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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Reflection;
using System.Text;
using System.Collections;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using log4net;
using Nini.Config;
namespace OpenSim.Services.Connectors.Simulation
{
public class SimulationServiceConnector : ISimulationService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// we use this dictionary to track the pending updateagent requests, maps URI --> position update
private Dictionary<string,AgentPosition> m_updateAgentQueue = new Dictionary<string,AgentPosition>();
//private GridRegion m_Region;
public SimulationServiceConnector()
{
}
public SimulationServiceConnector(IConfigSource config)
{
//m_Region = region;
}
public IScene GetScene(UUID regionId)
{
return null;
}
public ISimulationService GetInnerService()
{
return null;
}
#region Agents
protected virtual string AgentPath()
{
return "agent/";
}
protected virtual void PackData(OSDMap args, GridRegion source, AgentCircuitData aCircuit, GridRegion destination, uint flags)
{
if (source != null)
{
args["source_x"] = OSD.FromString(source.RegionLocX.ToString());
args["source_y"] = OSD.FromString(source.RegionLocY.ToString());
args["source_name"] = OSD.FromString(source.RegionName);
args["source_uuid"] = OSD.FromString(source.RegionID.ToString());
if (!String.IsNullOrEmpty(source.RawServerURI))
args["source_server_uri"] = OSD.FromString(source.RawServerURI);
}
args["destination_x"] = OSD.FromString(destination.RegionLocX.ToString());
args["destination_y"] = OSD.FromString(destination.RegionLocY.ToString());
args["destination_name"] = OSD.FromString(destination.RegionName);
args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
args["teleport_flags"] = OSD.FromString(flags.ToString());
}
public bool CreateAgent(GridRegion source, GridRegion destination, AgentCircuitData aCircuit, uint flags, EntityTransferContext ctx, out string reason)
{
string tmp = String.Empty;
return CreateAgent(source, destination, aCircuit, flags, ctx, out tmp, out reason);
}
public bool CreateAgent(GridRegion source, GridRegion destination, AgentCircuitData aCircuit, uint flags, EntityTransferContext ctx, out string myipaddress, out string reason)
{
reason = String.Empty;
myipaddress = String.Empty;
if (destination == null)
{
reason = "Destination not found";
m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Create agent destination is null");
return false;
}
m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: Creating agent at {0}", destination.ServerURI);
string uri = destination.ServerURI + AgentPath() + aCircuit.AgentID + "/";
try
{
OSDMap args = aCircuit.PackAgentCircuitData(ctx);
args["context"] = ctx.Pack();
PackData(args, source, aCircuit, destination, flags);
OSDMap result = WebUtil.PostToServiceCompressed(uri, args, 30000);
bool success = result["success"].AsBoolean();
if (success && result.ContainsKey("_Result"))
{
OSDMap data = (OSDMap)result["_Result"];
reason = data["reason"].AsString();
success = data["success"].AsBoolean();
myipaddress = data["your_ip"].AsString();
return success;
}
// Try the old version, uncompressed
result = WebUtil.PostToService(uri, args, 30000, false);
if (result["Success"].AsBoolean())
{
if (result.ContainsKey("_Result"))
{
OSDMap data = (OSDMap)result["_Result"];
reason = data["reason"].AsString();
success = data["success"].AsBoolean();
myipaddress = data["your_ip"].AsString();
m_log.WarnFormat(
"[REMOTE SIMULATION CONNECTOR]: Remote simulator {0} did not accept compressed transfer, suggest updating it.", destination.RegionName);
return success;
}
}
m_log.WarnFormat(
"[REMOTE SIMULATION CONNECTOR]: Failed to create agent {0} {1} at remote simulator {2}",
aCircuit.firstname, aCircuit.lastname, destination.RegionName);
reason = result["Message"] != null ? result["Message"].AsString() : "error";
return false;
}
catch (Exception e)
{
m_log.Warn("[REMOTE SIMULATION CONNECTOR]: CreateAgent failed with exception: " + e.ToString());
reason = e.Message;
}
return false;
}
/// <summary>
/// Send complete data about an agent in this region to a neighbor
/// </summary>
public bool UpdateAgent(GridRegion destination, AgentData data, EntityTransferContext ctx)
{
return UpdateAgent(destination, (IAgentData)data, ctx, 200000); // yes, 200 seconds
}
private ExpiringCache<string, bool> _failedSims = new ExpiringCache<string, bool>();
/// <summary>
/// Send updated position information about an agent in this region to a neighbor
/// This operation may be called very frequently if an avatar is moving about in
/// the region.
/// </summary>
public bool UpdateAgent(GridRegion destination, AgentPosition data)
{
bool v = true;
if (_failedSims.TryGetValue(destination.ServerURI, out v))
return false;
// The basic idea of this code is that the first thread that needs to
// send an update for a specific avatar becomes the worker for any subsequent
// requests until there are no more outstanding requests. Further, only send the most
// recent update; this *should* never be needed but some requests get
// slowed down and once that happens the problem with service end point
// limits kicks in and nothing proceeds
string uri = destination.ServerURI + AgentPath() + data.AgentID + "/";
lock (m_updateAgentQueue)
{
if (m_updateAgentQueue.ContainsKey(uri))
{
// Another thread is already handling
// updates for this simulator, just update
// the position and return, overwrites are
// not a problem since we only care about the
// last update anyway
m_updateAgentQueue[uri] = data;
return true;
}
// Otherwise update the reference and start processing
m_updateAgentQueue[uri] = data;
}
AgentPosition pos = null;
bool success = true;
while (success)
{
lock (m_updateAgentQueue)
{
// save the position
AgentPosition lastpos = pos;
pos = m_updateAgentQueue[uri];
// this is true if no one put a new
// update in the map since the last
// one we processed, if thats the
// case then we are done
if (pos == lastpos)
{
m_updateAgentQueue.Remove(uri);
return true;
}
}
EntityTransferContext ctx = new EntityTransferContext(); // Dummy, not needed for position
success = UpdateAgent(destination, (IAgentData)pos, ctx, 10000);
}
// we get here iff success == false
// blacklist sim for 2 minutes
lock (m_updateAgentQueue)
{
_failedSims.AddOrUpdate(destination.ServerURI, true, 120);
m_updateAgentQueue.Remove(uri);
}
return false;
}
/// <summary>
/// This is the worker function to send AgentData to a neighbor region
/// </summary>
private bool UpdateAgent(GridRegion destination, IAgentData cAgentData, EntityTransferContext ctx, int timeout)
{
// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: UpdateAgent in {0}", destination.ServerURI);
// Eventually, we want to use a caps url instead of the agentID
string uri = destination.ServerURI + AgentPath() + cAgentData.AgentID + "/";
try
{
OSDMap args = cAgentData.Pack(ctx);
args["destination_x"] = OSD.FromString(destination.RegionLocX.ToString());
args["destination_y"] = OSD.FromString(destination.RegionLocY.ToString());
args["destination_name"] = OSD.FromString(destination.RegionName);
args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
args["context"] = ctx.Pack();
OSDMap result = WebUtil.PutToServiceCompressed(uri, args, timeout);
if (result["Success"].AsBoolean())
return true;
if(ctx.OutboundVersion < 0.2)
result = WebUtil.PutToService(uri, args, timeout);
return result["Success"].AsBoolean();
}
catch (Exception e)
{
m_log.Warn("[REMOTE SIMULATION CONNECTOR]: UpdateAgent failed with exception: " + e.ToString());
}
return false;
}
public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, List<UUID> featuresAvailable, EntityTransferContext ctx, out string reason)
{
Culture.SetCurrentCulture();
reason = "Failed to contact destination";
// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: QueryAccess start, position={0}", position);
// Eventually, we want to use a caps url instead of the agentID
string uri = destination.ServerURI + AgentPath() + agentID + "/" + destination.RegionID.ToString() + "/";
OSDMap request = new OSDMap();
request.Add("viaTeleport", OSD.FromBoolean(viaTeleport));
request.Add("position", OSD.FromString(position.ToString()));
// To those who still understad this field, we're telling them
// the lowest version just to be safe
request.Add("my_version", OSD.FromString(String.Format("SIMULATION/{0}", VersionInfo.SimulationServiceVersionSupportedMin)));
// New simulation service negotiation
request.Add("simulation_service_supported_min", OSD.FromReal(VersionInfo.SimulationServiceVersionSupportedMin));
request.Add("simulation_service_supported_max", OSD.FromReal(VersionInfo.SimulationServiceVersionSupportedMax));
request.Add("simulation_service_accepted_min", OSD.FromReal(VersionInfo.SimulationServiceVersionAcceptedMin));
request.Add("simulation_service_accepted_max", OSD.FromReal(VersionInfo.SimulationServiceVersionAcceptedMax));
request.Add("context", ctx.Pack());
OSDArray features = new OSDArray();
foreach (UUID feature in featuresAvailable)
features.Add(OSD.FromString(feature.ToString()));
request.Add("features", features);
if (agentHomeURI != null)
request.Add("agent_home_uri", OSD.FromString(agentHomeURI));
try
{
OSDMap result = WebUtil.ServiceOSDRequest(uri, request, "QUERYACCESS", 30000, false, false);
bool success = result["success"].AsBoolean();
if (result.ContainsKey("_Result"))
{
OSDMap data = (OSDMap)result["_Result"];
// FIXME: If there is a _Result map then it's the success key here that indicates the true success
// or failure, not the sibling result node.
success = data["success"].AsBoolean();
reason = data["reason"].AsString();
// We will need to plumb this and start sing the outbound version as well
// TODO: lay the pipe for version plumbing
if (data.ContainsKey("negotiated_inbound_version") && data["negotiated_inbound_version"] != null)
{
ctx.InboundVersion = (float)data["negotiated_inbound_version"].AsReal();
ctx.OutboundVersion = (float)data["negotiated_outbound_version"].AsReal();
}
else if (data["version"] != null && data["version"].AsString() != string.Empty)
{
string versionString = data["version"].AsString();
String[] parts = versionString.Split(new char[] {'/'});
if (parts.Length > 1)
{
ctx.InboundVersion = float.Parse(parts[1], Culture.FormatProvider);
ctx.OutboundVersion = float.Parse(parts[1], Culture.FormatProvider);
}
}
m_log.DebugFormat(
"[REMOTE SIMULATION CONNECTOR]: QueryAccess to {0} returned {1}, reason {2}, version {3}/{4}",
uri, success, reason, ctx.InboundVersion, ctx.OutboundVersion);
}
if (!success || ctx.InboundVersion == 0f || ctx.OutboundVersion == 0f)
{
// If we don't check this then OpenSimulator 0.7.3.1 and some period before will never see the
// actual failure message
if (!result.ContainsKey("_Result"))
{
if (result.ContainsKey("Message"))
{
string message = result["Message"].AsString();
if (message == "Service request failed: [MethodNotAllowed] MethodNotAllowed") // Old style region
{
m_log.Info("[REMOTE SIMULATION CONNECTOR]: The above web util error was caused by a TP to a sim that doesn't support QUERYACCESS and can be ignored");
return true;
}
reason = result["Message"];
}
else
{
reason = "Communications failure";
}
}
return false;
}
featuresAvailable.Clear();
if (result.ContainsKey("features"))
{
OSDArray array = (OSDArray)result["features"];
foreach (OSD o in array)
featuresAvailable.Add(new UUID(o.AsString()));
}
// Version stuff
if (ctx.OutboundVersion < 0.5)
ctx.WearablesCount = AvatarWearable.LEGACY_VERSION_MAX_WEARABLES;
else if (ctx.OutboundVersion < 0.6)
ctx.WearablesCount = AvatarWearable.LEGACY_VERSION_MAX_WEARABLES + 1;
else
ctx.WearablesCount = -1; // send all (just in case..)
return success;
}
catch (Exception e)
{
m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] QueryAcesss failed with exception; {0}",e.ToString());
}
return false;
}
/// <summary>
/// </summary>
public bool ReleaseAgent(UUID origin, UUID id, string uri)
{
// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: ReleaseAgent start");
try
{
WebUtil.ServiceOSDRequest(uri, null, "DELETE", 10000, false, false);
}
catch (Exception e)
{
m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] ReleaseAgent failed with exception; {0}",e.ToString());
}
return true;
}
/// <summary>
/// </summary>
public bool CloseAgent(GridRegion destination, UUID id, string auth_code)
{
string uri = destination.ServerURI + AgentPath() + id + "/" + destination.RegionID.ToString() + "/?auth=" + auth_code;
m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CloseAgent {0}", uri);
try
{
WebUtil.ServiceOSDRequest(uri, null, "DELETE", 10000, false, false);
}
catch (Exception e)
{
m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CloseAgent failed with exception; {0}",e.ToString());
}
return true;
}
#endregion Agents
#region Objects
protected virtual string ObjectPath()
{
return "object/";
}
/// <summary>
///
/// </summary>
public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall)
{
// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CreateObject start");
string uri = destination.ServerURI + ObjectPath() + sog.UUID + "/";
try
{
OSDMap args = new OSDMap(2);
args["sog"] = OSD.FromString(sog.ToXml2());
args["extra"] = OSD.FromString(sog.ExtraToXmlString());
args["modified"] = OSD.FromBoolean(sog.HasGroupChanged);
args["new_position"] = newPosition.ToString();
string state = sog.GetStateSnapshot();
if (state.Length > 0)
args["state"] = OSD.FromString(state);
// Add the input general arguments
args["destination_x"] = OSD.FromString(destination.RegionLocX.ToString());
args["destination_y"] = OSD.FromString(destination.RegionLocY.ToString());
args["destination_name"] = OSD.FromString(destination.RegionName);
args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
OSDMap result = WebUtil.PostToService(uri, args, 40000, false);
if (result == null)
return false;
bool success = result["success"].AsBoolean();
if (!success)
return false;
}
catch (Exception e)
{
m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CreateObject failed with exception; {0}",e.ToString());
return false;
}
return true;
}
/// <summary>
///
/// </summary>
public bool CreateObject(GridRegion destination, UUID userID, UUID itemID)
{
// TODO, not that urgent
return false;
}
#endregion Objects
}
}
|