Irrlicht 3D Engine
irr::scene::IParticleAnimatedMeshSceneNodeEmitter Class Reference

A particle emitter which emits particles from mesh vertices. More...

#include <IParticleAnimatedMeshSceneNodeEmitter.h>

+ Inheritance diagram for irr::scene::IParticleAnimatedMeshSceneNodeEmitter:

List of all members.

Public Member Functions


Detailed Description

A particle emitter which emits particles from mesh vertices.

Definition at line 17 of file IParticleAnimatedMeshSceneNodeEmitter.h.


Member Function Documentation

virtual const IAnimatedMeshSceneNode* irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getAnimatedMeshSceneNode ( ) const [pure virtual]

Get mesh we're emitting particles from.

virtual bool irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getEveryMeshVertex ( ) const [pure virtual]

Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices.

virtual f32 irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getNormalDirectionModifier ( ) const [pure virtual]

Get the amount that the normal is divided by for getting a particles direction.

virtual E_PARTICLE_EMITTER_TYPE irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getType ( ) const [inline, virtual]

Get emitter type.

Reimplemented from irr::scene::IParticleEmitter.

Definition at line 46 of file IParticleAnimatedMeshSceneNodeEmitter.h.

References irr::scene::EPET_ANIMATED_MESH.

virtual bool irr::scene::IParticleAnimatedMeshSceneNodeEmitter::isUsingNormalDirection ( ) const [pure virtual]

Get whether to use vertex normal for direction, or direction specified.

virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setAnimatedMeshSceneNode ( IAnimatedMeshSceneNode node) [pure virtual]

Set Mesh to emit particles from.

virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setEveryMeshVertex ( bool  everyMeshVertex = true) [pure virtual]

Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices.

virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setNormalDirectionModifier ( f32  normalDirectionModifier) [pure virtual]

Set the amount that the normal is divided by for getting a particles direction.

virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setUseNormalDirection ( bool  useNormalDirection = true) [pure virtual]

Set whether to use vertex normal for direction, or direction specified.


The documentation for this class was generated from the following file: