/** * @file llpanelclassified.h * @brief LLPanelClassified class definition * * Copyright (c) 2005-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ // Display of a classified used both for the global view in the // Find directory, and also for each individual user's classified in their // profile. #ifndef LL_LLPANELCLASSIFIED_H #define LL_LLPANELCLASSIFIED_H #include "llpanel.h" #include "llclassifiedinfo.h" #include "v3dmath.h" #include "lluuid.h" #include "llfloater.h" //#include "llrect.h" class LLButton; class LLCheckBoxCtrl; class LLComboBox; class LLIconCtrl; class LLLineEditor; class LLTextBox; class LLTextEditor; class LLTextureCtrl; class LLUICtrl; class LLMessageSystem; class LLPanelClassified : public LLPanel { public: LLPanelClassified(BOOL in_finder); /*virtual*/ ~LLPanelClassified(); void reset(); /*virtual*/ BOOL postBuild(); /*virtual*/ void draw(); void refresh(); void apply(); // Setup a new classified, including creating an id, giving a sane // initial position, etc. void initNewClassified(); void setClassifiedID(const LLUUID& id); static void setClickThrough(const LLUUID& classified_id, S32 teleport, S32 map, S32 profile); // check that the title is valid (E.G. starts with a number or letter) BOOL titleIsValid(); // Schedules the panel to request data // from the server next time it is drawn. void markForServerRequest(); std::string getClassifiedName(); const LLUUID& getClassifiedID() const { return mClassifiedID; } void sendClassifiedInfoRequest(); void sendClassifiedInfoUpdate(); static void processClassifiedInfoReply(LLMessageSystem* msg, void**); static void callbackGotPriceForListing(S32 option, LLString text, void* data); static void callbackConfirmPublish(S32 option, void* data); protected: static void onClickUpdate(void* data); static void onClickTeleport(void* data); static void onClickMap(void* data); static void onClickProfile(void* data); static void onClickSet(void* data); static void onFocusReceived(LLUICtrl* ctrl, void* data); static void onCommitAny(LLUICtrl* ctrl, void* data); void sendClassifiedClickMessage(const char* type); protected: BOOL mInFinder; LLUUID mClassifiedID; LLUUID mRequestedID; LLUUID mCreatorID; LLUUID mParcelID; S32 mPriceForListing; // Data will be requested on first draw BOOL mDataRequested; BOOL mEnableCommit; // For avatar panel classifieds only, has the user been charged // yet for this classified? That is, have they saved once? BOOL mPaidFor; LLString mSimName; LLVector3d mPosGlobal; LLTextureCtrl* mSnapshotCtrl; LLLineEditor* mNameEditor; LLLineEditor* mDateEditor; LLTextEditor* mDescEditor; LLLineEditor* mLocationEditor; LLComboBox* mCategoryCombo; LLButton* mUpdateBtn; LLButton* mTeleportBtn; LLButton* mMapBtn; LLButton* mProfileBtn; LLTextBox* mInfoText; LLCheckBoxCtrl* mMatureCheck; LLCheckBoxCtrl* mAutoRenewCheck; LLButton* mSetBtn; LLTextBox* mClickThroughText; LLRect mSnapshotSize; typedef std::list panel_list_t; static panel_list_t sAllPanels; }; class LLFloaterPriceForListing : public LLFloater { public: LLFloaterPriceForListing(); virtual ~LLFloaterPriceForListing(); virtual BOOL postBuild(); static void show( void (*callback)(S32 option, LLString value, void* userdata), void* userdata ); private: static void onClickSetPrice(void*); static void onClickCancel(void*); static void buttonCore(S32 button, void* data); private: void (*mCallback)(S32 option, LLString, void*); void* mUserData; }; #endif // LL_LLPANELCLASSIFIED_H