aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/libraries/edje/src/examples/edje-animations.c
blob: 93634718f66e268efee04f84ca730ac936eb23b9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
/**
 * Simple Edje example illustrating animations functions.
 *
 * You'll need at least one Evas engine built for it (excluding the
 * buffer one). See stdout/stderr for output.
 *
 * @verbatim
 * edje_cc animations.edc && gcc -o edje-animations edje-animations.c `pkg-config --libs --cflags evas ecore ecore-evas edje`
 * @endverbatim
 */

#ifdef HAVE_CONFIG_H
#include "config.h"
#else
#define PACKAGE_EXAMPLES_DIR "."
#define __UNUSED__
#endif

#include <Ecore.h>
#include <Ecore_Evas.h>
#include <Edje.h>

#define WIDTH  (400)
#define HEIGHT (300)

static const char *edje_file_path = PACKAGE_EXAMPLES_DIR "/animations.edj";
static Ecore_Evas *ee;
static Evas_Object *bg, *edje_obj;
static double frametime = 1.0/30.0; /* default value */

static void
_on_delete_cb(Ecore_Evas *ee)
{
    ecore_main_loop_quit();
}

static void
_canvas_resize_cb(Ecore_Evas *ee)
{
    int w, h;

    ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
    evas_object_resize(bg, w, h);
    evas_object_resize(edje_obj, w, h);
}

static void
_on_key_down_cb(void *data, Evas *evas, Evas_Object *obj, void *event_info)
{
   Evas_Event_Key_Down *ev = event_info;
   double ft;

   if (!strcmp(ev->key, "plus"))
     {
        frametime *= 2.0;
        fprintf(stdout, "Increasing frametime to: %f\n", frametime);
        edje_frametime_set(frametime);
     }
   else if (!strcmp(ev->key, "minus"))
     {
        frametime /= 2.0;
        fprintf(stdout, "Decreasing frametime to: %f\n", frametime);
        edje_frametime_set(frametime);
     }
   else if (!strcmp(ev->key, "equal"))
     {
        ft = edje_frametime_get();
        fprintf(stdout, "Frametime: %f\n", ft);
        if (edje_object_play_get(obj))
          fprintf(stdout, "Object is playing\n");
        else
          fprintf(stdout, "Object was paused\n");
        if (edje_object_animation_get(obj))
          fprintf(stdout, "Animation is running\n");
        else
          fprintf(stdout, "Animation was stopped\n");
     }
   else if (!strcmp(ev->key, "s"))
     {
        edje_object_play_set(obj, EINA_FALSE);
        fprintf(stdout, "Pausing the object\n");
     }
   else if (!strcmp(ev->key, "p"))
     {
        edje_object_play_set(obj, EINA_TRUE);
        fprintf(stdout, "Playing the object\n");
     }
   else if (!strcmp(ev->key, "f"))
       fprintf(stdout, "Freezing object. Count: %d\n", edje_object_freeze(obj));
   else if (!strcmp(ev->key, "t"))
       fprintf(stdout, "Thawing object. Count: %d\n", edje_object_thaw(obj));
   else if (!strcmp(ev->key, "F"))
     {
        edje_freeze();
        fprintf(stdout, "Freezing all objects\n");
     }
   else if (!strcmp(ev->key, "T"))
     {
        edje_thaw();
        fprintf(stdout, "Thawing all objects\n");
     }
   else if (!strcmp(ev->key, "a"))
     {
        edje_object_animation_set(obj, EINA_TRUE);
        fprintf(stdout, "Starting the animation in the Edje object\n");
     }
   else if (!strcmp(ev->key, "A"))
     {
        edje_object_animation_set(obj, EINA_FALSE);
        fprintf(stdout, "Stopping the animation in the Edje object\n");
     }
}

int
main(int argc, char *argv[])
{
   Evas *evas;

   ecore_evas_init();
   edje_init();

   /* this will give you a window with an Evas canvas under the first
    * engine available */
   ee = ecore_evas_new(NULL, 0, 0, WIDTH, HEIGHT, NULL);

   ecore_evas_callback_delete_request_set(ee, _on_delete_cb);
   ecore_evas_callback_resize_set(ee, _canvas_resize_cb);
   ecore_evas_title_set(ee, "Edje Animations Example");
   ecore_evas_show(ee);

   evas = ecore_evas_get(ee);

   bg = evas_object_rectangle_add(evas);
   evas_object_color_set(bg, 255, 255, 255, 255); /* white bg */
   evas_object_move(bg, 0, 0); /* at canvas' origin */
   evas_object_resize(bg, WIDTH, HEIGHT); /* covers full canvas */
   evas_object_show(bg);

   edje_obj = edje_object_add(evas);

   edje_object_file_set(edje_obj, edje_file_path, "animations_group");
   evas_object_move(edje_obj, 0, 0);
   evas_object_resize(edje_obj, WIDTH, HEIGHT);
   evas_object_show(edje_obj);

   evas_object_event_callback_add(edje_obj, EVAS_CALLBACK_KEY_DOWN,
                                  _on_key_down_cb, NULL);
   evas_object_focus_set(edje_obj, EINA_TRUE);

   ecore_main_loop_begin();

   ecore_evas_free(ee);
   ecore_evas_shutdown();
   edje_shutdown();
   return 0;
}