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author | David Walter Seikel | 2012-01-04 18:41:13 +1000 |
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committer | David Walter Seikel | 2012-01-04 18:41:13 +1000 |
commit | dd7595a3475407a7fa96a97393bae8c5220e8762 (patch) | |
tree | e341e911d7eb911a51684a7412ef7f7c7605d28e /libraries/evas/src/modules/engines/gl_common/shader/filter_sepia_nomul.shd | |
parent | Add the skeleton. (diff) | |
download | SledjHamr-dd7595a3475407a7fa96a97393bae8c5220e8762.zip SledjHamr-dd7595a3475407a7fa96a97393bae8c5220e8762.tar.gz SledjHamr-dd7595a3475407a7fa96a97393bae8c5220e8762.tar.bz2 SledjHamr-dd7595a3475407a7fa96a97393bae8c5220e8762.tar.xz |
Add the base Enlightenment Foundation Libraries - eina, eet, evas, ecore, embryo, and edje.
Note that embryo wont be used, but I'm not sure yet if you can build edje without it.
Diffstat (limited to 'libraries/evas/src/modules/engines/gl_common/shader/filter_sepia_nomul.shd')
-rw-r--r-- | libraries/evas/src/modules/engines/gl_common/shader/filter_sepia_nomul.shd | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/libraries/evas/src/modules/engines/gl_common/shader/filter_sepia_nomul.shd b/libraries/evas/src/modules/engines/gl_common/shader/filter_sepia_nomul.shd new file mode 100644 index 0000000..f9871bd --- /dev/null +++ b/libraries/evas/src/modules/engines/gl_common/shader/filter_sepia_nomul.shd | |||
@@ -0,0 +1,18 @@ | |||
1 | #ifdef GL_ES | ||
2 | #ifdef GL_FRAGMENT_PRECISION_HIGH | ||
3 | precision highp float; | ||
4 | #else | ||
5 | precision mediump float; | ||
6 | #endif | ||
7 | #endif | ||
8 | uniform sampler2D tex; | ||
9 | varying vec4 col; | ||
10 | varying vec2 tex_c; | ||
11 | void main() | ||
12 | { | ||
13 | vec3 inp = texture2D(tex,tex_c.xy).abg; | ||
14 | gl_FragColor.r = dot(inp, vec3(.393, .769, .189)); | ||
15 | gl_FragColor.g = dot(inp, vec3(.349, .686, .168)); | ||
16 | gl_FragColor.b = dot(inp, vec3(.272, .534, .131)); | ||
17 | gl_FragColor.a = texture2D(tex,tex_c.xy).r; | ||
18 | } | ||