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author | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
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committer | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
commit | 959831f4ef5a3e797f576c3de08cd65032c997ad (patch) | |
tree | e7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/include/ITextSceneNode.h | |
parent | Add info about changes to Irrlicht. (diff) | |
download | SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.zip SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.gz SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.bz2 SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.xz |
Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to 'libraries/irrlicht-1.8/include/ITextSceneNode.h')
-rw-r--r-- | libraries/irrlicht-1.8/include/ITextSceneNode.h | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/libraries/irrlicht-1.8/include/ITextSceneNode.h b/libraries/irrlicht-1.8/include/ITextSceneNode.h index 540d7b7..e715a46 100644 --- a/libraries/irrlicht-1.8/include/ITextSceneNode.h +++ b/libraries/irrlicht-1.8/include/ITextSceneNode.h | |||
@@ -1,37 +1,37 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #ifndef __I_TEXT_SCENE_NODE_H_INCLUDED__ | 5 | #ifndef __I_TEXT_SCENE_NODE_H_INCLUDED__ |
6 | #define __I_TEXT_SCENE_NODE_H_INCLUDED__ | 6 | #define __I_TEXT_SCENE_NODE_H_INCLUDED__ |
7 | 7 | ||
8 | #include "ISceneNode.h" | 8 | #include "ISceneNode.h" |
9 | 9 | ||
10 | namespace irr | 10 | namespace irr |
11 | { | 11 | { |
12 | namespace scene | 12 | namespace scene |
13 | { | 13 | { |
14 | 14 | ||
15 | //! A scene node for displaying 2d text at a position in three dimensional space | 15 | //! A scene node for displaying 2d text at a position in three dimensional space |
16 | class ITextSceneNode : public ISceneNode | 16 | class ITextSceneNode : public ISceneNode |
17 | { | 17 | { |
18 | public: | 18 | public: |
19 | 19 | ||
20 | //! constructor | 20 | //! constructor |
21 | ITextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, | 21 | ITextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, |
22 | const core::vector3df& position = core::vector3df(0,0,0)) | 22 | const core::vector3df& position = core::vector3df(0,0,0)) |
23 | : ISceneNode(parent, mgr, id, position) {} | 23 | : ISceneNode(parent, mgr, id, position) {} |
24 | 24 | ||
25 | //! sets the text string | 25 | //! sets the text string |
26 | virtual void setText(const wchar_t* text) = 0; | 26 | virtual void setText(const wchar_t* text) = 0; |
27 | 27 | ||
28 | //! sets the color of the text | 28 | //! sets the color of the text |
29 | virtual void setTextColor(video::SColor color) = 0; | 29 | virtual void setTextColor(video::SColor color) = 0; |
30 | }; | 30 | }; |
31 | 31 | ||
32 | } // end namespace scene | 32 | } // end namespace scene |
33 | } // end namespace irr | 33 | } // end namespace irr |
34 | 34 | ||
35 | 35 | ||
36 | #endif | 36 | #endif |
37 | 37 | ||