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authorDavid Walter Seikel2013-01-13 18:54:10 +1000
committerDavid Walter Seikel2013-01-13 18:54:10 +1000
commit959831f4ef5a3e797f576c3de08cd65032c997ad (patch)
treee7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/include/IParticleRotationAffector.h
parentAdd info about changes to Irrlicht. (diff)
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to 'libraries/irrlicht-1.8/include/IParticleRotationAffector.h')
-rw-r--r--libraries/irrlicht-1.8/include/IParticleRotationAffector.h82
1 files changed, 41 insertions, 41 deletions
diff --git a/libraries/irrlicht-1.8/include/IParticleRotationAffector.h b/libraries/irrlicht-1.8/include/IParticleRotationAffector.h
index d7d4cce..611fc3b 100644
--- a/libraries/irrlicht-1.8/include/IParticleRotationAffector.h
+++ b/libraries/irrlicht-1.8/include/IParticleRotationAffector.h
@@ -1,41 +1,41 @@
1// Copyright (C) 2002-2012 Nikolaus Gebhardt 1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4 4
5#ifndef __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__ 5#ifndef __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
6#define __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__ 6#define __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
7 7
8#include "IParticleAffector.h" 8#include "IParticleAffector.h"
9 9
10namespace irr 10namespace irr
11{ 11{
12namespace scene 12namespace scene
13{ 13{
14 14
15//! A particle affector which rotates the particle system. 15//! A particle affector which rotates the particle system.
16class IParticleRotationAffector : public IParticleAffector 16class IParticleRotationAffector : public IParticleAffector
17{ 17{
18public: 18public:
19 19
20 //! Set the point that particles will rotate around 20 //! Set the point that particles will rotate around
21 virtual void setPivotPoint( const core::vector3df& point ) = 0; 21 virtual void setPivotPoint( const core::vector3df& point ) = 0;
22 22
23 //! Set the speed in degrees per second in all 3 dimensions 23 //! Set the speed in degrees per second in all 3 dimensions
24 virtual void setSpeed( const core::vector3df& speed ) = 0; 24 virtual void setSpeed( const core::vector3df& speed ) = 0;
25 25
26 //! Get the point that particles are attracted to 26 //! Get the point that particles are attracted to
27 virtual const core::vector3df& getPivotPoint() const = 0; 27 virtual const core::vector3df& getPivotPoint() const = 0;
28 28
29 //! Get the speed in degrees per second in all 3 dimensions 29 //! Get the speed in degrees per second in all 3 dimensions
30 virtual const core::vector3df& getSpeed() const = 0; 30 virtual const core::vector3df& getSpeed() const = 0;
31 31
32 //! Get emitter type 32 //! Get emitter type
33 virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_ROTATE; } 33 virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_ROTATE; }
34}; 34};
35 35
36} // end namespace scene 36} // end namespace scene
37} // end namespace irr 37} // end namespace irr
38 38
39 39
40#endif // __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__ 40#endif // __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
41 41