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authorDavid Walter Seikel2013-01-13 18:54:10 +1000
committerDavid Walter Seikel2013-01-13 18:54:10 +1000
commit959831f4ef5a3e797f576c3de08cd65032c997ad (patch)
treee7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorCameraMaya.h
parentAdd info about changes to Irrlicht. (diff)
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorCameraMaya.h')
-rw-r--r--libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorCameraMaya.h232
1 files changed, 116 insertions, 116 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorCameraMaya.h b/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorCameraMaya.h
index 495a77b..8eb7ade 100644
--- a/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorCameraMaya.h
+++ b/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorCameraMaya.h
@@ -1,116 +1,116 @@
1// Copyright (C) 2002-2012 Nikolaus Gebhardt 1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4 4
5#ifndef __C_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__ 5#ifndef __C_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__
6#define __C_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__ 6#define __C_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__
7 7
8#include "ISceneNodeAnimatorCameraMaya.h" 8#include "ISceneNodeAnimatorCameraMaya.h"
9#include "ICameraSceneNode.h" 9#include "ICameraSceneNode.h"
10#include "vector2d.h" 10#include "vector2d.h"
11 11
12namespace irr 12namespace irr
13{ 13{
14 14
15namespace gui 15namespace gui
16{ 16{
17 class ICursorControl; 17 class ICursorControl;
18} 18}
19 19
20namespace scene 20namespace scene
21{ 21{
22 22
23 //! Special scene node animator for FPS cameras 23 //! Special scene node animator for FPS cameras
24 /** This scene node animator can be attached to a camera to make it act 24 /** This scene node animator can be attached to a camera to make it act
25 like a 3d modelling tool camera 25 like a 3d modelling tool camera
26 */ 26 */
27 class CSceneNodeAnimatorCameraMaya : public ISceneNodeAnimatorCameraMaya 27 class CSceneNodeAnimatorCameraMaya : public ISceneNodeAnimatorCameraMaya
28 { 28 {
29 public: 29 public:
30 //! Constructor 30 //! Constructor
31 CSceneNodeAnimatorCameraMaya(gui::ICursorControl* cursor, f32 rotateSpeed = -1500.f, 31 CSceneNodeAnimatorCameraMaya(gui::ICursorControl* cursor, f32 rotateSpeed = -1500.f,
32 f32 zoomSpeed = 200.f, f32 translationSpeed = 1500.f, f32 distance=70.f); 32 f32 zoomSpeed = 200.f, f32 translationSpeed = 1500.f, f32 distance=70.f);
33 33
34 //! Destructor 34 //! Destructor
35 virtual ~CSceneNodeAnimatorCameraMaya(); 35 virtual ~CSceneNodeAnimatorCameraMaya();
36 36
37 //! Animates the scene node, currently only works on cameras 37 //! Animates the scene node, currently only works on cameras
38 virtual void animateNode(ISceneNode* node, u32 timeMs); 38 virtual void animateNode(ISceneNode* node, u32 timeMs);
39 39
40 //! Event receiver 40 //! Event receiver
41 virtual bool OnEvent(const SEvent& event); 41 virtual bool OnEvent(const SEvent& event);
42 42
43 //! Returns the speed of movement in units per millisecond 43 //! Returns the speed of movement in units per millisecond
44 virtual f32 getMoveSpeed() const; 44 virtual f32 getMoveSpeed() const;
45 45
46 //! Sets the speed of movement in units per millisecond 46 //! Sets the speed of movement in units per millisecond
47 virtual void setMoveSpeed(f32 moveSpeed); 47 virtual void setMoveSpeed(f32 moveSpeed);
48 48
49 //! Returns the rotation speed 49 //! Returns the rotation speed
50 virtual f32 getRotateSpeed() const; 50 virtual f32 getRotateSpeed() const;
51 51
52 //! Set the rotation speed 52 //! Set the rotation speed
53 virtual void setRotateSpeed(f32 rotateSpeed); 53 virtual void setRotateSpeed(f32 rotateSpeed);
54 54
55 //! Returns the zoom speed 55 //! Returns the zoom speed
56 virtual f32 getZoomSpeed() const; 56 virtual f32 getZoomSpeed() const;
57 57
58 //! Set the zoom speed 58 //! Set the zoom speed
59 virtual void setZoomSpeed(f32 zoomSpeed); 59 virtual void setZoomSpeed(f32 zoomSpeed);
60 60
61 //! Returns the current distance, i.e. orbit radius 61 //! Returns the current distance, i.e. orbit radius
62 virtual f32 getDistance() const; 62 virtual f32 getDistance() const;
63 63
64 //! Set the distance 64 //! Set the distance
65 virtual void setDistance(f32 distance); 65 virtual void setDistance(f32 distance);
66 66
67 //! This animator will receive events when attached to the active camera 67 //! This animator will receive events when attached to the active camera
68 virtual bool isEventReceiverEnabled() const 68 virtual bool isEventReceiverEnabled() const
69 { 69 {
70 return true; 70 return true;
71 } 71 }
72 72
73 //! Returns type of the scene node 73 //! Returns type of the scene node
74 virtual ESCENE_NODE_ANIMATOR_TYPE getType() const 74 virtual ESCENE_NODE_ANIMATOR_TYPE getType() const
75 { 75 {
76 return ESNAT_CAMERA_MAYA; 76 return ESNAT_CAMERA_MAYA;
77 } 77 }
78 78
79 //! Creates a clone of this animator. 79 //! Creates a clone of this animator.
80 /** Please note that you will have to drop 80 /** Please note that you will have to drop
81 (IReferenceCounted::drop()) the returned pointer after calling 81 (IReferenceCounted::drop()) the returned pointer after calling
82 this. */ 82 this. */
83 virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0); 83 virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0);
84 84
85 private: 85 private:
86 86
87 void allKeysUp(); 87 void allKeysUp();
88 void animate(); 88 void animate();
89 bool isMouseKeyDown(s32 key) const; 89 bool isMouseKeyDown(s32 key) const;
90 90
91 bool MouseKeys[3]; 91 bool MouseKeys[3];
92 92
93 gui::ICursorControl *CursorControl; 93 gui::ICursorControl *CursorControl;
94 scene::ICameraSceneNode* OldCamera; 94 scene::ICameraSceneNode* OldCamera;
95 core::vector3df OldTarget; 95 core::vector3df OldTarget;
96 core::vector3df LastCameraTarget; // to find out if the camera target was moved outside this animator 96 core::vector3df LastCameraTarget; // to find out if the camera target was moved outside this animator
97 core::position2df RotateStart; 97 core::position2df RotateStart;
98 core::position2df ZoomStart; 98 core::position2df ZoomStart;
99 core::position2df TranslateStart; 99 core::position2df TranslateStart;
100 core::position2df MousePos; 100 core::position2df MousePos;
101 f32 ZoomSpeed; 101 f32 ZoomSpeed;
102 f32 RotateSpeed; 102 f32 RotateSpeed;
103 f32 TranslateSpeed; 103 f32 TranslateSpeed;
104 f32 CurrentZoom; 104 f32 CurrentZoom;
105 f32 RotX, RotY; 105 f32 RotX, RotY;
106 bool Zooming; 106 bool Zooming;
107 bool Rotating; 107 bool Rotating;
108 bool Moving; 108 bool Moving;
109 bool Translating; 109 bool Translating;
110 }; 110 };
111 111
112} // end namespace scene 112} // end namespace scene
113} // end namespace irr 113} // end namespace irr
114 114
115#endif 115#endif
116 116