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authorDavid Walter Seikel2013-01-13 17:24:39 +1000
committerDavid Walter Seikel2013-01-13 17:24:39 +1000
commit393b5cd1dc438872af89d334ef6e5fcc59f27d47 (patch)
tree6a14521219942a08a1b95cb2f5a923a9edd60f63 /libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.h
parentAdd a note about rasters suggested start up code. (diff)
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Added Irrlicht 1.8, but without all the Windows binaries.
Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.h')
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diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.h b/libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.h
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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __C_TRIANGLE_BB_SELECTOR_H_INCLUDED__
6#define __C_TRIANGLE_BB_SELECTOR_H_INCLUDED__
7
8#include "CTriangleSelector.h"
9
10namespace irr
11{
12namespace scene
13{
14
15//! Stupid triangle selector without optimization
16class CTriangleBBSelector : public CTriangleSelector
17{
18public:
19
20 //! Constructs a selector based on a mesh
21 CTriangleBBSelector(ISceneNode* node);
22
23 //! Gets all triangles.
24 virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount,
25 const core::matrix4* transform=0) const;
26
27 //! Gets all triangles which lie within a specific bounding box.
28 void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount,
29 const core::aabbox3d<f32>& box, const core::matrix4* transform=0) const;
30
31 //! Gets all triangles which have or may have contact with a 3d line.
32 virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
33 s32& outTriangleCount, const core::line3d<f32>& line,
34 const core::matrix4* transform=0) const;
35
36};
37
38} // end namespace scene
39} // end namespace irr
40
41
42#endif
43