if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd | ||
127 | == (regionConnections.X * (int)Constants.RegionSize)) | ||
128 | && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd | ||
129 | == (regionConnections.Y * (int)Constants.RegionSize))) | ||
130 | { | ||
131 | Vector3 offset = Vector3.Zero; | ||
132 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
133 | ((conn.X * (int)Constants.RegionSize))); | ||
134 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
135 | ((conn.Y * (int)Constants.RegionSize))); | ||
136 | |||
137 | Vector3 extents = Vector3.Zero; | ||
138 | extents.Y = regionConnections.YEnd + conn.YEnd; | ||
139 | extents.X = conn.XEnd + conn.XEnd; | ||
140 | |||
141 | m_log.DebugFormat("Scene: {0} to the northeast of Scene. Offset: {2}. Extents:{3}", | ||
142 | conn.RegionScene.RegionInfo.RegionName, | ||
143 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
144 | |||
145 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); | ||
146 | |||
147 | |||
148 | connectedYN = true; | ||
149 | break; | ||
150 | } | ||
151 | */ | ||
152 | |||
153 | /* | ||
154 | // If we're one region over -x y | ||
155 | //xxx | ||
156 | //yxx | ||
157 | //xxx | ||
158 | if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd | ||
159 | == (regionConnections.X * (int)Constants.RegionSize)) | ||
160 | && (((int)conn.Y * (int)Constants.RegionSize) | ||
161 | == (regionConnections.Y * (int)Constants.RegionSize))) | ||
162 | { | ||
163 | Vector3 offset = Vector3.Zero; | ||
164 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
165 | ((conn.X * (int)Constants.RegionSize))); | ||
166 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
167 | ((conn.Y * (int)Constants.RegionSize))); | ||
168 | |||
169 | Vector3 extents = Vector3.Zero; | ||
170 | extents.Y = regionConnections.YEnd; | ||
171 | extents.X = conn.XEnd + conn.XEnd; | ||
172 | |||
173 | m_log.DebugFormat("Scene: {0} to the east of Scene{1} Offset: {2}. Extents:{3}", | ||
174 | conn.RegionScene.RegionInfo.RegionName, | ||
175 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
176 | |||
177 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); | ||
178 | |||
179 | connectedYN = true; | ||
180 | break; | ||
181 | } | ||
182 | */ | ||
183 | |||
184 | // If we're one region over +x y | ||
185 | //xxx | ||
186 | //xxy | ||
187 | //xxx | ||
188 | if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd | ||
189 | == (regionConnections.X * (int)Constants.RegionSize)) | ||
190 | && (((int)conn.Y * (int)Constants.RegionSize) | ||
191 | == (regionConnections.Y * (int)Constants.RegionSize))) | ||
192 | { | ||
193 | Vector3 offset = Vector3.Zero; | ||
194 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
195 | ((conn.X * (int)Constants.RegionSize))); | ||
196 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
197 | ((conn.Y * (int)Constants.RegionSize))); | ||
198 | |||
199 | Vector3 extents = Vector3.Zero; | ||
200 | extents.Y = regionConnections.YEnd; | ||
201 | extents.X = conn.XEnd + conn.XEnd; | ||
202 | |||
203 | m_log.DebugFormat("Scene: {0} to the west of Scene{1} Offset: {2}. Extents:{3}", | ||
204 | conn.RegionScene.RegionInfo.RegionName, | ||
205 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
206 | |||
207 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); | ||
208 | |||
209 | connectedYN = true; | ||
210 | break; | ||
211 | } | ||
212 | |||
213 | // If we're one region over -x -y | ||
214 | //yxx | ||
215 | //xxx | ||
216 | //xxx | ||
217 | if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd | ||
218 | == (regionConnections.X * (int)Constants.RegionSize)) | ||
219 | && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd | ||
220 | == (regionConnections.Y * (int)Constants.RegionSize))) | ||
221 | { | ||
222 | Vector3 offset = Vector3.Zero; | ||
223 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
224 | ((conn.X * (int)Constants.RegionSize))); | ||
225 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
226 | ((conn.Y * (int)Constants.RegionSize))); | ||
227 | |||
228 | Vector3 extents = Vector3.Zero; | ||
229 | extents.Y = regionConnections.YEnd + conn.YEnd; | ||
230 | extents.X = conn.XEnd + conn.XEnd; | ||
231 | |||
232 | m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}", | ||
233 | conn.RegionScene.RegionInfo.RegionName, | ||
234 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
235 | |||
236 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); | ||
237 | |||
238 | connectedYN = true; | ||
239 | break; | ||
240 | } | ||
241 | |||
242 | // If we're one region over x -y | ||
243 | //xyx | ||
244 | //xxx | ||
245 | //xxx | ||
246 | if ((((int)conn.X * (int)Constants.RegionSize) | ||
247 | == (regionConnections.X * (int)Constants.RegionSize)) | ||
248 | && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd | ||
249 | == (regionConnections.Y * (int)Constants.RegionSize))) | ||
250 | { | ||
251 | Vector3 offset = Vector3.Zero; | ||
252 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
253 | ((conn.X * (int)Constants.RegionSize))); | ||
254 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
255 | ((conn.Y * (int)Constants.RegionSize))); | ||
256 | |||
257 | Vector3 extents = Vector3.Zero; | ||
258 | extents.Y = regionConnections.YEnd + conn.YEnd; | ||
259 | extents.X = conn.XEnd; | ||
260 | |||
261 | |||
262 | m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}", | ||
263 | conn.RegionScene.RegionInfo.RegionName, | ||
264 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
265 | conn.RegionScene.PhysicsScene.Combine(scene.PhysicsScene,Vector3.Zero,extents); | ||
266 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); | ||
267 | |||
268 | conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; | ||
269 | conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
270 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
271 | |||
272 | scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south | ||
273 | |||
274 | // Reset Terrain.. since terrain normally loads first. | ||
275 | conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); | ||
276 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | ||
277 | |||
278 | connectedYN = true; | ||
279 | break; | ||
280 | } | ||
281 | |||
282 | // If we're one region over +x -y | ||
283 | //xxy | ||
284 | //xxx | ||
285 | //xxx | ||
286 | if ((((int)conn.X * (int)Constants.RegionSize) + conn.YEnd | ||
287 | == (regionConnections.X * (int)Constants.RegionSize)) | ||
288 | && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd | ||
289 | == (regionConnections.Y * (int)Constants.RegionSize))) | ||
290 | { | ||
291 | Vector3 offset = Vector3.Zero; | ||
292 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
293 | ((conn.X * (int)Constants.RegionSize))); | ||
294 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
295 | ((conn.Y * (int)Constants.RegionSize))); | ||
296 | |||
297 | Vector3 extents = Vector3.Zero; | ||
298 | extents.Y = regionConnections.YEnd + conn.YEnd; | ||
299 | extents.X = conn.XEnd + conn.XEnd; | ||
300 | |||
301 | m_log.DebugFormat("Scene: {0} to the south of Scene{1} Offset: {2}. Extents:{3}", | ||
302 | conn.RegionScene.RegionInfo.RegionName, | ||
303 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
304 | |||
305 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset,extents); | ||
306 | |||
307 | break; | ||
308 | } | ||
309 | |||
310 | |||
311 | } | ||
312 | if (!connectedYN) | ||
313 | m_regions.Add(scene.RegionInfo.originRegionID,regionConnections); | ||
314 | } | ||
315 | } | ||
316 | |||
317 | public void RemoveRegion(Scene scene) | ||
318 | { | ||
319 | |||
320 | } | ||
321 | |||
322 | public void RegionLoaded(Scene scene) | ||
323 | { | ||
324 | |||
325 | } | ||
326 | |||
327 | public void PostInitialise() | ||
328 | { | ||
329 | |||
330 | } | ||
331 | public void OnFrame() | ||
332 | { | ||
333 | |||
334 | } | ||
335 | } | ||
336 | |||
337 | public struct RegionConnections | ||
338 | { | ||
339 | public UUID RegionId; | ||
340 | public Scene RegionScene; | ||
341 | public uint X; | ||
342 | public uint Y; | ||
343 | public int XEnd; | ||
344 | public int YEnd; | ||
345 | public List<RegionData> ConnectedRegions; | ||
346 | |||
347 | } | ||
348 | |||
349 | public struct RegionData | ||
350 | { | ||
351 | public UUID RegionId; | ||
352 | public Scene RegionScene; | ||
353 | public Vector3 Offset; | ||
354 | } | ||
355 | } | ||