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-rw-r--r--libraries/edje/src/examples/edje-animations.c156
1 files changed, 156 insertions, 0 deletions
diff --git a/libraries/edje/src/examples/edje-animations.c b/libraries/edje/src/examples/edje-animations.c
new file mode 100644
index 0000000..9363471
--- /dev/null
+++ b/libraries/edje/src/examples/edje-animations.c
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1/**
2 * Simple Edje example illustrating animations functions.
3 *
4 * You'll need at least one Evas engine built for it (excluding the
5 * buffer one). See stdout/stderr for output.
6 *
7 * @verbatim
8 * edje_cc animations.edc && gcc -o edje-animations edje-animations.c `pkg-config --libs --cflags evas ecore ecore-evas edje`
9 * @endverbatim
10 */
11
12#ifdef HAVE_CONFIG_H
13#include "config.h"
14#else
15#define PACKAGE_EXAMPLES_DIR "."
16#define __UNUSED__
17#endif
18
19#include <Ecore.h>
20#include <Ecore_Evas.h>
21#include <Edje.h>
22
23#define WIDTH (400)
24#define HEIGHT (300)
25
26static const char *edje_file_path = PACKAGE_EXAMPLES_DIR "/animations.edj";
27static Ecore_Evas *ee;
28static Evas_Object *bg, *edje_obj;
29static double frametime = 1.0/30.0; /* default value */
30
31static void
32_on_delete_cb(Ecore_Evas *ee)
33{
34 ecore_main_loop_quit();
35}
36
37static void
38_canvas_resize_cb(Ecore_Evas *ee)
39{
40 int w, h;
41
42 ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
43 evas_object_resize(bg, w, h);
44 evas_object_resize(edje_obj, w, h);
45}
46
47static void
48_on_key_down_cb(void *data, Evas *evas, Evas_Object *obj, void *event_info)
49{
50 Evas_Event_Key_Down *ev = event_info;
51 double ft;
52
53 if (!strcmp(ev->key, "plus"))
54 {
55 frametime *= 2.0;
56 fprintf(stdout, "Increasing frametime to: %f\n", frametime);
57 edje_frametime_set(frametime);
58 }
59 else if (!strcmp(ev->key, "minus"))
60 {
61 frametime /= 2.0;
62 fprintf(stdout, "Decreasing frametime to: %f\n", frametime);
63 edje_frametime_set(frametime);
64 }
65 else if (!strcmp(ev->key, "equal"))
66 {
67 ft = edje_frametime_get();
68 fprintf(stdout, "Frametime: %f\n", ft);
69 if (edje_object_play_get(obj))
70 fprintf(stdout, "Object is playing\n");
71 else
72 fprintf(stdout, "Object was paused\n");
73 if (edje_object_animation_get(obj))
74 fprintf(stdout, "Animation is running\n");
75 else
76 fprintf(stdout, "Animation was stopped\n");
77 }
78 else if (!strcmp(ev->key, "s"))
79 {
80 edje_object_play_set(obj, EINA_FALSE);
81 fprintf(stdout, "Pausing the object\n");
82 }
83 else if (!strcmp(ev->key, "p"))
84 {
85 edje_object_play_set(obj, EINA_TRUE);
86 fprintf(stdout, "Playing the object\n");
87 }
88 else if (!strcmp(ev->key, "f"))
89 fprintf(stdout, "Freezing object. Count: %d\n", edje_object_freeze(obj));
90 else if (!strcmp(ev->key, "t"))
91 fprintf(stdout, "Thawing object. Count: %d\n", edje_object_thaw(obj));
92 else if (!strcmp(ev->key, "F"))
93 {
94 edje_freeze();
95 fprintf(stdout, "Freezing all objects\n");
96 }
97 else if (!strcmp(ev->key, "T"))
98 {
99 edje_thaw();
100 fprintf(stdout, "Thawing all objects\n");
101 }
102 else if (!strcmp(ev->key, "a"))
103 {
104 edje_object_animation_set(obj, EINA_TRUE);
105 fprintf(stdout, "Starting the animation in the Edje object\n");
106 }
107 else if (!strcmp(ev->key, "A"))
108 {
109 edje_object_animation_set(obj, EINA_FALSE);
110 fprintf(stdout, "Stopping the animation in the Edje object\n");
111 }
112}
113
114int
115main(int argc, char *argv[])
116{
117 Evas *evas;
118
119 ecore_evas_init();
120 edje_init();
121
122 /* this will give you a window with an Evas canvas under the first
123 * engine available */
124 ee = ecore_evas_new(NULL, 0, 0, WIDTH, HEIGHT, NULL);
125
126 ecore_evas_callback_delete_request_set(ee, _on_delete_cb);
127 ecore_evas_callback_resize_set(ee, _canvas_resize_cb);
128 ecore_evas_title_set(ee, "Edje Animations Example");
129 ecore_evas_show(ee);
130
131 evas = ecore_evas_get(ee);
132
133 bg = evas_object_rectangle_add(evas);
134 evas_object_color_set(bg, 255, 255, 255, 255); /* white bg */
135 evas_object_move(bg, 0, 0); /* at canvas' origin */
136 evas_object_resize(bg, WIDTH, HEIGHT); /* covers full canvas */
137 evas_object_show(bg);
138
139 edje_obj = edje_object_add(evas);
140
141 edje_object_file_set(edje_obj, edje_file_path, "animations_group");
142 evas_object_move(edje_obj, 0, 0);
143 evas_object_resize(edje_obj, WIDTH, HEIGHT);
144 evas_object_show(edje_obj);
145
146 evas_object_event_callback_add(edje_obj, EVAS_CALLBACK_KEY_DOWN,
147 _on_key_down_cb, NULL);
148 evas_object_focus_set(edje_obj, EINA_TRUE);
149
150 ecore_main_loop_begin();
151
152 ecore_evas_free(ee);
153 ecore_evas_shutdown();
154 edje_shutdown();
155 return 0;
156}