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authorDavid Walter Seikel2013-01-13 18:54:10 +1000
committerDavid Walter Seikel2013-01-13 18:54:10 +1000
commit959831f4ef5a3e797f576c3de08cd65032c997ad (patch)
treee7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/source/Irrlicht/CParticleFadeOutAffector.h
parentAdd info about changes to Irrlicht. (diff)
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CParticleFadeOutAffector.h')
-rw-r--r--libraries/irrlicht-1.8/source/Irrlicht/CParticleFadeOutAffector.h126
1 files changed, 63 insertions, 63 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CParticleFadeOutAffector.h b/libraries/irrlicht-1.8/source/Irrlicht/CParticleFadeOutAffector.h
index b39d559..5d8d3a2 100644
--- a/libraries/irrlicht-1.8/source/Irrlicht/CParticleFadeOutAffector.h
+++ b/libraries/irrlicht-1.8/source/Irrlicht/CParticleFadeOutAffector.h
@@ -1,63 +1,63 @@
1// Copyright (C) 2002-2012 Nikolaus Gebhardt 1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4 4
5#ifndef __C_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__ 5#ifndef __C_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
6#define __C_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__ 6#define __C_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
7 7
8#include "IParticleFadeOutAffector.h" 8#include "IParticleFadeOutAffector.h"
9#include "SColor.h" 9#include "SColor.h"
10 10
11namespace irr 11namespace irr
12{ 12{
13namespace scene 13namespace scene
14{ 14{
15 15
16//! Particle Affector for fading out a color 16//! Particle Affector for fading out a color
17class CParticleFadeOutAffector : public IParticleFadeOutAffector 17class CParticleFadeOutAffector : public IParticleFadeOutAffector
18{ 18{
19public: 19public:
20 20
21 CParticleFadeOutAffector(const video::SColor& targetColor, u32 fadeOutTime); 21 CParticleFadeOutAffector(const video::SColor& targetColor, u32 fadeOutTime);
22 22
23 //! Affects a particle. 23 //! Affects a particle.
24 virtual void affect(u32 now, SParticle* particlearray, u32 count); 24 virtual void affect(u32 now, SParticle* particlearray, u32 count);
25 25
26 //! Sets the targetColor, i.e. the color the particles will interpolate 26 //! Sets the targetColor, i.e. the color the particles will interpolate
27 //! to over time. 27 //! to over time.
28 virtual void setTargetColor( const video::SColor& targetColor ) { TargetColor = targetColor; } 28 virtual void setTargetColor( const video::SColor& targetColor ) { TargetColor = targetColor; }
29 29
30 //! Sets the amount of time it takes for each particle to fade out. 30 //! Sets the amount of time it takes for each particle to fade out.
31 virtual void setFadeOutTime( u32 fadeOutTime ) { FadeOutTime = fadeOutTime ? static_cast<f32>(fadeOutTime) : 1.0f; } 31 virtual void setFadeOutTime( u32 fadeOutTime ) { FadeOutTime = fadeOutTime ? static_cast<f32>(fadeOutTime) : 1.0f; }
32 32
33 //! Sets the targetColor, i.e. the color the particles will interpolate 33 //! Sets the targetColor, i.e. the color the particles will interpolate
34 //! to over time. 34 //! to over time.
35 virtual const video::SColor& getTargetColor() const { return TargetColor; } 35 virtual const video::SColor& getTargetColor() const { return TargetColor; }
36 36
37 //! Sets the amount of time it takes for each particle to fade out. 37 //! Sets the amount of time it takes for each particle to fade out.
38 virtual u32 getFadeOutTime() const { return static_cast<u32>(FadeOutTime); } 38 virtual u32 getFadeOutTime() const { return static_cast<u32>(FadeOutTime); }
39 39
40 //! Writes attributes of the object. 40 //! Writes attributes of the object.
41 //! Implement this to expose the attributes of your scene node animator for 41 //! Implement this to expose the attributes of your scene node animator for
42 //! scripting languages, editors, debuggers or xml serialization purposes. 42 //! scripting languages, editors, debuggers or xml serialization purposes.
43 virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; 43 virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
44 44
45 //! Reads attributes of the object. 45 //! Reads attributes of the object.
46 //! Implement this to set the attributes of your scene node animator for 46 //! Implement this to set the attributes of your scene node animator for
47 //! scripting languages, editors, debuggers or xml deserialization purposes. 47 //! scripting languages, editors, debuggers or xml deserialization purposes.
48 //! \param startIndex: start index where to start reading attributes. 48 //! \param startIndex: start index where to start reading attributes.
49 //! \return: returns last index of an attribute read by this affector 49 //! \return: returns last index of an attribute read by this affector
50 virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); 50 virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
51 51
52private: 52private:
53 53
54 video::SColor TargetColor; 54 video::SColor TargetColor;
55 f32 FadeOutTime; 55 f32 FadeOutTime;
56}; 56};
57 57
58} // end namespace scene 58} // end namespace scene
59} // end namespace irr 59} // end namespace irr
60 60
61 61
62#endif 62#endif
63 63