From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../source/Irrlicht/CSceneNodeAnimatorCameraMaya.h | 232 ++++++++++----------- 1 file changed, 116 insertions(+), 116 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorCameraMaya.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorCameraMaya.h b/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorCameraMaya.h index 495a77b..8eb7ade 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorCameraMaya.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorCameraMaya.h @@ -1,116 +1,116 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__ -#define __C_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__ - -#include "ISceneNodeAnimatorCameraMaya.h" -#include "ICameraSceneNode.h" -#include "vector2d.h" - -namespace irr -{ - -namespace gui -{ - class ICursorControl; -} - -namespace scene -{ - - //! Special scene node animator for FPS cameras - /** This scene node animator can be attached to a camera to make it act - like a 3d modelling tool camera - */ - class CSceneNodeAnimatorCameraMaya : public ISceneNodeAnimatorCameraMaya - { - public: - //! Constructor - CSceneNodeAnimatorCameraMaya(gui::ICursorControl* cursor, f32 rotateSpeed = -1500.f, - f32 zoomSpeed = 200.f, f32 translationSpeed = 1500.f, f32 distance=70.f); - - //! Destructor - virtual ~CSceneNodeAnimatorCameraMaya(); - - //! Animates the scene node, currently only works on cameras - virtual void animateNode(ISceneNode* node, u32 timeMs); - - //! Event receiver - virtual bool OnEvent(const SEvent& event); - - //! Returns the speed of movement in units per millisecond - virtual f32 getMoveSpeed() const; - - //! Sets the speed of movement in units per millisecond - virtual void setMoveSpeed(f32 moveSpeed); - - //! Returns the rotation speed - virtual f32 getRotateSpeed() const; - - //! Set the rotation speed - virtual void setRotateSpeed(f32 rotateSpeed); - - //! Returns the zoom speed - virtual f32 getZoomSpeed() const; - - //! Set the zoom speed - virtual void setZoomSpeed(f32 zoomSpeed); - - //! Returns the current distance, i.e. orbit radius - virtual f32 getDistance() const; - - //! Set the distance - virtual void setDistance(f32 distance); - - //! This animator will receive events when attached to the active camera - virtual bool isEventReceiverEnabled() const - { - return true; - } - - //! Returns type of the scene node - virtual ESCENE_NODE_ANIMATOR_TYPE getType() const - { - return ESNAT_CAMERA_MAYA; - } - - //! Creates a clone of this animator. - /** Please note that you will have to drop - (IReferenceCounted::drop()) the returned pointer after calling - this. */ - virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0); - - private: - - void allKeysUp(); - void animate(); - bool isMouseKeyDown(s32 key) const; - - bool MouseKeys[3]; - - gui::ICursorControl *CursorControl; - scene::ICameraSceneNode* OldCamera; - core::vector3df OldTarget; - core::vector3df LastCameraTarget; // to find out if the camera target was moved outside this animator - core::position2df RotateStart; - core::position2df ZoomStart; - core::position2df TranslateStart; - core::position2df MousePos; - f32 ZoomSpeed; - f32 RotateSpeed; - f32 TranslateSpeed; - f32 CurrentZoom; - f32 RotX, RotY; - bool Zooming; - bool Rotating; - bool Moving; - bool Translating; - }; - -} // end namespace scene -} // end namespace irr - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__ +#define __C_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__ + +#include "ISceneNodeAnimatorCameraMaya.h" +#include "ICameraSceneNode.h" +#include "vector2d.h" + +namespace irr +{ + +namespace gui +{ + class ICursorControl; +} + +namespace scene +{ + + //! Special scene node animator for FPS cameras + /** This scene node animator can be attached to a camera to make it act + like a 3d modelling tool camera + */ + class CSceneNodeAnimatorCameraMaya : public ISceneNodeAnimatorCameraMaya + { + public: + //! Constructor + CSceneNodeAnimatorCameraMaya(gui::ICursorControl* cursor, f32 rotateSpeed = -1500.f, + f32 zoomSpeed = 200.f, f32 translationSpeed = 1500.f, f32 distance=70.f); + + //! Destructor + virtual ~CSceneNodeAnimatorCameraMaya(); + + //! Animates the scene node, currently only works on cameras + virtual void animateNode(ISceneNode* node, u32 timeMs); + + //! Event receiver + virtual bool OnEvent(const SEvent& event); + + //! Returns the speed of movement in units per millisecond + virtual f32 getMoveSpeed() const; + + //! Sets the speed of movement in units per millisecond + virtual void setMoveSpeed(f32 moveSpeed); + + //! Returns the rotation speed + virtual f32 getRotateSpeed() const; + + //! Set the rotation speed + virtual void setRotateSpeed(f32 rotateSpeed); + + //! Returns the zoom speed + virtual f32 getZoomSpeed() const; + + //! Set the zoom speed + virtual void setZoomSpeed(f32 zoomSpeed); + + //! Returns the current distance, i.e. orbit radius + virtual f32 getDistance() const; + + //! Set the distance + virtual void setDistance(f32 distance); + + //! This animator will receive events when attached to the active camera + virtual bool isEventReceiverEnabled() const + { + return true; + } + + //! Returns type of the scene node + virtual ESCENE_NODE_ANIMATOR_TYPE getType() const + { + return ESNAT_CAMERA_MAYA; + } + + //! Creates a clone of this animator. + /** Please note that you will have to drop + (IReferenceCounted::drop()) the returned pointer after calling + this. */ + virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0); + + private: + + void allKeysUp(); + void animate(); + bool isMouseKeyDown(s32 key) const; + + bool MouseKeys[3]; + + gui::ICursorControl *CursorControl; + scene::ICameraSceneNode* OldCamera; + core::vector3df OldTarget; + core::vector3df LastCameraTarget; // to find out if the camera target was moved outside this animator + core::position2df RotateStart; + core::position2df ZoomStart; + core::position2df TranslateStart; + core::position2df MousePos; + f32 ZoomSpeed; + f32 RotateSpeed; + f32 TranslateSpeed; + f32 CurrentZoom; + f32 RotX, RotY; + bool Zooming; + bool Rotating; + bool Moving; + bool Translating; + }; + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1