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authorDavid Walter Seikel2013-01-13 18:54:10 +1000
committerDavid Walter Seikel2013-01-13 18:54:10 +1000
commit959831f4ef5a3e797f576c3de08cd65032c997ad (patch)
treee7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/source/Irrlicht/CGUISpriteBank.h
parentAdd info about changes to Irrlicht. (diff)
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CGUISpriteBank.h')
-rw-r--r--libraries/irrlicht-1.8/source/Irrlicht/CGUISpriteBank.h168
1 files changed, 84 insertions, 84 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CGUISpriteBank.h b/libraries/irrlicht-1.8/source/Irrlicht/CGUISpriteBank.h
index 77adb4d..3862e8a 100644
--- a/libraries/irrlicht-1.8/source/Irrlicht/CGUISpriteBank.h
+++ b/libraries/irrlicht-1.8/source/Irrlicht/CGUISpriteBank.h
@@ -1,84 +1,84 @@
1// Copyright (C) 2002-2012 Nikolaus Gebhardt 1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4 4
5#ifndef __C_GUI_SPRITE_BANK_H_INCLUDED__ 5#ifndef __C_GUI_SPRITE_BANK_H_INCLUDED__
6#define __C_GUI_SPRITE_BANK_H_INCLUDED__ 6#define __C_GUI_SPRITE_BANK_H_INCLUDED__
7 7
8#include "IrrCompileConfig.h" 8#include "IrrCompileConfig.h"
9#ifdef _IRR_COMPILE_WITH_GUI_ 9#ifdef _IRR_COMPILE_WITH_GUI_
10 10
11#include "IGUISpriteBank.h" 11#include "IGUISpriteBank.h"
12 12
13namespace irr 13namespace irr
14{ 14{
15 15
16namespace video 16namespace video
17{ 17{
18 class IVideoDriver; 18 class IVideoDriver;
19 class ITexture; 19 class ITexture;
20} 20}
21 21
22namespace gui 22namespace gui
23{ 23{
24 24
25 class IGUIEnvironment; 25 class IGUIEnvironment;
26 26
27//! Sprite bank interface. 27//! Sprite bank interface.
28class CGUISpriteBank : public IGUISpriteBank 28class CGUISpriteBank : public IGUISpriteBank
29{ 29{
30public: 30public:
31 31
32 CGUISpriteBank(IGUIEnvironment* env); 32 CGUISpriteBank(IGUIEnvironment* env);
33 virtual ~CGUISpriteBank(); 33 virtual ~CGUISpriteBank();
34 34
35 virtual core::array< core::rect<s32> >& getPositions(); 35 virtual core::array< core::rect<s32> >& getPositions();
36 virtual core::array< SGUISprite >& getSprites(); 36 virtual core::array< SGUISprite >& getSprites();
37 37
38 virtual u32 getTextureCount() const; 38 virtual u32 getTextureCount() const;
39 virtual video::ITexture* getTexture(u32 index) const; 39 virtual video::ITexture* getTexture(u32 index) const;
40 virtual void addTexture(video::ITexture* texture); 40 virtual void addTexture(video::ITexture* texture);
41 virtual void setTexture(u32 index, video::ITexture* texture); 41 virtual void setTexture(u32 index, video::ITexture* texture);
42 42
43 //! Add the texture and use it for a single non-animated sprite. 43 //! Add the texture and use it for a single non-animated sprite.
44 virtual s32 addTextureAsSprite(video::ITexture* texture); 44 virtual s32 addTextureAsSprite(video::ITexture* texture);
45 45
46 //! clears sprites, rectangles and textures 46 //! clears sprites, rectangles and textures
47 virtual void clear(); 47 virtual void clear();
48 48
49 //! Draws a sprite in 2d with position and color 49 //! Draws a sprite in 2d with position and color
50 virtual void draw2DSprite(u32 index, const core::position2di& pos, const core::rect<s32>* clip=0, 50 virtual void draw2DSprite(u32 index, const core::position2di& pos, const core::rect<s32>* clip=0,
51 const video::SColor& color= video::SColor(255,255,255,255), 51 const video::SColor& color= video::SColor(255,255,255,255),
52 u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false); 52 u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false);
53 53
54 //! Draws a sprite batch in 2d using an array of positions and a color 54 //! Draws a sprite batch in 2d using an array of positions and a color
55 virtual void draw2DSpriteBatch(const core::array<u32>& indices, const core::array<core::position2di>& pos, 55 virtual void draw2DSpriteBatch(const core::array<u32>& indices, const core::array<core::position2di>& pos,
56 const core::rect<s32>* clip=0, 56 const core::rect<s32>* clip=0,
57 const video::SColor& color= video::SColor(255,255,255,255), 57 const video::SColor& color= video::SColor(255,255,255,255),
58 u32 starttime=0, u32 currenttime=0, 58 u32 starttime=0, u32 currenttime=0,
59 bool loop=true, bool center=false); 59 bool loop=true, bool center=false);
60 60
61protected: 61protected:
62 62
63 struct SDrawBatch 63 struct SDrawBatch
64 { 64 {
65 core::array<core::position2di> positions; 65 core::array<core::position2di> positions;
66 core::array<core::recti> sourceRects; 66 core::array<core::recti> sourceRects;
67 u32 textureNumber; 67 u32 textureNumber;
68 }; 68 };
69 69
70 core::array<SGUISprite> Sprites; 70 core::array<SGUISprite> Sprites;
71 core::array< core::rect<s32> > Rectangles; 71 core::array< core::rect<s32> > Rectangles;
72 core::array<video::ITexture*> Textures; 72 core::array<video::ITexture*> Textures;
73 IGUIEnvironment* Environment; 73 IGUIEnvironment* Environment;
74 video::IVideoDriver* Driver; 74 video::IVideoDriver* Driver;
75 75
76}; 76};
77 77
78} // end namespace gui 78} // end namespace gui
79} // end namespace irr 79} // end namespace irr
80 80
81#endif // _IRR_COMPILE_WITH_GUI_ 81#endif // _IRR_COMPILE_WITH_GUI_
82 82
83#endif // __C_GUI_SPRITE_BANK_H_INCLUDED__ 83#endif // __C_GUI_SPRITE_BANK_H_INCLUDED__
84 84