Irrlicht 3D Engine
line3d.h
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00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 
00005 #ifndef __IRR_LINE_3D_H_INCLUDED__
00006 #define __IRR_LINE_3D_H_INCLUDED__
00007 
00008 #include "irrTypes.h"
00009 #include "vector3d.h"
00010 
00011 namespace irr
00012 {
00013 namespace core
00014 {
00015 
00017 template <class T>
00018 class line3d
00019 {
00020     public:
00021 
00023 
00024         line3d() : start(0,0,0), end(1,1,1) {}
00026         line3d(T xa, T ya, T za, T xb, T yb, T zb) : start(xa, ya, za), end(xb, yb, zb) {}
00028         line3d(const vector3d<T>& start, const vector3d<T>& end) : start(start), end(end) {}
00029 
00030         // operators
00031 
00032         line3d<T> operator+(const vector3d<T>& point) const { return line3d<T>(start + point, end + point); }
00033         line3d<T>& operator+=(const vector3d<T>& point) { start += point; end += point; return *this; }
00034 
00035         line3d<T> operator-(const vector3d<T>& point) const { return line3d<T>(start - point, end - point); }
00036         line3d<T>& operator-=(const vector3d<T>& point) { start -= point; end -= point; return *this; }
00037 
00038         bool operator==(const line3d<T>& other) const
00039         { return (start==other.start && end==other.end) || (end==other.start && start==other.end);}
00040         bool operator!=(const line3d<T>& other) const
00041         { return !(start==other.start && end==other.end) || (end==other.start && start==other.end);}
00042 
00043         // functions
00045         void setLine(const T& xa, const T& ya, const T& za, const T& xb, const T& yb, const T& zb)
00046         {start.set(xa, ya, za); end.set(xb, yb, zb);}
00048         void setLine(const vector3d<T>& nstart, const vector3d<T>& nend)
00049         {start.set(nstart); end.set(nend);}
00051         void setLine(const line3d<T>& line)
00052         {start.set(line.start); end.set(line.end);}
00053 
00055 
00056         T getLength() const { return start.getDistanceFrom(end); }
00057 
00059 
00060         T getLengthSQ() const { return start.getDistanceFromSQ(end); }
00061 
00063 
00064         vector3d<T> getMiddle() const
00065         {
00066             return (start + end)/(T)2;
00067         }
00068 
00070 
00071         vector3d<T> getVector() const
00072         {
00073             return end - start;
00074         }
00075 
00077 
00081         bool isPointBetweenStartAndEnd(const vector3d<T>& point) const
00082         {
00083             return point.isBetweenPoints(start, end);
00084         }
00085 
00087 
00089         vector3d<T> getClosestPoint(const vector3d<T>& point) const
00090         {
00091             vector3d<T> c = point - start;
00092             vector3d<T> v = end - start;
00093             T d = (T)v.getLength();
00094             v /= d;
00095             T t = v.dotProduct(c);
00096 
00097             if (t < (T)0.0)
00098                 return start;
00099             if (t > d)
00100                 return end;
00101 
00102             v *= t;
00103             return start + v;
00104         }
00105 
00107 
00113         bool getIntersectionWithSphere(vector3d<T> sorigin, T sradius, f64& outdistance) const
00114         {
00115             const vector3d<T> q = sorigin - start;
00116             T c = q.getLength();
00117             T v = q.dotProduct(getVector().normalize());
00118             T d = sradius * sradius - (c*c - v*v);
00119 
00120             if (d < 0.0)
00121                 return false;
00122 
00123             outdistance = v - core::squareroot ( d );
00124             return true;
00125         }
00126 
00127         // member variables
00128 
00130         vector3d<T> start;
00132         vector3d<T> end;
00133 };
00134 
00136     typedef line3d<f32> line3df;
00138     typedef line3d<s32> line3di;
00139 
00140 } // end namespace core
00141 } // end namespace irr
00142 
00143 #endif
00144