From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../source/Irrlicht/CTriangleBBSelector.h | 43 ++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.h (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.h b/libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.h new file mode 100644 index 0000000..c34f57d --- /dev/null +++ b/libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.h @@ -0,0 +1,43 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_TRIANGLE_BB_SELECTOR_H_INCLUDED__ +#define __C_TRIANGLE_BB_SELECTOR_H_INCLUDED__ + +#include "CTriangleSelector.h" + +namespace irr +{ +namespace scene +{ + +//! Stupid triangle selector without optimization +class CTriangleBBSelector : public CTriangleSelector +{ +public: + + //! Constructs a selector based on a mesh + CTriangleBBSelector(ISceneNode* node); + + //! Gets all triangles. + virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, + const core::matrix4* transform=0) const; + + //! Gets all triangles which lie within a specific bounding box. + void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, + const core::aabbox3d& box, const core::matrix4* transform=0) const; + + //! Gets all triangles which have or may have contact with a 3d line. + virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, + s32& outTriangleCount, const core::line3d& line, + const core::matrix4* transform=0) const; + +}; + +} // end namespace scene +} // end namespace irr + + +#endif + -- cgit v1.1