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/**
* @file llpanelclassified.h
* @brief LLPanelClassified class definition
*
* Copyright (c) 2005-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
// Display of a classified used both for the global view in the
// Find directory, and also for each individual user's classified in their
// profile.
#ifndef LL_LLPANELCLASSIFIED_H
#define LL_LLPANELCLASSIFIED_H
#include "llpanel.h"
#include "llclassifiedinfo.h"
#include "v3dmath.h"
#include "lluuid.h"
#include "llfloater.h"
//#include "llrect.h"
class LLButton;
class LLCheckBoxCtrl;
class LLComboBox;
class LLIconCtrl;
class LLLineEditor;
class LLTextBox;
class LLTextEditor;
class LLTextureCtrl;
class LLUICtrl;
class LLMessageSystem;
class LLPanelClassified : public LLPanel
{
public:
LLPanelClassified(BOOL in_finder);
/*virtual*/ ~LLPanelClassified();
void reset();
/*virtual*/ BOOL postBuild();
/*virtual*/ void draw();
void refresh();
void apply();
// Setup a new classified, including creating an id, giving a sane
// initial position, etc.
void initNewClassified();
void setClassifiedID(const LLUUID& id);
static void setClickThrough(const LLUUID& classified_id,
S32 teleport, S32 map, S32 profile);
// check that the title is valid (E.G. starts with a number or letter)
BOOL titleIsValid();
// Schedules the panel to request data
// from the server next time it is drawn.
void markForServerRequest();
std::string getClassifiedName();
const LLUUID& getClassifiedID() const { return mClassifiedID; }
void sendClassifiedInfoRequest();
void sendClassifiedInfoUpdate();
static void processClassifiedInfoReply(LLMessageSystem* msg, void**);
static void callbackGotPriceForListing(S32 option, LLString text, void* data);
static void callbackConfirmPublish(S32 option, void* data);
protected:
static void onClickUpdate(void* data);
static void onClickTeleport(void* data);
static void onClickMap(void* data);
static void onClickProfile(void* data);
static void onClickSet(void* data);
static void onFocusReceived(LLUICtrl* ctrl, void* data);
static void onCommitAny(LLUICtrl* ctrl, void* data);
void sendClassifiedClickMessage(const char* type);
protected:
BOOL mInFinder;
LLUUID mClassifiedID;
LLUUID mRequestedID;
LLUUID mCreatorID;
LLUUID mParcelID;
S32 mPriceForListing;
// Data will be requested on first draw
BOOL mDataRequested;
BOOL mEnableCommit;
// For avatar panel classifieds only, has the user been charged
// yet for this classified? That is, have they saved once?
BOOL mPaidFor;
LLString mSimName;
LLVector3d mPosGlobal;
LLTextureCtrl* mSnapshotCtrl;
LLLineEditor* mNameEditor;
LLLineEditor* mDateEditor;
LLTextEditor* mDescEditor;
LLLineEditor* mLocationEditor;
LLComboBox* mCategoryCombo;
LLButton* mUpdateBtn;
LLButton* mTeleportBtn;
LLButton* mMapBtn;
LLButton* mProfileBtn;
LLTextBox* mInfoText;
LLCheckBoxCtrl* mMatureCheck;
LLCheckBoxCtrl* mAutoRenewCheck;
LLButton* mSetBtn;
LLTextBox* mClickThroughText;
LLRect mSnapshotSize;
typedef std::list<LLPanelClassified*> panel_list_t;
static panel_list_t sAllPanels;
};
class LLFloaterPriceForListing
: public LLFloater
{
public:
LLFloaterPriceForListing();
virtual ~LLFloaterPriceForListing();
virtual BOOL postBuild();
static void show( void (*callback)(S32 option, LLString value, void* userdata), void* userdata );
private:
static void onClickSetPrice(void*);
static void onClickCancel(void*);
static void buttonCore(S32 button, void* data);
private:
void (*mCallback)(S32 option, LLString, void*);
void* mUserData;
};
#endif // LL_LLPANELCLASSIFIED_H
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