diff options
author | UbitUmarov | 2019-01-21 06:05:21 +0000 |
---|---|---|
committer | UbitUmarov | 2019-01-21 06:05:21 +0000 |
commit | 33a062612f9fafcb7b4c0e8ac60937c448ce3c10 (patch) | |
tree | e6d716b001e94e1d9274e0adc4e8513d2aa48148 | |
parent | this looks more like ubode (diff) | |
download | opensim-SC-33a062612f9fafcb7b4c0e8ac60937c448ce3c10.zip opensim-SC-33a062612f9fafcb7b4c0e8ac60937c448ce3c10.tar.gz opensim-SC-33a062612f9fafcb7b4c0e8ac60937c448ce3c10.tar.bz2 opensim-SC-33a062612f9fafcb7b4c0e8ac60937c448ce3c10.tar.xz |
remove terraindata abstraction layer, since we only have heightmap type
13 files changed, 125 insertions, 196 deletions
diff --git a/OpenSim/Data/MySQL/MySQLSimulationData.cs b/OpenSim/Data/MySQL/MySQLSimulationData.cs index c09154d..c5d7c47 100644 --- a/OpenSim/Data/MySQL/MySQLSimulationData.cs +++ b/OpenSim/Data/MySQL/MySQLSimulationData.cs | |||
@@ -598,7 +598,7 @@ namespace OpenSim.Data.MySQL | |||
598 | // Legacy entry point for when terrain was always a 256x256 hieghtmap | 598 | // Legacy entry point for when terrain was always a 256x256 hieghtmap |
599 | public void StoreTerrain(double[,] ter, UUID regionID) | 599 | public void StoreTerrain(double[,] ter, UUID regionID) |
600 | { | 600 | { |
601 | StoreTerrain(new HeightmapTerrainData(ter), regionID); | 601 | StoreTerrain(new TerrainData(ter), regionID); |
602 | } | 602 | } |
603 | 603 | ||
604 | public void StoreTerrain(TerrainData terrData, UUID regionID) | 604 | public void StoreTerrain(TerrainData terrData, UUID regionID) |
@@ -1463,7 +1463,7 @@ namespace OpenSim.Data.MySQL | |||
1463 | if (!(row["DynAttrs"] is System.DBNull)) | 1463 | if (!(row["DynAttrs"] is System.DBNull)) |
1464 | prim.DynAttrs = DAMap.FromXml((string)row["DynAttrs"]); | 1464 | prim.DynAttrs = DAMap.FromXml((string)row["DynAttrs"]); |
1465 | else | 1465 | else |
1466 | prim.DynAttrs = new DAMap(); | 1466 | prim.DynAttrs = null; |
1467 | 1467 | ||
1468 | if (!(row["KeyframeMotion"] is DBNull)) | 1468 | if (!(row["KeyframeMotion"] is DBNull)) |
1469 | { | 1469 | { |
@@ -1880,7 +1880,7 @@ namespace OpenSim.Data.MySQL | |||
1880 | else | 1880 | else |
1881 | cmd.Parameters.AddWithValue("Vehicle", String.Empty); | 1881 | cmd.Parameters.AddWithValue("Vehicle", String.Empty); |
1882 | 1882 | ||
1883 | if (prim.DynAttrs.CountNamespaces > 0) | 1883 | if (prim.DynAttrs != null && prim.DynAttrs.CountNamespaces > 0) |
1884 | cmd.Parameters.AddWithValue("DynAttrs", prim.DynAttrs.ToXml()); | 1884 | cmd.Parameters.AddWithValue("DynAttrs", prim.DynAttrs.ToXml()); |
1885 | else | 1885 | else |
1886 | cmd.Parameters.AddWithValue("DynAttrs", null); | 1886 | cmd.Parameters.AddWithValue("DynAttrs", null); |
diff --git a/OpenSim/Data/Null/NullSimulationData.cs b/OpenSim/Data/Null/NullSimulationData.cs index 7bb6da3..97e4b79 100644 --- a/OpenSim/Data/Null/NullSimulationData.cs +++ b/OpenSim/Data/Null/NullSimulationData.cs | |||
@@ -151,7 +151,7 @@ namespace OpenSim.Data.Null | |||
151 | // Legacy. Just don't do this. | 151 | // Legacy. Just don't do this. |
152 | public void StoreTerrain(double[,] ter, UUID regionID) | 152 | public void StoreTerrain(double[,] ter, UUID regionID) |
153 | { | 153 | { |
154 | TerrainData terrData = new HeightmapTerrainData(ter); | 154 | TerrainData terrData = new TerrainData(ter); |
155 | StoreTerrain(terrData, regionID); | 155 | StoreTerrain(terrData, regionID); |
156 | } | 156 | } |
157 | 157 | ||
diff --git a/OpenSim/Data/PGSQL/PGSQLSimulationData.cs b/OpenSim/Data/PGSQL/PGSQLSimulationData.cs index 35cd723..569cc80 100755 --- a/OpenSim/Data/PGSQL/PGSQLSimulationData.cs +++ b/OpenSim/Data/PGSQL/PGSQLSimulationData.cs | |||
@@ -610,7 +610,7 @@ namespace OpenSim.Data.PGSQL | |||
610 | // Legacy entry point for when terrain was always a 256x256 heightmap | 610 | // Legacy entry point for when terrain was always a 256x256 heightmap |
611 | public void StoreTerrain(double[,] terrain, UUID regionID) | 611 | public void StoreTerrain(double[,] terrain, UUID regionID) |
612 | { | 612 | { |
613 | StoreTerrain(new HeightmapTerrainData(terrain), regionID); | 613 | StoreTerrain(new TerrainData(terrain), regionID); |
614 | } | 614 | } |
615 | 615 | ||
616 | /// <summary> | 616 | /// <summary> |
@@ -1797,7 +1797,7 @@ namespace OpenSim.Data.PGSQL | |||
1797 | if (!(primRow["DynAttrs"] is System.DBNull) && (string)primRow["DynAttrs"] != "") | 1797 | if (!(primRow["DynAttrs"] is System.DBNull) && (string)primRow["DynAttrs"] != "") |
1798 | prim.DynAttrs = DAMap.FromXml((string)primRow["DynAttrs"]); | 1798 | prim.DynAttrs = DAMap.FromXml((string)primRow["DynAttrs"]); |
1799 | else | 1799 | else |
1800 | prim.DynAttrs = new DAMap(); | 1800 | prim.DynAttrs = null; |
1801 | 1801 | ||
1802 | prim.PhysicsShapeType = Convert.ToByte(primRow["PhysicsShapeType"]); | 1802 | prim.PhysicsShapeType = Convert.ToByte(primRow["PhysicsShapeType"]); |
1803 | prim.Density = Convert.ToSingle(primRow["Density"]); | 1803 | prim.Density = Convert.ToSingle(primRow["Density"]); |
@@ -2245,7 +2245,7 @@ namespace OpenSim.Data.PGSQL | |||
2245 | else | 2245 | else |
2246 | parameters.Add(_Database.CreateParameter("PhysInertia", String.Empty)); | 2246 | parameters.Add(_Database.CreateParameter("PhysInertia", String.Empty)); |
2247 | 2247 | ||
2248 | if (prim.DynAttrs.CountNamespaces > 0) | 2248 | if (prim.DynAttrs != null && prim.DynAttrs.CountNamespaces > 0) |
2249 | parameters.Add(_Database.CreateParameter("DynAttrs", prim.DynAttrs.ToXml())); | 2249 | parameters.Add(_Database.CreateParameter("DynAttrs", prim.DynAttrs.ToXml())); |
2250 | else | 2250 | else |
2251 | parameters.Add(_Database.CreateParameter("DynAttrs", null)); | 2251 | parameters.Add(_Database.CreateParameter("DynAttrs", null)); |
diff --git a/OpenSim/Framework/TerrainData.cs b/OpenSim/Framework/TerrainData.cs index 7b99427..233c39b 100644 --- a/OpenSim/Framework/TerrainData.cs +++ b/OpenSim/Framework/TerrainData.cs | |||
@@ -37,56 +37,6 @@ using log4net; | |||
37 | 37 | ||
38 | namespace OpenSim.Framework | 38 | namespace OpenSim.Framework |
39 | { | 39 | { |
40 | public abstract class TerrainData | ||
41 | { | ||
42 | // Terrain always is a square | ||
43 | public int SizeX { get; protected set; } | ||
44 | public int SizeY { get; protected set; } | ||
45 | public int SizeZ { get; protected set; } | ||
46 | |||
47 | // A height used when the user doesn't specify anything | ||
48 | public const float DefaultTerrainHeight = 21f; | ||
49 | |||
50 | public abstract float this[int x, int y] { get; set; } | ||
51 | // Someday terrain will have caves | ||
52 | // at most holes :p | ||
53 | public abstract float this[int x, int y, int z] { get; set; } | ||
54 | |||
55 | public abstract bool IsTaintedAt(int xx, int yy); | ||
56 | public abstract bool IsTaintedAt(int xx, int yy, bool clearOnTest); | ||
57 | public abstract void TaintAllTerrain(); | ||
58 | public abstract void ClearTaint(); | ||
59 | |||
60 | public abstract void ClearLand(); | ||
61 | public abstract void ClearLand(float height); | ||
62 | |||
63 | // Return a representation of this terrain for storing as a blob in the database. | ||
64 | // Returns 'true' to say blob was stored in the 'out' locations. | ||
65 | public abstract bool GetDatabaseBlob(out int DBFormatRevisionCode, out Array blob); | ||
66 | |||
67 | // Given a revision code and a blob from the database, create and return the right type of TerrainData. | ||
68 | // The sizes passed are the expected size of the region. The database info will be used to | ||
69 | // initialize the heightmap of that sized region with as much data is in the blob. | ||
70 | // Return created TerrainData or 'null' if unsuccessful. | ||
71 | public static TerrainData CreateFromDatabaseBlobFactory(int pSizeX, int pSizeY, int pSizeZ, int pFormatCode, byte[] pBlob) | ||
72 | { | ||
73 | // For the moment, there is only one implementation class | ||
74 | return new HeightmapTerrainData(pSizeX, pSizeY, pSizeZ, pFormatCode, pBlob); | ||
75 | } | ||
76 | |||
77 | // return a special compressed representation of the heightmap in ushort | ||
78 | public abstract float[] GetCompressedMap(); | ||
79 | public abstract float CompressionFactor { get; } | ||
80 | |||
81 | public abstract float[] GetFloatsSerialized(); | ||
82 | public abstract double[,] GetDoubles(); | ||
83 | |||
84 | public abstract void GetPatchMinMax(int px, int py, out float zmin, out float zmax); | ||
85 | public abstract void GetPatchBlock(float[] block, int px, int py, float sub, float premult); | ||
86 | |||
87 | public abstract TerrainData Clone(); | ||
88 | } | ||
89 | |||
90 | // The terrain is stored in the database as a blob with a 'revision' field. | 40 | // The terrain is stored in the database as a blob with a 'revision' field. |
91 | // Some implementations of terrain storage would fill the revision field with | 41 | // Some implementations of terrain storage would fill the revision field with |
92 | // the time the terrain was stored. When real revisions were added and this | 42 | // the time the terrain was stored. When real revisions were added and this |
@@ -116,18 +66,37 @@ namespace OpenSim.Framework | |||
116 | RevisionHigh = 1234 | 66 | RevisionHigh = 1234 |
117 | } | 67 | } |
118 | 68 | ||
119 | // Version of terrain that is a heightmap. | 69 | public class TerrainData |
120 | // This should really be 'LLOptimizedHeightmapTerrainData' as it includes knowledge | ||
121 | // of 'patches' which are 16x16 terrain areas which can be sent separately to the viewer. | ||
122 | // The heighmap is kept as an array of ushorts. The ushort values are converted to | ||
123 | // and from floats by TerrainCompressionFactor. | ||
124 | public class HeightmapTerrainData : TerrainData | ||
125 | { | 70 | { |
126 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 71 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
127 | private static string LogHeader = "[HEIGHTMAP TERRAIN DATA]"; | 72 | private static string LogHeader = "[TERRAIN DATA]"; |
73 | |||
74 | private float[,] m_heightmap; | ||
75 | // Remember subregions of the heightmap that has changed. | ||
76 | private bool[,] m_taint; | ||
77 | |||
78 | // legacy CompressionFactor | ||
79 | public float CompressionFactor { get; private set; } | ||
128 | 80 | ||
129 | // TerrainData.this[x, y] | 81 | // Terrain always is a square |
130 | public override float this[int x, int y] | 82 | public int SizeX { get; protected set; } |
83 | public int SizeY { get; protected set; } | ||
84 | public int SizeZ { get; protected set; } | ||
85 | |||
86 | // A height used when the user doesn't specify anything | ||
87 | public const float DefaultTerrainHeight = 21f; | ||
88 | |||
89 | // Given a revision code and a blob from the database, create and return the right type of TerrainData. | ||
90 | // The sizes passed are the expected size of the region. The database info will be used to | ||
91 | // initialize the heightmap of that sized region with as much data is in the blob. | ||
92 | // Return created TerrainData or 'null' if unsuccessful. | ||
93 | public static TerrainData CreateFromDatabaseBlobFactory(int pSizeX, int pSizeY, int pSizeZ, int pFormatCode, byte[] pBlob) | ||
94 | { | ||
95 | // For the moment, there is only one implementation class | ||
96 | return new TerrainData(pSizeX, pSizeY, pSizeZ, pFormatCode, pBlob); | ||
97 | } | ||
98 | |||
99 | public float this[int x, int y] | ||
131 | { | 100 | { |
132 | get { return m_heightmap[x, y]; } | 101 | get { return m_heightmap[x, y]; } |
133 | set | 102 | set |
@@ -140,21 +109,18 @@ namespace OpenSim.Framework | |||
140 | } | 109 | } |
141 | } | 110 | } |
142 | 111 | ||
143 | // TerrainData.this[x, y, z] | 112 | public float this[int x, int y, int z] |
144 | public override float this[int x, int y, int z] | ||
145 | { | 113 | { |
146 | get { return this[x, y]; } | 114 | get { return this[x, y]; } |
147 | set { this[x, y] = value; } | 115 | set { this[x, y] = value; } |
148 | } | 116 | } |
149 | 117 | ||
150 | // TerrainData.ClearTaint | 118 | public void ClearTaint() |
151 | public override void ClearTaint() | ||
152 | { | 119 | { |
153 | SetAllTaint(false); | 120 | SetAllTaint(false); |
154 | } | 121 | } |
155 | 122 | ||
156 | // TerrainData.TaintAllTerrain | 123 | public void TaintAllTerrain() |
157 | public override void TaintAllTerrain() | ||
158 | { | 124 | { |
159 | SetAllTaint(true); | 125 | SetAllTaint(true); |
160 | } | 126 | } |
@@ -166,13 +132,12 @@ namespace OpenSim.Framework | |||
166 | m_taint[ii, jj] = setting; | 132 | m_taint[ii, jj] = setting; |
167 | } | 133 | } |
168 | 134 | ||
169 | // TerrainData.ClearLand | 135 | public void ClearLand() |
170 | public override void ClearLand() | ||
171 | { | 136 | { |
172 | ClearLand(DefaultTerrainHeight); | 137 | ClearLand(DefaultTerrainHeight); |
173 | } | 138 | } |
174 | // TerrainData.ClearLand(float) | 139 | |
175 | public override void ClearLand(float pHeight) | 140 | public void ClearLand(float pHeight) |
176 | { | 141 | { |
177 | for (int xx = 0; xx < SizeX; xx++) | 142 | for (int xx = 0; xx < SizeX; xx++) |
178 | for (int yy = 0; yy < SizeY; yy++) | 143 | for (int yy = 0; yy < SizeY; yy++) |
@@ -182,7 +147,7 @@ namespace OpenSim.Framework | |||
182 | // Return 'true' of the patch that contains these region coordinates has been modified. | 147 | // Return 'true' of the patch that contains these region coordinates has been modified. |
183 | // Note that checking the taint clears it. | 148 | // Note that checking the taint clears it. |
184 | // There is existing code that relies on this feature. | 149 | // There is existing code that relies on this feature. |
185 | public override bool IsTaintedAt(int xx, int yy, bool clearOnTest) | 150 | public bool IsTaintedAt(int xx, int yy, bool clearOnTest) |
186 | { | 151 | { |
187 | int tx = xx / Constants.TerrainPatchSize; | 152 | int tx = xx / Constants.TerrainPatchSize; |
188 | int ty = yy / Constants.TerrainPatchSize; | 153 | int ty = yy / Constants.TerrainPatchSize; |
@@ -195,41 +160,22 @@ namespace OpenSim.Framework | |||
195 | // Old form that clears the taint flag when we check it. | 160 | // Old form that clears the taint flag when we check it. |
196 | // ubit: this dangerus naming should be only check without clear | 161 | // ubit: this dangerus naming should be only check without clear |
197 | // keeping for old modules outthere | 162 | // keeping for old modules outthere |
198 | public override bool IsTaintedAt(int xx, int yy) | 163 | public bool IsTaintedAt(int xx, int yy) |
199 | { | 164 | { |
200 | return IsTaintedAt(xx, yy, true /* clearOnTest */); | 165 | return IsTaintedAt(xx, yy, true /* clearOnTest */); |
201 | } | 166 | } |
202 | 167 | ||
203 | // TerrainData.GetDatabaseBlob | 168 | // TerrainData.GetDatabaseBlob |
204 | // The user wants something to store in the database. | 169 | // The user wants something to store in the database. |
205 | public override bool GetDatabaseBlob(out int DBRevisionCode, out Array blob) | 170 | public bool GetDatabaseBlob(out int DBRevisionCode, out Array blob) |
206 | { | 171 | { |
207 | bool ret = false; | 172 | DBRevisionCode = (int)DBTerrainRevision.Variable2DGzip; |
208 | /* save all as Variable2DGzip | 173 | blob = ToCompressedTerrainSerializationV2DGzip(); |
209 | if (SizeX == Constants.RegionSize && SizeY == Constants.RegionSize) | 174 | return true; |
210 | { | ||
211 | DBRevisionCode = (int)DBTerrainRevision.Legacy256; | ||
212 | blob = ToLegacyTerrainSerialization(); | ||
213 | ret = true; | ||
214 | } | ||
215 | else | ||
216 | { | ||
217 | */ | ||
218 | DBRevisionCode = (int)DBTerrainRevision.Variable2DGzip; | ||
219 | // DBRevisionCode = (int)DBTerrainRevision.Variable2D; | ||
220 | blob = ToCompressedTerrainSerializationV2DGzip(); | ||
221 | // blob = ToCompressedTerrainSerializationV2D(); | ||
222 | ret = true; | ||
223 | // } | ||
224 | return ret; | ||
225 | } | 175 | } |
226 | 176 | ||
227 | // TerrainData.CompressionFactor | ||
228 | private float m_compressionFactor = 100.0f; | ||
229 | public override float CompressionFactor { get { return m_compressionFactor; } } | ||
230 | |||
231 | // TerrainData.GetCompressedMap | 177 | // TerrainData.GetCompressedMap |
232 | public override float[] GetCompressedMap() | 178 | public float[] GetCompressedMap() |
233 | { | 179 | { |
234 | float[] newMap = new float[SizeX * SizeY]; | 180 | float[] newMap = new float[SizeX * SizeY]; |
235 | 181 | ||
@@ -241,19 +187,18 @@ namespace OpenSim.Framework | |||
241 | return newMap; | 187 | return newMap; |
242 | 188 | ||
243 | } | 189 | } |
244 | // TerrainData.Clone | 190 | |
245 | public override TerrainData Clone() | 191 | public TerrainData Clone() |
246 | { | 192 | { |
247 | HeightmapTerrainData ret = new HeightmapTerrainData(SizeX, SizeY, SizeZ); | 193 | TerrainData ret = new TerrainData(SizeX, SizeY, SizeZ); |
248 | ret.m_heightmap = (float[,])this.m_heightmap.Clone(); | 194 | ret.m_heightmap = (float[,])this.m_heightmap.Clone(); |
249 | return ret; | 195 | return ret; |
250 | } | 196 | } |
251 | 197 | ||
252 | // TerrainData.GetFloatsSerialized | ||
253 | // This one dimensional version is ordered so height = map[y*sizeX+x]; | 198 | // This one dimensional version is ordered so height = map[y*sizeX+x]; |
254 | // DEPRECATED: don't use this function as it does not retain the dimensions of the terrain | 199 | // DEPRECATED: don't use this function as it does not retain the dimensions of the terrain |
255 | // and the caller will probably do the wrong thing if the terrain is not the legacy 256x256. | 200 | // and the caller will probably do the wrong thing if the terrain is not the legacy 256x256. |
256 | public override float[] GetFloatsSerialized() | 201 | public float[] GetFloatsSerialized() |
257 | { | 202 | { |
258 | int points = SizeX * SizeY; | 203 | int points = SizeX * SizeY; |
259 | float[] heights = new float[points]; | 204 | float[] heights = new float[points]; |
@@ -269,7 +214,7 @@ namespace OpenSim.Framework | |||
269 | } | 214 | } |
270 | 215 | ||
271 | // TerrainData.GetDoubles | 216 | // TerrainData.GetDoubles |
272 | public override double[,] GetDoubles() | 217 | public double[,] GetDoubles() |
273 | { | 218 | { |
274 | double[,] ret = new double[SizeX, SizeY]; | 219 | double[,] ret = new double[SizeX, SizeY]; |
275 | for (int xx = 0; xx < SizeX; xx++) | 220 | for (int xx = 0; xx < SizeX; xx++) |
@@ -279,7 +224,7 @@ namespace OpenSim.Framework | |||
279 | return ret; | 224 | return ret; |
280 | } | 225 | } |
281 | 226 | ||
282 | public override unsafe void GetPatchMinMax(int px, int py, out float zmin, out float zmax) | 227 | public unsafe void GetPatchMinMax(int px, int py, out float zmin, out float zmax) |
283 | { | 228 | { |
284 | zmax = float.MinValue; | 229 | zmax = float.MinValue; |
285 | zmin = float.MaxValue; | 230 | zmin = float.MaxValue; |
@@ -304,7 +249,7 @@ namespace OpenSim.Framework | |||
304 | } | 249 | } |
305 | } | 250 | } |
306 | 251 | ||
307 | public override unsafe void GetPatchBlock(float[] _block, int px, int py, float sub, float premult) | 252 | public unsafe void GetPatchBlock(float[] _block, int px, int py, float sub, float premult) |
308 | { | 253 | { |
309 | int k = 0; | 254 | int k = 0; |
310 | int stride = m_heightmap.GetLength(1); | 255 | int stride = m_heightmap.GetLength(1); |
@@ -324,13 +269,8 @@ namespace OpenSim.Framework | |||
324 | } | 269 | } |
325 | } | 270 | } |
326 | 271 | ||
327 | // ============================================================= | 272 | /* |
328 | 273 | // that is coded as the float height times the compression factor (usually '100' | |
329 | private float[,] m_heightmap; | ||
330 | // Remember subregions of the heightmap that has changed. | ||
331 | private bool[,] m_taint; | ||
332 | |||
333 | // that is coded as the float height times the compression factor (usually '100' | ||
334 | // to make for two decimal points). | 274 | // to make for two decimal points). |
335 | public short ToCompressedHeightshort(float pHeight) | 275 | public short ToCompressedHeightshort(float pHeight) |
336 | { | 276 | { |
@@ -353,6 +293,7 @@ namespace OpenSim.Framework | |||
353 | return ushort.MaxValue; | 293 | return ushort.MaxValue; |
354 | return (ushort)pHeight; | 294 | return (ushort)pHeight; |
355 | } | 295 | } |
296 | */ | ||
356 | 297 | ||
357 | public float FromCompressedHeight(short pHeight) | 298 | public float FromCompressedHeight(short pHeight) |
358 | { | 299 | { |
@@ -366,12 +307,12 @@ namespace OpenSim.Framework | |||
366 | 307 | ||
367 | // To keep with the legacy theme, create an instance of this class based on the | 308 | // To keep with the legacy theme, create an instance of this class based on the |
368 | // way terrain used to be passed around. | 309 | // way terrain used to be passed around. |
369 | public HeightmapTerrainData(double[,] pTerrain) | 310 | public TerrainData(double[,] pTerrain) |
370 | { | 311 | { |
371 | SizeX = pTerrain.GetLength(0); | 312 | SizeX = pTerrain.GetLength(0); |
372 | SizeY = pTerrain.GetLength(1); | 313 | SizeY = pTerrain.GetLength(1); |
373 | SizeZ = (int)Constants.RegionHeight; | 314 | SizeZ = (int)Constants.RegionHeight; |
374 | m_compressionFactor = 100.0f; | 315 | CompressionFactor = 100.0f; |
375 | 316 | ||
376 | m_heightmap = new float[SizeX, SizeY]; | 317 | m_heightmap = new float[SizeX, SizeY]; |
377 | for (int ii = 0; ii < SizeX; ii++) | 318 | for (int ii = 0; ii < SizeX; ii++) |
@@ -389,12 +330,12 @@ namespace OpenSim.Framework | |||
389 | } | 330 | } |
390 | 331 | ||
391 | // Create underlying structures but don't initialize the heightmap assuming the caller will immediately do that | 332 | // Create underlying structures but don't initialize the heightmap assuming the caller will immediately do that |
392 | public HeightmapTerrainData(int pX, int pY, int pZ) | 333 | public TerrainData(int pX, int pY, int pZ) |
393 | { | 334 | { |
394 | SizeX = pX; | 335 | SizeX = pX; |
395 | SizeY = pY; | 336 | SizeY = pY; |
396 | SizeZ = pZ; | 337 | SizeZ = pZ; |
397 | m_compressionFactor = 100.0f; | 338 | CompressionFactor = 100.0f; |
398 | m_heightmap = new float[SizeX, SizeY]; | 339 | m_heightmap = new float[SizeX, SizeY]; |
399 | m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize]; | 340 | m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize]; |
400 | // m_log.DebugFormat("{0} new by dimensions. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ); | 341 | // m_log.DebugFormat("{0} new by dimensions. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ); |
@@ -402,10 +343,10 @@ namespace OpenSim.Framework | |||
402 | ClearLand(0f); | 343 | ClearLand(0f); |
403 | } | 344 | } |
404 | 345 | ||
405 | public HeightmapTerrainData(float[] cmap, float pCompressionFactor, int pX, int pY, int pZ) | 346 | public TerrainData(float[] cmap, float pCompressionFactor, int pX, int pY, int pZ) |
406 | : this(pX, pY, pZ) | 347 | : this(pX, pY, pZ) |
407 | { | 348 | { |
408 | m_compressionFactor = pCompressionFactor; | 349 | CompressionFactor = pCompressionFactor; |
409 | int ind = 0; | 350 | int ind = 0; |
410 | for (int xx = 0; xx < SizeX; xx++) | 351 | for (int xx = 0; xx < SizeX; xx++) |
411 | for (int yy = 0; yy < SizeY; yy++) | 352 | for (int yy = 0; yy < SizeY; yy++) |
@@ -414,7 +355,7 @@ namespace OpenSim.Framework | |||
414 | } | 355 | } |
415 | 356 | ||
416 | // Create a heighmap from a database blob | 357 | // Create a heighmap from a database blob |
417 | public HeightmapTerrainData(int pSizeX, int pSizeY, int pSizeZ, int pFormatCode, byte[] pBlob) | 358 | public TerrainData(int pSizeX, int pSizeY, int pSizeZ, int pFormatCode, byte[] pBlob) |
418 | : this(pSizeX, pSizeY, pSizeZ) | 359 | : this(pSizeX, pSizeY, pSizeZ) |
419 | { | 360 | { |
420 | switch ((DBTerrainRevision)pFormatCode) | 361 | switch ((DBTerrainRevision)pFormatCode) |
@@ -589,7 +530,7 @@ namespace OpenSim.Framework | |||
589 | hmSizeY = br.ReadInt32(); | 530 | hmSizeY = br.ReadInt32(); |
590 | hmCompressionFactor = br.ReadInt32(); | 531 | hmCompressionFactor = br.ReadInt32(); |
591 | 532 | ||
592 | m_compressionFactor = hmCompressionFactor; | 533 | CompressionFactor = hmCompressionFactor; |
593 | 534 | ||
594 | // In case database info doesn't match real terrain size, initialize the whole terrain. | 535 | // In case database info doesn't match real terrain size, initialize the whole terrain. |
595 | ClearLand(); | 536 | ClearLand(); |
diff --git a/OpenSim/Framework/WebUtil.cs b/OpenSim/Framework/WebUtil.cs index 417e1cf..131ae50 100644 --- a/OpenSim/Framework/WebUtil.cs +++ b/OpenSim/Framework/WebUtil.cs | |||
@@ -176,7 +176,7 @@ namespace OpenSim.Framework | |||
176 | LogOutgoingDetail(string.Format("RESPONSE {0}: ", reqnum), input); | 176 | LogOutgoingDetail(string.Format("RESPONSE {0}: ", reqnum), input); |
177 | } | 177 | } |
178 | 178 | ||
179 | public static OSDMap ServiceOSDRequest(string url, OSDMap data, string method, int timeout, bool compressed, bool rpc) | 179 | public static OSDMap ServiceOSDRequest(string url, OSDMap data, string method, int timeout, bool compressed, bool rpc, bool keepalive = false) |
180 | { | 180 | { |
181 | int reqnum = RequestNumber++; | 181 | int reqnum = RequestNumber++; |
182 | 182 | ||
@@ -197,7 +197,7 @@ namespace OpenSim.Framework | |||
197 | HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url); | 197 | HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url); |
198 | request.Method = method; | 198 | request.Method = method; |
199 | request.Timeout = timeout; | 199 | request.Timeout = timeout; |
200 | request.KeepAlive = false; | 200 | request.KeepAlive = keepalive; |
201 | request.MaximumAutomaticRedirections = 10; | 201 | request.MaximumAutomaticRedirections = 10; |
202 | request.ReadWriteTimeout = timeout / 2; | 202 | request.ReadWriteTimeout = timeout / 2; |
203 | request.Headers[OSHeaderRequestID] = reqnum.ToString(); | 203 | request.Headers[OSHeaderRequestID] = reqnum.ToString(); |
diff --git a/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DAExampleModule.cs b/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DAExampleModule.cs index d652f43..db9b8f7 100644 --- a/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DAExampleModule.cs +++ b/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DAExampleModule.cs | |||
@@ -91,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Framework.DynamicAttributes.DAExampleModule | |||
91 | OSDMap attrs = null; | 91 | OSDMap attrs = null; |
92 | SceneObjectPart sop = m_scene.GetSceneObjectPart(groupId); | 92 | SceneObjectPart sop = m_scene.GetSceneObjectPart(groupId); |
93 | 93 | ||
94 | if (sop == null) | 94 | if (sop == null || sop.DynAttrs == null) |
95 | return true; | 95 | return true; |
96 | 96 | ||
97 | if (!sop.DynAttrs.TryGetStore(Namespace, StoreName, out attrs)) | 97 | if (!sop.DynAttrs.TryGetStore(Namespace, StoreName, out attrs)) |
diff --git a/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DOExampleModule.cs b/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DOExampleModule.cs index 3364cbc..8934130 100644 --- a/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DOExampleModule.cs +++ b/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DOExampleModule.cs | |||
@@ -99,6 +99,8 @@ namespace OpenSim.Region.Framework.DynamicAttributes.DOExampleModule | |||
99 | private void OnObjectAddedToScene(SceneObjectGroup so) | 99 | private void OnObjectAddedToScene(SceneObjectGroup so) |
100 | { | 100 | { |
101 | SceneObjectPart rootPart = so.RootPart; | 101 | SceneObjectPart rootPart = so.RootPart; |
102 | if(rootPart.DynAttrs == null) | ||
103 | return; | ||
102 | 104 | ||
103 | OSDMap attrs; | 105 | OSDMap attrs; |
104 | 106 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 13b3ffb..abda29a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -410,8 +410,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
410 | m_particleSystem = Utils.EmptyBytes; | 410 | m_particleSystem = Utils.EmptyBytes; |
411 | Rezzed = DateTime.UtcNow; | 411 | Rezzed = DateTime.UtcNow; |
412 | Description = String.Empty; | 412 | Description = String.Empty; |
413 | DynAttrs = new DAMap(); | 413 | |
414 | |||
415 | // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol, | 414 | // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol, |
416 | // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from | 415 | // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from |
417 | // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log | 416 | // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log |
@@ -3475,7 +3474,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3475 | private const float ANGVELOCITY_TOLERANCE = 0.005f; | 3474 | private const float ANGVELOCITY_TOLERANCE = 0.005f; |
3476 | private const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary | 3475 | private const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
3477 | private const double TIME_MS_TOLERANCE = 200.0; //llSetPos has a 200ms delay. This should NOT be 3 seconds. | 3476 | private const double TIME_MS_TOLERANCE = 200.0; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
3478 | 3477 | ||
3478 | private Vector3 ClampVectorForTerseUpdate(Vector3 v, float max) | ||
3479 | { | ||
3480 | float a, b; | ||
3481 | |||
3482 | a = Math.Abs(v.X); | ||
3483 | b = Math.Abs(v.Y); | ||
3484 | if (b > a) | ||
3485 | a = b; | ||
3486 | b = Math.Abs(v.Z); | ||
3487 | if (b > a) | ||
3488 | a = b; | ||
3489 | |||
3490 | if (a > max) | ||
3491 | { | ||
3492 | a = max / a; | ||
3493 | v.X *= a; | ||
3494 | v.Y *= a; | ||
3495 | v.Z *= a; | ||
3496 | } | ||
3497 | return v; | ||
3498 | } | ||
3499 | |||
3479 | /// <summary> | 3500 | /// <summary> |
3480 | /// Tell all the prims which have had updates scheduled | 3501 | /// Tell all the prims which have had updates scheduled |
3481 | /// </summary> | 3502 | /// </summary> |
@@ -3491,73 +3512,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
3491 | 3512 | ||
3492 | if(current == PrimUpdateFlags.TerseUpdate) | 3513 | if(current == PrimUpdateFlags.TerseUpdate) |
3493 | { | 3514 | { |
3494 | Vector3 curvel = Velocity; | ||
3495 | Vector3 curacc = Acceleration; | ||
3496 | Vector3 angvel = AngularVelocity; | ||
3497 | |||
3498 | while(true) // just to avoid ugly goto | 3515 | while(true) // just to avoid ugly goto |
3499 | { | 3516 | { |
3500 | double elapsed = now - m_lastUpdateSentTime; | 3517 | double elapsed = now - m_lastUpdateSentTime; |
3501 | if (elapsed > TIME_MS_TOLERANCE) | 3518 | if (elapsed > TIME_MS_TOLERANCE) |
3502 | break; | 3519 | break; |
3503 | 3520 | ||
3504 | if( Math.Abs(curacc.X - m_lastAcceleration.X) > VELOCITY_TOLERANCE || | 3521 | if ( !Acceleration.ApproxEquals(m_lastAcceleration, VELOCITY_TOLERANCE)) |
3505 | Math.Abs(curacc.Y - m_lastAcceleration.Y) > VELOCITY_TOLERANCE || | ||
3506 | Math.Abs(curacc.Z - m_lastAcceleration.Z) > VELOCITY_TOLERANCE) | ||
3507 | break; | 3522 | break; |
3508 | 3523 | ||
3509 | if( Math.Abs(curvel.X - m_lastVelocity.X) > VELOCITY_TOLERANCE || | 3524 | Vector3 curvel = ClampVectorForTerseUpdate(Velocity, 128f); |
3510 | Math.Abs(curvel.Y - m_lastVelocity.Y) > VELOCITY_TOLERANCE || | 3525 | Vector3 tmp = ClampVectorForTerseUpdate(m_lastVelocity, 128f); |
3511 | Math.Abs(curvel.Z - m_lastVelocity.Z) > VELOCITY_TOLERANCE) | 3526 | if (!curvel.ApproxEquals(tmp, VELOCITY_TOLERANCE)) |
3512 | break; | 3527 | break; |
3513 | 3528 | ||
3514 | float vx = Math.Abs(curvel.X); | 3529 | if (Math.Abs(curvel.X) < 1e-4 && Math.Abs(curvel.Y) < 1e-4 && Math.Abs(curvel.Z) < 1e-4) |
3515 | if(vx > 128.0) | ||
3516 | break; | ||
3517 | float vy = Math.Abs(curvel.Y); | ||
3518 | if(vy > 128.0) | ||
3519 | break; | ||
3520 | float vz = Math.Abs(curvel.Z); | ||
3521 | if(vz > 128.0) | ||
3522 | break; | ||
3523 | |||
3524 | if(vx < VELOCITY_TOLERANCE && vy < VELOCITY_TOLERANCE && vz < VELOCITY_TOLERANCE | ||
3525 | ) | ||
3526 | { | 3530 | { |
3527 | if(!AbsolutePosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) | 3531 | if (!AbsolutePosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) |
3528 | break; | 3532 | break; |
3529 | if(vx < 1e-4 && vy < 1e-4 && vz < 1e-4 && | 3533 | if ( Math.Abs(m_lastVelocity.X) > 1e-4 || |
3530 | ( | ||
3531 | Math.Abs(m_lastVelocity.X) > 1e-4 || | ||
3532 | Math.Abs(m_lastVelocity.Y) > 1e-4 || | 3534 | Math.Abs(m_lastVelocity.Y) > 1e-4 || |
3533 | Math.Abs(m_lastVelocity.Z) > 1e-4 | 3535 | Math.Abs(m_lastVelocity.Z) > 1e-4 |
3534 | )) | 3536 | ) |
3535 | break; | ||
3536 | } | ||
3537 | |||
3538 | if( Math.Abs(angvel.X - m_lastAngularVelocity.X) > ANGVELOCITY_TOLERANCE || | ||
3539 | Math.Abs(angvel.Y - m_lastAngularVelocity.Y) > ANGVELOCITY_TOLERANCE || | ||
3540 | Math.Abs(angvel.Z - m_lastAngularVelocity.Z) > ANGVELOCITY_TOLERANCE) | ||
3541 | break; | 3537 | break; |
3538 | } | ||
3542 | 3539 | ||
3543 | // viewer interpolators have a limit of 64rad/s | 3540 | Vector3 angvel = ClampVectorForTerseUpdate(AngularVelocity, 64f); |
3544 | float ax = Math.Abs(angvel.X); | 3541 | tmp = ClampVectorForTerseUpdate(m_lastAngularVelocity, 64f); |
3545 | if(ax > 64.0) | 3542 | if (!angvel.ApproxEquals(tmp, ANGVELOCITY_TOLERANCE)) |
3546 | break; | ||
3547 | float ay = Math.Abs(angvel.Y); | ||
3548 | if(ay > 64.0) | ||
3549 | break; | ||
3550 | float az = Math.Abs(angvel.Z); | ||
3551 | if(az > 64.0) | ||
3552 | break; | 3543 | break; |
3553 | 3544 | ||
3554 | if ( | 3545 | if ( Math.Abs(AngularVelocity.X) < 1e-4 && |
3555 | ax < ANGVELOCITY_TOLERANCE && | 3546 | Math.Abs(AngularVelocity.Y) < 1e-4 && |
3556 | ay < ANGVELOCITY_TOLERANCE && | 3547 | Math.Abs(AngularVelocity.Z) < 1e-4 && |
3557 | az < ANGVELOCITY_TOLERANCE && | ||
3558 | !RotationOffset.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) | 3548 | !RotationOffset.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) |
3559 | ) | 3549 | ) |
3560 | break; | 3550 | break; |
3551 | |||
3561 | return; | 3552 | return; |
3562 | } | 3553 | } |
3563 | } | 3554 | } |
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs index 92fd314..96d2dc4 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs | |||
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
61 | // Default, not-often-used builder | 61 | // Default, not-often-used builder |
62 | public TerrainChannel() | 62 | public TerrainChannel() |
63 | { | 63 | { |
64 | m_terrainData = new HeightmapTerrainData((int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight); | 64 | m_terrainData = new TerrainData((int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight); |
65 | FlatLand(); | 65 | FlatLand(); |
66 | // PinHeadIsland(); | 66 | // PinHeadIsland(); |
67 | } | 67 | } |
@@ -69,14 +69,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
69 | // Create terrain of given size | 69 | // Create terrain of given size |
70 | public TerrainChannel(int pX, int pY) | 70 | public TerrainChannel(int pX, int pY) |
71 | { | 71 | { |
72 | m_terrainData = new HeightmapTerrainData(pX, pY, (int)Constants.RegionHeight); | 72 | m_terrainData = new TerrainData(pX, pY, (int)Constants.RegionHeight); |
73 | } | 73 | } |
74 | 74 | ||
75 | // Create terrain of specified size and initialize with specified terrain. | 75 | // Create terrain of specified size and initialize with specified terrain. |
76 | // TODO: join this with the terrain initializers. | 76 | // TODO: join this with the terrain initializers. |
77 | public TerrainChannel(String type, int pX, int pY, int pZ) | 77 | public TerrainChannel(String type, int pX, int pY, int pZ) |
78 | { | 78 | { |
79 | m_terrainData = new HeightmapTerrainData(pX, pY, pZ); | 79 | m_terrainData = new TerrainData(pX, pY, pZ); |
80 | if (type.Equals("flat")) | 80 | if (type.Equals("flat")) |
81 | FlatLand(); | 81 | FlatLand(); |
82 | else | 82 | else |
@@ -90,7 +90,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
90 | int hmSizeX = pM.GetLength(0); | 90 | int hmSizeX = pM.GetLength(0); |
91 | int hmSizeY = pM.GetLength(1); | 91 | int hmSizeY = pM.GetLength(1); |
92 | 92 | ||
93 | m_terrainData = new HeightmapTerrainData(pSizeX, pSizeY, pAltitude); | 93 | m_terrainData = new TerrainData(pSizeX, pSizeY, pAltitude); |
94 | 94 | ||
95 | for (int xx = 0; xx < pSizeX; xx++) | 95 | for (int xx = 0; xx < pSizeX; xx++) |
96 | for (int yy = 0; yy < pSizeY; yy++) | 96 | for (int yy = 0; yy < pSizeY; yy++) |
@@ -309,7 +309,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
309 | int tmpY = baseY + baseY / 2; | 309 | int tmpY = baseY + baseY / 2; |
310 | int centreX = tmpX / 2; | 310 | int centreX = tmpX / 2; |
311 | int centreY = tmpY / 2; | 311 | int centreY = tmpY / 2; |
312 | TerrainData terrain_tmp = new HeightmapTerrainData(tmpX, tmpY, (int)Constants.RegionHeight); | 312 | TerrainData terrain_tmp = new TerrainData(tmpX, tmpY, (int)Constants.RegionHeight); |
313 | for (int xx = 0; xx < tmpX; xx++) | 313 | for (int xx = 0; xx < tmpX; xx++) |
314 | for (int yy = 0; yy < tmpY; yy++) | 314 | for (int yy = 0; yy < tmpY; yy++) |
315 | terrain_tmp[xx, yy] = -65535f; //use this height like an 'alpha' mask channel | 315 | terrain_tmp[xx, yy] = -65535f; //use this height like an 'alpha' mask channel |
@@ -483,7 +483,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
483 | byte[] dataArray = (byte[])serializer.Deserialize(xmlReader); | 483 | byte[] dataArray = (byte[])serializer.Deserialize(xmlReader); |
484 | int index = 0; | 484 | int index = 0; |
485 | 485 | ||
486 | m_terrainData = new HeightmapTerrainData(Height, Width, (int)Constants.RegionHeight); | 486 | m_terrainData = new TerrainData(Height, Width, (int)Constants.RegionHeight); |
487 | 487 | ||
488 | for (int y = 0; y < Height; y++) | 488 | for (int y = 0; y < Height; y++) |
489 | { | 489 | { |
@@ -530,7 +530,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
530 | { | 530 | { |
531 | XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage)); | 531 | XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage)); |
532 | TerrainChannelXMLPackage package = (TerrainChannelXMLPackage)serializer.Deserialize(xmlReader); | 532 | TerrainChannelXMLPackage package = (TerrainChannelXMLPackage)serializer.Deserialize(xmlReader); |
533 | m_terrainData = new HeightmapTerrainData(package.Map, package.CompressionFactor, package.SizeX, package.SizeY, package.SizeZ); | 533 | m_terrainData = new TerrainData(package.Map, package.CompressionFactor, package.SizeX, package.SizeY, package.SizeZ); |
534 | } | 534 | } |
535 | 535 | ||
536 | // Fill the heightmap with the center bump terrain | 536 | // Fill the heightmap with the center bump terrain |
diff --git a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs index 2070463..fa17102 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs | |||
@@ -155,7 +155,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
155 | return iout; | 155 | return iout; |
156 | } | 156 | } |
157 | 157 | ||
158 | static double tt; | ||
159 | // new using terrain data and patchs indexes | 158 | // new using terrain data and patchs indexes |
160 | public static List<LayerDataPacket> CreateLayerDataPackets(TerrainData terrData, int[] map) | 159 | public static List<LayerDataPacket> CreateLayerDataPackets(TerrainData terrData, int[] map) |
161 | { | 160 | { |
@@ -180,15 +179,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
180 | bitpack.PackBitsFromByte(16); | 179 | bitpack.PackBitsFromByte(16); |
181 | bitpack.PackBitsFromByte(landPacketType); | 180 | bitpack.PackBitsFromByte(landPacketType); |
182 | 181 | ||
183 | tt = 0; | ||
184 | |||
185 | int s; | 182 | int s; |
186 | for (int i = 0; i < numberPatchs; i++) | 183 | for (int i = 0; i < numberPatchs; i++) |
187 | { | 184 | { |
188 | s = 2 * i; | 185 | s = 2 * i; |
189 | tt -= Util.GetTimeStampMS(); | ||
190 | CreatePatchFromTerrainData(bitpack, terrData, map[s], map[s + 1]); | 186 | CreatePatchFromTerrainData(bitpack, terrData, map[s], map[s + 1]); |
191 | tt += Util.GetTimeStampMS(); | ||
192 | 187 | ||
193 | if (bitpack.BytePos > 980 && i != numberPatchs - 1) | 188 | if (bitpack.BytePos > 980 && i != numberPatchs - 1) |
194 | { | 189 | { |
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs index 9343aab..4546494 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs | |||
@@ -736,7 +736,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
736 | get | 736 | get |
737 | { | 737 | { |
738 | SceneObjectPart sop = m_scene.GetSceneObjectPart(m_objectID); | 738 | SceneObjectPart sop = m_scene.GetSceneObjectPart(m_objectID); |
739 | if (sop == null) | 739 | if (sop == null || sop.DynAttrs == null) |
740 | { | 740 | { |
741 | // This is bad | 741 | // This is bad |
742 | return null; | 742 | return null; |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectMaterial.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectMaterial.cs index cea738c..62e4485 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectMaterial.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectMaterial.cs | |||
@@ -55,7 +55,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
55 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); | 55 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); |
56 | texface.RGBA = new Color4(value.R,value.G,value.B,value.A); | 56 | texface.RGBA = new Color4(value.R,value.G,value.B,value.A); |
57 | tex.FaceTextures[m_face] = texface; | 57 | tex.FaceTextures[m_face] = texface; |
58 | m_parent.UpdateTextureEntry(tex.GetBytes()); | 58 | m_parent.UpdateTextureEntry(tex); |
59 | } | 59 | } |
60 | } | 60 | } |
61 | 61 | ||
@@ -72,7 +72,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
72 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); | 72 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); |
73 | texface.TextureID = value; | 73 | texface.TextureID = value; |
74 | tex.FaceTextures[m_face] = texface; | 74 | tex.FaceTextures[m_face] = texface; |
75 | m_parent.UpdateTextureEntry(tex.GetBytes()); | 75 | m_parent.UpdateTextureEntry(tex); |
76 | } | 76 | } |
77 | } | 77 | } |
78 | 78 | ||
@@ -97,7 +97,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
97 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); | 97 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); |
98 | texface.Fullbright = value; | 98 | texface.Fullbright = value; |
99 | tex.FaceTextures[m_face] = texface; | 99 | tex.FaceTextures[m_face] = texface; |
100 | m_parent.UpdateTextureEntry(tex.GetBytes()); | 100 | m_parent.UpdateTextureEntry(tex); |
101 | } | 101 | } |
102 | } | 102 | } |
103 | 103 | ||
@@ -110,7 +110,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
110 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); | 110 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); |
111 | texface.Glow = (float) value; | 111 | texface.Glow = (float) value; |
112 | tex.FaceTextures[m_face] = texface; | 112 | tex.FaceTextures[m_face] = texface; |
113 | m_parent.UpdateTextureEntry(tex.GetBytes()); | 113 | m_parent.UpdateTextureEntry(tex); |
114 | } | 114 | } |
115 | } | 115 | } |
116 | 116 | ||
@@ -123,7 +123,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
123 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); | 123 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); |
124 | texface.Shiny = value ? Shininess.High : Shininess.None; | 124 | texface.Shiny = value ? Shininess.High : Shininess.None; |
125 | tex.FaceTextures[m_face] = texface; | 125 | tex.FaceTextures[m_face] = texface; |
126 | m_parent.UpdateTextureEntry(tex.GetBytes()); | 126 | m_parent.UpdateTextureEntry(tex); |
127 | } | 127 | } |
128 | } | 128 | } |
129 | 129 | ||
diff --git a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs index 6504fdc..4fd1fe5 100644 --- a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs +++ b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs | |||
@@ -323,7 +323,7 @@ namespace OpenSim.Services.Connectors.Simulation | |||
323 | 323 | ||
324 | try | 324 | try |
325 | { | 325 | { |
326 | OSDMap result = WebUtil.ServiceOSDRequest(uri, request, "QUERYACCESS", 30000, false, false); | 326 | OSDMap result = WebUtil.ServiceOSDRequest(uri, request, "QUERYACCESS", 30000, false, false, true); |
327 | bool success = result["success"].AsBoolean(); | 327 | bool success = result["success"].AsBoolean(); |
328 | if (result.ContainsKey("_Result")) | 328 | if (result.ContainsKey("_Result")) |
329 | { | 329 | { |