From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- libraries/irrlicht-1.8/include/ESceneNodeTypes.h | 212 +++++++++++------------ 1 file changed, 106 insertions(+), 106 deletions(-) (limited to 'libraries/irrlicht-1.8/include/ESceneNodeTypes.h') diff --git a/libraries/irrlicht-1.8/include/ESceneNodeTypes.h b/libraries/irrlicht-1.8/include/ESceneNodeTypes.h index a0d5aa4..3d43105 100644 --- a/libraries/irrlicht-1.8/include/ESceneNodeTypes.h +++ b/libraries/irrlicht-1.8/include/ESceneNodeTypes.h @@ -1,106 +1,106 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __E_SCENE_NODE_TYPES_H_INCLUDED__ -#define __E_SCENE_NODE_TYPES_H_INCLUDED__ - -#include "irrTypes.h" - -namespace irr -{ -namespace scene -{ - - //! An enumeration for all types of built-in scene nodes - /** A scene node type is represented by a four character code - such as 'cube' or 'mesh' instead of simple numbers, to avoid - name clashes with external scene nodes.*/ - enum ESCENE_NODE_TYPE - { - //! of type CSceneManager (note that ISceneManager is not(!) an ISceneNode) - ESNT_SCENE_MANAGER = MAKE_IRR_ID('s','m','n','g'), - - //! simple cube scene node - ESNT_CUBE = MAKE_IRR_ID('c','u','b','e'), - - //! Sphere scene node - ESNT_SPHERE = MAKE_IRR_ID('s','p','h','r'), - - //! Text Scene Node - ESNT_TEXT = MAKE_IRR_ID('t','e','x','t'), - - //! Water Surface Scene Node - ESNT_WATER_SURFACE = MAKE_IRR_ID('w','a','t','r'), - - //! Terrain Scene Node - ESNT_TERRAIN = MAKE_IRR_ID('t','e','r','r'), - - //! Sky Box Scene Node - ESNT_SKY_BOX = MAKE_IRR_ID('s','k','y','_'), - - //! Sky Dome Scene Node - ESNT_SKY_DOME = MAKE_IRR_ID('s','k','y','d'), - - //! Shadow Volume Scene Node - ESNT_SHADOW_VOLUME = MAKE_IRR_ID('s','h','d','w'), - - //! Octree Scene Node - ESNT_OCTREE = MAKE_IRR_ID('o','c','t','r'), - - //! Mesh Scene Node - ESNT_MESH = MAKE_IRR_ID('m','e','s','h'), - - //! Light Scene Node - ESNT_LIGHT = MAKE_IRR_ID('l','g','h','t'), - - //! Empty Scene Node - ESNT_EMPTY = MAKE_IRR_ID('e','m','t','y'), - - //! Dummy Transformation Scene Node - ESNT_DUMMY_TRANSFORMATION = MAKE_IRR_ID('d','m','m','y'), - - //! Camera Scene Node - ESNT_CAMERA = MAKE_IRR_ID('c','a','m','_'), - - //! Billboard Scene Node - ESNT_BILLBOARD = MAKE_IRR_ID('b','i','l','l'), - - //! Animated Mesh Scene Node - ESNT_ANIMATED_MESH = MAKE_IRR_ID('a','m','s','h'), - - //! Particle System Scene Node - ESNT_PARTICLE_SYSTEM = MAKE_IRR_ID('p','t','c','l'), - - //! Quake3 Shader Scene Node - ESNT_Q3SHADER_SCENE_NODE = MAKE_IRR_ID('q','3','s','h'), - - //! Quake3 Model Scene Node ( has tag to link to ) - ESNT_MD3_SCENE_NODE = MAKE_IRR_ID('m','d','3','_'), - - //! Volume Light Scene Node - ESNT_VOLUME_LIGHT = MAKE_IRR_ID('v','o','l','l'), - - //! Maya Camera Scene Node - /** Legacy, for loading version <= 1.4.x .irr files */ - ESNT_CAMERA_MAYA = MAKE_IRR_ID('c','a','m','M'), - - //! First Person Shooter Camera - /** Legacy, for loading version <= 1.4.x .irr files */ - ESNT_CAMERA_FPS = MAKE_IRR_ID('c','a','m','F'), - - //! Unknown scene node - ESNT_UNKNOWN = MAKE_IRR_ID('u','n','k','n'), - - //! Will match with any scene node when checking types - ESNT_ANY = MAKE_IRR_ID('a','n','y','_') - }; - - - -} // end namespace scene -} // end namespace irr - - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __E_SCENE_NODE_TYPES_H_INCLUDED__ +#define __E_SCENE_NODE_TYPES_H_INCLUDED__ + +#include "irrTypes.h" + +namespace irr +{ +namespace scene +{ + + //! An enumeration for all types of built-in scene nodes + /** A scene node type is represented by a four character code + such as 'cube' or 'mesh' instead of simple numbers, to avoid + name clashes with external scene nodes.*/ + enum ESCENE_NODE_TYPE + { + //! of type CSceneManager (note that ISceneManager is not(!) an ISceneNode) + ESNT_SCENE_MANAGER = MAKE_IRR_ID('s','m','n','g'), + + //! simple cube scene node + ESNT_CUBE = MAKE_IRR_ID('c','u','b','e'), + + //! Sphere scene node + ESNT_SPHERE = MAKE_IRR_ID('s','p','h','r'), + + //! Text Scene Node + ESNT_TEXT = MAKE_IRR_ID('t','e','x','t'), + + //! Water Surface Scene Node + ESNT_WATER_SURFACE = MAKE_IRR_ID('w','a','t','r'), + + //! Terrain Scene Node + ESNT_TERRAIN = MAKE_IRR_ID('t','e','r','r'), + + //! Sky Box Scene Node + ESNT_SKY_BOX = MAKE_IRR_ID('s','k','y','_'), + + //! Sky Dome Scene Node + ESNT_SKY_DOME = MAKE_IRR_ID('s','k','y','d'), + + //! Shadow Volume Scene Node + ESNT_SHADOW_VOLUME = MAKE_IRR_ID('s','h','d','w'), + + //! Octree Scene Node + ESNT_OCTREE = MAKE_IRR_ID('o','c','t','r'), + + //! Mesh Scene Node + ESNT_MESH = MAKE_IRR_ID('m','e','s','h'), + + //! Light Scene Node + ESNT_LIGHT = MAKE_IRR_ID('l','g','h','t'), + + //! Empty Scene Node + ESNT_EMPTY = MAKE_IRR_ID('e','m','t','y'), + + //! Dummy Transformation Scene Node + ESNT_DUMMY_TRANSFORMATION = MAKE_IRR_ID('d','m','m','y'), + + //! Camera Scene Node + ESNT_CAMERA = MAKE_IRR_ID('c','a','m','_'), + + //! Billboard Scene Node + ESNT_BILLBOARD = MAKE_IRR_ID('b','i','l','l'), + + //! Animated Mesh Scene Node + ESNT_ANIMATED_MESH = MAKE_IRR_ID('a','m','s','h'), + + //! Particle System Scene Node + ESNT_PARTICLE_SYSTEM = MAKE_IRR_ID('p','t','c','l'), + + //! Quake3 Shader Scene Node + ESNT_Q3SHADER_SCENE_NODE = MAKE_IRR_ID('q','3','s','h'), + + //! Quake3 Model Scene Node ( has tag to link to ) + ESNT_MD3_SCENE_NODE = MAKE_IRR_ID('m','d','3','_'), + + //! Volume Light Scene Node + ESNT_VOLUME_LIGHT = MAKE_IRR_ID('v','o','l','l'), + + //! Maya Camera Scene Node + /** Legacy, for loading version <= 1.4.x .irr files */ + ESNT_CAMERA_MAYA = MAKE_IRR_ID('c','a','m','M'), + + //! First Person Shooter Camera + /** Legacy, for loading version <= 1.4.x .irr files */ + ESNT_CAMERA_FPS = MAKE_IRR_ID('c','a','m','F'), + + //! Unknown scene node + ESNT_UNKNOWN = MAKE_IRR_ID('u','n','k','n'), + + //! Will match with any scene node when checking types + ESNT_ANY = MAKE_IRR_ID('a','n','y','_') + }; + + + +} // end namespace scene +} // end namespace irr + + +#endif + -- cgit v1.1