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Classes
Namespaces
- namespace irr
Everything in the Irrlicht Engine can be found in this namespace. 
 - namespace irr::io
This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ... 
 - namespace irr::scene
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... 
 
Enumerations
- enum irr::scene::E_COLLADA_COLOR_SAMPLER { 
  irr::scene::ECCS_DIFFUSE, 
irr::scene::ECCS_AMBIENT, 
irr::scene::ECCS_EMISSIVE, 
irr::scene::ECCS_SPECULAR, 
  irr::scene::ECCS_TRANSPARENT, 
irr::scene::ECCS_REFLECTIVE
 }
- Color names collada uses in it's color samplers.  More...
 
 - enum irr::scene::E_COLLADA_GEOMETRY_WRITING { irr::scene::ECGI_PER_MESH, 
irr::scene::ECGI_PER_MESH_AND_MATERIAL
 }
- Control when geometry elements are created.  More...
 
 - enum irr::scene::E_COLLADA_IRR_COLOR { 
  irr::scene::ECIC_NONE, 
irr::scene::ECIC_CUSTOM, 
irr::scene::ECIC_DIFFUSE, 
irr::scene::ECIC_AMBIENT, 
  irr::scene::ECIC_EMISSIVE, 
irr::scene::ECIC_SPECULAR
 }
- Irrlicht colors which can be mapped to E_COLLADA_COLOR_SAMPLER values.  More...
 
 - enum irr::scene::E_COLLADA_TECHNIQUE_FX { irr::scene::ECTF_BLINN, 
irr::scene::ECTF_PHONG, 
irr::scene::ECTF_LAMBERT, 
irr::scene::ECTF_CONSTANT
 }
- Lighting models - more or less the way Collada categorizes materials.  More...
 
 - enum irr::scene::E_COLLADA_TRANSPARENT_FX { irr::scene::ECOF_A_ONE =  0, 
irr::scene::ECOF_RGB_ZERO =  1
 }
- How to interpret the opacity in collada.  More...