From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../source/Irrlicht/CParticleFadeOutAffector.h | 126 ++++++++++----------- 1 file changed, 63 insertions(+), 63 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CParticleFadeOutAffector.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CParticleFadeOutAffector.h b/libraries/irrlicht-1.8/source/Irrlicht/CParticleFadeOutAffector.h index b39d559..5d8d3a2 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CParticleFadeOutAffector.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CParticleFadeOutAffector.h @@ -1,63 +1,63 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__ -#define __C_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__ - -#include "IParticleFadeOutAffector.h" -#include "SColor.h" - -namespace irr -{ -namespace scene -{ - -//! Particle Affector for fading out a color -class CParticleFadeOutAffector : public IParticleFadeOutAffector -{ -public: - - CParticleFadeOutAffector(const video::SColor& targetColor, u32 fadeOutTime); - - //! Affects a particle. - virtual void affect(u32 now, SParticle* particlearray, u32 count); - - //! Sets the targetColor, i.e. the color the particles will interpolate - //! to over time. - virtual void setTargetColor( const video::SColor& targetColor ) { TargetColor = targetColor; } - - //! Sets the amount of time it takes for each particle to fade out. - virtual void setFadeOutTime( u32 fadeOutTime ) { FadeOutTime = fadeOutTime ? static_cast(fadeOutTime) : 1.0f; } - - //! Sets the targetColor, i.e. the color the particles will interpolate - //! to over time. - virtual const video::SColor& getTargetColor() const { return TargetColor; } - - //! Sets the amount of time it takes for each particle to fade out. - virtual u32 getFadeOutTime() const { return static_cast(FadeOutTime); } - - //! Writes attributes of the object. - //! Implement this to expose the attributes of your scene node animator for - //! scripting languages, editors, debuggers or xml serialization purposes. - virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; - - //! Reads attributes of the object. - //! Implement this to set the attributes of your scene node animator for - //! scripting languages, editors, debuggers or xml deserialization purposes. - //! \param startIndex: start index where to start reading attributes. - //! \return: returns last index of an attribute read by this affector - virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); - -private: - - video::SColor TargetColor; - f32 FadeOutTime; -}; - -} // end namespace scene -} // end namespace irr - - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__ +#define __C_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__ + +#include "IParticleFadeOutAffector.h" +#include "SColor.h" + +namespace irr +{ +namespace scene +{ + +//! Particle Affector for fading out a color +class CParticleFadeOutAffector : public IParticleFadeOutAffector +{ +public: + + CParticleFadeOutAffector(const video::SColor& targetColor, u32 fadeOutTime); + + //! Affects a particle. + virtual void affect(u32 now, SParticle* particlearray, u32 count); + + //! Sets the targetColor, i.e. the color the particles will interpolate + //! to over time. + virtual void setTargetColor( const video::SColor& targetColor ) { TargetColor = targetColor; } + + //! Sets the amount of time it takes for each particle to fade out. + virtual void setFadeOutTime( u32 fadeOutTime ) { FadeOutTime = fadeOutTime ? static_cast(fadeOutTime) : 1.0f; } + + //! Sets the targetColor, i.e. the color the particles will interpolate + //! to over time. + virtual const video::SColor& getTargetColor() const { return TargetColor; } + + //! Sets the amount of time it takes for each particle to fade out. + virtual u32 getFadeOutTime() const { return static_cast(FadeOutTime); } + + //! Writes attributes of the object. + //! Implement this to expose the attributes of your scene node animator for + //! scripting languages, editors, debuggers or xml serialization purposes. + virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; + + //! Reads attributes of the object. + //! Implement this to set the attributes of your scene node animator for + //! scripting languages, editors, debuggers or xml deserialization purposes. + //! \param startIndex: start index where to start reading attributes. + //! \return: returns last index of an attribute read by this affector + virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); + +private: + + video::SColor TargetColor; + f32 FadeOutTime; +}; + +} // end namespace scene +} // end namespace irr + + +#endif + -- cgit v1.1