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authorJacek Antonelli2008-08-15 23:45:34 -0500
committerJacek Antonelli2008-08-15 23:45:34 -0500
commitcd17687f01420952712a500107e0f93e7ab8d5f8 (patch)
treece48c2b706f2c1176290e39fb555fbdf6648ce01 /linden/indra/newview/llfloaterwater.h
parentSecond Life viewer sources 1.19.0.5 (diff)
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Second Life viewer sources 1.19.1.0
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1/**
2 * @file llfloaterwindlight.h
3 * @brief LLFloaterWater class definition
4 *
5 * $LicenseInfo:firstyear=2007&license=viewergpl$
6 *
7 * Copyright (c) 2007-2008, Linden Research, Inc.
8 *
9 * Second Life Viewer Source Code
10 * The source code in this file ("Source Code") is provided by Linden Lab
11 * to you under the terms of the GNU General Public License, version 2.0
12 * ("GPL"), unless you have obtained a separate licensing agreement
13 * ("Other License"), formally executed by you and Linden Lab. Terms of
14 * the GPL can be found in doc/GPL-license.txt in this distribution, or
15 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
16 *
17 * There are special exceptions to the terms and conditions of the GPL as
18 * it is applied to this Source Code. View the full text of the exception
19 * in the file doc/FLOSS-exception.txt in this software distribution, or
20 * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
21 *
22 * By copying, modifying or distributing this software, you acknowledge
23 * that you have read and understood your obligations described above,
24 * and agree to abide by those obligations.
25 *
26 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
27 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
28 * COMPLETENESS OR PERFORMANCE.
29 * $/LicenseInfo$
30 */
31
32/*
33 * Menu for adjusting the atmospheric settings of the world
34 */
35
36#ifndef LL_LLFLOATER_WATER_H
37#define LL_LLFLOATER_WATER_H
38
39#include "llfloater.h"
40
41#include <vector>
42#include "llwlparamset.h"
43
44struct WaterColorControl;
45struct WaterloatControl;
46
47
48/// Menuing system for all of windlight's functionality
49class LLFloaterWater : public LLFloater
50{
51public:
52
53 LLFloaterWater();
54 virtual ~LLFloaterWater();
55
56 /// initialize all
57 void initCallbacks(void);
58
59 /// one and one instance only
60 static LLFloaterWater* instance();
61
62 // help button stuff
63 static void onClickHelp(void* data);
64 void initHelpBtn(const char* name, const char* xml_alert);
65
66 static void newPromptCallback(S32 option, const LLString& text, void* userData);
67
68 /// general purpose callbacks for dealing with color controllers
69 static void onColorControlRMoved(LLUICtrl* ctrl, void* userData);
70 static void onColorControlGMoved(LLUICtrl* ctrl, void* userData);
71 static void onColorControlBMoved(LLUICtrl* ctrl, void* userData);
72 static void onColorControlAMoved(LLUICtrl* ctrl, void* userData);
73 static void onColorControlIMoved(LLUICtrl* ctrl, void* userData);
74
75 static void onVector3ControlXMoved(LLUICtrl* ctrl, void* userData);
76 static void onVector3ControlYMoved(LLUICtrl* ctrl, void* userData);
77 static void onVector3ControlZMoved(LLUICtrl* ctrl, void* userData);
78
79 static void onVector2ControlXMoved(LLUICtrl* ctrl, void* userData);
80 static void onVector2ControlYMoved(LLUICtrl* ctrl, void* userData);
81
82 static void onFloatControlMoved(LLUICtrl* ctrl, void* userData);
83
84 static void onExpFloatControlMoved(LLUICtrl* ctrl, void* userData);
85
86 static void onWaterFogColorMoved(LLUICtrl* ctrl, void* userData);
87
88 static void onBoolToggle(LLUICtrl* ctrl, void* userData);
89
90 /// handle if they choose a new normal map
91 static void onNormalMapPicked(LLUICtrl* ctrl, void* userData);
92
93 /// when user hits the load preset button
94 static void onNewPreset(void* userData);
95
96 /// when user hits the save preset button
97 static void onSavePreset(void* userData);
98
99 /// prompts a user when overwriting a preset
100 static void saveAlertCallback(S32 option, void* userdata);
101
102 /// when user hits the save preset button
103 static void onDeletePreset(void* userData);
104
105 /// prompts a user when overwriting a preset
106 static void deleteAlertCallback(S32 option, void* userdata);
107
108 /// what to do when you change the preset name
109 static void onChangePresetName(LLUICtrl* ctrl, void* userData);
110
111 //// menu management
112
113 /// show off our menu
114 static void show();
115
116 /// return if the menu exists or not
117 static bool isOpen();
118
119 /// stuff to do on exit
120 virtual void onClose(bool app_quitting);
121
122 /// sync up sliders with parameters
123 void syncMenu();
124
125private:
126 // one instance on the inside
127 static LLFloaterWater* sWaterMenu;
128
129 static std::set<std::string> sDefaultPresets;
130};
131
132
133#endif