Irrlicht 3D Engine
irr::scene::IAnimatedMeshMD2 Class Reference

Interface for using some special functions of MD2 meshes. More...

#include <IAnimatedMeshMD2.h>

+ Inheritance diagram for irr::scene::IAnimatedMeshMD2:

List of all members.

Public Member Functions


Detailed Description

Interface for using some special functions of MD2 meshes.

Definition at line 45 of file IAnimatedMeshMD2.h.


Member Function Documentation

virtual s32 irr::scene::IAnimatedMeshMD2::getAnimationCount ( ) const [pure virtual]

Get amount of md2 animations in this file.

virtual const c8* irr::scene::IAnimatedMeshMD2::getAnimationName ( s32  nr) const [pure virtual]

Get name of md2 animation.

Parameters:
nr,:Zero based index of animation.
virtual void irr::scene::IAnimatedMeshMD2::getFrameLoop ( EMD2_ANIMATION_TYPE  l,
s32 outBegin,
s32 outEnd,
s32 outFPS 
) const [pure virtual]

Get frame loop data for a default MD2 animation type.

Parameters:
lThe EMD2_ANIMATION_TYPE to get the frames for.
outBeginThe returned beginning frame for animation type specified.
outEndThe returned ending frame for the animation type specified.
outFPSThe number of frames per second, this animation should be played at.
Returns:
beginframe, endframe and frames per second for a default MD2 animation type.
virtual bool irr::scene::IAnimatedMeshMD2::getFrameLoop ( const c8 name,
s32 outBegin,
s32 outEnd,
s32 outFPS 
) const [pure virtual]

Get frame loop data for a special MD2 animation type, identified by name.

Parameters:
nameName of the animation.
outBeginThe returned beginning frame for animation type specified.
outEndThe returned ending frame for the animation type specified.
outFPSThe number of frames per second, this animation should be played at.
Returns:
beginframe, endframe and frames per second for a special MD2 animation type.

The documentation for this class was generated from the following file: