From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../include/IParticleRotationAffector.h | 82 +++++++++++----------- 1 file changed, 41 insertions(+), 41 deletions(-) (limited to 'libraries/irrlicht-1.8/include/IParticleRotationAffector.h') diff --git a/libraries/irrlicht-1.8/include/IParticleRotationAffector.h b/libraries/irrlicht-1.8/include/IParticleRotationAffector.h index d7d4cce..611fc3b 100644 --- a/libraries/irrlicht-1.8/include/IParticleRotationAffector.h +++ b/libraries/irrlicht-1.8/include/IParticleRotationAffector.h @@ -1,41 +1,41 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__ -#define __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__ - -#include "IParticleAffector.h" - -namespace irr -{ -namespace scene -{ - -//! A particle affector which rotates the particle system. -class IParticleRotationAffector : public IParticleAffector -{ -public: - - //! Set the point that particles will rotate around - virtual void setPivotPoint( const core::vector3df& point ) = 0; - - //! Set the speed in degrees per second in all 3 dimensions - virtual void setSpeed( const core::vector3df& speed ) = 0; - - //! Get the point that particles are attracted to - virtual const core::vector3df& getPivotPoint() const = 0; - - //! Get the speed in degrees per second in all 3 dimensions - virtual const core::vector3df& getSpeed() const = 0; - - //! Get emitter type - virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_ROTATE; } -}; - -} // end namespace scene -} // end namespace irr - - -#endif // __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__ - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__ +#define __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__ + +#include "IParticleAffector.h" + +namespace irr +{ +namespace scene +{ + +//! A particle affector which rotates the particle system. +class IParticleRotationAffector : public IParticleAffector +{ +public: + + //! Set the point that particles will rotate around + virtual void setPivotPoint( const core::vector3df& point ) = 0; + + //! Set the speed in degrees per second in all 3 dimensions + virtual void setSpeed( const core::vector3df& speed ) = 0; + + //! Get the point that particles are attracted to + virtual const core::vector3df& getPivotPoint() const = 0; + + //! Get the speed in degrees per second in all 3 dimensions + virtual const core::vector3df& getSpeed() const = 0; + + //! Get emitter type + virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_ROTATE; } +}; + +} // end namespace scene +} // end namespace irr + + +#endif // __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__ + -- cgit v1.1