From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../irrlicht-1.8/source/Irrlicht/CGUISpriteBank.h | 168 ++++++++++----------- 1 file changed, 84 insertions(+), 84 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CGUISpriteBank.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CGUISpriteBank.h b/libraries/irrlicht-1.8/source/Irrlicht/CGUISpriteBank.h index 77adb4d..3862e8a 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CGUISpriteBank.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CGUISpriteBank.h @@ -1,84 +1,84 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_GUI_SPRITE_BANK_H_INCLUDED__ -#define __C_GUI_SPRITE_BANK_H_INCLUDED__ - -#include "IrrCompileConfig.h" -#ifdef _IRR_COMPILE_WITH_GUI_ - -#include "IGUISpriteBank.h" - -namespace irr -{ - -namespace video -{ - class IVideoDriver; - class ITexture; -} - -namespace gui -{ - - class IGUIEnvironment; - -//! Sprite bank interface. -class CGUISpriteBank : public IGUISpriteBank -{ -public: - - CGUISpriteBank(IGUIEnvironment* env); - virtual ~CGUISpriteBank(); - - virtual core::array< core::rect >& getPositions(); - virtual core::array< SGUISprite >& getSprites(); - - virtual u32 getTextureCount() const; - virtual video::ITexture* getTexture(u32 index) const; - virtual void addTexture(video::ITexture* texture); - virtual void setTexture(u32 index, video::ITexture* texture); - - //! Add the texture and use it for a single non-animated sprite. - virtual s32 addTextureAsSprite(video::ITexture* texture); - - //! clears sprites, rectangles and textures - virtual void clear(); - - //! Draws a sprite in 2d with position and color - virtual void draw2DSprite(u32 index, const core::position2di& pos, const core::rect* clip=0, - const video::SColor& color= video::SColor(255,255,255,255), - u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false); - - //! Draws a sprite batch in 2d using an array of positions and a color - virtual void draw2DSpriteBatch(const core::array& indices, const core::array& pos, - const core::rect* clip=0, - const video::SColor& color= video::SColor(255,255,255,255), - u32 starttime=0, u32 currenttime=0, - bool loop=true, bool center=false); - -protected: - - struct SDrawBatch - { - core::array positions; - core::array sourceRects; - u32 textureNumber; - }; - - core::array Sprites; - core::array< core::rect > Rectangles; - core::array Textures; - IGUIEnvironment* Environment; - video::IVideoDriver* Driver; - -}; - -} // end namespace gui -} // end namespace irr - -#endif // _IRR_COMPILE_WITH_GUI_ - -#endif // __C_GUI_SPRITE_BANK_H_INCLUDED__ - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_GUI_SPRITE_BANK_H_INCLUDED__ +#define __C_GUI_SPRITE_BANK_H_INCLUDED__ + +#include "IrrCompileConfig.h" +#ifdef _IRR_COMPILE_WITH_GUI_ + +#include "IGUISpriteBank.h" + +namespace irr +{ + +namespace video +{ + class IVideoDriver; + class ITexture; +} + +namespace gui +{ + + class IGUIEnvironment; + +//! Sprite bank interface. +class CGUISpriteBank : public IGUISpriteBank +{ +public: + + CGUISpriteBank(IGUIEnvironment* env); + virtual ~CGUISpriteBank(); + + virtual core::array< core::rect >& getPositions(); + virtual core::array< SGUISprite >& getSprites(); + + virtual u32 getTextureCount() const; + virtual video::ITexture* getTexture(u32 index) const; + virtual void addTexture(video::ITexture* texture); + virtual void setTexture(u32 index, video::ITexture* texture); + + //! Add the texture and use it for a single non-animated sprite. + virtual s32 addTextureAsSprite(video::ITexture* texture); + + //! clears sprites, rectangles and textures + virtual void clear(); + + //! Draws a sprite in 2d with position and color + virtual void draw2DSprite(u32 index, const core::position2di& pos, const core::rect* clip=0, + const video::SColor& color= video::SColor(255,255,255,255), + u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false); + + //! Draws a sprite batch in 2d using an array of positions and a color + virtual void draw2DSpriteBatch(const core::array& indices, const core::array& pos, + const core::rect* clip=0, + const video::SColor& color= video::SColor(255,255,255,255), + u32 starttime=0, u32 currenttime=0, + bool loop=true, bool center=false); + +protected: + + struct SDrawBatch + { + core::array positions; + core::array sourceRects; + u32 textureNumber; + }; + + core::array Sprites; + core::array< core::rect > Rectangles; + core::array Textures; + IGUIEnvironment* Environment; + video::IVideoDriver* Driver; + +}; + +} // end namespace gui +} // end namespace irr + +#endif // _IRR_COMPILE_WITH_GUI_ + +#endif // __C_GUI_SPRITE_BANK_H_INCLUDED__ + -- cgit v1.1