From cd17687f01420952712a500107e0f93e7ab8d5f8 Mon Sep 17 00:00:00 2001 From: Jacek Antonelli Date: Fri, 15 Aug 2008 23:45:34 -0500 Subject: Second Life viewer sources 1.19.1.0 --- linden/indra/newview/llfloaterwater.h | 133 ++++++++++++++++++++++++++++++++++ 1 file changed, 133 insertions(+) create mode 100644 linden/indra/newview/llfloaterwater.h (limited to 'linden/indra/newview/llfloaterwater.h') diff --git a/linden/indra/newview/llfloaterwater.h b/linden/indra/newview/llfloaterwater.h new file mode 100644 index 0000000..60d175e --- /dev/null +++ b/linden/indra/newview/llfloaterwater.h @@ -0,0 +1,133 @@ +/** + * @file llfloaterwindlight.h + * @brief LLFloaterWater class definition + * + * $LicenseInfo:firstyear=2007&license=viewergpl$ + * + * Copyright (c) 2007-2008, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +/* + * Menu for adjusting the atmospheric settings of the world + */ + +#ifndef LL_LLFLOATER_WATER_H +#define LL_LLFLOATER_WATER_H + +#include "llfloater.h" + +#include +#include "llwlparamset.h" + +struct WaterColorControl; +struct WaterloatControl; + + +/// Menuing system for all of windlight's functionality +class LLFloaterWater : public LLFloater +{ +public: + + LLFloaterWater(); + virtual ~LLFloaterWater(); + + /// initialize all + void initCallbacks(void); + + /// one and one instance only + static LLFloaterWater* instance(); + + // help button stuff + static void onClickHelp(void* data); + void initHelpBtn(const char* name, const char* xml_alert); + + static void newPromptCallback(S32 option, const LLString& text, void* userData); + + /// general purpose callbacks for dealing with color controllers + static void onColorControlRMoved(LLUICtrl* ctrl, void* userData); + static void onColorControlGMoved(LLUICtrl* ctrl, void* userData); + static void onColorControlBMoved(LLUICtrl* ctrl, void* userData); + static void onColorControlAMoved(LLUICtrl* ctrl, void* userData); + static void onColorControlIMoved(LLUICtrl* ctrl, void* userData); + + static void onVector3ControlXMoved(LLUICtrl* ctrl, void* userData); + static void onVector3ControlYMoved(LLUICtrl* ctrl, void* userData); + static void onVector3ControlZMoved(LLUICtrl* ctrl, void* userData); + + static void onVector2ControlXMoved(LLUICtrl* ctrl, void* userData); + static void onVector2ControlYMoved(LLUICtrl* ctrl, void* userData); + + static void onFloatControlMoved(LLUICtrl* ctrl, void* userData); + + static void onExpFloatControlMoved(LLUICtrl* ctrl, void* userData); + + static void onWaterFogColorMoved(LLUICtrl* ctrl, void* userData); + + static void onBoolToggle(LLUICtrl* ctrl, void* userData); + + /// handle if they choose a new normal map + static void onNormalMapPicked(LLUICtrl* ctrl, void* userData); + + /// when user hits the load preset button + static void onNewPreset(void* userData); + + /// when user hits the save preset button + static void onSavePreset(void* userData); + + /// prompts a user when overwriting a preset + static void saveAlertCallback(S32 option, void* userdata); + + /// when user hits the save preset button + static void onDeletePreset(void* userData); + + /// prompts a user when overwriting a preset + static void deleteAlertCallback(S32 option, void* userdata); + + /// what to do when you change the preset name + static void onChangePresetName(LLUICtrl* ctrl, void* userData); + + //// menu management + + /// show off our menu + static void show(); + + /// return if the menu exists or not + static bool isOpen(); + + /// stuff to do on exit + virtual void onClose(bool app_quitting); + + /// sync up sliders with parameters + void syncMenu(); + +private: + // one instance on the inside + static LLFloaterWater* sWaterMenu; + + static std::set sDefaultPresets; +}; + + +#endif -- cgit v1.1