From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- libraries/irrlicht-1.8/include/ITextSceneNode.h | 74 ++++++++++++------------- 1 file changed, 37 insertions(+), 37 deletions(-) (limited to 'libraries/irrlicht-1.8/include/ITextSceneNode.h') diff --git a/libraries/irrlicht-1.8/include/ITextSceneNode.h b/libraries/irrlicht-1.8/include/ITextSceneNode.h index 540d7b7..e715a46 100644 --- a/libraries/irrlicht-1.8/include/ITextSceneNode.h +++ b/libraries/irrlicht-1.8/include/ITextSceneNode.h @@ -1,37 +1,37 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_TEXT_SCENE_NODE_H_INCLUDED__ -#define __I_TEXT_SCENE_NODE_H_INCLUDED__ - -#include "ISceneNode.h" - -namespace irr -{ -namespace scene -{ - -//! A scene node for displaying 2d text at a position in three dimensional space -class ITextSceneNode : public ISceneNode -{ -public: - - //! constructor - ITextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, - const core::vector3df& position = core::vector3df(0,0,0)) - : ISceneNode(parent, mgr, id, position) {} - - //! sets the text string - virtual void setText(const wchar_t* text) = 0; - - //! sets the color of the text - virtual void setTextColor(video::SColor color) = 0; -}; - -} // end namespace scene -} // end namespace irr - - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_TEXT_SCENE_NODE_H_INCLUDED__ +#define __I_TEXT_SCENE_NODE_H_INCLUDED__ + +#include "ISceneNode.h" + +namespace irr +{ +namespace scene +{ + +//! A scene node for displaying 2d text at a position in three dimensional space +class ITextSceneNode : public ISceneNode +{ +public: + + //! constructor + ITextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, + const core::vector3df& position = core::vector3df(0,0,0)) + : ISceneNode(parent, mgr, id, position) {} + + //! sets the text string + virtual void setText(const wchar_t* text) = 0; + + //! sets the color of the text + virtual void setTextColor(video::SColor color) = 0; +}; + +} // end namespace scene +} // end namespace irr + + +#endif + -- cgit v1.1