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authorDavid Walter Seikel2013-01-13 18:54:10 +1000
committerDavid Walter Seikel2013-01-13 18:54:10 +1000
commit959831f4ef5a3e797f576c3de08cd65032c997ad (patch)
treee7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/include/ESceneNodeTypes.h
parentAdd info about changes to Irrlicht. (diff)
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to 'libraries/irrlicht-1.8/include/ESceneNodeTypes.h')
-rw-r--r--libraries/irrlicht-1.8/include/ESceneNodeTypes.h212
1 files changed, 106 insertions, 106 deletions
diff --git a/libraries/irrlicht-1.8/include/ESceneNodeTypes.h b/libraries/irrlicht-1.8/include/ESceneNodeTypes.h
index a0d5aa4..3d43105 100644
--- a/libraries/irrlicht-1.8/include/ESceneNodeTypes.h
+++ b/libraries/irrlicht-1.8/include/ESceneNodeTypes.h
@@ -1,106 +1,106 @@
1// Copyright (C) 2002-2012 Nikolaus Gebhardt 1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4 4
5#ifndef __E_SCENE_NODE_TYPES_H_INCLUDED__ 5#ifndef __E_SCENE_NODE_TYPES_H_INCLUDED__
6#define __E_SCENE_NODE_TYPES_H_INCLUDED__ 6#define __E_SCENE_NODE_TYPES_H_INCLUDED__
7 7
8#include "irrTypes.h" 8#include "irrTypes.h"
9 9
10namespace irr 10namespace irr
11{ 11{
12namespace scene 12namespace scene
13{ 13{
14 14
15 //! An enumeration for all types of built-in scene nodes 15 //! An enumeration for all types of built-in scene nodes
16 /** A scene node type is represented by a four character code 16 /** A scene node type is represented by a four character code
17 such as 'cube' or 'mesh' instead of simple numbers, to avoid 17 such as 'cube' or 'mesh' instead of simple numbers, to avoid
18 name clashes with external scene nodes.*/ 18 name clashes with external scene nodes.*/
19 enum ESCENE_NODE_TYPE 19 enum ESCENE_NODE_TYPE
20 { 20 {
21 //! of type CSceneManager (note that ISceneManager is not(!) an ISceneNode) 21 //! of type CSceneManager (note that ISceneManager is not(!) an ISceneNode)
22 ESNT_SCENE_MANAGER = MAKE_IRR_ID('s','m','n','g'), 22 ESNT_SCENE_MANAGER = MAKE_IRR_ID('s','m','n','g'),
23 23
24 //! simple cube scene node 24 //! simple cube scene node
25 ESNT_CUBE = MAKE_IRR_ID('c','u','b','e'), 25 ESNT_CUBE = MAKE_IRR_ID('c','u','b','e'),
26 26
27 //! Sphere scene node 27 //! Sphere scene node
28 ESNT_SPHERE = MAKE_IRR_ID('s','p','h','r'), 28 ESNT_SPHERE = MAKE_IRR_ID('s','p','h','r'),
29 29
30 //! Text Scene Node 30 //! Text Scene Node
31 ESNT_TEXT = MAKE_IRR_ID('t','e','x','t'), 31 ESNT_TEXT = MAKE_IRR_ID('t','e','x','t'),
32 32
33 //! Water Surface Scene Node 33 //! Water Surface Scene Node
34 ESNT_WATER_SURFACE = MAKE_IRR_ID('w','a','t','r'), 34 ESNT_WATER_SURFACE = MAKE_IRR_ID('w','a','t','r'),
35 35
36 //! Terrain Scene Node 36 //! Terrain Scene Node
37 ESNT_TERRAIN = MAKE_IRR_ID('t','e','r','r'), 37 ESNT_TERRAIN = MAKE_IRR_ID('t','e','r','r'),
38 38
39 //! Sky Box Scene Node 39 //! Sky Box Scene Node
40 ESNT_SKY_BOX = MAKE_IRR_ID('s','k','y','_'), 40 ESNT_SKY_BOX = MAKE_IRR_ID('s','k','y','_'),
41 41
42 //! Sky Dome Scene Node 42 //! Sky Dome Scene Node
43 ESNT_SKY_DOME = MAKE_IRR_ID('s','k','y','d'), 43 ESNT_SKY_DOME = MAKE_IRR_ID('s','k','y','d'),
44 44
45 //! Shadow Volume Scene Node 45 //! Shadow Volume Scene Node
46 ESNT_SHADOW_VOLUME = MAKE_IRR_ID('s','h','d','w'), 46 ESNT_SHADOW_VOLUME = MAKE_IRR_ID('s','h','d','w'),
47 47
48 //! Octree Scene Node 48 //! Octree Scene Node
49 ESNT_OCTREE = MAKE_IRR_ID('o','c','t','r'), 49 ESNT_OCTREE = MAKE_IRR_ID('o','c','t','r'),
50 50
51 //! Mesh Scene Node 51 //! Mesh Scene Node
52 ESNT_MESH = MAKE_IRR_ID('m','e','s','h'), 52 ESNT_MESH = MAKE_IRR_ID('m','e','s','h'),
53 53
54 //! Light Scene Node 54 //! Light Scene Node
55 ESNT_LIGHT = MAKE_IRR_ID('l','g','h','t'), 55 ESNT_LIGHT = MAKE_IRR_ID('l','g','h','t'),
56 56
57 //! Empty Scene Node 57 //! Empty Scene Node
58 ESNT_EMPTY = MAKE_IRR_ID('e','m','t','y'), 58 ESNT_EMPTY = MAKE_IRR_ID('e','m','t','y'),
59 59
60 //! Dummy Transformation Scene Node 60 //! Dummy Transformation Scene Node
61 ESNT_DUMMY_TRANSFORMATION = MAKE_IRR_ID('d','m','m','y'), 61 ESNT_DUMMY_TRANSFORMATION = MAKE_IRR_ID('d','m','m','y'),
62 62
63 //! Camera Scene Node 63 //! Camera Scene Node
64 ESNT_CAMERA = MAKE_IRR_ID('c','a','m','_'), 64 ESNT_CAMERA = MAKE_IRR_ID('c','a','m','_'),
65 65
66 //! Billboard Scene Node 66 //! Billboard Scene Node
67 ESNT_BILLBOARD = MAKE_IRR_ID('b','i','l','l'), 67 ESNT_BILLBOARD = MAKE_IRR_ID('b','i','l','l'),
68 68
69 //! Animated Mesh Scene Node 69 //! Animated Mesh Scene Node
70 ESNT_ANIMATED_MESH = MAKE_IRR_ID('a','m','s','h'), 70 ESNT_ANIMATED_MESH = MAKE_IRR_ID('a','m','s','h'),
71 71
72 //! Particle System Scene Node 72 //! Particle System Scene Node
73 ESNT_PARTICLE_SYSTEM = MAKE_IRR_ID('p','t','c','l'), 73 ESNT_PARTICLE_SYSTEM = MAKE_IRR_ID('p','t','c','l'),
74 74
75 //! Quake3 Shader Scene Node 75 //! Quake3 Shader Scene Node
76 ESNT_Q3SHADER_SCENE_NODE = MAKE_IRR_ID('q','3','s','h'), 76 ESNT_Q3SHADER_SCENE_NODE = MAKE_IRR_ID('q','3','s','h'),
77 77
78 //! Quake3 Model Scene Node ( has tag to link to ) 78 //! Quake3 Model Scene Node ( has tag to link to )
79 ESNT_MD3_SCENE_NODE = MAKE_IRR_ID('m','d','3','_'), 79 ESNT_MD3_SCENE_NODE = MAKE_IRR_ID('m','d','3','_'),
80 80
81 //! Volume Light Scene Node 81 //! Volume Light Scene Node
82 ESNT_VOLUME_LIGHT = MAKE_IRR_ID('v','o','l','l'), 82 ESNT_VOLUME_LIGHT = MAKE_IRR_ID('v','o','l','l'),
83 83
84 //! Maya Camera Scene Node 84 //! Maya Camera Scene Node
85 /** Legacy, for loading version <= 1.4.x .irr files */ 85 /** Legacy, for loading version <= 1.4.x .irr files */
86 ESNT_CAMERA_MAYA = MAKE_IRR_ID('c','a','m','M'), 86 ESNT_CAMERA_MAYA = MAKE_IRR_ID('c','a','m','M'),
87 87
88 //! First Person Shooter Camera 88 //! First Person Shooter Camera
89 /** Legacy, for loading version <= 1.4.x .irr files */ 89 /** Legacy, for loading version <= 1.4.x .irr files */
90 ESNT_CAMERA_FPS = MAKE_IRR_ID('c','a','m','F'), 90 ESNT_CAMERA_FPS = MAKE_IRR_ID('c','a','m','F'),
91 91
92 //! Unknown scene node 92 //! Unknown scene node
93 ESNT_UNKNOWN = MAKE_IRR_ID('u','n','k','n'), 93 ESNT_UNKNOWN = MAKE_IRR_ID('u','n','k','n'),
94 94
95 //! Will match with any scene node when checking types 95 //! Will match with any scene node when checking types
96 ESNT_ANY = MAKE_IRR_ID('a','n','y','_') 96 ESNT_ANY = MAKE_IRR_ID('a','n','y','_')
97 }; 97 };
98 98
99 99
100 100
101} // end namespace scene 101} // end namespace scene
102} // end namespace irr 102} // end namespace irr
103 103
104 104
105#endif 105#endif
106 106