blob: 98da751d3d70d531f99ee3ed242f243851fa1c85 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
|
# -*- cmake -*-
#
# Compared to other libraries, compiling this one is a mess. The
# reason is that we have several source files that have two different
# sets of behaviour, depending on whether they're intended to be part
# of the viewer or the map server.
#
# Unfortunately, the affected code is a rat's nest of #ifdefs, so it's
# easier to play compilation tricks than to actually fix the problem.
project(llwindow)
include(00-Common)
include(DirectX)
include(LLCommon)
include(LLImage)
include(LLMath)
include(LLRender)
include(LLVFS)
include(LLWindow)
include(LLXML)
include(UI)
include_directories(
${LLCOMMON_INCLUDE_DIRS}
${LLIMAGE_INCLUDE_DIRS}
${LLMATH_INCLUDE_DIRS}
${LLRENDER_INCLUDE_DIRS}
${LLVFS_INCLUDE_DIRS}
${LLWINDOW_INCLUDE_DIRS}
${LLXML_INCLUDE_DIRS}
)
set(llwindow_SOURCE_FILES
llkeyboard.cpp
llwindowheadless.cpp
)
set(llwindows_HEADER_FILES
CMakeLists.txt
llkeyboard.h
llwindowheadless.h
)
set(viewer_SOURCE_FILES
llwindow.cpp
llmousehandler.cpp
)
set(viewer_HEADER_FILES
llwindow.h
llpreeditor.h
llmousehandler.h
)
# Libraries on which this library depends, needed for Linux builds
# Sort by high-level to low-level
if (LINUX)
set(llwindow_LINK_LIBRARIES
${UI_LIBRARIES} # for GTK
${SDL_LIBRARY}
fontconfig # For FCInit and other FC* functions.
)
else (LINUX)
set(llwindow_LINK_LIBRARIES
${UI_LIBRARIES} # for GTK
${SDL_LIBRARY}
)
endif (LINUX)
if (DARWIN)
list(APPEND llwindow_SOURCE_FILES
llkeyboardmacosx.cpp
llwindowmacosx.cpp
llwindowmacosx-objc.mm
)
list(APPEND llwindow_HEADER_FILES
llkeyboardmacosx.h
llwindowmacosx.h
llwindowmacosx-objc.h
)
# We use a bunch of deprecated system APIs.
set_source_files_properties(
llkeyboardmacosx.cpp
llwindowmacosx.cpp
PROPERTIES
COMPILE_FLAGS "-Wno-deprecated-declarations -fpascal-strings"
)
endif (DARWIN)
if (LINUX)
list(APPEND viewer_SOURCE_FILES
llkeyboardsdl.cpp
llwindowsdl.cpp
)
list(APPEND viewer_HEADER_FILES
llkeyboardsdl.h
llwindowsdl.h
)
endif (LINUX)
if (WINDOWS)
list(APPEND llwindow_SOURCE_FILES
llwindowwin32.cpp
lldxhardware.cpp
llkeyboardwin32.cpp
)
list(APPEND llwindow_HEADER_FILES
llwindowwin32.h
lldxhardware.h
llkeyboardwin32.h
)
list(APPEND llwindow_LINK_LIBRARIES
comdlg32 # Common Dialogs for ChooseColor
)
endif (WINDOWS)
if (SOLARIS)
list(APPEND llwindow_SOURCE_FILES
llwindowsolaris.cpp
)
list(APPEND llwindow_HEADER_FILES
llwindowsolaris.h
)
endif (SOLARIS)
set_source_files_properties(${llwindow_HEADER_FILES}
PROPERTIES HEADER_FILE_ONLY TRUE)
if (SERVER AND NOT WINDOWS AND NOT DARWIN)
set(server_SOURCE_FILES
llwindowmesaheadless.cpp
)
set(server_HEADER_FILES
llwindowmesaheadless.h
)
copy_server_sources(
llwindow
)
set_source_files_properties(
${server_SOURCE_FILES}
PROPERTIES
COMPILE_FLAGS "-DLL_MESA=1 -DLL_MESA_HEADLESS=1"
)
add_library (llwindowheadless
${llwindow_SOURCE_FILES}
${server_SOURCE_FILES}
)
endif (SERVER AND NOT WINDOWS AND NOT DARWIN)
# *TODO: This should probably have target_link_libraries
if (llwindow_HEADER_FILES)
list(APPEND llwindow_SOURCE_FILES ${llwindow_HEADER_FILES})
endif (llwindow_HEADER_FILES)
list(APPEND viewer_SOURCE_FILES ${viewer_HEADER_FILES})
if (VIEWER)
add_library (llwindow
${llwindow_SOURCE_FILES}
${viewer_SOURCE_FILES}
)
target_link_libraries (llwindow ${llwindow_LINK_LIBRARIES})
endif (VIEWER)
|