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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater bottom="-400" can_close="true" can_drag_on_left="false" can_minimize="true"
can_resize="false" height="205" hidden="false" left="50" min_height="200"
min_width="600" mouse_opaque="true" name="Hardware Settings Floater"
title="Hardware Settings" width="500">
<text type="string" length="1" bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
bottom="-42" drop_shadow_visible="true" enabled="true" follows="left|top"
font="SansSerifSmall" h_pad="0" halign="left" height="12" hidden="false"
left="10" mouse_opaque="true" name="Filtering:" v_pad="0" width="128">
Filtering:
</text>
<check_box bottom="-46" control_name="RenderAnisotropic" enabled="true" follows="left|top"
font="SansSerifSmall" height="16" hidden="false" initial_value="false"
label="Anisotropic Filtering (slower when enabled)" left="148"
mouse_opaque="true" name="ani" radio_style="false" width="256" />
<spinner bottom="-65" control_name="RenderGamma" decimal_digits="2" enabled="true"
follows="left|top" height="16" hidden="false" increment="0.01"
initial_val="1" label="Gamma:" label_width="138" left="10" max_val="2"
min_val="0.0" mouse_opaque="true" name="gamma" width="202" />
<text type="string" length="1" bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
bottom="-61" drop_shadow_visible="true" enabled="true" follows="left|top"
font="SansSerifSmall" h_pad="0" halign="left" height="12" hidden="false"
left="222" mouse_opaque="true" name="(brightness, lower is brighter)"
v_pad="0" width="315">
(brightness, lower is brighter, 0=use default)
</text>
<text type="string" length="1" bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
bottom="-104" drop_shadow_visible="true" enabled="true" follows="left|top"
font="SansSerifSmall" h_pad="0" halign="left" height="12" hidden="false"
left="10" mouse_opaque="true" name="Enable VBO:" v_pad="0" width="128">
Enable VBO:
</text>
<check_box bottom="-108" control_name="RenderVBOEnable" enabled="true" follows="left|top"
font="SansSerifSmall" height="16" hidden="false" initial_value="true"
label="Enable OpenGL Vertex Buffer Objects" left="148" mouse_opaque="true"
name="vbo" radio_style="false"
tool_tip="Enabling this on modern hardware gives a performance gain. However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled."
width="315" />
<slider bottom="-133" can_edit_text="false" control_name="TextureMemory"
decimal_digits="0" enabled="true" follows="left|top" height="16"
hidden="false" increment="16" initial_val="32" label="Texture Memory (MB):"
label_width="135" left="10" max_val="4096" min_val="0" mouse_opaque="true"
name="GrapicsCardTextureMemory"
tool_tip="Amount of memory to allocate for textures. Defaults to Video Card Memory. Reducing this may improve performance but may also make textures blurry."
width="300" />
<spinner bottom="-157" control_name="RenderFogRatio" decimal_digits="1" enabled="true"
follows="left|top" height="16" hidden="false" increment="0.1"
initial_val="4" label="Fog Distance Ratio:" label_width="138" left="10"
max_val="10" min_val="0.5" mouse_opaque="true" name="fog" width="202" />
<button bottom="10" enabled="true" follows="right|bottom" font="SansSerif"
halign="center" height="20" hidden="false" label="OK" label_selected="OK"
left="-110" mouse_opaque="true" name="OK" scale_image="true" width="90" />
</floater>
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